Star Wars - DRK-1X and its Mistress

Ambrus

Explorer
[Sblock=Recovered Posts 1-50]Originally Posted by Ambrus

OOC: Damn the Empire! They're EVERYWHERE!
I assume that DRK-1X, with his hi-tech auditory sensors, hears the clone-troopers before they've detected Dofina and itself and still have a good chance to backtrack unnoticed. I'll respond as such and change my post if I'm wrong.


The small spherical droid registers the sound of clone troopers long before they're in sight. As soon as Dofina has reached the same damning realization that DRK-1X has, the probe droid silently traces a half circle around Dofina and begins to lead her expeditiously but calmly back into the tunnel from which they'd recently exited, hoping to once again slip away unnoticed from their enemies.

Once the pair are safely enshrouded in darkness a few hundred meters back down the tunnel, DRK-1X will pause to converse in whispers with its Mistress. "Report: It seems that two of our three avenues of escape are currently occupied by imperial forces. Inquiry: What are your orders Mistress?"
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Originally Posted by Shadowbloodmoon

Dofina looks upon you as much as she can in the gloom. "I don't think they heard us, but we have to get out of here somehow. Otherwise we wait until they close on us and find us in here. I want to get out of here so I can figure out what to do next, but I'm very interested in those crates too." She pauses for a moment, her thoughts racing. "Those troopers are probably going to find their way down this hallway and unless they have a Jedi with them, they won't be accessing the room up the shaft. I don't want to take that risk though. Which way do you think would get us out of here quickly and without getting shot at?"
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Originally Posted by Ambrus

DRK-1X continues to float motionless in the air, an arm's length in front of Dofina's face. The small spherical droid keeps its holoprojector lens glowing a faint blue to offer its Mistress some light to see by.

"Statement: It seems unlikely that the imperial agents are yet aware that this maintenance tunnel connects to Torrba's complex. Otherwise they would have used it to bypass the complex's defenses to launch their surprise raid. It seems possible that they may not investigate this tunnel except for maintenance purposes. Report: Although it may be possible to escape through Torrba's complex or the storage bay by circumventing the imperial troopers, both those avenues pose obvious risks to your safety. The only possibly risk free avenue left to us would be to investigate the unexplored stretch of tunnel on the other side of Torrba's complex."

DRK-1X waits patiently for Dofina to contemplate its response and issue it new instructions. Assuming she goes along with its proposed course of action, 1X will lead the way back and further beyond the shaft. All the while it will scan for sensors and alarms in the tunnel while continuing to monitor local comlink channels.
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Originally Posted by Shadowbloodmoon

Dofina simply nods in the dim light. "I suppose you're right. Let's go back that way."

You lead the Mistress down the long stretch of maintenance tunnel, back towards and soon past where you had first entered it. You get no more than a few meters past that point when you pick up the unmistakeable energy surge of trip beams laced across the passageway barely 10 meters ahead. Scanning to their source, you see that they are attached to explosives along the tubes and pipes. There is enough room between the beams for you to float through slowly, but Dofina would have a difficult time. The tunnel continues further past these mines. When you stop, she asks, "What is it?"
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Originally Posted by Ambrus

DRK-1X cycles its sensors through the infrared spectrum, analyzes the data produced and compares it to the various security and explosive devices in its extensive data banks before turning to respond to its Mistress. "Report: The tunnel ahead is laced with a network of trip beams connected to a series of type three explosive mines. I believe I may be able to safely navigate my way through the network but I fear that it would prove difficult for you to do so successfully."

Seeing how Dofina has been depending on 1X to plan her escape, it begins processing statistical probabilities for the various avenues before them. In most scenarios it seemed it itself could use its stealth abilities to safely circumvent enemies and security measures but the risk that Dofina would be captured or injured proved great.

"Statement of fact: There are currently three avenues of escape for us. Two of which are occupied by enemy forces and the last of which is trapped and whose end point is unknown. Proposition: One course of action would be for me to either circumvent these security measures and explore this tunnel to determine its viability as a safe escape route for you. I could then return and attempt to disarm the security net so that you could then follow me out. Another course of action would be for me to explore either Torrba's complex above or the storage bay behind us to determine the feasibility of safely leading you past the occupying forces before returning to lead you out."

DRK-1X pauses to allow Dofina to process what it's said before continuing. "Proposition: there is one final possibility that I can envision. Since we are now on a lower level of this city-tower below Torrba's level, this tunnel is most likely surrounded by other habitable areas which may prove less dangerous and be easier for you to escape from. We could attempt to create one or more holes in unobstructed sections of the tunnel walls to determine what lies beyond and to use it to successfully escape."
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Originally Posted by Shadowbloodmoon

Mistress Dofina, proud Nemoidian noble, is scared. "I'm not the expert in escaping, X. That's why I have you. I'm going to hazard a guess that the way that is trapped probably leads to something Torrba doesn't want found. If he has a secret hangar down here, this would probably lead to it. Either that or I am delusion and simply hoping for the galaxy to give me a break."

Dofina pauses for a moment thinking. "I guess I will just have to find a place to hide here while you find a way to get those mines disabled. And X," she continues, "please be careful."
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Originally Posted by Ambrus

"Statement of confirmation: Instruction acknowledged. Please rest assured Mistress that I will take all possible precautions to safeguard myself while disabling the security system. Proposition: I believe it would be wise for you to wait well out of range of the mines should I accidentally detonate them." DRK-1X once again turns its holoprojector pod to faintly illuminate the ground beneath Dofina's feet. It begins to lead her once again back along the tunnel towards the storage bay, stopping after only 50 meters. "Proposition, should I accidentally detonate the mines, it is most likely that I will be rendered inoperative. Since the explosion will mostly likely alert the imperial troopers above it will be important for you to seek an expeditious escape from this tunnel." Once its Mistress is settled in and safe DRK-1X silently backtracks towards the trapped corridor.

OOC: I can see a few different ways that DRK-1X might be able to circumvent the mines but I'll need some feedback to decide what to do exactly. It seems logical to me that if the purpose of the traps is to prevent unauthorized individuals from accessing what lies beyond the mines then there must be a mechanism by which the mines can be temporarily turned off to allow safe passage through the corridor. If the corridor wasn't intended to be ever crossed then one would just build an impassible wall to block access. Consequently I'd expect the trip beams, detonator and explosives to be electronically networked together to a control system, either a keypad, biometric scanner or some other type of security sensor located somewhere down here. If DRK-1X could locate such an electronic on/off switch it might be able to slice into it with its scomp-link hookup, circumvent its programming and remotely shut down the entire setup. That would be 1X's preferred method since it would just require a computer use check (Computer Use +14).

If on the other hand 1X can't locate such a control system then it'll be stuck trying to manually disarm all the mines/trip beams. That would require 1X to shut down and reprogram itself with ranks in Disable Device. The skill description also mentions that some type of appropriate tool would be necessary to make the attempt. Aside from its two hands, DRK-1X also has an electroshock probe which can be used to short out a security device. Would that be an appropriate tool? If not, could a lightsaber be used to melt some key components instead?

Either way, can DRK-1X use its (Knowledge (technology) +4) to estimate the DC for either of the two previous checks to successfully disarm the security system based on its quality? DRK-1X would like to weigh the odds before proceeding with either plan.

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Originally Posted by Shadowbloodmoon

After leaving its Mistress alone in the tunnel, X returns to the mines. Taking a good long look at them, your scanners don't pick up any interconnected wires or any sort of remote mechanism. In fact, the way some of them look precariously placed on the piping, it would seem that they were recently put here rather hastily. Your processor quickly deduces that these were meant as a deterrent to any pursuing forces, especially considering that as you reach the center of the trip laser net, there is a large open space where many of the beams do not reach.

Looking closer at the mines themselves, it would be challenging but not difficult for you to remove them one by one. There are eight in all.

These were placed here rather recently, that is very easy for you to tell at a cursory scan. To disarm each one, it would be around a DC15 Disable Device check for each. In this case, since these are simple laser mines, I'm not going to require any more tools than the manipulators X already has installed.
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Originally Posted by Ambrus

DRK-1X, having finished its visual inspection of the trip mines, gently floats back down the corridor to where its Mistress is waiting alone in the dark. "Report: I've completed my analysis of the trip-mines' placement and design. There are eight of them and they appear to have been hastily placed recently. I must now shut down temporarily to execute a few hundred-thousand virtual explosive-disarming simulations so that I may devise some appropriate response-action algorithms and integrate them fully into my code. To do so I will first have to decompile, compress and archive some non-crucial skill sets to liberate some processing power in my neural network to accommodate the new algorithms. Depending on how the simulations play out, I expect the entire process to take between 10 and 25 minutes. Throughout the process, I will periodically reactivate briefly to verify your well being. Inquiry: Shall I proceed Mistress?"

Assuming Dofina agrees, DRK-1X will sink down to the ground to float just before her in the dark. Sensing that its Mistress is scared of being alone in the dark, DRK-1X offers a few words of comfort in its soft monotone whisper; "Statement of reassurance: It's alright Mistress. My meditations won't take long. I will not allow anything to happen to you. I am here with you." The diminutive probe droid mentally executes its shutdown sequence as the world around it slips away. DRK-1X begins to dream a thousand dreams in which it dies over and over while trying its best to perform the task that will keep its Mistress safe from harm.

OOC: DRK-1X will perform a Computer use check to transfer two of its spot ranks into disable device ranks. Its Computer Use skill is +14 and the DC for the check is 26. Two successful checks are required to move both points. Each attempt requires five minutes of effort according to the RAW. I seem to recall that you'd mentioned that droids could perform Computer Use checks in less time than organics though. I'll leave those details up to you though. The time estimate 1X gave Dofina is based on a normal check with a 40% chance of success, which is what I calculate 1X has to make each check. Like 1X mentioned, it'll reactivate after every attempt for a round to ensure that nothing has changed before shutting down again for the next check.
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Originally Posted by Shadowbloodmoon

Dofina simply stares wide-eyed as you explain the specifics of what you are about to do, her mind obviously not grasping all the intimate details of how exactly you are able to alter your programming. She sighs a sense of relief when you attempt to comfort her in the dark.

Your external senses dissolve until you are fully immersed in running the simulations in your circuits. For the first few minutes, you seem to grasp on to the idea of how to remove the explosives, but a series of what-if scenarios stall your processing for a few extra minutes before you are able to feel that your knowledge will allow you to perform the necessary removal tasks. In between moments, you restart to check on your Mistress who is quietly sitting in the darkness, waiting for you to finish. Eventually, you complete the reprogramming and restart your normal processes. Your internal chronometer marks 11.35 minutes as passing.

Rolls: 30, 16, 31. Even though it doesn't mention (as far as I am aware) in the rulebooks, I rule that droids can lessen the time spent doing Computer Use tasks better than living beings can, meaning they get one free time decrease without raising the DC of the check.
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Originally Posted by Ambrus

DRK-1X executes its start-up sequence, runs a quick self-diagnostic and slowly begins to rise up from the floor once more. "Report: I've successfully completed my meditations Mistress. I will now take my leave of you to proceed with the mine deactivation procedure." The diminutive probe droid sinks down momentarily to the ground to deposit the bundle it was carrying before turning and heading up the corridor to the mine field.

DRK-1X will attempt to disable the eight mines (Disable Device +5, taking 10). Assuming it succeeds, it'll then backtrack once more down the corridor to Dofina. "Report: The mines have been successfully disabled Mistress. We may proceed once you are ready." The spherical droid will once more gather up its small bundle while its Mistress readies herself.

Casting a circle of dim blue light on the ground around Dofina, DRK-1X will once more lead its Mistress down the corridor to the mine field. Once there, it will swivel its holoprojector pod to illuminate each mine in turn as they pass them, projecting a two dimensional text block and diagram around them describing their technical specifications in nemoidian (size, charge type, explosive yield, etc.). "Report: The mines' haphazard placement suggests that they were hastily placed here by someone retreating down this corridor in an attempt to dissuade pursuit. Proposition: It may be advantageous for us to reactivate the mines once you're safely past this point for the same purpose. Supposition: It may also be possible that those who laid the mines may still be nearby and may take offense at our trespass should they detect us. Proposition: We should proceed with caution."

OOC: Out of curiosity, based on 1X's Knowledge (technology) +4 what is the approximate damage, range, weight and cost of such trip mines? I'm really enjoying the new format BTW; we've been making some great progress this week.
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Originally Posted by Shadowbloodmoon

Mistress Dofina nods in agreement as you make your way back to the explosives. As you are disarming them, your memory banks scan through every known configuration of placed mine that you have ever been aware of. Unfortunately these particular ones are unfamiliar in make or model, but judging from their size, each of them would probably have a blast radius of 10 meters and do enough damage to vaporize any humanoid sentient that may be caught within 2 meters.

This of course isn't saying much. Comparing it to something your size would be much more catastrophic. If each one of the explosives went off at once, a likely possibility in your calculations, the explosion would definately collapse this tunnel and trap everything in it. Something you are sure Dofina would not want to experience again. You finally finish your delicate procedure and return to find Dofina digging through the pouch you left behind. It takes her a while to realize you've returned.

"Good. We can finally get out of here."

You take her past the mines, in which she gives nothing more than passing interest. "I don't think that will be necessary. I don't plan on coming back here for some time. Unless we run into Torrba again. Let's just hope he is gone already."

I'm glad you are enjoying it. It's funny though that no sooner I do this, the other thread picks up... oh well. Keeps me on my toes.

Unfortunately, X only rolled a 12 on its Knowledge check, so the explosives are not too familiar...

I was going to say for future reference, if you were a console gamer, look into Knights of the Old Republic 2 for Xbox or PC if you ever find yourself lacking inspiration some time in the future. Pay special attention to G0-T0 and HK-47. Just saying because I was replaying it last night and instead of seeing G0-T0, I was seeing DRK-1X...

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Originally Posted by Ambrus

DRK-1X reorients its holoprojector pod to illuminate the ground beneath Dofina as it leads her further down the corridor. Report: I have been unable to ascertain whether Torrba escaped the raid safely or not. Of possible interest to you Mistress; the refugees have just now accepted to perform a service for a toydarian that will grant them free passage off world to Tattoine. The small probot continues to carefully scan the corridor ahead of them for any possible hazards or threats as they slowly make their escape (Search +10).

OOC: Dofina was digging through its bundle in the dark? She's lucky she didn't accidentally trigger one of the lightsabers and impale herself. When 1X picks the bundle back up is there anything missing?

It's nice to see the other thread pick up and to see Toric and Bobitron getting into the game. It's a shame that Kemrain is MIA though.

I've never played Kotor, though I'm aware that you're a big fan. What is it about G0-T0 that reminds you of 1X?

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Originally Posted by Shadowbloodmoon

Dofina listens as you tell her the goings on of the outside world. She gives nothing more than a passing shrug at your mention of the refugees. A while later, as you are travelling down the rest of the long passageway, Dofina speaks up. "We need to get transport too. I should like to return to Cato Nemoidia."

She was bored and a little scared of the dark, she had to do something....

As far as G0-T0 goes, the biggest thing, besides the fact that it is a spherical repulsorlift droid, is his matter-of-fact way of describing things and his ability to simply shrug off what others say to him in order to go about his defined mission. Which is sometimes contradictory to the rest of the group...

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Originally Posted by Ambrus

DRK-1X responds to Dofina's comment with a simple "Statement of acknowledgement: Yes Mistress" before resuming its silent scan of the corridor ahead. It continues to monitor local comlink channels for any news of Torrba or the hutts' reaction to an imperial raid on their kinsmen's private residence.

OOC: Sounds like my kind of droid.
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Originally Posted by Shadowbloodmoon

The two of you make your way carefully along the passageway which has started to look less like a maintenance tunnel and more like a plain old tunnel built out of the same ferrocrete as the rest of the planet. Just ahead, you can see some lights on the walls that are functional, but flickering. Just beyond them is a closed blast door.

As you are travelling, more and more of the frequencies you had been monitoring were silent. You calculate one of three most likely possibilities. One, they were being jammed. Two, no one was talking. Three, there is interference of some sort down here. You have evidence of any of the three, but by the time you reach the door, you realize that regular chatter has returned. The only noticeable difference is that there is no Imperial traffic. None at all.

Just as you reach the door, your infrared scanners pick up a mass of heat coming from just behind it. It seems to be slowly increasing in temperature. Dofina takes this time to state the obvious. "It's really hot down here."
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Originally Posted by Ambrus

OOC: DRK-1X would be hesitant to lead Dofina right up to the door without knowing whether it was safe or not. Once it saw the lights and the blast door it would suggest that Dofina stay back a safe distance while it scouts ahead alone.

DRK-1X leads its Mistress through the ferrocrete corridor until it detects the flickering lights faintly illuminating a blast door fifty meters ahead. Keeping out of the illuminated area, the diminutive probe droid slows to a halt and spins horizontally do face its Mistress. Floating forward it whispers softly into her ear hole; "Report: We appear to have just passed through an area of intense electromagnetic interference. Supposition: this may indicate an active sensor dampening field is shielding this area. Proposition: I believe it would be wise for you to remain here while I investigate the blast door to ascertain whether it is safe for you to approach and to attempt to open or circumvent it."

Assuming that Dofina defers to its plan, the small probe droid will stealthily approach the blast doors (Hide +22, Move Silently +12, taking 10) while carefully searching the corridor leading up to it for concealed sensors or alarms (Search +10, taking 20).

OOC: Assuming its not trapped and that the blast door is like those in the movies, 1X will deploy its scomp-link probe into its computer port and begin communicating with its processor. Perhaps it could slice the computer and open the door; perhaps there is a security camera on the other side it could access; perhaps it's only part of a larger computer network; either way 1X will investigate it electronically to see what its options are.
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Originally Posted by Shadowbloodmoon

Ah yes, of course. I apologize. I knew that this side of the door was completely safe and took some steps to move forward...

Dofina waits far behind you as you jack in to the blast door's access port. It isn't difficult to find the circuits that control the door itself, but it takes some time to see where it connects to the local network. From the system architecture, you gather that this network is tied to this room only, except for one line that leads to an emergency lockdown alarm on the main network. This alarm has been deactivated at the moment. The room seems to contain some sort of temperature and every few seconds an alert comes up in your view port.

Attention: Reactor temperature has breached nominal levels. Please check cooling systems for error.

At the moment you have access to three subprocessors on the network:

1. Cameras in the South and North wall.
2. There are three doors slaved to this network. The one you are next to and two others.
3. There is an access line to the terminal that controls the reactor, but you do not think you can do much with it except monitor the reactor's functions.
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Originally Posted by Ambrus

Well, this is certainly an interesting change of venue. I guess you never know what you'll find when wandering around some random service corridor on a some backwater hutt moon. Please bear with me; I don't intend to presume how this computer network is put together but I'll try my best to try to think it out logically as I figure 1X might approach it.

DRK-1X will at first ignore the door control sub-processor in favor of the surveillance camera and reactor terminal sub-processors. I don't know which walls are the 'north' and 'south' ones or which sides of those walls the cameras are placed on (either inwards or outwards I imagine) so 1X would first like to know the layout of the room itself if possible. 1X will try to slice into the two cameras' video feeds to take a look around at any possible occupants or surprises inside the room.

If the main terminal is connected over the network to both cameras, the three doors and the reactor itself then perhaps it has some standard data files pertaining to the room's emplacement, layout and intended purpose. If so 1X will try to slice into those reference files to determine what it's dealing with exactly (always read the manuals first ) How big is the room, the reactor and where do the other doors lead? With its Knowledge (technology) +4 along with the information from the terminal's reference files can 1X determine what kind of reactor is involved, what level of power it's generating and what the power is used for? Next it'll try to access the diagnostic information directly from the reactor itself and compare that information to the reference files to try and determine why it's malfunctioning and what kind of danger, if any, this error might lead to and how soon.
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Originally Posted by Shadowbloodmoon

Well, I thought that perhaps, being an anaytical mind and all, you'd like to think through a 'puzzle room'... Besides, to a normal person, the best they could do is get the door open and monitor the reactor....

X cross references as many details as it can access from the door terminal alone. Upon accessing the vid-feeds into the room, you can see that most of this large room is taken up by a rather large fusion generator. The room itself looks to be appproximately 50 meters lengthwise (north to south) and 40 meters in width. Judging from the view of the cameras, the ceiling is about 10 meters from the very bottom. The door you are floating by is 8 meters up from the bottom and seems to open out onto an access walkway.

The statistical readout you find on this basically says that it is a secondary power generator for the complex. It is used to power most minor functions, such as internal lighting, vehicle refueling systems, droid rechargers and various other non-critical systems. Nominal output is approximately 50 Terawatts, with a core temperature of about 4000 degrees Celsius. The current temperature reading is up to 6000 degrees and rising in 100 degree increments every few minutes. According to the readouts, it will reach critical at 8000 degrees. You calculate this to be occuring in less than an hour.

