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<blockquote data-quote="DnDChick" data-source="post: 2630960" data-attributes="member: 54"><p>Yes ... blaster combat can be lethal at lower levels. </p><p></p><p>Suggest to your players that they make use of the rules regarding fighting defensively, using total defense, and using cover. Anything they can do to increase their Defense would help them stay alive.</p><p></p><p>Although Vitality appears similar to HP at first glance, they are quite different. First of all, you'll note that Vitality points come back a lot quicker than HP do in D&D. Vitality mostly tracks exhaustion and dumb luck to bring to the game the cinematic quality of the Star Wars movies. Ever notice how none of the main characters ever really got hurt except at dramatic moments? That is what Vitalitiy points aim to duplicate.</p><p></p><p>For example a blaster shot that does you 20 Vitality Points didn't actually *hit* you ... rather it came close enough to you to cause you some fatigue trying to avoid it. You might have a wrenched knee or a few mild burns from such a "close" shot, but otherwise you are untouched by the shot and will be fine in a few minutes.</p><p></p><p>Wound Points, however ... that is real damage. If a character takes Wound damage that blaster shot actually hit home and did some serious injuries. This is why mooks like Stormtropers don't get Vitality points. They drop like flies when shot at. Heroes and major NPCs, on the other hand, can engage in long, drawn out fights because they are "luckier" or are better able to avoid getting hit by a solid blow.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 2630960, member: 54"] Yes ... blaster combat can be lethal at lower levels. Suggest to your players that they make use of the rules regarding fighting defensively, using total defense, and using cover. Anything they can do to increase their Defense would help them stay alive. Although Vitality appears similar to HP at first glance, they are quite different. First of all, you'll note that Vitality points come back a lot quicker than HP do in D&D. Vitality mostly tracks exhaustion and dumb luck to bring to the game the cinematic quality of the Star Wars movies. Ever notice how none of the main characters ever really got hurt except at dramatic moments? That is what Vitalitiy points aim to duplicate. For example a blaster shot that does you 20 Vitality Points didn't actually *hit* you ... rather it came close enough to you to cause you some fatigue trying to avoid it. You might have a wrenched knee or a few mild burns from such a "close" shot, but otherwise you are untouched by the shot and will be fine in a few minutes. Wound Points, however ... that is real damage. If a character takes Wound damage that blaster shot actually hit home and did some serious injuries. This is why mooks like Stormtropers don't get Vitality points. They drop like flies when shot at. Heroes and major NPCs, on the other hand, can engage in long, drawn out fights because they are "luckier" or are better able to avoid getting hit by a solid blow. [/QUOTE]
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