• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Star Wars 5e? Who would be interested?

Now, the main *challenge* is the *high* number of feats and talent trees. That's a lot of things to take in consideration. There are two options

1: Leave the structure in place. However, you will need to rebalance a lot of them - a lot of work

2: "Condense" them 5e style. A good idea, but even *more* work.
 

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Now, the main *challenge* is the *high* number of feats and talent trees. That's a lot of things to take in consideration. There are two options

1: Leave the structure in place. However, you will need to rebalance a lot of them - a lot of work

2: "Condense" them 5e style. A good idea, but even *more* work.

I'd probably organise more of the talents into trees, just so that players couldn't cherry-pick the really good standalone ones within the first few levels. Some of them could definitely be simplified.

Then, to compensate for unlinking skills and hitpoints from classes, give the players a benefit once every few levels which they can choose to take as either a skill, a weapon/armour proficiency, or some extra hit points.
 

Into the Woods

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