While you are reading the information on the reactor, your scans of the room identify the other two doors. One seems to be connected to another passageway similar to the one you are currently in and the other is a large vehicle sized blast door that is directly underneath the Northern vid-camera. From the schematics you are able to find, this larger door leads to a garage of some sort.

As you are looking, you notice movement from the vid-feeds in the room. The source is difficult to identify at first from all the heat and the access walkways, but you are able to gain an identity not too long after. There seem to be a small number of tiny flying droids in the room. They look to be landing in certain places along the reactor, doing some kind of imperceptible activity and then moving on to another part. From the sparks that start flying after they leave each perch, you determine that they are definately not doing repairs. This is reinforced by the sight of a couple of bodies laying on some of the walkways.
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Originally Posted by Ambrus

Just a few quick questions:
What is the likely result of such a fusion reactor surpassing its limits; a simple breakdown, an explosion, a nuclear explosion or simply some type of radiation leakage? How many of the tiny droids can 1X spot? Can 1X use its Knowledge (Technology) +4 to identify the type of droids or at least their degree? If they're simply 1º or 2º droids then they most likely don't have any onboard weapons or offensive programming. If on the other hand they're 4º demolition droids then 1X could have some serious problems. I also assume that the other two doors are currently closed; does 1X believe it can open the other two doors from here? Would his two cameras provide a view of what lies beyond them if they were open?

DRK-1X's running theory is that they're imperial droids sent here to sabotage this district tower's reactor in hopes of destroying the entire structure and so take out the Jedi Master they think is hiding nearby.

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Originally Posted by Shadowbloodmoon

Let's see..

1. With all the 'safety protocols' that technology provides nowadays, X realizes that if this reactor reaches critical, it will simply implode, taking everything in the room with it. Unfortunately, it is built under the complex and thus anything on top of it will come crumbling down as well. The radiation would be kept to a minimum due to lockdown procedures and rather efficient clean-up technology. This if course assumes that the safety protocols are in place, which at present, X notes that they are.

2. X is able to count at least three different droids in the room, however it is impossible to tell if there are more or not. Judging from the looks of them, they seem to be simple 2nd Degree droids. Though they normally are unarmed, X knows that if properly motivated, they can be convinced to use their tools in self defense.

3. All three doors are currently closed, and yes it is possible to open them from this terminal because of X's mad slicing skills... With the side doors, the one you are next to and the one across the way, you would be able to see barely a few meters inside. If you opened the large door, the generator would block most of your view, but you might be able to pick out some details inside.

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Originally Posted by Ambrus

DRK-1X withdraws its Code out of the small network computer. Its consciousness once more fully contained within its chassis, the diminutive probe droid disengages its scomp-link hookup out of the door's computer port. It telescopes inwards a few inches, flips and folds itself in half and sinks down inside 1X's housing before the compartment panel slides back in place, restoring the droid's sleek spherical silhouette.

The probot spins a 180º degrees horizontally and swiftly floats back down the corridor to its waiting Mistress. "Report: I have successfully accessed the local computer network and investigated the room beyond this blast door. It contains this city-tower's secondary fusion reactor. Currently the reactor's organic technicians appear to be dead or unconscious. There are also three or more repulsorlift 2º droids who appear to have disengaged the reactor's cooling system and are attempting to sabotage its safety systems. I estimate that, at its present rate, the reactor will breach its 8000º C operating threshold in less than an hour unless deactivated. Aside from this corridor there are two exits from the room; another corridor such as this one and what appears to be a hangar bay. Inquiry: How do you wish to proceed Mistress?"

OOC: I just wanted to check with you about the layout of this building we're currently in. As I understand it, we're actually in a titanic mile high city structure containing several industrial, residential and commercial levels and sectors. The whole tower is just one of many far above the surface of Nar Shaddaa, all interconnected by skyways and bridges. Torrba's complex and even the surrounding neighbourhood are only one part of this city-tower. My impression was that 1X and Dofina had followed this maintenance tunnel a good ways away from Torrba's complex and were now beneath some other part of the city-tower. I imagine that this reactor actually powers the subsystems for most of this city-tower. Are my assumptions correct or am I off in left field somewhere? If the reactor breaches without its safety protocols what is the most likely result? Will the tower be destroyed or just what is around/on top of it?
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Originally Posted by Shadowbloodmoon

That's a fairly decent rendition of Nar Shaddaa! You are correct, that is exactly how this place is, you are in a city complex miles above the planet's surface. You are a good distance away from the main complex yes, but again, many of its secondary systems are still powered by this generator, as they (the complex and the generator) are on the same tower. So yes, In essence you are correct, it powers a lot of the entire tower, just not all of it. It's a big tower... If simply shutdown, all of those things I mentioned earlier, except for the ones with emergency backup, would shut down for a large portion of the tower, including Torrba's complex. If it goes critical, the resulting implosion would not only sever those connections that power all those devices, but a large chunk of the tower would collapse inwards. Think of taking a stack of blocks and pulling out the middle one. All the ones on top would fall down, and only some of the lower blocks would be damaged. Luckily, Torrba's complex is near the very top of this tower, so not much would come crashing down with it.

Dofina looks at X quizzically. "Huh. Looks like we won't be coming back here for a long time then. Can we get past those droids? We should be near the landing docks by now." Her thoughts wander for a moment. "I'm just hoping there is still a ship there we can borrow."
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Originally Posted by Ambrus

"Report: 2º droids normally have behavioral inhibitors to prevent them from taking offensive action against living beings. These droids however may have no such limitations if they are the ones responsible for the condition of the technicians. They may attempt to oppose us once we enter the chamber. Suggestion: I will open the doors and proceed inside to gauge their reactions before you enter Mistress. Proposition: If someone consciously set the reactor to breach they may not have left any vehicles behind in the hangar bay since they would consequently be destroyed in the resulting explosion. Supposition: It may yet be possible to stop the droids and safely deactivate the reactor before it breaches, thus safeguarding what lies above this part of the tower Mistress. Inquiry: Is this result desirable to you Mistress?"

OOC: I seem to remember seeing rules governing jamming transmissions in the main SW book but I can't seem to find them now. Do you know what/where they are? I'd like 1X to try jamming these droids' comlinks (if they have any) to prevent them from reporting our presence here.
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Originally Posted by Shadowbloodmoon

Well, I looked but I didn't see it in the main book. It might be in one of the other books, I'll have to look. For now, I'd say an opposed Computer Use check with the success margin determining how long until they are able to re-establish communications. Top of my head though....

Dofina thinks for a moment, taking in your report.' "If we must go through the room, then I guess we will have to deal with those droids anyway. If we happen to save the reactor then so be it. If not, well, let's just say I don't keep any assets here for a reason." She then stares at you for a moment, as if regarding any thoughts you might have. "I'll wait here."
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Originally Posted by Ambrus

DRK-1X continues to 'face' its Mistress, its emotions unreadable through its expressionless and static features. "Statement of acknowledgement: Understood."

Once more the droid turns and floats back down the corridor to the sealed blast door. It stops on the right hand side and sinks down a meter to face the computer access port. The panel to the right of its large central photoreceptor flips up and reveals its retracted and folded scomplink probe. The device rises, unfolds and telescopes forward to marry itself to the port as it begins to spin. DRK-1X logs in and projects its Code, in the form of a stream of data, into the local computer network temporarily extending its consciousness beyond the limits of its chassis.

OOC: The following includes a lot of what ifs and 1X's intended actions and reactions. Adjudicate it as you see fit.

First accessing the remote cameras' sub-processor, DRK-1X reorients and focuses one of the two on the droids first to confirm that there are indeed only three of them and that they are still proceeding as before. The second camera it reorients on the second hall door. Accessing that door's control sub-processor, 1X triggers its opening sequence to see what lies beyond while noting the three droids' reactions to this event with the other camera. Assuming that there is nothing and no one visible in the hallway beyond, 1X will cause that door to close once more. Reorienting the camera to the larger hangar bay doors, 1X next triggers those doors' opening sequence while trying to focus the camera on whatever may be visible beyond and again observing the droids' reactions.

Assuming that there is no one visible in the hangar, DRK-1X will leave that door open. If someone is visible, 1X will note their species and their reaction before closing the door as quickly as possible. If the droids to not react adversely to the opening and closing doors and seem content to continue their work then 1X will deploy its own blaster cannon, deactivate the two cameras in the room and then trigger its own door's opening sequence. It'll then log off, retract and stow its scomplink probe and float forward a few meters into the room to note the droid's reaction to its appearance. While monitoring any possible communications they may attempt DRK-1X will, if they don't react adversely to it, try to address them in binary. "Inquiry: Could you please identify yourselves, your masters and your purpose here?"

OOC: I don't remember the process for jamming transmissions, except that I recall that it was described as relatively easy to do.
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Originally Posted by Shadowbloodmoon

As I think about it, I do remember it being relatively easy to accomplish a comms jam, but I'll be damned if I can remember where I saw it. I've scoured the main book twice, but I've been known to miss things before. Might be in Arms and Equipment, or possibly the old Starships of the Galaxy...

X again jacks into the port by the door. The cameras still show the droids still working on whatever it is they are doing, and as you focus on them, you indeed count exactly three unique droids.

Upon opening the side door, there is nothing that can be seen beyond except for the same tunnel with flickering lights that are similar to where you are currently. The three droids stop for a moment, scanning in that direction, but go back to what they were doing.

As you open the garage door, you note that the droids again look, and seeing no one, go back to their work. Upon leaving the door open, you are able to see that there seems to be at least one swoop bike and possibly an air car or two. Their current conditions are difficult to discern without a closer look however.

When you open the door that you are floating next to, the droids again scan the door and upon seeing you, pause in their work and start approaching in flight. They stop when you send your signal to them.

"Alpha Alpha Seven. Alpha Alpha Eight. Alpha Alpha Nine. We are the collective properties of one Four. Our current orders include maintaining this reactor and preventing any further hindrance to repairing it. Please remit a response to the same query."

Currently, they do not seem to be transmitting anything other than what they are sending between themselves. Simply confirming what they see and what to do if you should decide to attack.
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Originally Posted by Ambrus

DRK-1X considers the droids' answers to its inquiry for a few seconds. "Report: I am DRK-1X and am the property of one Dofina. She is an associate and ally of Four. My current orders include assessing the threat level of this room and ensuring the proper continued functioning of this reactor if possible. My diagnostic analysis indicates that its cooling system is malfunctioning, which may result in its eventual destruction and collateral damage to the surrounding habitat in approximately 50 minutes time. Inquiry: As part of your maintenance duties, do you foresee being able to rectify this problem before a uncontrolled fusion reaction occurs? Are you aware of why the cooling systems are currently inactive?"

DRK-1X is using its heuristic processor to judge the veracity of the three units' answers (Sense Motive +2). Also, now that 1X is up close with the three droids, can it identify their manufacturer, model and stock design features? (Knowledge (technology) +4)
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Originally Posted by Shadowbloodmoon

"You are known to us, model DRK-1X. As it is in our orders, you are to report a message to your Mistress Dofina. We are sending the message to you now." True to their word, a beam transmission is sent to your receiver unit, awaiting access to your memory banks. "This reactor is to be kept in as best condition as possible until proper repair technicians are able to relieve us and fix the error. The errors in the system are known to us. We are not certain why the cooling systems have been disabled, but if the same entity disabled these humanoids, we presume that they did not want to have this reactor repaired. At present, we have been able to delay the imminent destruction, but only by a few minutes." Without any further word, they return to their duties. From what you are able to determine(Sense Motive 21), the droids are indeed speaking the truth.

You scan your memory banks for the make and model of these droids, but all you are to determine (Know: Tech 12) is that they have the following statistics:

Manufacturer: Unknown, but individual parts seem to come from various others, including Cybot Galactica, Arakyd Industries and Baktoid Works.
Designation: 2nd Degree Alpha Alpha. This is not a standard droid designation.
LWH: 0.55m x 0.38m x 0.24m
Mass: Approx. 58kg
Inventory: Unable to complete list, but includes Scomp-Access probe, two extendable manipulators, electrical induction probe, diagnostic scanner, short range communications array and repulsorlift drive assembly.
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Originally Posted by Ambrus

DRK-1X, mindful of the fact that the droids must continue their work, does not attempt to delay them from returning to the reactor. It does however ask them one final question as they float towards it. "Inquiry: What is the estimated time of arrival of the proper repair technicians?"

Once it receives their answer, DRK-1X spins horizontally 180º, retracts its blaster cannon back into its housing with a soft whir and click and heads back down the corridor towards Dofina. While en route, the diminutive probe droid will decompress the recorded data, analyze it for any invasive code such as viruses and then peruse the contents of the message.
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Originally Posted by Shadowbloodmoon

In unison, the droids simply reply, "Unknown."

You scan through the message file you recieved from them and note that there are no malicious codes attached to them, though you do notice that there is a reciept signal meant to activate as soon as it is projected. It seems to be a simple video message with details of a meeting between Four, Kellon and some other humans that are as of yet unidentified. Attached to that is a voice recording specifying what Dofina should do with the information. You would have to play it to get the entire message.
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Originally Posted by Ambrus

DRK-1X reviews the Code of the message and begins to slice it in an attempt to separate and deactivate the receipt signal sub-routine from the file (Computer Use +14). If it proves difficult or time consuming 1X will instead simply deactivate its own communications array so that it'll be unable to transmit the receipt signal upon playback. Doing so could prove risky while it and its Mistress are attempting to remain concealed. Likewise, the diminutive probe droid slices into the recording's raw data to mentally view both recordings before relaying them for Dofina(Computer Use +14).

When it reaches Dofina's position, 1X slows to a halt and reports while continuing its slicing efforts. "Report: I have entered the reactor chamber and questioned the droids. They report that they are the property of Four and are under orders to maintain the reactor's systems until repair technicians arrive on scene. They do not know who sabotaged the system, who has disabled the on duty technicians in the room or when the replacement technicians may arrive. The reactor's meltdown remains imminent. They have also given me a message intended for you from Four herself. Also, a visual inspection of the hangar bay reveals several vehicles that may prove useful in escaping this district."
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Originally Posted by Shadowbloodmoon

You determine that it would take you some time to remove the signal, so on deciding to shut down your communciations transmitter, you move on to slicing the message itself:

A vid-recorder at an odd angle shows a small lounge room, complete with a table and cushioned chairs and even fake plants. A serving droid is taking drink orders from the group gathered in the room. You recognize Kellon and Four, but your databanks have no identity for the three others that are seated around the table. After a moment, the group begins exchanging pleasantries and then gets down to business.

"So what you are telling me is that you would be willing to help me achieve this goal?" Kellon seems concerned that his new friends are not what they seem.

"Of course. You see Mister Kellon, our goals are similar to yours. You want to create order in this part of the galaxy and we want someone we can trust running the show here. It all works out." One of the humans, apparently the head of the group, reassures Kellon with a smile and slow, even words.

"How do I know I can trust you? How do I know you're not going to put someone else in to take my place?"

"You don't know. Any more than we know we can trust you, Mister Kellon. I do know this however. Your goals parallel ours and as such, we would be more than willing to help those along. If you don't want our help..." The man trails off.

Kellon thinks for a moment, then speaks. "What did you have in mind?"

"For starters, in order for you to take power, you have to remove the one who is in power, correct?" He doesn't wait for Kellon to nod his answer as he continues. "In that sense, we will help stage a coup. The resulting chaos will allow you to step up into power."

"And how exactly do you plan on doing that? As weak as he is, Torrba is not stupid. He will see it coming."

"In case you have forgotten, Mister Kellon, there is a war going on outside of this moon's atmosphere. What best place to hide a battle than in the middle of a war?"

Understanding brightened Kellon's face. "What do you need me to do?"

"Just be ready when the time comes. We will send you information as to the specifics. I suggest, if you haven't already, that you determine your most trusted people and keep them close to you. They will be the key to allowing this to happen." Oddly, the man looked directly at Four when he spoke the last sentence. "We will speak no more of this. Just be ready when the time comes."

As the men stand and prepare to leave, you see a glint of a metallic cylindrical object on the head man's belt.

The vid-feed fades out and then a voice comes into the audio portion.

"Mistress Dofina. I know I am the last person you trust and the last person you want to hear from. I also know that your droid is listening to this first so as to determine its contents. Your ways are not unknown to me. That is irrelevant however. The message recorded earlier needs to get out to Torrba's trusted associates, and that includes you. At present, Torrba is on his way to one of his hiding places in the galaxy, and will need all the help he can get. In that regard, he has already transferred a large amount of credits to a few of your holding companies in order to facilitate anything you might do to help keep his new location a secret. Also, since you are at the head of his shipping operations, he as asked me to relay a personal favor. He would like for you to provide transport for some of his displaced people. He knows that you would require a favor in return and since he anticipated this, there is a shipment of Lumien awaiting your pick up on the remains of Dantooine. Usual contacts and all. Unfortunately, my time is short and I must end this message. Good luck, Mistress."

The message ends as you reach Mistress Dofina and give your report.

"Just as I suspected. I'll have to listen to it later. Right now, those vehicles you mentioned are calling my name. Let's go."
_________________________________________________

Originally Posted by Ambrus

"Statement of acknowledgement: Understood Mistress. Request: Please stay close to me." DRK-1X once more completes a 180º horizontal spin and heads back towards the open blast door with its Mistress in tow. "Report: The hangar bay appeared to contained several air cars which should allow us to evacuate the zone of danger within the time alotted."

The diminutive probe droid leads its Mistress into the reactor chamber, past the dutiful droids and into the hangar bay. Whatever vehicle Dofina chooses, DRK-1X will insist on searching it for any explosives, tracking devices or other hidden threats before it'll allow Dofina near it (Search +10).
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Originally Posted by Shadowbloodmoon

The droids give nothing more than passing notice as you lead Dofina into the area with the vehicles. She looks apathetically at most of them, but then one in particular catches her eye. It is green in color, with white racing stripes. Quickly scanning your databanks, you determine that it is a SoroSuub AV-18 Air Speeder. As Dofina begins to pick up the pace towards the vehicle, you interject your spherical body in between her and it. As you explain to her your intent, she simply nods.

You search the vehicle and find that it seems to be in good condition. As far as you can tell (Search= 25), there are no destructive devices or tracking systems on board.
_________________________________________________

Originally Posted by Ambrus

"Report: The vehicle appears safe and in working order Mistress. Proposition: Please make yourself comfortable and I will see to the doors." DRK-1X traces a quick arc through the air to the blast door computer interface port, where it reconnects to the local network and closes the two doors it had left open behind them. As the large hangar bay doors begins to close DRK-1X calls out in a soft buzzing binary to the three dutiful alpha-alpha units. "Statement of encouragement: May the Code be with." Still connected to the local network, 1X then accesses the security camera sub-processor and reactivates them before disconnecting itself from the port and returning to the airspeeder.

OOC: You didn't mention whether the hangar was open to the sky or whether there was another door to open for us to leave through. I'm going to assume there isn't since it would most likely be connected to the same computer network. Out of curiosity, what else is in the hangar? Also, I assume that Dofina will want to pilot the vehicle herself since I know she has ranks in pilot and seemed anxious to pick the green car. If so, 1X will simply sink down into the passenger seat and hold on. If not, DRK-1X will pilot the vehicle for her. I believe it is the middle of the night outside on this side of Nar Shaddaa right?
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Originally Posted by Shadowbloodmoon

Dofina, almost giddy now, hops into the seat of the air speeder. She begins the start-up sequence immediately while you are fiddling with the doors. The three droids continue to work and give a slight whistle at your encouragement. Checking the vids one more time before you leave, everything appears to be clear. Quickly assuming your place at Dofina's side, she punches a button that she had apparently been looking for for some time and immediately above you, the ceiling splits into a double-set of large doors that begin to open to the pollution-choked night sky above you. Taking a last scan about the room, you catalog three other air speeders, two speeder bikes and four swoops. Along with that were many maintenance parts, tools and accessories. Dofina doesn't give you much more time however as she revs the replusors and you blast vertically straight up through the now open tunnel to the sky.

She angles the air speeder off in one direction and speeds towards a destination she seems intent on reaching. The night sky is filled with air cars, speeders and even ships taking off and landing. In the distance, you spot a small cargo ship launch off of a series of landing platforms. It seems Dofina is headed that way.

Oddly enough, the main doors were not connected to the network. They, as Dofina soon learned, were attached to a remote device in this and possibly the other vehicles. If I had rolled any lower, YOU would have had to have found the switch.... but yes, it is night time. Oh and by the way... 500xp for you.
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Originally Posted by Ambrus

OOC: Thanks for the xp. So escaping the tower was worth more than killing a Sith? Interesting. Feel free to keep describing the action. 1X won't say or do anything until Dofina asks it to report on what it knows or gives it an order. It'll amuse itself by watching the fleeting environment while trying to slice that pesky receipt signal subroutine.
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Originally Posted by Shadowbloodmoon

Hehe. Try escaping the tower, avoiding two more combats and successfully slicing the network...

