Star Trek Adventures' New Edition Has A Starter Set!

Everything you need! to get started with a 3-part campaign.

If you're new to Modiphius' Star Trek Adventures tabletop roleplaying game, and not yet sure about diving right into the upcoming new 2nd Edition ruleset, a starter set might be just the thing for you!

It's available now for pre-order and includes a 3-part adventure called Infinite Combinations, a rules booklet, pregeneerated characters, reference cards, and tokens.

The boxed set costs £24, and ships in January 2025, though you get the digital version right away. You can get it from the UK or US store.

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TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE!

The Star Trek™ Adventures roleplaying game takes you to the final frontier! You may travel to the edges of known space, to colonies in need, to the borders of neighboring galactic powers, or into the eye of interstellar phenomena. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy.

PLAY STRAIGHT OUT OF THE BOX!​

This Starter Set contains everything you need to begin your journey into the final frontier, including an epic campaign of three linked missions designed to challenge a brave crew of 3–7 player characters.

The Star Trek Adventures Second Edition Starter Set includes:
  • RULES BOOKLET: A 48-page booklet providing an overview of the 2d20 game system adapted for Star Trek Adventures, for use with the included campaign.
  • CAMPAIGN BOOKLET: A 60-page booklet containing the epic, three-part campaign “Infinite Combinations,” which guides you through the rules as you play so you can begin exploring the Galaxy straight out of the box.
  • SHIP SHEET and CHARACTER SHEETS: A statistics sheet for the Constitution-class U.S.S. Challenger and seven player character sheets, with rules references on the backs.
  • REFERENCE SHEETS: Four double-sided rules reference sheets.
  • DICE: Five twenty-sided dice (d20s) in a unique color only available in this Starter Set.
  • TOKENS: Six Momentum tokens for each of six different civilizations (i.e., 36 total Momentum tokens), 36 Threat tokens on the reverse side of the Momentum tokens, and 9 Determination tokens.
 

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Rhineglade

Adventurer
As much as I adore Sci-Fi, I've never gotten into the RPG translations of Star Trek/Star Wars, etc. Epic space battles always look so inspiring on the screen but get lost in translation when playing theater of the mind.
 




It might not be "the point" but Star trek has always embraced awesome space engagements (usually in a more Naval Battle sense than the woooosh-pew-pew of Star Wars). A Star trek game that can't do space battles is incomplete at best.
I think Star Wars and Star Trek have issues in gaming in that, in the past, they seem poorly able to model things we see that don't get explored enough.

I don't think ST seems to have a lot of naval battles - TNG had Wolf 359, or the episode where Data was in command to stop the Romulans from running the Federation blockade - until DS9 when it was like seasons of it. Best that came before that would've been Khan and the space-submarine battle with Kirk, I think.

Don't murder me if I'm wrong please :) I don't think a ST/SW system is good for that
 

Reynard

Legend
I think Star Wars and Star Trek have issues in gaming in that, in the past, they seem poorly able to model things we see that don't get explored enough.

I don't think ST seems to have a lot of naval battles - TNG had Wolf 359, or the episode where Data was in command to stop the Romulans from running the Federation blockade - until DS9 when it was like seasons of it. Best that came before that would've been Khan and the space-submarine battle with Kirk, I think.

Don't murder me if I'm wrong please :) I don't think a ST/SW system is good for that
Both Star Trek and Star Wars have had numerous TTRPG adaptations. I don't think we can fairly talk about them in any monolithic way. I also don't subscribe to the notion that you can't do starship battles in theater of the mind, any more than I subscribe to the idea that you can't do mass combat or small unit tactics in theater of the mind.
 

Staffan

Legend
I think Star Wars and Star Trek have issues in gaming in that, in the past, they seem poorly able to model things we see that don't get explored enough.

I don't think ST seems to have a lot of naval battles - TNG had Wolf 359, or the episode where Data was in command to stop the Romulans from running the Federation blockade - until DS9 when it was like seasons of it. Best that came before that would've been Khan and the space-submarine battle with Kirk, I think.

Don't murder me if I'm wrong please :) I don't think a ST/SW system is good for that
Star Trek, other than DS9, doesn't have all that much in the way of big space battles with numerous ships on both sides. There are quite a few 1v1 or similar small-scaled engagements. Star Trek Adventures can certainly do those, though I haven't seen it in action enough to know if it does them well.
 

GreyLord

Legend
I really dislike the trend companies have these past few years of merely putting out a starter set with pregenerated characters.

Sure, it gives you a taste of the game, but really doesn't let you sample it. By that I mean, you really can't sample a game until you have the power to create your own characters and see how the thing works.

It used to be where you have your pregenerated characters, but you also included rules on how to create your own character. It made it so you could truly see if it was a game you wanted or not, rather than just a taste.

But, this is an outdated idea I suppose for many companies (thankfully, Paizo still has the right idea in their past sets, and luckily Target insisted on the Eseentials kit for D&D), but I find I don't try as many starter sets as they probably would like me to, because if I want to try out a system, I want to actually try it out, not just get a single taste for an hour or two using characters I have no real connection to and don't understand how they were created or made in the first place.
 

GreyLord

Legend
Star Trek, other than DS9, doesn't have all that much in the way of big space battles with numerous ships on both sides. There are quite a few 1v1 or similar small-scaled engagements. Star Trek Adventures can certainly do those, though I haven't seen it in action enough to know if it does them well.

The original Star Trek had quite a few of those 1v1 battles. Just off the top of my head there was the Doomsday Machine, the Ultimate Computer, the Volian Web, the Balance of Terror, that one with the alien that looked like a Kid (can't recall the name), and others which had the threat of battle at least (day of the dove, etc).

TNG had a lot of space battles (more than TOS), though they tended to be shorter affairs rather than full episodes. I mean, how would you even do a Klingon Civil War without showing a space battle or two!

Of course, none of it compared to how many were in the second half of Deep Space 9, but unlike the other series, that was sort of based around the idea of an ongoing war and an exploration of how a peaceful federation would handle a situation like that.

The important thing with the space battles is probably not the actual space battle itself, but what the crew is doing to help with the battle and to fix the ship as damage occurs.
 

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