Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Star Wars - DRK-1X and its Mistress
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadowbloodmoon" data-source="post: 2821903" data-attributes="member: 9986"><p>Fortuitously, X is familiar enough with ship refueling operations that it is able to instruct the medical droids step-by-step how to proceed with getting the giant fighter ready to move again. As they do so, the other droids begin the long process of loading up the ship with X's bounty and disposing of all organisms in the facility. It takes the droids some time, but X calculates that they can finish the tasks before it is time to lift off. </p><p></p><p>There are many 'Are You Sure? Y/N' messages that X has to go through as it begins the task of erasing the existence of the lab. When X is through all that will remain is a skeleton infrastructure that will indicate that perhaps the lab had never been activated. </p><p></p><p>The power eventually getting to the warning point again, the medical droids finish their task of loading the fighter with as much of the bacta and weapons and equipment as possible. They then take to shutting themselves down one by one while five of them dismantle their own command transmitter and load it and themselves into the ship, ready for transport. </p><p></p><p>X finishes the final touches on its exit program, deciding that leaving 5% reserve will be fine when and if someone comes back to rebuild the place and install a new reactor. Changing the access codes and unplugging, the timer starts its countdown. The program executes flawlessly and X finds itself once again at the helm of the <em>Ari's Sorrow</em>, headed for an unknown part of space. </p><p></p><p>A few hours later, X receives an incoming transmission:</p><p></p><p><span style="color: white">"Unidentified vessel, please transmit landing permit codes and identification."</span></p><p></p><p>The scanners indicate a large mass directly ahead. Two much smaller masses have broken from it and are headed towards you at high speeds. </p><p></p><p>[sblock]<span style="color: gray"></span></p><p><span style="color: gray">I think my dunce cap was on, I forgot that I made the Ari based off of the Kimo fighter. That being said though, my experience when I played Galaxies ( I stopped because I couldn't stand the changes) was that the Kimo could still carry quite a bit of stuff and it was used by many players as a mining vessel and asteroid ore is not light. I'm just glad I didn't base it off the Scyk. Explaining a 50 ton cargo hold in something that weighs 25 tons would be.. difficult. But anyway... That out of the way, I'm not going to worry about changing it too much. Anyway... </span></p><p><span style="color: gray"></span></p><p><span style="color: gray"></span></p><p><span style="color: gray">The hangar doors are concealed from cursory fly-overs by a rather well designed camoflauge system, but any dedicated search would probably find the place, if the searchers know what they are looking for. At a glance, it simply looks like more plain open fields, like the rest of the planet. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">The coordinates seem to be close to the area of space that contains the Dathomir system, a remote planet with very few known facts about it. The closest space point would be a nebula, which the coordinates skirt the edge of by a few thousand kilometers. As you can see, no, they are not in the Dantooine system. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p><span style="color: gray"></span></p><p><span style="color: gray">I was curious whether or not X would be comfortable in command of its own little schemes.. I can see I wasn't too far off.... </span></p><p><span style="color: gray"></span>[/sblock]</p></blockquote><p></p>
[QUOTE="shadowbloodmoon, post: 2821903, member: 9986"] Fortuitously, X is familiar enough with ship refueling operations that it is able to instruct the medical droids step-by-step how to proceed with getting the giant fighter ready to move again. As they do so, the other droids begin the long process of loading up the ship with X's bounty and disposing of all organisms in the facility. It takes the droids some time, but X calculates that they can finish the tasks before it is time to lift off. There are many 'Are You Sure? Y/N' messages that X has to go through as it begins the task of erasing the existence of the lab. When X is through all that will remain is a skeleton infrastructure that will indicate that perhaps the lab had never been activated. The power eventually getting to the warning point again, the medical droids finish their task of loading the fighter with as much of the bacta and weapons and equipment as possible. They then take to shutting themselves down one by one while five of them dismantle their own command transmitter and load it and themselves into the ship, ready for transport. X finishes the final touches on its exit program, deciding that leaving 5% reserve will be fine when and if someone comes back to rebuild the place and install a new reactor. Changing the access codes and unplugging, the timer starts its countdown. The program executes flawlessly and X finds itself once again at the helm of the [i]Ari's Sorrow[/i], headed for an unknown part of space. A few hours later, X receives an incoming transmission: [color=white]"Unidentified vessel, please transmit landing permit codes and identification."[/color] The scanners indicate a large mass directly ahead. Two much smaller masses have broken from it and are headed towards you at high speeds. [sblock][color=gray] I think my dunce cap was on, I forgot that I made the Ari based off of the Kimo fighter. That being said though, my experience when I played Galaxies ( I stopped because I couldn't stand the changes) was that the Kimo could still carry quite a bit of stuff and it was used by many players as a mining vessel and asteroid ore is not light. I'm just glad I didn't base it off the Scyk. Explaining a 50 ton cargo hold in something that weighs 25 tons would be.. difficult. But anyway... That out of the way, I'm not going to worry about changing it too much. Anyway... The hangar doors are concealed from cursory fly-overs by a rather well designed camoflauge system, but any dedicated search would probably find the place, if the searchers know what they are looking for. At a glance, it simply looks like more plain open fields, like the rest of the planet. The coordinates seem to be close to the area of space that contains the Dathomir system, a remote planet with very few known facts about it. The closest space point would be a nebula, which the coordinates skirt the edge of by a few thousand kilometers. As you can see, no, they are not in the Dantooine system. :) I was curious whether or not X would be comfortable in command of its own little schemes.. I can see I wasn't too far off.... [/color][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Star Wars - DRK-1X and its Mistress
Top