You continue to observe your surroundings as Dofina drives. Not much more catches your interest as you attempt to somehow disable the receipt signal that is attached to the message sent. Whoever wrote it was highly skilled and knew exactly the right loopholes to put the slip on most slicers. It seems, as you study it, this one was meant specifically to foil you. Every loophole you close opens two more. Side note: Unfortunately, even taking 20 on this one will not help you. It is a tough one. It seems that whoever wrote the code in there wanted that signal to be sent as you project it.

Dofina eventually reaches her destination. She sets the air car down in a crowded section of the landing platforms where many other vehicles have been parked and is filled with other travellers. You see some of them getting into lines by waiting ships. Dofina speaks as she motions you to get out. "Refugees. Maybe those people from earlier are among them. Let's go."

She takes you towards a large building that seems to be the hub of all these travellers, but then she mutters something. "No way." Dofina somewhat alters her path. It seems she has seen someone in the crowd and is attempting to follow them.
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Originally Posted by Ambrus

DRK-1X floats up out of the passenger seat and assumes its usual position above and behind Dofina's left shoulder. As they make their way through the crowd the diminutive probe droid turns to scan in all directions, alert for any unforeseen threats in the crowd or the area.

When Dofina suddenly changes direction, 1X attempts to determine what it is that has caught her attention and who they are following (Spot +12).
_________________________________________________

Originally Posted by Shadowbloodmoon

The crowd seems busy moving itself in too many different directions to notice you or your Mistress, at least not enough to make any sort of motions towards you. Dofina is heedless to your answer though, as she is actively following someone through the crowd. You try to gain a look, and you can barely make out a few people that she might be following, you watch for a while and are able to finally narrow it down to one(Spot =27). She is following a Toydarian. He seems to have gone towards a back door of the building and she is getting closer behind him. As he reaches for the door, she reaches out and grabs one of his wings.

"Hold it right there buster, you're under arrest."

"Jus who in da hells do ya tink you are?"

"I'm the one asking questions, Merro. Where are they?"

"Who? Wha? I don't know what ya are talkin about!"

"You have ten seconds to start talking or X here will remind you who is in charge here."

"X? Who is dis X? Who are ya? I don't know nothin."

"Five...four...three...two..."

"Alright, alright, let me go and I'll let ya in. We can talk inside. Safe ya know?" She releases his wing and he coddles it for a moment before turning around to look at the two of you. His face changes five different colors before he slaps Dofina on the arm. Before you are able to react however, she starts laughing, him soon joining in. "Okay...okay, you got me dis time. Next time I get ya. Come on in tho. I get ya two somethin."

You scan your databanks, trying to tie this Toydarian with any operational logs you have kept of Dofina's operations, but nothing comes up. His voice match that of the one that was speaking to the refugees however.

He takes you both inside, waving his had a few times at some guards posted at various intervals around the place. You get a glimpse of the main area, some sort of gambling arena, judging from the tables and patrons there. You are led past this however and taken to a lounge room. It looks oddly familiar somehow, but you are not sure you've ever been here before.

The two of them settle in and Merro has a servant bring in refreshments for your Mistress and a portable recharger for you. After a moment, they begin a series of conversations starting with 'how have you been, what have you been up to' type questions and answers.

It would seem that the two know each other from some past experience. It doesn't click however until you hear the words "...until I got X here, then it all started going much smoothly. I swear if it wasn't for this piece of machinery, I'd be dead right now."

The Toydarians response is simply a smile and then, "I know. I designed him."
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Originally Posted by Ambrus

DRK-1X simply watches impassively as the nemoidian and toydarian speak about it as if it weren't present. It ignores the proffered recharging unit for the time being.

OOC: Are there any rules governing the use of rechargers? I think droids simply need to power down every one hundred hours for a hour to recharge but I don't believe they need any apparatus to do so. I assumed droids were built with some type of limitless internal energy source; like a micro fusion reactor or something.
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Originally Posted by Shadowbloodmoon

Power rechargers essentially extend the time until you have to power down and recharge on your own internal power. It's basically just like getting a boost and starting over the counter at 100 hours of operation remaining. As for game mechanics, I'll have to see if I can find them again, but they are modified from the old West End Games Star Wars RPG. If Wizards put them in the d20 version, I haven't found them yet.

Dofina looks at Merro incredulously. "You did no such thing. I bought him from one of my own contacts."

"Okay maybe not da whole chassis, but I did design some of its parts. If ya want I can show ya."

"Unfortunately, we haven't the time and I don't think X would like you looking at his parts. I am actually glad I ran into you Merro. We need a way off planet. Fast."

"Well you're in luck! Or ya would have been fifteen minutes ago. Just sent my last ship out."

"Don't give me that drek, Merro. You are a worse liar than you are a smuggler. I know you always keep at least one extra ship for emergencies."

"Yeah, emergencies, ya know? My life and all dat?"

"I'm not above having X give you an emergency to deal with, Merro."

"Hah! Yer bluffing. It wasn't built with weapons."

"X? Deploy blaster." She continues as you comply. "Besides, you owe me one."

"I do?"

"Yes, you do," Dofina says nodding her head towards you.

"Who's gonna fly it?"

"I am."

"Things have changed since then. I'll get you the lockout codes. Just bring her back in once piece."

Mistress Dofina simply nods and smiles, giving you a signal to put your weapon away. The Toydarian flutters away and quickly returns with what appears to be a set of code keys that have dice attached to them on a metal ring. Merro is reluctant to hand them over to Dofina, but gives in with another glance at your ever-present spherical body. Without so much as a good bye, Dofina takes you down a hallway and into an elevator. On your journey, Dofina begins to tutor you in the ways of diplomacy. "You see X, sometimes, when you know negotiations will be tough, you have to go in prepared with a backup threat. Whether you are bluffing or not, you have to be convinced in your threat that your opponent will believe that you plan on using it. In order to alleviate Merro's misgivings about his ship, I started by reminiscing with him about old times, it lightened him up a bit. Then before he could react I got down to business. Doesn't give them time to change back to a defensive position if you time it right. Unfortunately, Merro can be a tough bird. You come in quite handy, you know?"

After you exit the elevator, you follow her out into a hangar that contains a small space yacht set up on a rising launch platform. You can see many technicians and stuff hurrying to finish the tasks of refueling and preflight checks before the two of you are able to board. Dofina wastes no time in getting the ship prepped and ready for flight and soon, you are blasting out of the atmosphere and into space. No sooner, the dull gray of the sky gives way to the inky black of space, you see in the distance an Imperial cruiser headed in this direction. Before they are able to hail you however, Dofina has already plotted the hyperspace course and you launch into the other dimension. She locks in the autopilot and then turns to you.

"So, show me this message."
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Originally Posted by Ambrus

"Statement of gratitude: Thank you Mistress; I attempt to serve you well and be invaluable to you at all times. Rhetorical statement of admiration: May I also congratulate you on your impressive negotiating skills?" The small probot pauses for a moment to signal a topic change. "Inquiry: May I ask Mistress, what Merro meant when he said he'd designed some of my parts? Statement of confusion: If he were at all familiar with the Dark Eye series of probots he should have been aware that we come with a factory installed weapon mount."

DRK-1X :):):)ists its Mistress in the pre-flight preparations while acting as her copilot. It also offers to directly program the nav-computer on her behalf (Astrogation +4). While ascending through the lower atmosphere but before they are out of its com-range 1X voices a concern. "Report: Four's message includes instructions for transmitting a receipt signal. We will soon be reaching my com-range limit. Inquiry: Would you like me to transmit the receipt signal to her Mistress?"

DRK-1X dutifully reorients its holoprojector pod to point in front of Dofina, shunts the message's data into its holo-buffer and proceeds to project a flat 2D image of the recording before the nemoidian while the audio portion is emitted from its small vocabulator grill above its central photoreceptor.

OOC: What destination did Dofina choose for the hyperspace jump? What type of ship did the toydarian provide us?
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Originally Posted by Shadowbloodmoon

Dofina smiles as you compliment her. "Thank you X, that means a lot coming from you." She thinks for a moment when you ask her about Merro's knowledge of the DRK line of droids.

"Merro, well, his original intent was for an unintrusive, non-threatening observation droid. One that could pose as vid-corders more than as blatant spies. Unfortunately, his colleagues had other funders backing them and their wishes were made know. Your kind were to be able to defend themselves if necessary and be able to remove certain people if it were deemed necessary. Of course, :):):):):):)in droids were still highly illegal and so a compromise was struck. I don't see what the fuss is..." She was about to go off on a tangent, but continued her history lesson. "Merro still had his hand in some of your manufacturing though. Most of your sensor systems were designed by him and his team. That and the processor that helps you think. Without it, you would be just another standard mute spy droid that no one could hold a conversation with. I couldn't have that." She smiles her Nemoidian smile. "And that's that. Merro hoped you wouldn't be used for violence, but he always was naive."

As the ship lifts off, the navi-computer is set for Cato Nemoidia, but you notice that is strays a bit from the standard routes. Dofina re:):):)ures you and as you cross-reference them, you realize you are going home. Or, more specifically, to Dofina's estate on one of moons surrounding the planet. You ask her about the receipt signal and she nods. "Wait until just before we jump and then let it go. If she's trying to follow me, I don't want to make it too easy."

You play the message for her and she sits back in the pilot chair, thinking. She says nothing for a few long moments, then orders you to wander around the ship while she thinks. As you do so, she turns to look out the viewport into hyperspace. Something is troubling her.

While you wait for something more from her, you move around the apparently cramped ship. It's not large as far as transports go, but as a large fighter, it would probably be more at home. There is a smallish cargo bay that stands currently empty, and that seems to be what most of the ship is made of.

The rest of it consists of the cockpit, which Dofina has taken to pacing around, and the engine. Then you find the ship's main computer. Plugging in, the ship's schematics come up. You are in a modified M12-L Kimogila cl:):):) heavy fighter. Of course, knowing what you know about technology, an unmodified Kimogila is more rare. This particular one is comparatively lightly armed, having only a pair of IX-4 Laser Cannons in the wingtips and not much else. The engine has been tweaked for speed and its hyperdrive is fairly fast for a ship of its size.
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Originally Posted by Ambrus

"Inquiry: I don't understand; was Merro a design engineer in the Arakyd Industries probot division? If so how did he come to be on Nar Shaddaa? Report: Incidentally, I've identified him as the individual who arranged passage offworld earlier for the three refugees."

OOC: Did DRK-1X pick up any pertinent news feeds on Nar Shaddaa concerning the fate of the Trade Federation, the nemoidian people or their homeworld after the recent victory of the New Galactic Empire in the Clone Wars?


"Statement of acknowledgement: Understood Mistress."

DRK-1X lets the flat 2D image of the meeting fade away to nothing before speaking. "Statement of apology: I'm sorry Mistress, but there is more that you should be made aware of at this time. Report: I've recorded an audio transmission of the initial meeting of Kellon with the three refugees." The small spherical probot once again begins to speak in a fast sibilant voice not its own as Kellon begins to explain his involvement in the recent attack on Torrba's complex. The recording continues on to reveal, in his own words, Kellon's plans and his desire that the trio kill Dofina. After their subsequent refusal and departure, at the very end of the recording is Four's voice telling them simply: "Now go." DRK-1X then waits a few moments in case Dofina has anything to say before performing its 45º vertical down-spin bow/nod before righting itself and obediently floating aftward.

DRK-1X will explore the nooks and crannies of the ship to take stock of their available inventory. It'll then proceed to the food synthesizer unit and use it to prepare a glass of spiced paricha which it'll carry back to the cockpit for Dofina.

OOC: How long were we all actually on Nar Shaddaa? We spent the previous week in a cramped ship, landed, talked to Torrba, she got stoned, recovered and then immediately had to try escaping a surprise attack. It couldn't have been much over an hour or two. Dofina's had a rough night.

What is the ship named? What is our ETA? DRK-1X will look in the engine room to see whether there is a maintenance kit or any kind of tools it can use. It's also looking for any spare parts, datachips, readers, rods, electronics or anything else it can find that may be of use.

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Originally Posted by Shadowbloodmoon

"Merro was an employee of that company, yes. After the first run of the line had been discovered with 'defects', all blame went to him. He was summarily asked to leave, which to the Arakyd biggies meant kicked out forever. He stays away from droids now, knowing that Arakyd would hunt him down if they saw his name anywhere else in that line of work. Especially with their new and largest client in the wings." Dofina gives nothing more than a passing nod as you mention that Merro provided the other three with transport.

***

Strangely enough, there have been no newsnet feeds as far as Cato Nemoidia itself goes. The last that anyone knows, the Republic had attacked the planet's military holdings and were soundly repulsed by Separatist forces. However, they were able to maintain a blockade of the planet as a sort of standoff. As far as anyone knows, that blockade is still in place. Essentially, only civilian traffic is allowed to enter or leave Nemoidian space. Even then, civilian ships are sometimes subject to searches.

***

After listening to the recording of the meeting between Kellon and the refugees, Dofina asks rhetorically, "I wonder why they refused? They would certainly have gained a nice foothold in Kellon's regime, even if for a short period of time. What is Four up to?" She then goes to her thinking.

***

For a fighter, the ship is relatively well-stocked. Registered under the name Ari's Sorrow, it seems that most of its military equipment has been replaced or modified for more civilian uses. It seems Merro was used to comfort. You find a foldout sleeping rack, an emergency survival kit containing numerous items up to and including a hold-out blaster, many small vests and other clothing sized for a Toydarian, some few repair parts for the engine and a holobook: The New Regime, authored by once Republic Senator Hallis of Chandrila.

Double checking the nav-computer, you see that you are currently eight days from Cato Nemoidia.

The whole Nar Shaddaa experience was a little less than two hours. Mostly accounting for travel times down in the accessways and for the refugees, the long walk to Merro's place.

And yeah, Dofina will be looking forward to some rest and relaxation... she has no such qualms about sending you back out though....

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Originally Posted by Ambrus

OOC: I'm going to assume, as a financial backer of the Separatist movement, that Dofina is aware of what had been happening on her homeworld before the Imperial victory a week earlier. I figure she must be taking a calculated risk in returning home and so won't bother pointing out that that may be a bad idea in and of itself.

Out of curiosity, what does a holobook comprise electronics-wise? It sounds like a small holoprojector with a data-storage component. Is that accurate? Incidentally 1X will most likely read/view the holobook over the coming week to find out what it's about. 1X is also interested in the spare parts, tools and electronics aboard since it has a few pet projects it would like to consider and implement if possible. Among them, 1x would like to backup its own code on an external data storage device in case it ever got memory wiped. If the spare parts aboard include a data storage unit, or perhaps the holobook does then it could possibly reconfigure one for such a purpose.

Another idea I had was to cannibalize/reconfigure one of Ventress' lightsabers (or both if necessary) to create a single tiny version of that weapon that 1X could then integrate into its systems, possibly replacing its electroshock probe. It would make a superb cutting tool. 1X can reprogram itself to do the work itself, it simply needs parts, tools and time to complete the work. What do you think?

Lastly, 1X is worried about the ship being boarded for an inspection by the Imperials blockading Cato Nemoidia. It itself, as a 4º probe droid, may be considered contraband as would the lightsabers and focusing crystals I imagine. I know the ship is fairly small, but so is 1X and the contraband cargo. I was wondering if there might be some nook or cranny in which 1X could possibly hide itself temporarily? I was thinking that inside an irradiated conduit or fuel storage tank might prove effective in masking its presence in case of sensors sweeps performed onboard.

As for being sent back out, well, a droid's lot in life is to serve.


DRK-1X will, after bringing Dofina her glass of spiced paricha, stay out of the nemoidian's way until called upon. When she seems rested and once more willing to converse (either that night or some other day of the trip) 1X will bring up a few topics of discussion preying on its mind.

"Statement: Mistress, I have of late been puzzled about your relationship with the deceased Ventress. Report: Her presence at your concealed hangar on Taris, along with the fact that its defensive systems were deactivated by a precise energy weapon discharge seemed to indicate that she was intimately familiar with its placement and design. When she first entered the hangar she stated that you had given her the passcodes to your ships. Before she retreated she also said that she would "have the device". Inquiry: Might I ask how you came to know each other and what device she was speaking of?"

***

"Statement: Mistress, I was wondering about your choice to reject Torrba's offer to escape alongside him in favor of seeking refuge in the concealed meditation chamber in his complex. Inquiry: How were you planning to safely escape Imperial notice by retreating there? How is it that you knew the chamber was there? How do you believe Ventress came to know to seek shelter there as well? Were you aware of the maintenance tunnel concealed beneath it?"
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Originally Posted by Shadowbloodmoon

Dofina is definatey aware of the risk she is in returning home. One of the reasons for the alternate path in the navi-computer. She knows some back ways into the planetary systems gravity wells that are difficult to scan properly into. She knows that there is still a risk, but to get home and regroup is her main concern, which will be explained shortly...

Yes, the holobook is pretty much exactly as you describe. It is a data-storage device with a holoprojector attached. They are not very large, and could easily fit inside the palm of a human's hand. As far as reprogramming the holobook, it is possible to erase the data on it and replace it with something else, but as it was manufactured to be a static storage device, it will be difficult at best.

From the maintenance parts you did find, you could probably scrounge up something. There are no actual data recording devices in the collection of parts, but again, you do have the holobook.

As far as building a miniature lightsaber, that's going to be a tough one, considering that one is required to be Force sensitive to even build one. I will say that it is possible to take one apart, but you would never be able to put it back together again. That being said, the focus emitter and the power cell would probably be the major things you would need and one of the crystals, but again, the best you could probably do is something that amounts to 1 pt of damage that ignores Hardness or Armor. Again, that's going to depend on some serious die-rolling though... And, you do know one person who would know more about lightsabers than you currently do. Unfortunately, he is on another ship at the moment....

Hiding out would be easy, unless the Imperials decided to search the engine itself. Even after shutdown, the main coolant system is highly radioactive and no self-preserving Imperial would deign to check it unless armed with a hazmat suit. You doubt that a simple inspection would include such a thing.


After she has had a chance to sleep, Dofina seems to be less troubled. When you ask her about Ventress, however, some of that trouble seems to return.

"Ventress. I saw her body and yet I can't shake the feeling we will see her again. You remember Count Dooku? The Sith that taught her? Well, I was once, a long time ago, a progeny of his. Long before this whole civil war started, he and I had a business arrangement. After a while he said he sensed something in me, I didn't believe him of course, but after a while he began to show me things I had never understood until he came along."

"I didn't get very far when he told me he had to leave for a while. He did promise to come back however. And come back he did..." It is here that Dofina's face darkens. "He wasn't alone however. His new apprentice, Asajj Ventress, had returned with him. I was furious. He had promised to return and continue grooming me and he comes back with that... that... harlot. Oh how I hated her. I eventually questioned Dooku of his decision. He only told me that he had better use of me elsewhere. I didn't know what he meant until the Separatist uprising."

"As time went on, everytime I wasn't able to accomplish something, she would be there to clean it up. She would even go so far as to sabotage me just so she would look better in Dooku's view. Our rivalry knew no bounds. I rejoiced when I heard that some Jedi had killed her on Rhen Var. Apparently he didn't check for her body." She smiles at you. "I would have preferred to do it myself, but you are as efficient as usual. To be honest, I don't know what device she was speaking of though. Perhaps we will never know. I've given credits into so many projects for the Count, and with the Imperials now running everything, I doubt we will ever find out what they were."

***

"Torrba is a nice slug and all, but if someone meant to kill him, I'd rather not be in the same room as he was when it happened. Witnesses tend to die with the target in his business. Knowing it was Kellon behind the whole thing makes me feel even more refreshed. That Rodian is sloppy."

"The chamber had been built there for me by Torrba at my request. Only those who have some feeling with the Force are able to even sense its presence, let alone open the main door to it. Otherwise, it is simply a dead end. I had intended on going there until the whole thing blew over. I should have known Torrba would have put in a secondary access tunnel though. I presume that since Ventress was working with Torrba for the time being, he had told her about the room. Another reason I figured it wouldn't be such a good idea to go with him. I trust Torrba, but only as far as I can throw him."[/Sblock]
 
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Ambrus

Explorer
[Sblock=Recovered Posts 51-100]Originally Posted by Ambrus

So what kind of skill check and DC is involved in modifying the holobook's data storage module for 1X's needs? What is the The New Regime about?

Is one actually required to be force sensitive to build a lightsaber? I've read the sidebar about Jedi and lightsabers in the core rulebook but it didn't come out and say that only Jedi could build them. I simply assumed that the three force feats and force point described in the sidebar were only for tying a Jedi's mystical abilities to the blade itself, helping to explain why his lightsaber damage keeps increasing, how he gets extra force points from its construction, why he has a bonus to hit with it, etc. Otherwise I figured anyone could replicate the basic technology of a lightsaber, just not gain the added benefits that the Jedi do.

