Star Gate

phreakphit

First Post
Anyone have an experience with the Stargate pencil and papers game? Some of my friends have been looking at it, and even purchased the first book, and I thought I'd get some opinions before I ran a campaign. (Cause if all of you say it's awful, I don't want to sink part of my life into learning all I have to just to DM the thing) Yes we are all fans of the show/movie so I realize in some part that will add to the fun... but that only goes so far in my opinion.
 

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You have to be prepared for it to take off in a different direction than D20 anything...
It's built on Spycraft which is D20 .... mostly.

Really too bad they didn't build it on D20 Modern.
 

Also, Alderac Entertainment Group (the publishers) lost the license to make Stargate RPG products, so all that's out there is all there is going to be. At least from them. You can check out their forums, too.
 

If you know the show, d20 Modern should work fine. In fact, I think I see Carter and Daniel Jackson as primary inspirations for a number of things.

All you really need is equipment and space combat rules.

Some time back I almost bought the book, if only to have a cool Stargate book. I decided that 1) much of the interesting material is scattered across three books, 2) I don't really need a customized system for Stargate, just some light houserules, and 3) Saving my money to buy the DVDs.

I've considered running a Stargate game a number of times, and I think I could prep d20 Modern (with Starwars for space combat) to do it in about 4-5 hours.
 

My stargate campaign is in its second year and just last night in fact my players crashed an al kesh. But, hey, any landing you can be hauled away from on life support...

:-)

I will give you perhaps thw weirdest review of the AEG products...

Quality of the stargate non-mechanical resource materials, synopsis etc... excellent.
Quality of the game system they implement in that book... excellent. IMo the best modern d20 rpg ruleset to date. The skills and feats and classes all have the modern feel.

The quality of the two as a Stargate rpg game... poor.

yes i love both halves of the book and dislike them taken together.

if you see "Stargate as if it was done by Tom Clancey" as the game you want to run, then this would work for you. otherwise, the gear up rambo dressing mechanics and combat focus will likely be as much a "this isn't stargate" shocker to you as it was to me. personally , if their game had been "Hammer's Slammers" it would probably have been perfect, but hey, they still did good work.

My game is heavily house ruled but still uses some heavily modified AEG classes and i dropped a lot of their clancey-it-up stuff.

If money isn't an issue, i would advise picking up their books for reference material, then use your favorite rules light modern rpg for the characters... unisystem could do fine, world of darkness could do fine too. if money is an issue, just stick with your dvds and grab a free unisystem or action or fuzion or maybe fudge.
 

THere good book, our game has been going great so far. I can understand the Tom Clancy feel since Stargate is a military show. We have had no problem though making the game what we wat, mor elike the show. We have yet to house rule anything.
 

I, too, have been seriously considering doing up a house rules D20 Modern version... Perhaps a thread on ENWorld, here, would be good?
 

I'd be down for that. I, too, feel Stargate could do just fine under d20 Modern (especially if one uses Blood & Guts 2).
 

I have run 1 episode of Stargate, I love the rules, I would love to play under the AEG rules. They are tight and consise. They are smoother than D20 Modern. Gearing up I hand waved as a bundle each and some personal items.

Really the show never gets into to much outside the base and when it does they have minimal supplies. Who cares how many pairs of jeans you own and such?

The only reason I have not run more (my players enjoyed it as well) was that I feel that I suck as a GM.

(my plot device was an ancient artifact that dilated and sped time based on what the setting was on the device...Gating in set time to 145% normal. Finding the device would then set it to 25% normal if they try to turn it off, there was a third setting to fix time....took the players 25 minutes to figure the third setting :) )
 

I love the non-system stuff in the books. It's superb, and really an excellent resource.

I ditched the Clancyesque, Spycraft-based system for something way simpler, though. Seems I'm not alone here, either.
 

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