Star Wars/d20 Future Random Treasure Table?

Iron_Chef

First Post
I need a Star Wars or d20 Future type treasure table. I thought I saw one on the forum awhile back. Anybody got one for me? D&D has a zillion random treasure tables so where's the one for Star Wars? :(
 

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Naw, all my Star Wars players are like "we loot the bodies!"

"Cool! I got an ion grenade and a hyper-battle stim!"

"I get his credstick!"

"Dibs on the cool helmet!"

"I jack his blaster rifle!"

"I'm hungry. What's in the refrigerator?"

"Are these bearer bonds negotiable?"
 

I'll have to agree with Ankh-Morpork Guard here, the Star Wars RPG isn't generally about going around, killing things, taking their stuff, and repeating ad nauseum.

You do occasionally see the heroes in the Star Wars movies after stuff, but it's not exactly to build up a huge pile of resources:
1. Taking a fallen enemys blaster, which happens all the time as a hero without a weapon takes a blaster rifle from a fallen stormtrooper or battle droid.
2. Luke taking a stormtrooper utility belt on the Death Star. Trooper utility belts are useful tools, it let Luke swing across the chasm after all :)
3. Han wanted a pile of money to rescue Leia (as a smuggler), but even he came back later to help out at Yavin without being paid, and saved the day.

Now, just for random stuff a character might run across, the closest there really has ever been has been (http://www.wizards.com/default.asp?x=starwars/article/sw20030619hero) a web enhancement for the Heros Guide that included a table for determining random contents of shipping crates (as well as the type of crate), for smuggler/pirate adventures where the GM has to make something up when the PCs decide to open the crates and see what's inside there.

To be honest, one thing that I've noticed is that people often try to play Star Wars like it's D&D with Lightsabers and The Force, and then complain when it doesn't seem to work right. If you really want to play it that way, have fun, but don't complain when you find out that it's not D&D In Space and the rules aren't written to support that (this also goes for the "Vitality Points don't work like Hit Points" and "The Force should be based off D&D Psionics/Magic" threads that crop up periodically).

Much like you wouldn't expect deep introspection and intricate character development over many sessions from Paranoia XP, Dungeon Crawls in Vampire: The Requiem, Starship Battles in Call of Cthuhlu, you're not going to find a lot of support for "stuffquest" in Star Wars.
 

I'm not talking major items like D&D, just something that randomly generates personal effects for individuals and various rooms, because players are forever searching and asking questions.

"Dungeon dressing" so to speak, just some extra fun stuff:

1. Gold Frame with compromising photo of Twi'Lek girlfriend with 18+ CHA
2. Digital Music Collection
3. Weird alien figurine of unknown mineral composition
4. Gravex ring set with luminous red stone
5. Bottle of vintage Tabraxian Beezo Wine
6. Holographic music box
7. Dose of illegal amphetamine compound known as "Bantha Rush"
8. Commemorative holo-photo of person with Emperor Palpatine at award ceremony
9. Zeltran love-beads
10. Coupon book to attractions at Excelsior 9 Amusement Planet
 


Iron_Chef said:
Well, since no one has come forward with any help, I've taken it upon myself to cobble together random treasure generators for Star Wars. I'm going all out with d100 crunchy goodness, subtables and everything. You can access the tables here (scroll down):

http://boards1.wizards.com/showthread.php?t=503106

Weapons are nearly done at this point. :cool:
Ho ho! Very excellent. I'm working on a similar project for Elements of Magic, so it's good to see a fellow fan of "d100 crunchy goodness". :)

I think the next time I play Star Wars d20, I'm going to use d20 Modern's Wealth mechanic for exactly this reason–it gives me a baseline with which to determine how much stuff the PCs should be able to get their hands on.
 


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