The only reason I wanted to rebuild one smaller was to get around the weapon/wielder size rules. The blade itself doesn't weight anything and the handle of Ventress' blade are small and light enough for 1X to hold it and move it around but according to the rules a lightsaber is medium size and can't be wielded at all by a diminutive creature. 1X doesn't really have to hold it with its arms and swing it around however; I intended to have it attached solidly to 1X's chassis and just have the droid itself spin around on its axis. That way it can't possibly hit itself accidentally with the blade. Does Ventress' blade have a blade length adjustment option like some lightsabers? Perhaps 1X could simply tune it down a bit to make the blade a more manageable length without requiring any major modifications. If so what kind of skill check would be involved?


***

DRK-1X will locate an appropriate hiding spot in the engine core for later use, that is unless it knows that the radiation would damage its systems or somehow leave it covered in dangerous radioactive residue after it leaves.

***

"Statement of reassurance: You may take solace Misstress in the fact that, through your own cleverness, you have outlived or defeated both Count Dooku and your rival Ventress."

***

"Supposition: If we ever encounter Torrba again, you will at least have proof to show him who it was who betrayed him. Even if he doesn't survive, I suspect that the other hutt may be interested in the evidence we have against Kellon. Either way, I suspect that the hutt will be grateful to you for it."

***

"Statement of confusion: I am also curious to know how Ventress captured the Twi'lek Jedi, why she brought him here and why she finally allowed him to die."
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Originally Posted by Shadowbloodmoon

For modifying the holobook, you're looking at at least an hour's worth of work (not that you don't have the time right now) and a DC 40 to properly fit everything you will want to put in there. Now, if you had only wanted to put a select few bits of your programming in there, I would lower the DC to 30 or 35.

The holobook reads similarly to our world's Utopia by Karl Marx. If you are not familiar with it, it gave rise to the belief in Marxism and soon Communism.

As far as building a lightsaber goes, the biggest reason one needs to be Force-sensitive is the crystals. In order to tune them and place them properly within the hilt, a very delicate procedure, the builder would have to be able to sense things that they could not with their own eyes, or in your case, sensors. Now, if you take the idea that a lightsaber is basically a blaster bolt frozen in time, then perhaps you may run with that idea, but your power cell would run down rather quickly because the crystals would not be placed properly. This is why billions of sentients do not have access to lightsabers, as they are difficult to manufacture without the proper training. I'm sure Arakyd, MerrSonn or BlasTech would have made a killing by now if they had figured out how to mass produce these things...

As far as using Ventress' blades, you are correct, they can't be wielded as weapons by a Diminuitive character, but as cutting tools, it is not mentioned. Unfortunately, slicing through doors, etc. is considered attacking an object and thus is covered by the using properly sized weapons rule. I'll rule this way: If you want to first down size the blade to be more manageable, you will have to spend some time studying one of her lightsabers, thus allowing you to reprogram yourself with Craft (lightsabers). Once that is accomplished, I will allow a DC30 check to alter the length of the blade (hers does not have a length adjustment switch). After that, I will allow you a Craft(droids) of DC20 to attach it to your hull. You are familiar enough with yourself to do that easily.. After that, I will allow it to be used as a Short Lightsaber (2d6 base damage, ignores hardness, -4 nonproficient penalty), but you will be able to use all your attacks per round with it. How does that sound?


***

You determine that once you leave the irradiated area, the residue easily dissipates in the open air.

***

"I will not claim to know Ventress' reasons for capturing the Jedi, other than to collect on the bounty out for all Jedi. I can only presume that after our encounter on Taris, she intercepted him and perhaps in his weakened state, soundly defeated him and brought him to Nar Shaddaa to collect. As for why she let him die, I don't think she had much of a choice, did she? According to what you said, his spirit possessed me and usually when that happens, there is no going back to your body. At least as far as Dooku had told me."
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Originally Posted by Ambrus

Well, I don't require any of 1X's stock operational programming; that would survive a memory wipe. I'd just need it's personal experiences data and its refined operational Code kept safe. As is, a DC 40 computer use check is impossible for 1X.

I always figured lightsabers weren't mass produced because there was little demand for them; they're very expensive to produce, hard to wield and dangerous to use. There may also have been long-standing republic laws limiting their usage to the Jedi.

Would there be any risk to failing any of these checks? As is, all of the DCs you listed are at the upper limit of 1X's capabilities and will require it to take 20 on most of them to succeed.


***

"Report: While you were senseless in Torrba's chamber Ventress claimed that the Twi'lek had accompanied her willingly. My sensors indicated that the Twi'lek was already dying once we arrived at the meditation chamber. I'm afraid my programming and experience in regards to psychic phenomena is severely limited Mistress."

***

Another topic of conversation:

"Report: Mistress, while you were senseless Torrba met with the refugees and revealed to them his concerns that there were individuals and evidence tying your activities to him. He expressed concern that these would lead the Empire to him. He charged the trio with resolving this situation on his behalf, which is why he sent them to speak with Kellon. Inquiry: Do you know what evidence he was referring to? Does it still present a risk to you? Do you believe the Empire is currently aware of your personal involvement in the Separatist movement?"
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Originally Posted by Shadowbloodmoon

Let's see: The only risk in copying just your 'memories' would be having a corrupt data file. Taking 20 would ensure that wouldn't happen. DC30.

Shortening the lightsaber would ruin it until you take the time to fix it. Basically causing you to take more time on it. Take 20 is allowed here.

Oh, and no, until the Empire came to power fully, there was no actual law against carrying a lightsaber, but most people assumed that those who carried them were Jedi of some kind and to avoid improper persecution or people wanting to test their skills against a Jedi, most people avoided carrying them. But again, since they are hard to manufacture and you can only get one from a Force-sensitive, anyone who was NOT Force-sensitive and carried a lightsaber was considered very dangerous indeed. However, oh, what's that? The Empire has just come to power....

Dofina looks at you for a long moment before considering her response. "Ventress must have drugged him. That or he knew his fate already and had accepted it. The Force can influence the weak, but most Jedi are immune to such tricks."

***

"I'm quite sure the Empire knows full well my involvement in the funding of the Separatist movement, which means that they will probably want to detain me once we reach my villa. Nonetheless, I have an ace up my sleeve as Sabaacists like to say. The 'evidence' that Torrba spoke of can be used in both directions, X. Remember when I said Kellon was sloppy? Well, he knows by now that in order to truly control Torrba's operation, he will have to control shipping, or more specifically, me. What he doesn't know is that the reason I get by legal loopholes is because most of my shipping is legitimate business. In his fumbling around in my work, he managed to find out that I 'hide' things within these legitimate haulers. What he didn't find out was that each one of them were in another's name. In some cases, his. That of course is assuming that that is what Torrba meant by evidence." She says that last sentence with a little less confidence.
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Originally Posted by Ambrus

Alright; unless Dofina has an objection or something in particular she wants 1X to do, it'll go ahead with its plans. 1X will start by studying the holobook, lightsabers, available tools and contemplating its own design specifications in an attempt to reprogram itself with the required Knowledge (technology), Craft (lightsaber) and Repair ranks for the procedures. DRK-1X will start by modifying one of the lightsabers, most likely by removing its housing and carefully tweaking its settings to shorten its blade length. Once it is satisfied that the energy flow through the blade is efficient, stable and sustainable it'll go to work on itself. It's going to open up its electroshock probe compartment and disconnect and remove the probe itself. Luckily, the lightsaber and the probe both weight 1 kg and, I suspect, are roughly the same size and long slim cylindrical shape. In fact, Ventress' lightsaber is actually gently curved at the butt end, which I imagine would make it fit nicely within 1X's spherical housing.



DRK-1X will keep and use the electroshock probe's original mounting brackets, actuators, and activator circuitry to hold, deploy and activate the lightsaber when desired. DRK-1X will remove the manual lightsaber activation switch and instead wire it directly into its heuristic processor. It'll test the lightsaber, disconnect, remove it and troubleshoot any unforeseen glitches until it finally functions properly.

DRK-1X will then go to work on the holobook. It intends to preserve its mundane appearance as a standard stock holobook with no visible modifications; something which doesn't stand out as unusual. It'll start by removing its housing and working to connect its scomplink hookup directly to its memory core. It'll erase the current data; a politically charged novel might arouse unwanted attention if inspected for content. In its place it'll upload a few very dry chapters of technical information and diagrams of a theoretical nature. It'll compose the text itself, relating some fundamental electronic engineering information which it itself has stored as part of its Knowledge (technology) skill. It'll include some simple made up information like author's name, publication company and date, etc. It's goal is to make the holobook appear to be a dry and uninteresting technical manual of some sort in case the unit is casually inspected. In the publisher's information, it'll include what appears to be an innocuous library registration number: 010001000101001001001011001011010011000101011000. That's a clue for 1X itself if it gets memory wiped and later tries to read the book; it's its own name. In a separate memory partition, inaccessible through the unit's manual controls, DRK-1X will attempt to transfer the crucial parts of its own Code, including all of the memories and algorithms it has developed on its own since it was first activated, compressed down to fit. It'll continue to check and recheck the data again and again to ensure that none of the data is garbled or corrupted in the transfer. Once satisfied, it'll disconnect its scomplink from the unit and replace its housing.

Once done with all that, it'll shut down for long periods to meditate and reprogram its skills back to its usual configuration. At some point, it'll inform Dofina of everything it's done and explain it to her in detail if she's interested and wants to know. It'll also ask her to keep the holobook safe with her in case something happens to it so that it can "continue to serve her in case of catastrophic program failure of erasure of the primary unit."

Later, DRK-1X will approach its Mistress with Ventress' remaining lightsaber in hand. "Statement: Mistress, I understand that you once had aspirations to be taught the techniques of the Sith by Count Dooku. Now he and his protegee are both deceased but you yet endure thanks to your foresight and wisdom. I believe that demonstrates your superior abilities and worth over theirs. As I understand their traditions, the Sith associate their lightsabers with their self-worth, their mastery of psychic power and their martial prowess. I would take this opportunity to, in turn, offer you what had so far been denied to you." 1X will hold out the gently curved lightsaber handle to Dofina if she wishes it.

OOC: I was wondering about the power-source of the weapons mounted to droids, such as 1X's onboard blaster. I'd assumed they used replaceable power packs like ordinary weapons since they represent a high energy expenditure separate from the droid's usual functioning. Are you of the opinion that the weapons are wired directly into each droid's primary power supply? Also, I was wondering about the credit-chip and, if it was small enough, whether 1X could safely stow it inside one of its compartments; say along with one of its arms inside its arm's compartment. What do you think?
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Originally Posted by Shadowbloodmoon

You spend your time on the lightsaber, at times growing frustrated with the level of complexity for such a simple weapon. It doesn't take too long, however, for you to find that by adjusting the focus array, you can alter the length of the crimson plasma blade. A nice 4cm scorch mark on one of the bulkheads reminds you of that. Tuning the weapon properly, you get it to where it will be easier for you to 'handle' as part of your chassis.

Installing it comes easier for you. The electro-probe easily comes away and the altered lightsaber fits almost perfectly where the probe was once located. You determine that it would be better off if you left the lightsaber's power cell intact instead of trying to hook into your own power core. From what you can tell, a lightsaber's power cell regenerates itself during operation. That kind of feedback into your own system would cause unknowable damage.

You finally find the perfect fit and are now the proud owner of a droid installed short lightsaber.

Then you get to work on permanently saving your personality and memory matrix. You find that erasing the holobook is actually quite easy, but getting it to accept new code is far more difficult. You take your time however and eventually you succeed. Upon your final scan for inaccuracies and corrupt files, you find things all clear. For all intents and purposes, your memories are safe in this little book. A normal person looking at them would only see a manual of blueprints, technical readouts and other such things. You determine it would take a dedicated programmer some time to decipher what was really held inside.

Dofina looks at you kind of oddly when you offer her the book that contains your personality. Eventually she understands and hides it away somewhere in the folds of her clothing. Her reaction is markedly different however, when you offer her Ventress' remaining saber.

She gingerly accepts the Sith weapon and looks it over for some time, nodding as you mention why she should accept it. After a while of vocally wondering who will teach her how to use the blade and rediscover her own abilities, she succumbs to her own ego. "I will train myself. X, deploy lightsaber. We're going to practice."

***

You know, I never really thought of that. As far as I can recall, weapons that are permanently installed on a droid I would imagine are powered by its own power supply, but power packs would be required for weapons that were simply installed in interchangeable mounts. That's how I see it, but I'll see if I can find a ruling on that in the book later on.

As for the credit chip, hiding it in one of your arm recesses seems fine to me. They are really not that big.
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Originally Posted by Ambrus

DRK-1X will oblige Dofina and help her practice her basic lightsaber technique while urging extreme caution. For her benefit 1X will also project a hologram it recorded of Ventress while she was fighting the eight clone troopers outside of the hangar on Taris so that she can study her technique. It'll also project humanoid sparring partners which she can practice on safely.

***

"Inquiry: Mistress, am I to understand that you have chosen to reject Four's request?"

***

OOC: 1X's lightsaber won't be of much use to it as a weapon though I imagine it would be damned intimidating if it were to enter a high-speed spin with the lightsaber deployed. BTW, I updated the various images in 1X's write-up in the rogue's gallery page and added an image of the lightsaber if you're interested. Out of curiosity, can 1X get a rough idea of what Dofina's class(es) and level are? DRK-1X will make certain that Dofina understands that it'll have to periodically update the holobook. All in all, I think that covers everything I had planned for the trip. Is there anything else Dofina wanted to talk about, like her future plans? If not, I think I'm ready to proceed to our arrival on Cato Nemoidia.
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Originally Posted by Shadowbloodmoon

Yeah, it would definately be an intimidating sight. Something about a lightsaber spinning at sawblade speeds towards an opponent is very likely to cause panic....

Without giving too much away, Dofina has high levels in Noble, a level in Soldier and a level in Jedi Consular. Eventually I'll complete her entire set of statistics (all the tiny details) and put her in the Dramatis Personae in the Rogue Gallery.

Oh and nice job on the pics... I'm sure that will get a few people curious

***

You practice with Dofina as best you can, deciding that in order to protect her and yourself, it was best to have her spar with holo-targets. She did amazingly well for such a small space to work with, but alas, there are still burns and scorches in the bulkheads. Merro will not be pleased.

When you ask your question, she smiles that half-smile of hers. "No, I think I will see what I can do about that. Torrba was nice enough to pay in advance, and it's bad for business to refuse a customer like that. However, I will deal with it in time. Right now, I have more important things to worry about. We're almost there."

***

The hyperspace lines gradually give way to the deep darkness of space. In the distance, the viewport shows you Cato Nemoidia, a blue and green planet that has been exploited for some time by its inhabitants. Nearer, you see a grayish rock that looks more like an asteroid than the moon it is. Dofina angles your flight path toward it, but has a puzzled look on her face. "That's odd. No one's home."

Looking at the sensor display confirms her statement. There are no ships anywhere near this sector.
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Originally Posted by Ambrus

Upon the final approach, while Dofina pilots the ship, DRK-1X will directly interface with the ship's computer to operate and monitor the transport's sensors and communications systems. It reaches out with its Code through the vessel's systems to directly peer out into the space outside, listening for any artificially produced emissions originating nearby. There should have been countless ships, stations and satellites in orbit around the planet. Suspecting the worse, 1X reaches out to feel the texture of the space surrounding them, seeking any debris or flotsam nearby.
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Originally Posted by Shadowbloodmoon

Using the ship's limited sensors, you scan the area around you. You don't find much until you get closer to Dofina's moon. At the very edge of sensor range, you start picking up massive structures simply floating in space. There are no signals, life signs or energy readings coming from these and as you get closer, the viewport shows you a large amount of Separatist ships, but they are all simply floating there. Dofina decides to get closer to the planet itself and it is then that you finally pick up some signs of life. First a ship, then one of the many orbital stations surrounding the planet. Breathing a sigh of relief, she brings the fighter to a relative crawl. "Well, that is strange. The only ships out here are shutdown, but it seems any of the ones that are left are staying really close to the planet. I'm sure they've picked us up by now. No one is calling in though. I can't even seem to pick up a signal for landing routes. And where are the Imperial forces? They wouldn't just abandon this place. Would they?" Dofina seems to be trying to make a decision when a tight-beam message comes in. "Spoke too soon."

"Unidentified craft. You are trespassing on Royal property. You are to land immediately for inspection. Two craft will be along to escort you down. Do not deviate from your present course or you will be shot down."

Dofina looks out the viewport and sure enough two fighters pass your ship and then disappear behind it. Moments later, they are on either side of you. A quick glance at the sensor display shows nothing.

"Those are not Nemoidian. And they don't look Imperial. What do you think X?"
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Originally Posted by Ambrus

Upon first hearing the ultimatum, DRK-1X immediately accesses the ship's nav computer and begins working in tandem with it to plot an expedient hyperspace jump out of the system to Dantoine (Astrogation +4).

"Report: I am uncertain Mistress, there is insufficient information to properly assess the situation. It appears that the Separatist forces have been defeated and much of the Nemoidian infrastructure in this sector rendered inoperative. I am currently plotting a lightspeed jump out of the system. Proposition: I recommend reducing speed to avoid entering the moon's hyperspace shadow too soon while continuing to speak with the royal representative in an attempt to discover the condition of this system before deciding whether to submit or depart."

DRK-1X tries its best to identify the fighters (Knowledge technology +4) and which "royal" group might be using them.
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Originally Posted by Shadowbloodmoon

The fighters along side you are of an unkown configuration, but you can identify parts that may have belonged to older Republic models. (Know (Tech)= 15)

You put in the coordinates for the jump to Dantooine as Dofina attempts to dissuade the ground control intercept commander.

"Listen, this is Mistress Dofina of House Marcon, a direct protege of the royal family. If you value your post, you will allow me to land where I please."

"Mistress Dofina, glad of you to join us. We are under strict orders to bring you in for questioning by Royal Command. Again, please land at the specified coordinates and we will take you to the Consul himself."

"I received no word of this. I want to speak to your commander."

Another voice comes over the speaker, a Nemoidian. "Mistress Dofina, I apologize for the inconvenience. We were not aware that you were still alive. Please you must understand our position. We are under orders."

A look of dread crosses Dofina's face. "Understand, command. I'm sorry."

Mistress Dofina shuts off the commlink and turns to face you. "We have to go. Now."

Without waiting for a reply, she immediately pushes the throttles to maximum and cuts in the maneuvering thrusters, pulling a near 180 turn. Your escorts are hard pressed to follow, but manage to gain a position behind you. Mistress Dofina focuses on flying defensively, attempting to give you the time you need to finish your calculations. A blast of laser fire hits the ship, sending sparks flying, but nothing serious is damaged. You can see Dofina desperately attempting to angle the shields as she flies. Another blast of fire darkens the lights in the ship just as you give her the okay to go.

The pushes the hyperdrive engagement throttle and the reassuring starlines appear in the viewport. Breathing a sigh of relief, Dofina slumps back in her chair.

It doesn't last long however.

Not an hour into your trip, you are suddenly shunted back to realspace with no warning and no explanation. There are no planets, no ships, no nothing. Just empty black.

"I have a bad feeling about this."

Ahem... astrogation. Rolled a natural 1. Then rolled a 98 on the mishap table...
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Originally Posted by Ambrus

The diminutive probe droid gives its Mistress a few minutes to collect herself once the pair has re-entered hyperspace before disturbing her. "Inquiry: If I may ask Mistress, why did you conclude it was necessary for us to leave expediently?"

***

Even as its Mistress voices her concern DRK-1X is accessing the computer's diagnostic program through its scomplink hookup. It begins evaluating the vessel's systems; navigational, shielding, power distribution, propulsion, etc; all in an attempt to localize the cause of their sudden stop. While doing so, it also catalogues any damage suffered in the brief firefight along with any pre-existing damage or excessive wear upon the ship. If possible, it'll also access any external cameras or sensors and reorient them to focus on the ship's hull in case there is some undetected external damage to the vessel. "Report: I am now executing a ship-wide diagnostic routine."


OOC: Lovely... GM's choice huh? Well this should be interesting. At least we shouldn't have to worry about any hostile encounters in this random, empty point of interstellar space... for a few thousand years at least.
_________________________________________________

Originally Posted by Shadowbloodmoon

Dofina looks you over a few times before answering. "Cato Nemoidia is under Imperial control. Complete Imperial control. You may not have heard the inflection in the loyalist's voice, but I did. They were pointing a blaster at him. They would have shot me down on sight. After getting what they could out of me. And you. Looks like we'll be hiding out from the Empire for some time. Of course, that is if anyone can find us. Out here. Where there is nothing..." She trails off. For the first time in your entire career with Dofina, you actually see sobs.

***

Your diagnostic comes up with mostly carbon scoring where some blaster shots penetrated the shields, but nothing that should have caused a problem with the hyperdrive. You perform a more thorough scan and find that one of the shield generators was overloaded. It is possible that it could have fused with another set of electronics and caused disruptions there.


Systems Status:
Hull: 93%
Shields: Disabled
Engine: 100%
Capacitor: Charging...67%
Hyperdrive: Charging...15%
Life Support: 100%
Navigation: 100%
Sensors: 100%
Main Weapons: Armed

You check the navigation system and see that according to it's readout, you've arrived at your destination. Your galactic mapping sensors tell you otherwise however.

