Star Trek Adventures' New Edition Has A Starter Set!

Everything you need! to get started with a 3-part campaign.

If you're new to Modiphius' Star Trek Adventures tabletop roleplaying game, and not yet sure about diving right into the upcoming new 2nd Edition ruleset, a starter set might be just the thing for you!

It's available now for pre-order and includes a 3-part adventure called Infinite Combinations, a rules booklet, pregeneerated characters, reference cards, and tokens.

The boxed set costs £24, and ships in January 2025, though you get the digital version right away. You can get it from the UK or US store.

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TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE!

The Star Trek™ Adventures roleplaying game takes you to the final frontier! You may travel to the edges of known space, to colonies in need, to the borders of neighboring galactic powers, or into the eye of interstellar phenomena. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy.

PLAY STRAIGHT OUT OF THE BOX!​

This Starter Set contains everything you need to begin your journey into the final frontier, including an epic campaign of three linked missions designed to challenge a brave crew of 3–7 player characters.

The Star Trek Adventures Second Edition Starter Set includes:
  • RULES BOOKLET: A 48-page booklet providing an overview of the 2d20 game system adapted for Star Trek Adventures, for use with the included campaign.
  • CAMPAIGN BOOKLET: A 60-page booklet containing the epic, three-part campaign “Infinite Combinations,” which guides you through the rules as you play so you can begin exploring the Galaxy straight out of the box.
  • SHIP SHEET and CHARACTER SHEETS: A statistics sheet for the Constitution-class U.S.S. Challenger and seven player character sheets, with rules references on the backs.
  • REFERENCE SHEETS: Four double-sided rules reference sheets.
  • DICE: Five twenty-sided dice (d20s) in a unique color only available in this Starter Set.
  • TOKENS: Six Momentum tokens for each of six different civilizations (i.e., 36 total Momentum tokens), 36 Threat tokens on the reverse side of the Momentum tokens, and 9 Determination tokens.
 

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mykesfree

Adventurer
Okay that statement absolutely has my attention. What is the starship combat like? I remember FASA Trek ship battles as really feeling like capital ships of the line were going at it. There were even paper station panels with cardboard chits to mark the status of the panel. So the player playing the engineer, for example, could make changes to power allotment on the panel each turn, etc.
Instead of trying for a Simulation of what could be Starship Combat, STA goes more for a TV Simulation of what is on the shows and movies.

The real beauty of the game is that all stations and departments feel useful and each success builds on one another. Helping out a crewmate in a task role always feels useful.

Even with that, as compared to other Star Trek RPGs, Star Trek Adventures makes sure that all characters feel extremely competent at tasks, while still putting drama into the dice and the dice roll.

For example, you might have a Communications expert who is amazing at Communication, but they can fill in for Engineering in a pinch, as we see Uhura do in TOS as well as SNW. Star Trek Adventures characters can model more of what we see on the shows rather than what the FASA and the LUG systems did in the past.
 

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