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<blockquote data-quote="aramis erak" data-source="post: 7291633" data-attributes="member: 6779310"><p>Using SFB is quite unsatisfactory. Steve Cole doesn't understand that, either.</p><p></p><p></p><p>Not quite.</p><p></p><p>On your A/I test, each die hitting complete is 3 points of initiative, each hitting Moderate is 2, each hitting Minimal is 1, each fail is 0; every die in the pool (not counting rerolls which are "part of" the die they rerolled from) generates Initiative.</p><p></p><p>I've seen some weird but fun situations...</p><p>SGM got minimal 7</p><p>Lt got Full 3</p><p>JPO got moderate 4.</p><p></p><p>Also note that there are rules in one of the expansions for crits and, and you missed fumbles.</p><p>Half the minimal or less is a botch</p><p>Double the top is a crit. Critical action level adds an additional simple, and it's worth 3 Initiative.</p><p></p><p>You might want to carefully reread the action system; you've oversimplified.</p><p></p><ul> <li data-xf-list-type="ul">Crit<br /> 2 simple actions and full move<br /> 1 simple action and double move</li> <li data-xf-list-type="ul">full<br /> 2 simple actions and 1/2 move<br /> 1 simple action and full move<br /> 0 actions and double move</li> <li data-xf-list-type="ul">Moderate. –1 to defense rolls<br /> 1 simple and 1/2 move<br /> 0 action and full move</li> <li data-xf-list-type="ul">Minimal –2 defense rolls<br /> Simple and 1m move<br /> no action and 1/2 move</li> <li data-xf-list-type="ul">Fail –4 Defense</li> <li data-xf-list-type="ul">Botch: no defense rolls</li> </ul></blockquote><p></p>
[QUOTE="aramis erak, post: 7291633, member: 6779310"] Using SFB is quite unsatisfactory. Steve Cole doesn't understand that, either. Not quite. On your A/I test, each die hitting complete is 3 points of initiative, each hitting Moderate is 2, each hitting Minimal is 1, each fail is 0; every die in the pool (not counting rerolls which are "part of" the die they rerolled from) generates Initiative. I've seen some weird but fun situations... SGM got minimal 7 Lt got Full 3 JPO got moderate 4. Also note that there are rules in one of the expansions for crits and, and you missed fumbles. Half the minimal or less is a botch Double the top is a crit. Critical action level adds an additional simple, and it's worth 3 Initiative. You might want to carefully reread the action system; you've oversimplified. [list][*]Crit 2 simple actions and full move 1 simple action and double move [*]full 2 simple actions and 1/2 move 1 simple action and full move 0 actions and double move [*]Moderate. –1 to defense rolls 1 simple and 1/2 move 0 action and full move [*]Minimal –2 defense rolls Simple and 1m move no action and 1/2 move [*]Fail –4 Defense [*]Botch: no defense rolls[/list] [/QUOTE]
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