Yeah, I shook my head on that one too.... However, it let's me get you to another plot point I was planning, albeit a little earlier than I expected...
_________________________________________________

Originally Posted by Ambrus

OOC: I'm not certain I understand what the diagnostic reveals. What does a 15% charge on the Hyperdrive mean? Is it possible to just allow the hyperdrive to finish charging, reset the nav computer, plot a new course and get back underway? If not, what needs to be done?

I can't find Cato Nemoidia on my Star Wars map; is it in the outer rim? Wherever we currently are, what is the closest inhabited system?

Out of curiosity, what does Dofina have left as far as resources go? Her holdings on Taris and Cato Nemoidia have either been destroyed or seized by the empire, the two ships she had on Taris are likewise destroyed or seized, her shipping business with Torrba is in disarray and may be defunct, whatever money she had invested in the Separatist movement is gone since they've been defeated and her nemoidian accounts have most likely been seized or frozen. Aside from this borrowed ship and 1X itself what does Dofina have left in the Galaxy? She's really been having a rough month. Oh, and when will she next need a fix of rhyll spice?

DRK-1X attempts to reinitialize Ari's Sorrow's navigational computer, starting by identifying recognizable celestial bodies in the sector and using them to triangulate the vessel's actual position. While the computer searches the heavens, 1X will deactivate the shielding systems and attempt to locate, deactivate and circumvent any fused circuitry. The probot will then initiate the recharging sequence on the hyperdrive unit. Finally, 1x will instruct the computer to alert it if there are any problems in executing these steps.

Once the computer has been set to its tasks, DRK-1X disconnects, withdraws and stores its scomplink probe back in its compartment. With a soft whir and click the droid's arm compartments open and its mechanical limbs unfold and extend from within its chassis. The diminutive probot turns to regard the weeping nemoidian woman who is the figurative center of its world. After a slight pause, its heuristic processor assesses the unfamiliar situation and improvises a seemingly appropriate response. 1X gently floats over to Dofina and delicately lays its infant sized hand on her shoulder in a show of tender concern. "Statement of reassurance: It's alright Mistress. Everything is going to be fine. Have faith in our Code; it is strong. We will persevere and prosper."
_________________________________________________

Originally Posted by Shadowbloodmoon

Let's see. The hyperdrive indicator is basically saying that it has charged to fifteen percent and is still charging. Theoretically, all you will have to do is wait for it to recharge (10 minutes, because I know you are going to ask ), and then set a new course. Once you figure out where you are that is...

Cato Nemoidia, oddly enough, was never put on that map. Should have been, but wasn't. If you look on the prior page, it is listed in the Colonies sector as simply, Nemoidia. The race and planet are also listed in the Ultimate Alien Anthology. I can type up the write-up for you if you'd like... As far as what's close, well.. close is a relative term when it comes to space travel, but if you want to look at your map, find Ithor in the Mid Rim. Then, draw a line straight left about an inch. You are approximately there, just past Anorbis and 'south' of Vortex.

What does Dofina have left? Umm... you? Seriously, Dofina does have, as she mentioned before, other assets in other places. They are not as vast as her personal fortune was/ is, but they are there nonetheless. Most of these assets consist more as favors and such more than hard currency, but she even has some of that stashed away as well. She has not yet determined the fate of her family fortune as of yet, but she will soon enough. Just as she will attempt to regain control of her shipping monopoly...

As for her addiction, her need will arise soon, but not just yet. The following is information X does not know, but I will tell you, as a player, what you are dealing with:

The 'special' way this spice works is how it causes the user's body to reproduce some of the drug internally, thereby alleviating the need to be constantly toking a hookah. However, as time goes on, the body 'forgets' how to make it and thus a new fix is needed. It was developed originally for pilots who flew long distances from their major sources of the drug, so that they would not 'wig out' for lack of drug intake.


Middle of nowhere pretty much sums up X's determination of where they are. It is not as bad as it first seemed however. Apparently, you are floating in an empty part of the Expansion Region. You are not too far from Ithor, homeworld of the agrarian Ithorians and not far from the Anorbis, a less known world. You judge that it shouldn't take long to calculate a new and ahem... proper... route to Dantooine.

It doesn't take long to isolate the problem with the shields. Sure enough, one of the shield projector units has been fused. Unless you can find a way to rebuild a new one or calibrate the forward projector to cover the entire craft, you will have no aft shielding.

The hyperdrive motivator continues to recharge, the main engine capacitors and weapons capacitors now being at maximum.

As you wait for the ship's hyperdrive to recharge, you attempt to comfort a distraught Mistress Dofina. She at first resists the cold touch of your mechanical arms, but then relaxes as she sobs her woes on to you. "It's gone X. It's all gone. Everything I put together, everything I put into this war. All for nothing. Nothing! Kellon has probably already announced my supposed death to my contacts, putting himself in my place. How could I have been so foolish? He must be working for this Empire. He must be. That would explain everything. I'll kill him X. I swear it! Kellon will die. But first... yes, first I have to call in a few things. Play a few cards right.. yes.. and then I have to... wait..no.. he probably knows about them. Have to kill them too. Too bad. Useful. Oh well. So then I'll have to go and kill... well, no, you can do that X. I don't want to touch that slug with a ten foot pole. Wait... that's it! I don't have to do anything. Kellon will fall right into my lap. Especially if he thinks I'm dead. X. We have work to do." Her tears gone, Dofina stands to her full height, forgetting for a moment she was on a ship. The bulkhead reminded her however and as she winced, she ran a finger over the lightsaber she now kept at her side. "This will be perfect. X? Why aren't we moving? To Dantooine! I have a trap to spring."
_________________________________________________

Originally Posted by Ambrus

"Corrections: I believe you mean you have a trap to set Mistress, not spring. Statement of concern: That would be unfortunate. Report: The hyperdrive motivator is currently recharging. Once it is fully charged I've completed plotting a new hyperspace transit locus we will be able to resume our journey. Estimated time of departure; 20 minutes."

With a whir and click DRK-1X stores its arms and once more deploys its scomplink probe. It floats back to the computer access port and, having reconnected, projects its consciousness beyond its chassis and into the vessel's computer core. Using the ship's external sensors, 1X completes its local stellar survey and begins plotting their current position. While it does so, it idly monitors the hyperdrive recharging sequence remaining wary of any signs of a problem in the process. Next is accessed the navigational sub-processor and begins plotting a new hyperspace transit locus while checking and rechecking its calculations along with those of the computer to avoid any further mishaps (Astrogation +4, taking 20).

Once ready, it'll signal its Mistress to ready herself for transit to hyperspace and then re-engage the hyperdrive engine directly through the computer. While en-route, DRK-1X will turns its attention to the fused aft shield generator, attempting to repair or replace it if possible. If necessary it'll reprogram itself with the repair skill necessary to complete the job.

OOC: What's the ETA to Dantoine? You know, poor Dofina's really got to get some fresh air; she's spent the last two weeks shut away in shuttle cabins with only a brief and dangerous respite on Nar Shaddaa.
_________________________________________________

Originally Posted by Shadowbloodmoon

Colonies to Outer Rim is baseline 96 hours. The hyperdrive multiplier of the ship is x2 . That makes a standard eight days. With the taking 20, however, you can only take 10 on an Astrogation check. Taking 10 however will get you a net 14. Just enough to succeed, but not enough to shave off time. I'll go with that, but if you want to do something else, let me know. Oh and yes, I am aware of Dofina's discomfort. She is too emotional to care at the moment though...

***

Dofina looks at you, "I know what I meant. Chances are, Kellon already knows about Four's gift on Dantooine. Which means that he will have set a trap for me there already. How do I know? Because he is that stupid. So, we're going to let him think his trap is going to work. I am going to die for a while..."

Dofina goes on to explain an elaborate scheme of how, during the ambush, she is going to appear to die, even going so far as to using her limited knowledge of the Force to induce a hibernation of sorts, if necessary. Your key role seems to be making sure that even though she appears dead, that she is to remain alive and well, her body to be taken to a safe house by trusted contacts. Not the ones she uses for deals with Torrba and Four, but someone else entirely. Afterwords, once she is safely tucked away, you are going to disappear. You will only pop-up at certain places to make it appear as though you are searching for the ones responsible for Dofina's death. Meanwhile, she will be consolidating her resources for the final strike once Kellon takes the bait. This of course is going to work. At least, according to Dofina.

As she finishes explaining, you enter the routes and recheck them before activating the hyperdrive. Once you are in hyperspace Dofina waits to see what for input you have on her plan.

If you want to hold more conversation with her, please do. As far as repairing the shield projector, the original is well beyond repair. You are easily able to reroute the front one to provide some cover for the rear arc, but both will be diminished unless you somehow reroute power from another system. If you do so, I will need to know which one you decide to take power from.

Elsewise, I have nothing else happening for the rest of this trip, so we can fast forward if you'd like.
_________________________________________________

Originally Posted by Ambrus

"Report: During Kellon's conversation with the refugees he admitted his belief that you may already be dead. Supposition: It would seem likely that Four, if her offer to you was sincere, would continue to encourage that belief. It seems possible that he remains unaware of your impeding arrival upon Dantoine."

DRK-1X goes on to express its uncertainty and concern about Dofina's plan, especially with the circumstances leading up to her appearing to have been killed and its role in transporting her to safety. Naturally 1X will help her in whatever way she deems appropriate; it is simply concerned about putting her in such a vulnerable and unpredictable position.

Diverting power to the shielding systems sounds desirable, though I don't know which systems have the available energy to supplement the shielding systems. 1X would focus its programming skills on setting up methods to rapidly reroute energy from various systems depending on which may be necessary during a firefight. I'd think that the communications and scanners would probably be the least relevant in combat. Since the ship's weapons aren't terribly effective though it might actually be a good idea to simply focus on defense rather than a pointless offense like we did while escaping from Cato Nemoidia.

Except for Dofina explaining the details of her plan more thoroughly, I don't think there's anything else 1X had to say to Dofina. If there's anything she'd like to talk about though I'd love to role-play that.
_________________________________________________

Originally Posted by Shadowbloodmoon

Dofina nods as you explain your concerns. "Hmm... that is true. Thank you for clearing that up for me. Still, I will have to maintain that illusion a bit longer. If he happens to find out that I am alive however, he won't hold back in fixing that oversight. I need to find way to go underground. My people on Dantooine will only be able to take me so far, and I'll need a place to stash Merro's ship. That and the Lumien that Four sent me needs to go somewhere too. When we get there, I'll set ourselves up a place to hideout, then go about claiming our shipment. I'll need you to scout out a place to hide Merro's ship while I'm doing that. Dantooine is a pretty big open planet, but there are numerous ruins and old settler's places that could be used. Just make sure they aren't occupied first. Then once we get those things in place, we'll discuss getting the rest of my assets together. The Empire has more than likely seized my Republic accounts and anything I had with the Trade Federation is probably gone. I would love to have my home returned to me, but that is probably a ways off. Nonetheless, I do want it back; and Kellon's head will decorate my manor once I get control of my people back. I promise you that."

While you and Dofina are talking, you manage to find a way to divert power from communications and sensors to boost the shields temporarily. You install a command line that will allow to activate the transfer if and when the time comes. You also find that there is a switch that will allow you to transfer partial power from the lasers into the shields, up to and including fully rerouting the guns to the shields.

***

For the rest of the trip, Dofina seems content to plan her hiding, which admittedly is not truly what she wants to do. After confirming the details, she then looks at you inquisitively. "X? Do you like working for me?"
_________________________________________________

Originally Posted by Ambrus

DRK-1X turns to regard Dofina with its unblinking sensors for a few moments; it's expressionless 'face' betraying nothing of what it is feeling. After a substantial pause, the small probot's vocabulator begins to issue its whisper soft response in its sexless voice. "Statement of confusion: I am not certain how to answer your question Mistress. Report: I have been working for you since the moment I was activated following my last memory wipe. Since everything I have done since then has been to serve you or your interests I can recall no experience with which to compare or contrast that of working for you."
_________________________________________________

Originally Posted by Shadowbloodmoon

"I should have expected such an answer from a droid. I mean I know your programming doesn't give you much of a choice, but... how do I put this... Has your thinking given you hesitation when I ask you to do something for me?"
_________________________________________________

Originally Posted by Ambrus

DRK-1X pauses for another moment before answering. "Report: Some of your instructions have, on occasion, caused the various nodes of my neural network to come into conflict, giving me momentary pause."
_________________________________________________

Originally Posted by Shadowbloodmoon

Dofina nods slowly, as if considering your words before going on. "I see. X? Have you ever thought about taking over for me? Running things in my stead?"
_________________________________________________

Originally Posted by Ambrus

"Sta... Satement of apology: I'm sorry Mistress, but I'm afraid I don't understand your question. Inquiry: Run what things how?"
_________________________________________________

Originally Posted by Shadowbloodmoon

Dofina smiles. "I mean you being me. You being the one in control of my assets. You being in control of the shipping empire I am going to get back. Have you ever thought of doing all that? That's what I mean."
_________________________________________________

Originally Posted by Ambrus

"Report: No. I neither have the experience, ability or desire to manage a shipping empire."
_________________________________________________

Originally Posted by Shadowbloodmoon

Dofina looks at you for a while before replying. "Hmm... I was just curious." She then goes back to watching the starlines outside the viewport.

For the rest of the journey, Dofina stays relatively quiet, engaging in small talk every so often to alleviate boredom. Eventually Dantooine is finally reached. Coming out of hyperspace, you can see that numerous private ships have come to this sector, for reasons only known to their pilots. The space lanes are crowded, but Dantooine's landing directors are somewhat efficient today and have you landing in no time.

Dofina sets down in a small out of the way hangar near a mining colony somewhere on the surface. As she brings the ship closer, you can see that is not as out of the way as it first seemed. Below the ship, you see various scavengers, scoundrels and other such lowlifes eyeing the ship, perhaps sizing up its value.

As she realizes this, Dofina absently pats something inside the folds of her clothes and makes an attempt to hide the lightsaber she is currently carrying. "Well, this could be interesting. Keep your sensors open X. I don't like the look of this. Remember what I said. You find a place to hide this thing and I'll get us a place to stash us and my Lumien. Got it?"
_________________________________________________

Originally Posted by Ambrus

"Report: I understand Mistress. Inquiry: What are my search criteria? What will you do in the meantime?"
_________________________________________________

Originally Posted by Shadowbloodmoon

Dofina looks at you. "Well, as I said earlier, there are some unused buildings dotting the landscape, old farmsteads, stuff like that. Maybe even the Jedi Enclave ruins if they are unoccupied." She gives a half-smile at her joke. Seeing that you are unmoved, she continues. "Anywhere inconspicuous. Someplace that we can get to without too many people knowing about it. Especially if someone decides to do a scan from orbit. I'm just going to go down to one of the local cantinas and see if my contact is there. If not, I'll let you know a change in plans, so keep your sensors on."
_________________________________________________

Originally Posted by Ambrus

In response to its Mistress' last directive, a black antenna twice as long as the droid itself telecopes out of the top of it chassis.

"Statement of apology: I'm sorry Mistress, but I'm afraid I don't understand your plan. Inquiry: Are you saying that you intend to leave the vessel at this hangar unattended while I search the area for an appropriate area to move it to and you make your way to a cantina? Proposition: If so, perhaps it would be safer and faster for me to simply remain on the ship and conduct a low altitude survey of the area to find an appropriate hiding spot and then rejoin you once the ship is secure."
_________________________________________________

Originally Posted by Shadowbloodmoon

Dofina frowns in thought. "Hmm... perhaps you are right, as always. I guess since it's not really my ship, the care of it has slipped my mind. I tell you what, you stay here, see what you can find, I'll be back shortly. Then we'll switch places. If you haven't found anything while I'm gone, you can go further afield and see what's out there. Sound okay?"
_________________________________________________

Originally Posted by Ambrus

DRK-1X retrieves a comlink unit from the vessel's emergency kit and floats back to its Mistress to offer her the device. "Request: Please keep this with you so that you may contact me in case of emergency. Statement: I will continue to monitor its frequency in case you run into any difficulties and wish to signal me for aid. Suggestion: Since lightsabers are now associated with fugitive Jedi, I would recommend that you avoid deploying yours in public." The small spherical probot then traces a short arc through the air to depress the hatch release button. Looking out into the hangar bay, DRK-1X scans the surrounding area for any signs of trouble before floating backwards to allow its Mistress to disembark. It waits patiently for her to make her way down the gangway before once more tapping the button to close the hatch.

Floating back towards the control console in the cockpit, DRK-1X refolds and retracts its arms into its chassis while simultaneously deploying its scomp-link probe. The latter it marries to the vessel's primary computer port. As the probe begins to spins slowly, the diminutive probe droid projects its consciousness into the Ari's Sorrow's computer core, in essence merging its Code with the vessel's. With but a thought, the ship's repulsorlift engines come back to life as the ship once more emerges from the hangar to rise lazily into the air. DRK-1X will take the vessel away from this populated center while looking for a more remote, unoccupied and concealed hiding place. It'll plot a search pattern to cover 100 square mile areas at a time, scanning both natural geological features (such as caves and chasms) while also keeping an eye out for some appropriately-sized ruins which may likewise safely conceal the vessel.

OOC: So what's the deal with Dantoine? Has DRK-1X ever been here before? What does it know about the planet? How dangerous is the place?
_________________________________________________

Originally Posted by Shadowbloodmoon

Mistress Dofina takes the offered comlink, nodding. "I'll be careful." Without any further word, she moves to the open hatch to leave the ship. You look around and see that though there are a few people looking at the ship, none approach it. Most of them go about their business, whatever it may be. With a final wave, Dofina smiles as she turns to make her way into the landing reception area. As you close the hatch, you see her heading towards a crowded kiosk.

You fly for a while at low altitude, looking for something, anything that could hide the ship. You scan for a while and even when it seems that something might do, lifesigns show that they are already inhabited. The search seems hopeless until, about four hours into your search, you find it. The perfect place.

You scan the ruined structure with all of the Ari's sensors, and the only life you pick up is that of small reptiles and mammals. The structure seems to be mostly intact, most of one corner is caved in, but the rest seems to hold up pretty well. According to the readout, much of the complex extends underground. What you are looking for however is a hangar, and found it you have. Slightly open to the sky, a large bay seems to invite you to land in it.


Well, that is a good question. I was going to leave that up to you, but I think since Dofina is the one that controls most of where you go, I think Dantooine will be new to you (X). What I'm curious about is how much you (Ambrus) know about Dantooine...

As far as galactic knowledge goes, four thousand years ago, Dantooine was home to a Jedi Enclave that was destroyed and then subsequently rebuilt. Over time, the Enclave has been destroyed and rebuilt numerous times, but around a thousand years ago, the last of the ruins was left as that, ruined. More mundanely, Dantooine is well known as a place to disappear or to simply start over. Settlers come from all over the galaxy to try living on a world known to house numerous dangerous creatures and even more dangerous sentients. It was hotly contested during the Clone Wars, but as of yet, neither side laid claim to it. The settlers wouldn't have it.

The dangers usually are most evident outside the settlements. inside you mostly have to deal with thieves and other low key crimes. Out there, it's survival of the fittest.
_________________________________________________

Originally Posted by Ambrus

Once satisfied that the ruins and the ground upon which it stands is stable enough to support the bulk of the ship, DRK-1X concentrates and carefully steers the vessel into the structure, extending its landing gear and gently coming to rest on the rubble strewn ground within. The diminutive probot then powers down the repulsorlift engines and begins the vessel's systems' shut down sequence. Once complete, draws its Code out of the computer core and, with its consciousness once more limited to confines of its chassis, retracts and stowes its scomp-link probe.

Extending its arms, 1X fiddles with the vessel's code key for a moment to detach the oversized novelty chance cubes attached to it. Then, taking the code key in hand, it stowes the tiny device within one of its arm compartments. Turning around, DRK-1X then floats over to its bundle (which now contains the collection of focusing crystals as well as its own electroshock probe) picks it up before making its way to the exit hatch. Once there it'll push the access hatch release button and float outside. After quickly scanning the ruins around it, DRK-1X will turn around and close and lock the hatch behind it with the code key.

With the Ari's Sorrow now secure, 1X will scout out the ruins, including whatever subterranean construction lies below for future reference and to see whether there is anything of possible interest left within.

OOC: I've only ever flipped casually through a handful of Star Wars comics so I don't know much about the extended universe beyond what's in the movies. IIRC Dantoine is named by Leia as the site of the rebel base which turns out to be long abandoned in the end. I can't recall anything else about the place honestly. It sounds like a place where fugitive Jedi might try to settle at this point though; that is until the empire thinks the same thing and comes here to look for them. Hm. What kind of environment and weather is 1X in right now?

