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<blockquote data-quote="Venport" data-source="post: 2726812" data-attributes="member: 31773"><p>Thanks I'm new to the game... I have plaed D&D and i have to keep my mind out of that game to get this one.. (it's so much better tahn D&D)</p><p></p><p>I've been having some problems getting my mind around some of the ship to ship combat... i think when i start my game i will run bolth a Ship combat and a Person to person combat before the accutal game starts just to get how it all works... </p><p></p><p>any other sugestions about ship to ship combat? what about fire-linkedweapons? is that one attack roll? and Double damger or what?</p><p></p><p>i have the below stats for the fighters from Ep 3 the weapons are fire linked how dose that work.. i get that it's like the ties in the moves where when they shoot it's two different blast at the same time... any help??</p><p></p><p>Craft: Kuat Systems Engineering's Eta-2 Actis-class Interceptor; Class: Starfighter; Cost: 180,000 new, 140,000 used; </p><p>Size: Diminutive (5.47m length); </p><p>Initiative: +6 (+4 crew, +2 size); </p><p>Crew: 1 (Normal +2); </p><p>Passengers: 0; Cargo Capacity: 20 kg; Consumables: 4 days; </p><p>Hyperdrive: None (Uses TransGalMeg Hyperdrive Booster Ring); </p><p>Maximum Speed: Ramming (9 squares/action); </p><p></p><p>Atmospheric Speed: 1,150 kmh (19 squares/action) </p><p>Maneuvers: +10 (+4 size, +2 crew, +4 engines); </p><p></p><p>Defense: 24 (+4 size, +10 armor); </p><p>Hull Points: 100;</p><p> Shield Points: 0; </p><p>DR: 10. </p><p></p><p> Weapon: Dual Laser Cannon (2 fire-linked); Fire Arc: 2 Front; </p><p>Attack Bonus: +10 (+4 size, +2 crew, +4 fire control); Damage: 6d10x2; </p><p>Range Modifiers: PB +0, S +0, M/L N/A </p><p></p><p> Weapon: Dual Ion Cannon (2 fire-linked); Fire Arc: 2 Front; Attack Bonus: +10 (+4 size, +2 crew, +4 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S +0, M/L N/A</p></blockquote><p></p>
[QUOTE="Venport, post: 2726812, member: 31773"] Thanks I'm new to the game... I have plaed D&D and i have to keep my mind out of that game to get this one.. (it's so much better tahn D&D) I've been having some problems getting my mind around some of the ship to ship combat... i think when i start my game i will run bolth a Ship combat and a Person to person combat before the accutal game starts just to get how it all works... any other sugestions about ship to ship combat? what about fire-linkedweapons? is that one attack roll? and Double damger or what? i have the below stats for the fighters from Ep 3 the weapons are fire linked how dose that work.. i get that it's like the ties in the moves where when they shoot it's two different blast at the same time... any help?? Craft: Kuat Systems Engineering's Eta-2 Actis-class Interceptor; Class: Starfighter; Cost: 180,000 new, 140,000 used; Size: Diminutive (5.47m length); Initiative: +6 (+4 crew, +2 size); Crew: 1 (Normal +2); Passengers: 0; Cargo Capacity: 20 kg; Consumables: 4 days; Hyperdrive: None (Uses TransGalMeg Hyperdrive Booster Ring); Maximum Speed: Ramming (9 squares/action); Atmospheric Speed: 1,150 kmh (19 squares/action) Maneuvers: +10 (+4 size, +2 crew, +4 engines); Defense: 24 (+4 size, +10 armor); Hull Points: 100; Shield Points: 0; DR: 10. Weapon: Dual Laser Cannon (2 fire-linked); Fire Arc: 2 Front; Attack Bonus: +10 (+4 size, +2 crew, +4 fire control); Damage: 6d10x2; Range Modifiers: PB +0, S +0, M/L N/A Weapon: Dual Ion Cannon (2 fire-linked); Fire Arc: 2 Front; Attack Bonus: +10 (+4 size, +2 crew, +4 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S +0, M/L N/A [/QUOTE]
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