By John Grigsby, Staff Reviewer d20 Magazine Rack
Sizing Up the Target
The STAR WARS: Arms & Equipment Guide is a 96-page supplement for the STAR WARS Role-Playing Game produced by Wizards of the Coast. It is written by Jeff Grubb and Owen K. C. Stephens, with a Ralph McQuarrie cover and interior art by Christopher Trevas of Lucasfilm Ltd. It retails for $21.95.
First Blood
“Hokey religions and ancient weapons are no match for a good blaster at your side.” — Han Solo, Star Wars: A New Hope
Though the Jedi might be ones to disagree, this is a credo that has kept many smugglers, bounty hunters, and even soldiers alive. The galaxy is a dangerous place, full of hazards both unseen and unexpected. You never know when your life may depend on the equipment you carry and when it comes down to the wire, you want to know exactly how much weight that syntherope can hold or whether those binder cuffs are going to be sufficient to contain that raging wookie.
Chapter by chapter, this book takes a comprehensive look at the arms and equipment of the STAR WARS galaxy, from blasters to med-pacs. Each item is covered in expansive detail and many are illustrated. The chapters are divided into weapons, protective gear (including armor), droids, vehicles, and general equipment.
One of the questions that I have been asked as a STAR WARS GM is, “Can I modify my weapon?” It’s a valid question. After all, we know for a fact that Han Solo has modified both his ship and his weaponry, and isn’t Boba Fett’s battle armor a modified Mandalorian outfit? Well, I’m pleased to say that if you’ve ever been on the delivering or receiving end of this question (or even if you haven’t but I’ve piqued your interest), there is an answer. Yes, it can be done and this book tells you how.
Modifications come in two categories: personalization and customization. Customization means that anyone who uses the item can make use of the modifications, while personalization improves performance only for the owner. An item can either be customized or personalized, but not both. Modification can be costly and time-consuming, but is often worth the extra effort put into it.
Another thing that makes the book unique is that each item is given an availability rating and the eras in which it is available are indicated, meaning that GMs won’t have to ponder whether the T-16 Skyhopper is available for their game set in the days of the Old Republic [it is]. Availability helps you determine is anybody could own one or if it is restricted to certain groups of people or even if the item in question is considered illegal. Obtaining restricted or illegal items may even require calling in a favor.
The weapons chapter is pretty expansive, covering everything from swords to the basic blaster to the best that military science has to offer. All the necessary game data is provided with each entry, including Hardness, Wound Points, and Break DCs. The section on armor also offers a wide selection, though I did notice certain staples like the aforementioned Madalorian battle armor or the clone trooper armor (which would later become the infamous storm trooper armor) missing. As with weapons, all game essential data is included with each entry.
The section on droids is the one that immediately caught my attention. Those who own the revised rulebook know that droids are now available as hero characters, so any new material on these beings is welcomed. There is are a lot of variety provided here, with a selection of over 50 droid templates to choose from, including the fan-favorite from A New Hope, the mouse droid. A sidebar provides details on playing droids as heroes, particularly useful when a player wants to introduce an infantry droid or other high-level droid into a low-level campaign.
You won’t find any starships in the vehicles chapter, because they’re covered in a book of their own (called, coincidentally enough, Starships of the Galaxy), but if it is designed to get you around the surface of a planet, you’ll likely find it in here. Airspeeders, landspeeders, watercraft, speeder bikes, personal flight devices, and walkers are all statted out, ready to drop into your campaign. I found familiar sights in the T-16 Skyhopper and the SoroSuub XP-38 Sport Landspeeder, but I also felt there was so much more that could have been included; the Imperial shuttle or the AT-AT, for example.
The last chapter is dedicated to equipment and serves as a catch-all for anything that didn’t fit into other chapters. From the breathing masks used by our heroes in The Empire Strikes Back to the personal comlink, you can find it in this section if it isn’t a weapon, armor, a vehicle, or a droid.
Critical Hits
I like having a solid set of rules to handle weapon, armor, and vehicle modification. Sure, it’s nothing I couldn’t have kit-bashed myself, but hey, since they were kind enough to do it for me, I’ll make good use of it. My players can expect to see a lot more customized and personalized weaponry in my games.
In addition, the availability guide and the era codes are an invaluable resource for the GM, who will no doubt be besieged by players wanting to know if they can have this, that, or the other thing for their character. Now you can give them a definitive answer without having to reference it or making a decision that might be later proven wrong.
An additional detail that might have otherwise been overlooked in a book filled with science-fiction weapons was the sidebar that discusses alternate ammunition for slug-throwers, including explosive, mercy, and pyro. Kudos to the design team for thinking to put that in there. It would have been easy to ignore that this kind of thing exists and it’s nice to see that someone remembered it.
Critical Misses
An arms & equipment guide for STAR WARS has been a much-needed volume since the days of West End Games. There is such a plethora of equipment available that it’s nice to have it all in one place. Unfortunately, that’s where this product breaks down. It isn’t all there. While there is a lot of good stuff in here, there’s also a lot of stuff that seems to be missing.
I’ve already mentioned the Madalorian battle armor, or the clone trooper armor, but I could also ask, “Where are the stats for the power droid, the 21-B medical droid seen in The Empire Strikes Back, or the EE3 blaster rifle that Boba Fett favors (according to the databank at starwars.com)? Even if these things are covered in another resource, shouldn’t they be included in an Arms & Equipment Guide?
Finally, while Hardness, Wound Points, and Break DCs are provided for weapons, they are not given for general equipment (except for a few notable exceptions). Okay, so it isn’t going to happen often, but if my character drops his comlink and it gets trampled by a crowd before he can retrieve it, I’d like to know if it’s worth salvaging or if I need to go looking for a new one. I’d just like to know why no one felt it was important (and this topic must have come up at some point, because the syntherope has this information).
Coup de Grace
As is typical for a Wizards of the Coast product, there is no Open Gaming Content here. As might be expected, d20 Compliance is right on target (they wrote the book on it, after all) and I award high marks for originality, both because there has never been a work like this before and because what is covered in here is stuff that isn’t found elsewhere. Both players and GMs will find plenty of good resource material and it’s a delight to read as well as use and the price is reasonable for what you get.
This is a good resource, but in my opinion, not a great one. I would have been willing to pay a little more for completeness, even if it meant rehashing some things that have appeared elsewhere, if only for the sake of having everything in one place. As far as it goes, this is a fine book, but I think that hard-core fans will feel a little slighted that their personal favorite wasn’t included. Still, there is a lot of new material here, making it a worthwhile purchase for any STAR WARS gamer.
To see the graded evaluation of this product and to leave comments, go to The Critic's Corner at www.d20zines.com.