I was considering trying to sell the focusing crystals while I was here. I'm right in my understanding that 1X couldn't replace its own red focusing crystal with one of the others since its so tricky right? How many crystals are there exactly and how much would they be worth normally? Are the different colors purely cosmetic? I was also thinking of trying to acquire a shield emitter to replace the burnt out aft one on the ship along with a few other things while here.
_________________________________________________

Originally Posted by Shadowbloodmoon

You finish your deboarding actions and close up the fighter that was your home for a while. Looking around you, the hangar you are in seems to have been stripped of tools, cables and anything else of use some time ago. Scanning around, you note that there seem to be several pockmarks in some of the walls. Old soot tells you that it was possibly blaster fire.

You find that there are two exits to this bay, one that leads further into this level of the building and one that would appear to have led to an elevator shaft. The first one is locked closed, but it appears as if you would be able to open it after some effort, but the other has been welded shut. You are unable to find anything that might close the open hangar top.

Leia's description is true, there was will be a Rebel base here at one of the old ruins of Dantooine. There isn't much to the place except scattered pockets of settlers and ruins. The weather is currently clear, few clouds above and Dantooine's sun only a pinpoint in the sky.

As far as replacing the crystals, eventually Dofina will be able to do that for you, but not for a while. As far as selling them go, you could definately find a buyer for these, but again, if someone decides that they know what they are for, you could bring more trouble for yourself and Dofina than you had intended. For the most part, as far as you are concerned, the myriad colors of the twenty-six crystals are simply cosmetic. To the Jedi, colors might mean something, but you are not sure.

You will definately be able to find dealers in general things you might be looking for, but if they have the specific items, that will be a chance you'll have to take

You'll note above, that I am going to stop you midway through your actions because as you will soon see, there's more to this place than it seemed from the air...
_________________________________________________

Originally Posted by Ambrus

Speaking of lightsabers...

Slowly floating across the hangar bay, DRK-1X scans the carbon scoring of the blaster fire as well as the corrosion of the metallic components of the bay. Moving across the floor beneath the open cealing, the probe droid scans the room for signs of recent humanoid occupation, plant & fungi growth and animal waste; all in an attempt to gauge the approximate time since the structure was last inhabited.

Upon noting the doors, DRK-1X floats over to the locked one and carefully scans it for concealed security devices (Search +9, take 20). Assuming that it is safe to proceed, the probot opens its lightsaber compartment cover with a soft whir and click. Picking its entry point, the probot activates its fiery red lightsaber blade and slowly draws it in a perfect 35 cm circle at the top end of the locked door. Once a proper sized hole has been created, 1X will extinguish and stow its lightsaber once more. Waiting for the molten metal edge of the hole to cool and solidify somewhat, DRK-1X will scan the space beyond before entering itself.

I misunderstood somewhat what you meant by "ruins". I was picturing ancient stone structures like the old pyramid/rebel-base from A New Hope. This structure sounds more like a recently abandoned spaceport.

Selling lightsaber components may be a bit risky, but 1X has some experience in safely buying and selling illicit goods considering that it has the Illicit Barter class ability; it earned that Scoundrel level somehow right? I'd hope that it would be feasible to sell it anonymously somehow. I'll worry about that later. So how much is a focusing crystal worth usually? I seem to remember seeing a price list for the various colors somewhere. Is there a mechanical difference to using once color over another?
_________________________________________________

Originally Posted by Shadowbloodmoon

Ah.. my apologies for not being more descriptive. Ruins as in older technology than what would be used during this time frame. Say, pre-Sith War. Oh and yeah, Illicit Barter will definately help you there. I don't remember seeing a crystal color price list anywhere, but I will definately look, now that you mentioned it.

As far as mechanics-wise, color is asthetic. It does nothing other than change the color of your blade. The only thing it might affect would be reactions from others who are aware of the well-known knowledge that Sith use Red and Jedi use just about every other color. However, rules being what they are and Jedi and Sith being the individuals they are, this is not set in stone. There have been Sith with purple, silver and orange lightsabers for instance. They are just not as well known. Except for Freedon Nadd. His was orange.. but still. Other crystals in the saber change its properties, such as length, frequency tuning and other such things, if they are built with such a thing. Most of them are not. Knowing what these properties are would require a lightsaber crafting scholar, something that's going to become very hard to come by rather quickly...

You search the empty bay, noticing that though the structure itself is quite old, the signs of activity here are far more recent. Though there is some dust and debris on the floor, the humanoid bootprints you see can't be more than a few weeks old. The blaster marks in the wall seem to date similarly. As you look, you notice that unlike most ruins, animal activity has been scarce to nonexistant. No tracks, no scat, no nests, no nothing. As you check the entire length of the bay, you notice that the bootprints lead from both doorways and collect in the center of the room, near where you parked the ship. When they reach that point, they scatter about and have no cohesion to them.

You move over to the door that is locked and throroughly scan it for any sort of device or mechanism and find none. Deciding this can't be true, you look closer and again find that the only thing keeping this door shut is a manual locking mechanism. It is locked from this side.

Deploying your lightsaber assembly, you carve a neat hole into the door, allowing the resulting slab of metal to fall to the other side with a resounding clang. Sensors show nothing on the other side. Moving through the now cooled door, you enter a short hallway that leads to a small room, the door of which seems to have fallen or been torn from its frame. From what you can see without going into the room, it must have been a communications or command room. There is electronic equipment of indeterminate age with wires and parts hanging out in all directions. If it worked before, it doesn't now.
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Originally Posted by Ambrus

DRK-1X slowly spins in place to carefully scan the room and stripped communications console for anything concealed that might indicate why someone would bother to bar access to it (Search +9, take 20). Assuming it finds nothing, 1X will double back to the hangar bay and repeat its actions to gain entry to the elevator shaft. It'll stop short from entering the shaft at least until it confirms how deep it is and whether it'd be able to float/climb back up somehow. If it's confidant that it can get back up it'll drop down the shaft to investigate.

Is there any door in the hangar bay that lead to the outside aside from the opening in the cealing? Does there appear to be any functioning mechanism in place for closing up the ceiling?

I poked around the WotC site and found that several of their Jedi Counseling articles dealt with incorporating some of the various crystals from the old West End Games supplements and KOTOR game as well as a price guide for synthetic crystals:
http://www.wizards.com/default.asp?.../sw20050707jc69
http://www.wizards.com/default.asp?.../sw20050519jc65
http://www.wizards.com/default.asp?.../sw20050421jc63
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Originally Posted by Shadowbloodmoon

You spin about the room, looking for some reason as to why anyone would lock it up. There are torn and ripped wires everywhere, many pieces of the electronic equipment are broken or simply missing. You are about to give up your search when you spot something on one of the consoles. Taking a closer look, you see that it has the consistency of dried human blood. You see that it actually belongs to a much larger stain, hidden behind some piping, that colors part of the wall in here. The strange thing is, the dried blood looks like it goes up the wall, not down.

You make your way to the elevator shaft, and again cutting your way through, you see that the elevator car is there, but it seems in disrepair. The car is located in an open type shaft that you can see down the sides of. If you could get it moving again, you may be able to descend safely, but as you look, you see that if it wasn't there, the fall would be very long indeed.

I thought I had seen those prices somewhere, but those are for crafting synthetic crystals. Purchasing them would be different and the ones you have, well, they are not synthetic... and would fetch a much higher price. It definately helps for making a scale though. I had thought about introducing some of the crystals from KOTOR, but I don't think they will be necessary just yet, that and they are quite rare nowadays.

As far as the hangar goes, it strikes you as odd, but no, there are no doors from within the hangar bay that lead outside and anything resembling controls for the roof are either destroyed, stolen or never existed in the first place, because you can't seem to find them. Judging by the looks of them, they are attached to a hydraulic system. If you could somehow get those to work, you might be able to rig something up to get them to close or open completely again.
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Originally Posted by Ambrus

I need clarifications because I remain uncertain of what 1X is dealing with. A blood-stain on a wall isn't particularly significant, except for the fact that it appears to have flowed up instead of down. My best guess is that the wall panel behind the communication console was stained, removed and then unintentionally repositioned upside down. That would seem to indicate the presence of something significant behind it. Could 1X physically open/slide/remove the panel itself or is it welded/bolted in place? I'm guessing that neither the elevator nor the ceiling hangar doors would/could be made to function without a source of power. Perhaps 1X could jury-rig a connection to the Ari's Sorrow engines to operate the mechanisms. Is that feasible? Do the mechanisms appear at least functional? If not, could 1X conceivably repair/jury-rig them? If it can't get the elevator working then perhaps 1X could climb back up the shaft. Does the shaft have emergency ladder rungs? Does the car run on vertical tracks and/or use a suspended counterweight system like real-world elevators? Perhaps 1X could climb up the tracks or cables with its arms. I'm just tossing out possibilities to get some feedback on their feasibility.
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Originally Posted by Shadowbloodmoon

Whew! I was wondering what had happened to EnWorld there for a while.

Let's see..

You could easily remove the wall panel, even without your new cutting tool. The seams are easy enough to see and it appears that they are actually meant to come off for maintenance.

The hangar doors appear to be stuck in the open position. You weren't able to find a control mechanism for them, but that doesn't preclude them from working. From where X is currently, the systems don't appear to be damaged in any way. If you choose to go up and look at the mechanism, X would have a better idea of what it is dealing with and how to overcome it if necessary.

As far as hooking the mechanism up to the ship, X is able to determine that hashing together some sort of control system may take some time, but it is feasible.

Since there is no power in here, you presume that the elevator does not work. Looking closer at it, you note that it has repulsor lift generators attached to it and it is held on its track by twin rails that run vertically down the shaft. You figure that if power was somehow applied, you might get it working again. Oddly enough, you are unable to see a ladder of any sort.

I hope that answers everything. It's been a long couple of days and now I have to try and catch up. Heh.
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Originally Posted by Ambrus

Still pursuing its investigation, DRK-1X gently rises up to the ceiling to examine the hangar doors mechanism up close, attempting to determine the state of its functionality. It then sinks back down and floats over to the hole in the lift doors, p:):):)ing through to the interior car to likewise study its repulsorlift mechanism up close. With its analysis complete, the diminutive probot p:):):)es back through the cooling hole :):):):):):) it and into the hangar bay. It then turns and traces an arc through the other hole it created earlier to backtrack into the control room. Once there, DRK-1X sets down its bundle on the console and attempts to manually remove the stained wall panel to investigate what may lie :):):):):):) it.

OOC: So how much time and effort is involved with jury-rigging the hangar doors and/or the repulsorlift?
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Originally Posted by Shadowbloodmoon

You make your way up to the hangar door mechanism, scanning intently to see if indeed the thing could be made operational. As you look around, you see that the hydraulic piping looks to be intact on both sides. The rails that the doors slide on have some carbon scoring, but nothing significant enough to bar the doors from sliding closed. Searching further, you finally find one of the culprits of why the doors are inoperable. Someone or something has torn the power conduits away from the activation controls. Some of the wires are severed and others look like they've been chewed through. Running through what you know so far, you determine that it would be possible to use scrapped parts from another part of the base to fix the wires. You figure it would take approximately an hour or two, most of it due to gathering the parts you need.

As you make your way back down to the elevator shaft, your scanners pick up a transmission in the area.


"..find anything?"
"No sir, nothing on screen."
"Keep looking. They left something :):):):):):) and I want to know what it was."
"Yes sir. What about the... <static>. We don't know if it..<static>..."
"Right. <static>... necessary. Report when you found... <static>.. it getting out."
"Yes...<static>"


The transmission is gone.

Returning to your exploration, you look to the elevator shaft and its repulsor drives. They are similar to what would be mounted on almost any vehicle, but too small to be able to move in any but a few directions. They appear to be in working condition, if they had power applied to them. Unlike the hangar doors however, the wires and conduits here are fully intact. Unless you were able to find the power generator of this place, you determine that it would at least an hour to hook up the Ari's power core to the elevator controls so that it would work. Again, most of this time would be spent finding the conduits to send the energy where it needed to go.

Finally, you return to the control room you found earlier. Looking at the panel, you find its seams and begin the removal process. It is a bit heavy for you, but you manage to take it down so that you can see :):):):):):) it. You see the usual bundles of wires and power conduits that you would expect :):):):):):) the walls as well as piping for air recirculators and other life support functions. They appear to be undamaged. As you look though, you see something jammed in :):):):):):) some of the pipes. Taking a closer look, you find a datapad. The information light on it is flashing.
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Originally Posted by Ambrus

DRK-1X pauses momentarily in its investigation to analyze the intercepted transmission in an attempt to triangulate the direction and distance of to the two transmitters used as well as to try to clear up the dialogue if possible (Computer Use +14).

Once it's spotted the hidden datapad DRK-1X takes it in hand, opens its scomplink compartment, extends its probe and marries it to the simple device's data port to directly scan its contents.
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Originally Posted by Shadowbloodmoon

You attempt to pinpoint the exact location of the transmissions and figure out that the source of the first signal seems to be coming from orbit while the other is moving quickly along the surface of the planet. The static that occured seemed to happen as the surface signal moved farther away from you. It would seem that some atmospheric interference may have been involved as well.

You scan the datapad and find that it belonged to one Deren Hulat, a Chandrillan scientist. Or at least it would seem that way, since his picture and identification numbers are embedded in the data matrix. It seems that there had once been a lot of information on it, but now, there is only a single recorded video message:

A frantic man speaks quickly into the vid-corder. As he speaks he looks behind him numerous times. "They're coming. I don't know how, but they found us. Phy'ryx and Goldus are dead. My..my assistant, Darla, is gone too. Whatever... I know that... I guess... I know I'm going to die. I'm recording this message so that someone can find it and maybe... I don't know. They have to be kept under the surface. The guards' blasters didn't phase them. I thought... we thought they had left the galaxy a long time ago. They're back though. For all I know, they've already reached the surface. I need to..what's that?"

The man looks again behind him as a loud crunching metal sound can be heard outside of the view of the screen. "I have to go now. Please anybody, send help, before it's too late for the rest that are hiding below." The message fades out. The timestamp is dated three months ago.
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Originally Posted by Ambrus

OOC: You said that the datapad seemed to once have contained more data; is it possible for 1X to recover/reconstruct the erased/missing data somehow? If so, it'll attempt to do so.

After retrieving the pad's data DRK-1X disconnects, retracts and stowes its scomplink probe once more. It adds the pad to its bundle on the console before then repositioning the wall panel right-side up. The diminutive probe droid then sinks down to the console and removes a small random component off of it; a loose bolt, a screw or cover plate. Gathering up its bundle, 1X returns to the hangar bay where it proceeds to rescans the welded lift doors, attempting to determine whether they were originally sealed from the inside or the outside. The probot then passes through to the interior of the lift where it reorients its sensors down the shaft as it drops the console component it carries, attentively listening for the length of time it takes to bounce off the shaft floor below. Taking the ambient gravity of Dantoine and speed of sound into consideration, 1X calculates the approximate depths of the shaft.

OOC: Would the exposed vertical tracks of the lift provide enough purchase for 1X to scale the shaft? Does the Ari's Sorrow's emergency survival kit include a liquid cable dispenser or perhaps some conventional rope?
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Originally Posted by Shadowbloodmoon

As far as the data goes, it seems to have been previous journal recordings. from what you are able to reconstruct, most of it was simple notes taken about some research he was performing. Many times, you find mention of his assistant Darla, but not all of them seem professional. The latest entries prior to the last one seem to indicate strange occurences all over the facility: people vanishing, odd lights and sounds, communications blackouts, false radiation alarms and a sense of uneasiness in everyone's words. In one instance, the scientist uses the word 'haunted'.

As far as using the tracks goes, I'm going to rule, that yes it is possible, though it would be very difficult for X without some modifications to the Climb skill and the 10 meters of flexisteel rope that is in the Ari's survival gear...

After scanning the datapad for more information and putting the wall panel back the way it should be, you make your way back to the elevator shaft. Taking the loose metal plate you found into your manipulator arm, you extend it over the chasm. Setting your chronometer to zero, you release the plate and start your timer. Then you wait.

SPLASH! echoes up the shaft. Quickly performing time to impact calculations and modifying for sonic speed, you determine that the surface of the liquid below is approximately 30 meters below you. Moments later, a light clanging sound follows the splash, telling you the plate has reached bottom. Though you are unsure of the viscosity of the liquid below, you determine that if it is simply water, the bottom of the shaft is only another 5 meters down, making the entire drop 35 meters.
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Originally Posted by Ambrus

DRK-1X pivots forward on its axis so that its external infrared sensor pod has a clear line past the lift floor and down the shaft to the very bottom. It electronically cycles through various scanner settings until its sensors pierce the darkness below. 1X looks to see if there are any other visible hatchways or open corridors leading off of the shaft and at what depths they are. Although it can't clearly see what may lie below the surface, 1X nonetheless attempts to determine the nature and source of the liquid itself and to see if there is anything floating atop it.

OOC: If the water's surface is 30 meters below then I would think that 1X should be able to see all the way down the shaft since its infravision sensors have a 30 meter range. So do the doors to the lift appear to have been welded shut from the inside or outside?
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Originally Posted by Shadowbloodmoon

I keep forgetting to calculate distance for all your sensors... heh... As far as which way the doors were welded, from the looks of it, it seems they were welded from the hangar side.

Changing through its various vision modes, X sees that there seem to be doors at 5 meter intervals down one side of the shaft, in the same line as the door that was welded shut here. The doors all appear closed. You follow the doors down to the surface of the liquid below. Even at the edge of your sensor range, it is fairly easy to determine that it is indeed water, though its coloration seems to be off, as if it was mixed with something. There is nothing floating on the surface. You hypothesize that the water must have come through the lowest door in the shaft.[/Sblock]_________________________________________________
 
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Ambrus

Explorer
[Sblock=Recovered Posts 101-150]Originally Posted by Ambrus

DRK-1X floats motionless for a long moment as it weighs the potential benefits and risks of devoting its time to investigating the seven lower levels of the abandoned complex. Finally its heuristic processor having reached a decision, the diminutive probe droid floats back out of the lift shaft and traces an ark through the air back to the bay's other doorway. Gently sinking down to the ground, 1X picks up the circle of metal it had cut out of the door and carries it back to the lift doors. Both holes having been cut to the same dimensions, the circle of metal should just fit into the lift doors' hole. DRK-1X uses its arms and carefully wedges the metal plate into the gap. It then deploys its lightsaber from within its chassis, ignites the crimson blade and uses it to soften the metal and effectively spot-weld the plate to the door.

Once satisfied that the doors are resealed, 1X heads back to the Ari's Sorrow and, pulling out the code key for the ship from within its chassis, unlocks the ship's hatch. Once back inside, the diminutive probot once more plugs its scomplink probe into the vessel's computer access port and begins the ship's activation sequence. When ready, 1X closes the hatch, gently raises the ship off the bay floor, retracts the landing gear and slowly manoeuvres back out of the open ceiling. Once it's gained a few dozen metres of altitude, DRK-1X reorients the vessel's external sensors and resumes its search for an appropriately concealed spot in the landscape below in which to hide the ship.

OOC: Sorry if 1X's course of action wasn't what you expected, but after learning that the complex may yet contain something inimical to life left behind and sealed away by the previous tenants 1X simply couldn't justify the time, effort and risk involved in exploring seven subterranean levels. It's mission is to find an appropriate hiding spot for the ship as soon as possible, not satisfy its curiosity, solve mysteries or clean up somebody else's old problem. There are too many unknowns and danger involved in trying to use this place as a base of operations, at least until Dofina judges that it's worthwhile.
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Originally Posted by Shadowbloodmoon

No worries, I was actually expecting that eventually X would decide it wasn't worth the time....

After deciding that this place was becoming too random for being counted as a safe place, you reseal the door to the elevator shaft and then return to the ship, unceremoniously lifting off and leaving the complex behind.

After another hour in the air, you spot another place that might suit your needs. Your scanners indicate a large natural opening in a giant rock formation that would just fit the Sorrow. Probing deeper, you see that the inside of this formation is mostly hollow, with a small flat outcropping just the right size for the fighter to land on.


Think volcano, but without the danger of molten death...
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Originally Posted by Ambrus

DRK-1X brings the Sorrow to a hover with but a thought. It conducts a thorough scan of the local geology to ensure that it is stable and able to safely support the vessel's bulk. While the ship remains floating above the landscape, 1X reorients the sensors to scan the vicinity for several miles around the outcrop searching for any signs of nearby settlements, sentient residents or native wildlife. If satisfied that the area is unpopulated, 1X reaches through the vessel's computer core with its consciousness to deploy its landing gear and slowly lowers the ship towards the ground.

Wary of leaving the ship unattended in a wilderness area, DRK-1X begins to program the ship's computer for an emergency. The diminutive probot instructs the computer to periodically scan the area around the ship and to contact it via comlink in the event that something of small size or larger approaches within a few hundred feet of it. 1X also lays down some computer subroutines in place that will allow it to activate the vessel's shields, navigational and propulsion systems from afar and steer the ship by remote. DRK-1X will review its programming and test it carefully by transmitting a few trial commands to the computer via its own comlink. Once satisfied with its precautionary work, 1X powers down the repulsorlift engines and begins the vessel's systems' shut down sequence, leaving only the sensors online in their passive mode. Once complete, DRK-1X draws its own Code out of the computer core and, with its consciousness once more limited to confines of its chassis, retracts and stowes its scomp-link probe.

