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Star Trek Adventures' New Edition Has A Starter Set!
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<blockquote data-quote="Staffan" data-source="post: 9510715" data-attributes="member: 907"><p>Come to think of space battles... I think different scales ask very different things of a game system.</p><p></p><p>When I think of Star Trek space fights, most of them are either big ship vs big ship, or big ship vs a small number of smaller ships. For an RPG, this is good because it keeps the focus on the PCs, with the Captain commanding and/or using smart tactics, the tactical officer pewpewing, possibly the helm maneuvering (though quite often the ships are too big to do that in a meaningful way), engineers pushing power and doing damage control, and so on.</p><p></p><p>Sometimes the PCs' big ship would have a small number of allies. These are, I think, best handled by splitting up. The <em>Concord</em> is dealing with that Warbird, while the <em>Potemkin</em> is dealing with this one. And of course, in the best cases, battle (or the threat of battle) is just the backdrop for talking:</p><p>[MEDIA=youtube]t5Jc9yTtirU[/MEDIA]</p><p></p><p>Large-scale battles are probably best left mostly off-screen, or by having the battle serve as a backdrop for the PCs' ship taking on a specific mission. This is really no different from other games – I wouldn't model the Battle of Pelennor Fields using D&D's or even The One Ring's combat system either.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9510715, member: 907"] Come to think of space battles... I think different scales ask very different things of a game system. When I think of Star Trek space fights, most of them are either big ship vs big ship, or big ship vs a small number of smaller ships. For an RPG, this is good because it keeps the focus on the PCs, with the Captain commanding and/or using smart tactics, the tactical officer pewpewing, possibly the helm maneuvering (though quite often the ships are too big to do that in a meaningful way), engineers pushing power and doing damage control, and so on. Sometimes the PCs' big ship would have a small number of allies. These are, I think, best handled by splitting up. The [I]Concord[/I] is dealing with that Warbird, while the [I]Potemkin[/I] is dealing with this one. And of course, in the best cases, battle (or the threat of battle) is just the backdrop for talking: [MEDIA=youtube]t5Jc9yTtirU[/MEDIA] Large-scale battles are probably best left mostly off-screen, or by having the battle serve as a backdrop for the PCs' ship taking on a specific mission. This is really no different from other games – I wouldn't model the Battle of Pelennor Fields using D&D's or even The One Ring's combat system either. [/QUOTE]
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