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<blockquote data-quote="DnDChick" data-source="post: 2633996" data-attributes="member: 54"><p>After they make characters, run them through a few sample combats so they can get a feel for how things are different than D&D. No plot ... just pure combat so they can get the flow of the game. Them on once side, a bunch of stormstropers on the other side. If they die, it doesn't count. All this is meant to be is an exercise in how the Star Wars d20 combat works. I did this for my group and it really helped out. </p><p></p><p></p><p></p><p>There is plenty of healing. There are medpacks, which restore Vitality points, and bactra treatments, hospitals, doctors, a few Jedi powers, etc.</p><p></p><p>Also, reassure them that although it's easy to take lots of Vitality damage in a fight, the points come back in a matter of hours, rather than days like in D&D. I don't remember the formula right off the top of my head, but I think it's like 1 VP per hour per character level. In D&D its 1 point per DAY per character level. So ... there isn't much *instant* healing, but instant healing isn't needed very often because of how quickly Vitality comes back.</p><p></p><p>Wound points ... that's another matter ... if the characters stick around in a fight for such a long time that they start taking WP damage it is their own fault, not yours or the sytem's. If they start regularly taking WP damage they are outclassed or outgunned and are better off running.</p><p></p><p></p><p></p><p>There is a chart for this in one of the other books ... the Hero's Guide, I think ... I will check when I get home.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 2633996, member: 54"] After they make characters, run them through a few sample combats so they can get a feel for how things are different than D&D. No plot ... just pure combat so they can get the flow of the game. Them on once side, a bunch of stormstropers on the other side. If they die, it doesn't count. All this is meant to be is an exercise in how the Star Wars d20 combat works. I did this for my group and it really helped out. There is plenty of healing. There are medpacks, which restore Vitality points, and bactra treatments, hospitals, doctors, a few Jedi powers, etc. Also, reassure them that although it's easy to take lots of Vitality damage in a fight, the points come back in a matter of hours, rather than days like in D&D. I don't remember the formula right off the top of my head, but I think it's like 1 VP per hour per character level. In D&D its 1 point per DAY per character level. So ... there isn't much *instant* healing, but instant healing isn't needed very often because of how quickly Vitality comes back. Wound points ... that's another matter ... if the characters stick around in a fight for such a long time that they start taking WP damage it is their own fault, not yours or the sytem's. If they start regularly taking WP damage they are outclassed or outgunned and are better off running. There is a chart for this in one of the other books ... the Hero's Guide, I think ... I will check when I get home. [/QUOTE]
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