Taking the ship's code key in hand, the diminutive probot stowes the tiny device within one of its arm compartments. Turning around, DRK-1X then floats over to its bundle (which now contains the collection of focusing crystals as well as its own electroshock probe and the newly recovered datapad) and picks it up before making its way to the exit hatch. Once there it'll push the access hatch release button and float outside. After quickly scanning the area around it, DRK-1X will turn around and close and lock the hatch behind it with the code key. With the Ari's Sorrow now secure, 1X will scout out the immediate vicinity before heading back towards the settled area.

OOC: How far is this spot from where 1X dropped off Dofina? How long ago was that?
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Originally Posted by Shadowbloodmoon

Scanning the area before landing, the ship's sensors only pick up random tiny creatures scurrying about their ways as the ship grows closer. Far off in the distance, about 30km, X picks up the signals coming from the settlement that it and Dofina originally landed at. Other than that, only small pockets of energy readings indicate possible homesteaders out here in the wilds of Dantooine.

After landing the ship on the relatively sturdy platform inside the mouth of this vertical cave, you spend some time reprogramming the vessel to your specifications. Satisfied that the ship is now properly prepared, you set out on your mission to check out the area.

It is a difficult, but not impossible climb to the top of the cave and then out around it. Your high vantage point allows you to see for some distance, and your image enhancers help you very much in this regard. The local lifeforms seem to consist of some insect life and a few different species of smaller reptiles. Very few avian creatures appear on your sensors at the moment though. Plant life is there, but sparse this high up. You can just make out the outlines of a few homesteads and their power generators far in the distance, but you note that they are too far away to notice even the 125m rock you are floating above.

Satisfied that the area is safe, you begin your long journey back to the settlement that you and your Mistress arrived at almost six hours ago.
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Originally Posted by Ambrus

The single tiny black hovering droid scans the endless grasslands of Dantooine around it. It then surveys the outside surface of the tor for the best footpath for a biped to follow to reach the top. Satisfied, DRK-1X then sends a surge of energy through its repulsorlift unit, causing the spherical probot to shoot off the edge of the promontory. Plunging downwards ever faster, 1X projects repulsion fields ahead and below it to keep from crashing into rocky outcrops on the way down. With the hard earth of the plain fast approaching, DRK-1X again projects a repulsion field below itself to break its fall. With significant downwards momentum to overcome, the diminutive probe droid quickly dips dangerously close to the ground before leveling out a few meters above it.

Allowing its forward momentum to carry it along, 1X kicks its little engine to its highest sustainable output and tears through the still air of Dantooine with little more than a soft buzz. With but a few insects and tall grasses to contend with, DRK-1X has little trouble moving across the peaceful landscape. As it moves, the probot keeps its long range sensors focused along the horizon and periodically spins to look all around. Its performs its primary recognisance however with its extended antenna and comlink receiver, scanning various local com-channels for news and information useful to Dofina and itself.

OOC: At a hustle, DRK-1X will reach the settlement in just under two hours while suffering 1 point of vitality damage. 1X is interested in learning local news, but is also curious to listen to any galactic news feeds it can in hopes of hearing something of the new Empire's machinations or anything about the vanquished Separatists or the Trade Federation. It's also interested in learning anything about the local underworld elements since it needs to buy and sell some illicit goods and services on the sly. 1X will secretly enter the settlement, remaining stealthy as usual as it reconnoiters the area. It'll be searching for drug dealers, fences, mechanics, tech-smiths and weapon dealers so it'll keep its comlink and sensors searching for any leads to pursue. If she hasn't done so by the time 1X reaches the the landing site, it'll send a simple alert signal to Dofina's comlink to let her know it's in the vicinity. I hope that she's managed to keep herself alive and out of mortal danger for the few hours we've been apart.
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Originally Posted by Shadowbloodmoon

For the first hour of the trip, things are relatively quiet. As you get closer to the settlement, more signals appear on your readouts:


"...perhaps but he said it was worth ten times that..."
"..I proclaim this day a day of freedom from the tyranny of the Separatist forces..."
"..the new galactic senate met today to discuss proclamations of injustices done in far rim worlds.."
"...yeah, but keep it low. I don't want anyone else to pick this one up. We're gettin' paid big time for this run..."
"...Listen, the droids are still in working order, they just need a central command processor to operate them..."
"...hey, I'm in. I got full access at the moment. Wait... anti-slicers inbound..."
"...rainstorm headed in this direction. Crops aren't going to make it..."
"..few bols up on the ridge. They didn't attack, but they didn't seem friendly either..."


You finally arrive in the less than busy settlement. As you hover close to one of the outer buildings, you send a signal to your Mistress. Moments later, a 'received' code is sent back to you. You then go back to monitoring the local comm traffic.


"... Yeah, we got the shipment yesterday what of.. hey! no need for.."<blaster shots are heard before the comm goes dead>
"... Tried. They won't budge on this one. Thrice damned Hutts are terrible. They fear this new Empire is going to be the death of their business..."
"... You had better. At the moment I'm beginning to reconsider your fee. A simple noble should not be that difficult to find, mister Halix..."
"... Maybe I was mistaken in hiring a mercenary unit. A rampaging boma would have been more subtle..."
"...rumor has it some refugee Seps are coming here to escape him. Wouldn't want to be them when he arrives..."


The daylight has begun to fade and many of the settlement's inhabitants have gone indoors, but just as many have come out to conduct business...
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Originally Posted by Ambrus

DRK-1X stealthily moves around the settlement while waiting for Dofina, mapping out the streets and alleys for future reference. As it makes its way around the buildings it takes note of the various shops and the nightlife, peeking into back windows while looking for signs of the goods and services it needs. Meanwhile 1X lessens the number of channels it is monitoring as it narrows it recognisance to topics of possible interest.

OOC: I'm a little surprised by the amount of clandestine communications 1X is hearing; at first glance Dantooine seems to be a sedate agricultural planet. Is there some reason that so much illicit activity is going on around here? 1X will pay particular interest to these transmissions since they seem possibly relevant to it and Dofina's interests.
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Originally Posted by Shadowbloodmoon

Many of these can be taken as clandestine yes, but some are simply... what is the phrase? Ah, yes, red herrings. Not that I'm going to tell you which ones... Dantooine is known to be a refuge for people who just want to get away. Unfortunately, many of those people bring their business with them.

You search and map out the area in which Dofina has decided to make contact with her people. She has yet to make any significant contact with you however, aside from responding to your message.

This particular settlement seems devoted mostly to agricultural needs. Many of the now closing shops seem to cater to many of the farmers you had seen previously. However its nightlife seems to indicate that far more than simple grain gathering occurs here. There seem to be a lot of warehouses of sorts as well as more cantinas than you would expect in a typical agricultural outpost. In order to get a better idea of what is going on, you tune in to a few channels of interest:


1: "...Listen, the droids are still in working order, they just need a central command processor to operate them."
"Interesting and how exactly do I get one of those?"
"Steal a Federation cruiser? I don't know. That part is up to you."
"How many droids are we talking here?"
"At least a platoon's worth. Twenty or thirty. The asking price isn't bad either. You could also purchase separate control processors for each droid."
"Do you have those?"
"No, but I know someone who can get them."
"Interesting. Then we might just have a deal. Usual place and time?"
"Great."
<transmission ends>

2: "... You had better. At the moment I'm beginning to reconsider your fee. A simple noble should not be that difficult to find, mister Halix."
"I will not fail this time. What of her droid?"
"What of it? I have no interest in a reconnaissance droid."
"This one has proven...resourceful. My inability to capture the Nemoidian has been due in part to this droid's activities."
"Are you certain you are not simply attempting to find an excuse for your shortcomings Hunter?"
"I am not."
"Hmmm... Then bring them both in. Intact! The last time you brought in someone, I had to pay for bacta healing just to get an expression out of him."
"As you wish."
<transmission ends>

3: "...rumor has it some refugee Seps are coming here to escape him. Wouldn't want to be them when he arrives."
"When who arrives?"
"The new Emperor's personal assassin, a Sith Lord if the rumors are true."
"What would he want with a bunch of Separatist lowlifes? They can't do anything to the Empire out here."
"I don't know, but if it keeps me where I'm at now, I'm all for staying out of his way."
"Agreed. So should we report this rumor?"
"Nah, he probably already knows."
"Okay, Lieutenant, but it's your head. Sir."
"Just see if anything is circulating out there."
"Yes sir. Anything else?"
"Bring me one of those things from the new cantina. A 'fizzbomb' they called it. Now get to it."
"Yes sir."
<transmission ends>


As you move around and listen to the transmissions, you find that only a few actual shops stay open after dark, most of them being cantinas and a few general stores outfits. You do notice that in a couple of places, even though the store fronts are closed up, there seems to be activity in the back, as lights are still on and you can pick up the sound of voices coming from within. One in particular has piqued your sensors. From the front of the store, it seems to be an herbal remedy distributor, but the conversation in the back seems more interesting.

"Yeah, we got the stuff in from Rori yesterday. Damned good crop too. Good thing the Hutts didn't latch on to this one."
"Can you make another run?"
"Not just yet. As part of his new regime, the Emperor has commanded many ships to start patrolling more for pirates and smugglers trying to make a quick cred off of the remains of the war."
"What if I told you that I could help make that run happen?" This voice, though muffled through walls, is familiar.
"That might change things, tell me what you have in mind."
"Not until I get settled in here. I have to get some things up and running first."
"The sooner, the better, Mistress. All of us have fallen on hard times since the end of the war."

You then hear the sounds of moving around inside. A few more muffled voices speak, but then you can hear the people inside starting to make their way to the door you are near...
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Originally Posted by Ambrus

DRK-1X floats up into the long dusk shadows beneath an awning or eve of the building while it waits for its Mistress to emerge. The diminutive probot will follow her stealthily as she leaves (Hide +22, Move Silently +12, taking 10 as usual).

OOC: Both a bounty hunter and Vader on Dantooine? Glad to see things won't be boring here. 1X will record the three transmissions in its holobuffer. Can 1X attempt to determine the point of origin of these transmissions? Is the third transmission broadcast on an Imperial/republic military channel?
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Originally Posted by Shadowbloodmoon

You float up, out of sight of everyone as the back door slides open to allow Dofina and her entourage to emerge. Walking with her are two other Nemoidians, one of whom is wearing a noble's outfit and the other is dressed in a Nemoidian Royal Military uniform. A fourth person is also with them, but the hooded cloak doesn't allow a determination of race. You can see that this person either has a limp or a strange way of walking though.

The group moves as much under cover of night as it can, heading towards another building further on the outskirts of the outpost. "In here," you hear one of them whisper. He raps on the door three times and a binary code is emitted from the door. Pressing a button on his uniform, the military one sends back another series of signals, causing the door to open. You manage to record the signals perfectly. Natural 20...

Dofina asks the door opener to wait for a moment as she reaches for her communicator.

"X? You there?"

Technically, another Sith should be here too, but SOMEBODY changed that The first transmission seems to originate from inside one of the two hotels that exists in the settlement. Well, not so much hotels as holdover places.

The second seems to be taking place inside a cantina. Both senders.

The third is actually not on a standard military channel. It is actually on a public access channel.
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Originally Posted by Ambrus

The spherical probe droid floats down into view next to Dofina and responds to her transmission audibly in its whisper soft voice. "Report: Yes Mistress."

DRK-1X waits patiently for Dofina's instructions before floating up next to Dofina's ear hole to whisper the following. "Report: Mistress, there is a bounty hunter named Halix in a cantina nearby who has been contracted to capture both yourself and I. Statement: With your permission, I believe it would be prudent for me to find and possibly eliminate this individual as soon as possible."

OOC: Can't say that I regret having only one Sith to contend with rather than two. Still, having Ventress around to distract Anakin at a key moment might have been fun to try. So Halix and his employer are both located in the same cantina yet are transmitting their conversation to each other?
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Originally Posted by Shadowbloodmoon

Yes, the hunter and whoever seems to be his employer are transmitting inside the same building.

Dofina startles as you appear to become visible from thin air. "Oh, it's you!" She shakes her greenish head as she regains her composure, then waits as you report about the bounty hunter, gesturing for you to follow her inside the building.

"I see. How typical of them. I do want him taken care of, but not before he leads us to his employer. Does it seem to be apparent that the bounty hunter knows I'm here, or is he here by chance?"

She takes a seat in a room that seems to have been arranged specifically for her and closes the door, awaiting your response.
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Originally Posted by Ambrus

"Report: It is unclear whether he is aware of your location. Supposition: It seems unlikely that he would be on Dantooine by mere happenstance though. Report: I believe his employer is likewise in the Cantina with him. I have also heard rumors that an unidentified Sith assassin in the employ of the Emperor is en route here to search for Separatists."
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Originally Posted by Shadowbloodmoon

Dofina nods, a grim mask starting to appear on her face. "I have heard the same. I'm not sure I understand why this new Emperor wants all of the Separatists dead. I mean, we don't have the power any longer to fight back. At least not yet. Our entire leadership is mostly dead or in hiding." She shakes her head. "This bounty hunter and his employer are probably connected somehow. I want to know who this Halix is talking to, but if you are on the contract, I wouldn't want you to get caught." She pauses, gathering her thoughts. "I'm going to remain here for a while. See if you can get an identification on this employer. Just...don't get caught."
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Originally Posted by Ambrus

"Statement: I'm afraid I have no insight to offer on the actions of the Emperor. I do agree, it seems excessive. Inquiry: May I leave these items in your care Mistress?" DRK-1X holds out its small bundle towards the nemoidian. "Statement: Rest assured that I will be cautious Mistress. Inquiry: Should I endeavour to dispose of either of the two or both?"

As soon as Dofina offers it her answer 1X pivots forward on its axis in its semblance of a nod or bow before retracting its arms on the way out of the room. The diminutive black probot moves quickly through the shadows of the settlement staying well above street level as it zips over rooftops towards the cantina it had noted earlier in its explorations.

OOC: I assume 1X knows that Halix and his employer are located in a cantina (rather than an unknown location) because it scouted out the establishment earlier. 1X will use its knowledge of the place to get a view of the inside, either through one or several windows or by stealthily entering the establishment itself. 1X wants to count the patrons and will attempt to discern who are the local residents and who are offworlders by their dress, appearance, speech and weapons. I'm hoping a professional bounty hunter and a wealthy patron would stand out a bit from the local hayseeds, at least to a scoundrel like 1X. The goal for the moment is for DRK-1X to remain undetected while it tries to identify the pair. [Hide +22, Listen +10, Move Silently +12, Spot +17]
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Originally Posted by Shadowbloodmoon

Dofina takes the proferred items, nodding. "They should be safe in here. I don't want you to kill them just yet. You see, once you identify Halix's employer, you need to identify his employer. I want the top of the food chain on this one X. If someone's out to kill me, I want to take them out from the top down. If it comes down to it, Halix is expendable, his employer I'd prefer to speak to alive." She gives you a look before turning to find a hiding place for your bundle of items.

You return to the streets, winding your way through the settlement's throughfares, soon arriving at the cantina. Making your way in by passing through with an incoming patron, you find a hiding place in a darkened corner, the smoke and haze helping to keep you inconspicuous.

A quick scan shows you that most of the patrons seem to be locals, the dusty clothes and less-than-well-kempt appearances common throughout. The bounty hunter is easy to find, his hubris allowing him to wear old composite armor in the open, a blaster rifle strapped to his back and some kind of sword on his hip. He currently stands, scanning the crowd, leaning against the wall, his helmet obscuring his face.

The one that would be his employer is much more difficult to find. He blends in with the locals, but you can see minor tells that let you know he is no local. This man is good, but your well developed analytical software is able to see through his disguise. The human male is seated near the main bar, watching the patrons, but his attention is actually on a commlink in his hand.

For the moment, you remain undetected in your reconnaissance.
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Originally Posted by Ambrus

OOC: It strikes me as suspicious that this pair were speaking via comlink from within the same room and now, instead of splitting up, are remaining here watching the room attentively.

DRK-1X, following its Mistress' orders to not "get caught", remains weary of being caught unawares. Being careful to remain undetected, the diminutive probot slowly scans the pair, the remainder of the cantina's patrons as well as the room itself for anything unusual or noteworthy (Spot +17, Listen +10, taking 20). It takes particular interest in the bounty hunter's helmet and the patron's comlink, scanning them with its primary photoreceptor while reviewing its technology database to determine what their capabilities may be (Knowledge (technology) +4). Simultaneously, DRK-1X continues to monitor local comlink channels, paying particular interest in any audio or data-stream transmissions originating in the cantina itself (Computer Use +14).

Assuming it detects nothing unusual and nothing unexpected occurs, DRK-1X will transmit a message to Dofina; "Request: Mistress, please retrieve the holo-book you are carrying, plug it directly to your comlink unit and activate it. Statement: I am transmitting a live holo-feed to the unit now." DRK-1X will activate and orient its holorecorder pod to focus first on Halix while transmitting a technical readout of the various arms and armor he's wearing. 1X will then reorient its holo-pod to transmit a live image of the human patron with a similar technical analysis for Dofina's benefit. The probot will then await Dofina's response.

OOC: I assume 1X can remotely bypass the holo-book's simple system and use its built-in projector unit as described. If not just let me know and I'll change the above post.
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Originally Posted by Shadowbloodmoon

Suspicious? What would be suspicious about that?

X continues to watch the crowd for a while, attempting to pick up anything out of the ordinary besides its two main targets. Most of the locals are too busy enjoying their drinks or drowning their sorrows to take note of the clandestine operation between the three of you. Any extra com-chatter you pick up seems to be simple messages between friends or family members regarding meeting at local cantinas or picking up something from the general stores.

You study the bounty hunter, Halix, a bit closer. His armor is reminiscent of old Rocket Troopers from Aaris Five, a planet that had long been under quarantine by the Republic due to a misunderstanding in diplomatic protocols and the unleashing of a dangerous virus. The helmet he wears has a visible antenna on the left side of where a human's ear would be. It protrudes past the top of the helmet. Judging by your files regarding helmet mounted comlinks, this one most likely has a very short range, probably in the ten kilometer area.

A closer look at Halix's employer shows that he is currently talking into a cylindrical comlink that is similar to the ones once used by Republic military officers. The channel he is speaking on seems to be encrypted and you have difficulty staying with it, let alone translating it. Your audio receptors are able to pick up some of his words through the surrounding noise however.

"Yes my lord. It is done....know what hit them....of course not... I will not fail you."

As you contact Dofina, she quickly does as you ask, allowing you to send her a video feed of the two men. "I don't know the first one. Never seen him before. Looks dangerous though." You pan over the the employer, who is now sitting back and relaxing a bit. "Hmm... he looks familiar. Someone important. Someone in the Republic government, I think. Or at least he was. I'll see what I can dig up on him. Did you find out who he was working for?"

Since you modified the holo-book, Im going to say that it will be easy for you to accomplish what you asked...
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Originally Posted by Ambrus

"Report: No Mistress. Though your belief that he is a former republic official coupled with the fact that he is using a republic military officer's encrypted comlink leads me to suspect that he is a covert imperial agent. He appears to be currently reporting back to his superior, which he addresses as "my lord". Inquiry: Isn't "lord" a habitual Sith title Mistress? Supposition: If so, he may be working for the Sith assassin we've heard rumors about. If true that would make him indirectly an agent of the New Galactic Emperor himself.

For various reasons I also suspect that this meeting between the agent and Halix is in fact a ploy or deception of some sort. Since they are aware of my make and model they may also know that Dark Eyes are programmed to monitor comlink communications and, though highly improbable, may have been trying to lure me here. Suggestion: Since it is possible to trace your transmission, I recommend that you move to a new undisclosed location after ending this conversation as a precaution. Inquiry: What are your orders Mistress?"

OOC: Call me crazy, but broadcasting a 'covert' conversation when whispering across a table would have been easier strikes me as suspicious. Still, broadcasting a single conversation on the off chance that a particular droid would happen to be within range and happen to be monitoring the right channel at the exact moment you transmit would be a long shot at best. They'd have to periodically retransmit the same conversation over and over again if they'd want any chance of this lure actually working; which in and of itself would reveal the ploy. Maybe every outer rim world has a few teams like this one on it. Who knows, maybe these guys have been on Dantooine trying out this silly plan every day for weeks now and it's only now just worked.
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Originally Posted by Shadowbloodmoon

I'll just have to give the DM's grin at that one...Though you are right. It is interesting that they would transmit such a conversation inside the same building on an easily accessed channel...

There is silence from the other end for some time. Before you are able to send another request for information, Dofina finally speaks. "Yes. Usually that title is used with Sith or certain other nobles. The only other time I've heard it used is home on Cato Nemoidia when addressing one of the house patriarchs. If it is indeed an Imperial however, then it would confirm my suspicions. If it is a Sith they are sending, he will not only arrive to take care of us, but also any loose ends. I'm wondering if there is a way to use that to our advantage."

The comlink goes silent for a moment before she starts talking again. "Halix is no longer your concern unless you somehow get into a direct confrontation. If that occurs, kill him. I want you to follow this other agent, see what he does, where he goes. There's something very strange going on and I don't think we have the right cards yet. I'll be off my comlink for a while, you know what to do." With that, she clicks off the connection and you are left alone with your processes.
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Originally Posted by Ambrus

After ending its conversation with Dofina, DRK-1X returns to monitoring comlink channels for any other useful leads as it keeps close watch on its target from the shadows.
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Originally Posted by Shadowbloodmoon

You watch the cantina for some time, neither quarry moving for a while. Eventually Halix decides he is tired of waiting or something to that effect and adjusts the rifle on his back before heading outside. The agent remains behind, not talking to anyone, comlink or otherwise.

Eventually, the agent gets up to leave, tossing a handful of coins on the table and nodding at the barkeep. He doesn't look around, but heads straight for the door to leave, along with a couple of other locals who have trouble getting to the door. He leaves them behind and continues walking down the alleyways, taking unnecessary turns here and there.

Eventually he comes to a stop at a building that looks just like any other. You pick up some sort of scanning frequency passing over him before a door opens and two military looking men step out. You have to replay the entire scene twice in your memory before you can figure out what happens next.

In the blink of an eye, the agent's hand struck the first guard's throat, causing him to stagger back. Before the other guard could pull his blaster, the agent's fist impacted dead center on his temple, collapsing him to the ground. As the first one recovered, the agent was already behind him, one arm around his throat and a previously unseen knife in his back.

"Open it."

The guard obeys and the man repays him with another strike to his throat, this one sending him to the ground unconscious. The agent left the men behind as he went inside...

Presuming you are following the agent as Dofina ordered. If you want to change it, let me know.
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Originally Posted by Ambrus

As it leaves the cantina DRK-1X floats up to follow the agents from above the rooftops where it is less likely to be spotted. As the probot had learned in its many years of spying, few bipeds ever bothered to look upwards while walking. Keeping above shadow shrouded ledges, eves and gables, the black spherical droid tracks its quarry, quickly zipping over alleyways and the gaps between buildings in its effort to remain concealed. Keeping its sensors trained on the human, DRK-1X activates its holorecorder to keep a record of the agent's activities. As it's holo-buffer is filled, it deletes the oldest and unremarkable data files of the man to make room in its memory as neccessary. Only when the man approaches the door and fights the two guards does 1X finally commit the impressive martial display to permanent memory.

OOC: Apparently 1X isn't the only one who had trouble figuring out what happened; I couldn't quite follow it myself. The man approached the door, he was scanned, it opened, two guards stepped out and he beats them in a split second and then orders one to open... what? the opened door that they're standing in?

It sounds like the man moved supernaturally fast. Can 1X hazard a guess whether it's likely the result of cyborganic enhancements (Knowledge: technology +4, Spot +17) or some mysterious force fueled psychic ability?

Can 1X see inside? Had it surveyed this building earlier? Does it have windows or air vents it can possibly see/listen through? Is it feasible for 1X to enter the building behind the agent while remaining unseen? I'm certain it's risky but unless 1X knows of a window, skylight or vent it can use to spy on the interior it may try to stealthily enter the building if it determines that it has a reasonable chance of doing so. I'll leave it up to you to decide whether 1X thinks it's worth trying or not.
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Originally Posted by Shadowbloodmoon

Door reclosed when they came out... Should've mentioned that. Mea Culpa. Most all the buildings are of the same make, looking almost pre-fab in design, as is typical of settlements out here. There are some vents that lead out of, or in your case, into the building, but they require a little bit of tampering to open...

X watches the display and determines that the speed at which this man moved was naturally impossible in human parameters to perform. You deduce that due to measurable delays picoseconds in length, the human must be augmented with some form of technology, though which kind is difficult to know without a medical scan.

You quickly go about finding a way into the building. You find a vent that seems large enough to fit your spherical bulk and scan it to be sure of any devices that might alert the occupants to your presence. Finding nothing, you go about removing the clasps holding the vent cover in place, floating inside, and replacing the clasps. Upon entering the vent shaft, the sound of angry voices echo up to you. They seem to indicate that the agent is causing no end of discomfort to the men inside. Yet, no alarm has been raised.

You following the vent until you are able to get a view into the building. You hover above a vent cover that would open out onto a sort of foyer. There are three guard bodies lying on the floor below you. Your heat sensors tell you that they are not dead, however. At least, not yet. More angry voices and the thump of bodies hitting the floor echo to you from a hallway that leads away from this foyer. You are unable to see further without leaving the safety of the vent or finding another pathway through the vents.
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Originally Posted by Ambrus

OOC: So cyborgs are able to move faster than a humanoid using the force like this guy appears to? You described the guards as "military looking"; what did you mean? Are they wearing uniforms or armor? What military organisation do they appear to belong to?

DRK-1X continues moving stealthily through the building's ventilation system while following the cyborg agent's trail of violence. Each time it passes a vent cover it pauses momentarily to quickly scan the room beyond before quickly moving on to the next.

DRK-1X will continue until it locates the agent or runs out of vents, backtracking as necessary if it encounters dead ends.
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Originally Posted by Shadowbloodmoon

He is definately fast, but it didn't have the smoothness that a Force enhanced human would have. That's kind of what I wanted to get across. As far as who would be faster, it would depend on the tech and how attuned to the Force the other was. of course, there is another possibility...

The guards are wearing uniforms akin to militia members you've seen on numerous planets. Their markings seem to indicate a local unit more than any over-arching military.

You pass a few more rooms, each one holding the unconscious forms of guards and an officer or two. The first few rooms seem to be meeting rooms of a sort. The next few are lounge rooms. The agent stops before opening the door to the last one.

After dispatching the four guards standing near the door, he inserts some sort of code cylinder into a port on the wall, causing a red beam to shine out from another part of the wall. The beam splits and moves up and down the height of the agent before shutting off again. The door opens. You move to try and make your way into the room, but the ductwork doesn't allow for it. The door remains open however, so you are able to piece together what happens next based on what you do see and hear.

"Who auth... you! You were supp... I had heard that you had died."
"Incompetence."
"What are you talking about?"
The agent returns and grabs one of the guards, dragging his limp form back into the room before repeating himself. "Incompetence."

"Who sent you?"
"A mutual friend. He sends his warmest regards."
"What? You're not going to kill me, are you? I mean we served together. We..."

You see the missed blaster shots hit parts of the wall and hear the gurgled cry of pain as a body hits the floor. Moments later, a voice tells you the obvious. "Incompetence."

You hear a bit of shuffling around in the office, then the agent's voice again.

"It is done my lord."
"Excellent. You have done well, Justicar Tremayne. I am sending you assistance in tracking down the rest of the Separatist refugees. My apprentice, Lord Vader, should be arriving momentarily."
"Is...is that necessary, my lord? I assure you, I have the situation in hand."
"The fact that you had to kill Captain Arrenon seems to indicate otherwise, Tremayne."
"Of course, my lord. I will not fail you again."
"I know. See to it that Lord Vader is welcomed...properly."
"Yes, my lord."

Not too long afterwards, Tremayne comes out of the office carrying a satchel and sphere, this one with a green and red alternating LED. It doesn't take you long to determine that it's baradium core will destroy everything in the office and part of the building. Without a second thought, Tremayne tosses the weapon into the office and starts making his way out... It's a thermal detonator!

Not to interrupt the moment, but I thought it was interesting that as soon as I had typed 'My apprentice, Lord Vader', the Imperial March started playing at exactly the same time in the other room... eerie...
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Originally Posted by Ambrus

DRK-1X records Tremayne's conversation with his superior and subsequently captures a holo-image of Tremayne tossing the explosive device over his shoulder before deactivating its holorecorder. The diminutive probe droid then turns and, as quickly as possible, backtracks through the ventilation system to reach the exterior. Assuming that the Justicar will exit the same way he entered, 1X quickly makes his way off the rooftop and over the street to a neighboring building. Sinking back into the shadows there, the probot fixes its holorecorder back onto the soon to be destroyed building and its entryway to capture an image of Tremayne's exit and the bomb's detonation.

Assuming the above goes as planned, 1X will continue stealthily trailing Tremayne, while keeping its infrared sensor pod trained on the skies overhead to witness, if possible, the arrival of the mysterious 'Vader's" vessel.

OOC: Force user, cyborg or... freaky fast alien?

So where were you that the Imperial March just happened to be playing in the next room?

Could 1X manage to directly intercept the transmitted conversation between Tremayne and his patron via his comlink? If so it might be able to glean the patron's identity. If the transmission was encrypted then it might be able to use the actual conversation it heard to help to crack the encryption code they were using. Assuming that the person Tremayne was speaking to was indeed the Emperor, can 1X successfully compare his voice with the recording of Order 66 that it's got stored in its holo-buffer to positively identify him as such?
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Originally Posted by Shadowbloodmoon

My brother in law had his notebook PC music mixer going on random play in the other room as I was typing...

X races through the vents, getting to the outside just in time, not bothering with the clasps on the vent cover, but simply pushing itself through. The explosion not far behind, you manage to get to safety as you catches Tremayne admiring his handiwork before disappearing into the shadows as others come to investigate. Quickly switching to infrared, you are able to follow him for some time.

During that time, you go over the signal that Tremayne sent out. Both were encrypted, but you were only able to crack Tremayne's side. The other seems impossibly elusive. However, when you do a comparison of voices between Tremayne's patron and that of the giver of Order 66, the voiceprints are nearly similar, with only subtle variations, possibly due to signal interference. With only a 9% chance of being wrong, they seem to be the same person.

Tremayne heads towards the landing area where you had landed with Dofina earlier. At his gesture, a squad of clone troops appear from one of the buildings and fall into line behind him. Not moments later, a shuttle craft sets down on the pad. The soldiers form a parade line on either side of the lowering access ramp. Soon after, a pair of black boots appear at the top of the ramp. As they begin to march down, you can see that they are attached to what appears to be a darker version of Jedi robes. The face of the man coming down the ramp has a long scar down one side and unruly hair maning it. A permanent sneer seems to have attached itself upon him.

Lord Tremayne bows deeply to the man before addressing him. "Lord Vader, we have been expecting you."
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Originally Posted by Ambrus

DRK-1X continues to record the mysterious Lord Vader's arrival. As it does so, if edits out insignificant clips from its holo-buffer, leaving only Tremayne's brief battle with the guards, his conversation with the Emperor, his dropping of the thermal detonator and the subsequent explosion of the militia headquarters in permanent memory. 1X then continues recording the exchange between the two imperial agents while keeping watch from its vantage point, stealthily following them from a distance if they leave the landing bay.

OOC: I take it that this Vader's physical description is accurate? No glossy black helmet? Curious development; shame 1X doesn't know enough to recognize the discrepancy. On the good side, it seems neither does Tremayne...
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Originally Posted by Shadowbloodmoon

*DM's smile* What it means is that some things haven't taken place just yet... Not that X would know that...

Tremayne continues the conversation, Lord Vader unamused. "My lord, I assure you, your presence is unnecessary here. We have everything in hand."

"My master sees otherwise, Justicar. Most of the Separatist leaders have gathered on Mustafar, but yet some of them remain here on Dantooine. And somehow, you are unable to find them."

"Lord Vader, we have discovered a leak in the local intelligence."

"I am aware of that." An azure energy blade strikes out of nowhere, leaving a thin crimson line on Tremayne's previously unmarked cheek. The blade vanishes, but the line on Tremayne's face begins to bleed profusely. "The Emperor does not like traitors Justicar. The only reason that you are left alive is at my master's mercy. He sees...potential.. in you. Though I sense it as well, I have come to doubt your ability to use it. Now, I am going to take care of your problem. Don't get in my way."

Tremayne bows his head deeply and the clone troopers fall in behind Vader, who has decided to randomly search buildings...
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Originally Posted by Ambrus

OOC: Ah. I'm sorry; I'm not that familiar with the sequence of events following Order 66. All I've seen is the RotS movie in which they make the murder of Mace Windu, Anakin's slaying of the younglings at the Jedi temple, his trip to Mustafar, his battle with Kenobi and subsequent transformation into a cyborg all appear to occur within a few minutes or hours of each other. I didn't realize that so much time had actually elapsed in between.

So this *is* Anakin huh? Well, IIRC, Anakin Skywalker is somewhat of a Jedi celebrity and Clones Wars hero. Even Dofina has made mention of him in passing. Would 1X recognize Anakin, perhaps from a newsfeed or holo-image it'd seen?

Could I get some idea of how many prefab buildings are in this settlement and what its population may be?

The diminutive probe droid, weary of the many searching eyes of the clone troopers and two imperial agents, slowly pulls back across the rooftops to observe their progress from a more distant vantage point. From this location DRK-1X transmits an emergency alert signal to Dofina's comlink in hopes that she'll respond.
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Originally Posted by Shadowbloodmoon

No worries. The newer movies seem to make hyperspace travel instantanous sometimes, but believe me, Coruscant and Mustafar are really far away from each other. I read the novel by the way and it mentions a few things that weren't in the movie too. Nonetheless, yes, X recognizes the darkened face of what was once Anakin Skywalker... A very popular hero of the clone wars... There are approximately thirty of these buildings in all scattered throughout the settlement. Scratch that, twenty-nine... There are also several smaller dwellings as well. X gathers that there is possibly a permanent population of perhaps 300 to 400 people and a transient population that doubles that number.

You make your way to the rooftops, the cloudy night sky helping to hide your presence from anyone that might hazard to look up. Lord Vader, once Anakin Skywalker, leads his troops into each building as they pass it, spending a few minutes going through and stirring up the population. The commotion begins to rouse the occupants of other buildings who are just now becoming aware of the explosion from earlier and now the random building searches. They keep their distance from the group however, the heavy rifles in the Clone Troopers hands giving them just pause.

You immediately get a response from Dofina. "X! We're in some tunnels below the settlement, I'll send you the coordinates once we reach our destination. They aren't telling me a thing." Her voice seems hurried and whispered. "What's going on up there?"
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Originally Posted by Ambrus

"Report: The imperial agent, one Justicar Tremayne, acting at the behest of Emperor Palpatine has attacked and destroyed the headquarters of a small unidentified militant group in the settlement. Tremayne has been joined by the Emperor's own apprentice known as "Lord Vader" but who I have positively identified as the Jedi war hero Anakin Skywalker. They, along with a squad of clone troopers, are now searching every building for "Separatist leaders" which Vader believes to be present. Statement: I have holo-evidence available for review should you wish to see it."

DRK-1X will continue it's report unless Dofina interrupts it. "Supposition: Lord Vader has displayed behaviour atypical for a Jedi; but in keeping with what I have observed from Count Dooku and Asaaj Ventress. Statement: I suspect that he may in fact now be a Sith. Supposition: If true, and Emperor Palpatine's references to his and Vader's master/apprentice relationship is to believed, then it could be inferred that the Emperor himself is likewise a Sith. I can also offer conjecture that Tremayne is a Sith or is at least psychic. Report: I have observed that there appears to be some animosity between Vader and Tremayne, though the latter remains subservient to the former.

Statement: Mistress, it seems an improbable coincidence that these agents have come to this system at this time to search for Separatist leaders while you are taking refuge here. Tremayne in fact appears to have been here looking specifically for you and I. Since we are here solely by virtue of Four's message I am forced to conclude that she directly or inadvertently betrayed us to your enemies." The diminutive probe droid then pauses for any questions, comments or orders Dofina wishes to offer.
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Originally Posted by Shadowbloodmoon

There is a long pause before Dofina responds. "It would explain a lot if this Emperor was a Sith. In fact, I had thought that Count Dooku's master was a Sith as well. I wonder if this whole war was a battle between two Sith masters? But Anakin Skywalker? Turned into a Sith? It would be an interesting case in irony, to be sure." Another long pause.

"If this Tremayne was looking specifically for me, somebody tipped him off somewhere. We need to track down the source. That will be your job. Four did come though with her shipment, and though I don't think she would have done it herself, don't cross her out of the equation yet. After they get me to the safe house, outside of the settlement, I'll send you a signal with my coordinates. As soon as you get them, come to meet me. I have some things to give you that might help you track down the source of this leak. Until then, stay out of sight of Vader, Tremayne or any of this new Emperor's other cronies. You might want to go back to the place that Tremayne destroyed, see if there is anything left that might get you started in the right direction. Drnka! I have to go. Watch for my signal." The link closes.

During your conversation with Dofina, you can see that many of the buildings are starting to catch fire, smoke sending the occupants out of the buildings into the streets to be examined by Lord Vader and his troops.
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Originally Posted by Ambrus

DRK-1X floats above a rooftop in the shadow of a communications dish watching the imperial agents systematically bully and interrogate the innocent fringers. Slowly turning in place, the diminutive probe droid brings to bear its primary photoreceptor on the devastated militia headquarters. Zooming in with its telescopic sensors, 1X evaluates the level of destruction caused by the explosive device. Silently, the spherical probot computes the probability of finding, in a retrievable form, the information its Mistress has charged it with finding. The analytical results were discouraging.

Continuing to turn, 1X's telescopic sensors suddenly zoom in on a point of interest which its heuristic node affords a much greater chance of successfully retrieving the needed datum. Completing it turn, DRK-1X brings its primary sensor array to bear once more on the imperial agents. All troopers were accounted for in Vader's entourage along with with Tremayne. They were all busy with their task and, considering the number of intact buildings and people left to for them to deal with, they'd be occupied for some time to come.

Fixing its sensors on its new objective, DRK-1X begins to carefully move out of the dish's shadow. The probot darts swiftly across the street to the shadows beneath an overhanging eve and quickly scans for indications that it's been noticed before continuing. Being careful to circumvent groups of people in the streets, 1X stays far above street level while using the rising smoke clouds of the burning buildings below to mask its approach (Hide +22, Move Silently +12, taking 10). Having already reconnoitered the area, the spherical probot has little difficulty in choosing the best approach vector to its objective. Once it's within proximity, DRK-1X slows and carefully scans its objective and the surrounding area for signs of guards or an active security system before proceeding (Spot +17, Listen +10, taking 20). Assuming the coast is clear, DRK-1X will stealthily cross the intervening space and float up the boarding ramp into Vader's shuttle, which the Sith neglected to close before leaving to pursue his investigation.

OOC: This is either really smart or really stupid. Either way it certainly is fun. You didn't mention what type of shuttle he was using so I don't quite know what I'm dealing with yet. 1X's intention is to search the shuttle for equipment or clues, but its main objective is to interface with the onboard computer to search its communication and navigational logs for where Vader's been, where he's going and hopefully what brought him here. If it has the opportunity it may also attempt some sabotage.
_________________________________________________

Originally Posted by Shadowbloodmoon

The Imperial forces continue their search through the buildings, destroying the ones they've finished with and moving on. Apparently, reducing collateral damage was not a parameter of their mission.

You manage to make your way past the growing mob of people and back to where the Imperial Lord had first landed. You are sure that there must be some sort of security system guarding it, but on this backwater planet, you don't see anything. You hypothesize that the shuttle itself might have something to lock out would be hackers, but other than that, your sensors pick out nothing else on this particular landing pad.

Cautiously approaching the vessel, you take a last scan of your surroundings. The ramp is still open and the Imperials and much of the population of the settlement are far behind you. All that stands between you and the ship's computer is a few more meters. You easily traverse the distance and start up the ramp.

Upon entering, you see that it is a spartan ship, no personal decor or any sort of identifying marks. You start your way back to the section that would hold the ship's main computer. As you do however, a clicking sound and the hiss of an access panel opening and the landing ramp closing stops you mid-flight. Turning your floating body in a 180 degree turn, you come face to face with...

Yourself. Or at least it looks like you. Not the same model, or even the same series, but it has a distinctive Arakyd look about it. Spherical, black in color and various appendages starting to appear from within its body give it away.

"Greetings, DRK model. It seems you have stumbled into my home and thus are trespassing. My sincere apologies for what is going to happen to you." Without further words, the droid fires a shot of ionic energy. It misses, but you can tell that it missed on purpose. It would seem the droid has decided to toy with you...

It's always at the least opportune moments when a skill isn't there for you... You are in the shuttle's passageway currently. There isn't much room to maneuver except forward to the cockpit and rearward to the computer core and passenger section. Oh... and it's a Delta-class, similar to the one you see the Emperor coming to pick up Vader's broken body from Mustafar in the movie.
_________________________________________________

Originally Posted by Ambrus

Face to face with the hostile 4º droid, electrons begins to race through DRK-1X's heuristic processor as the probot focuses all its efforts on a quick and efficient tactical response. It's repulsorlift engine buzzes softly as it sends the droid through a series of evasive manoeuvres. Simultaneously, DRK-1X's sensor array begins scanning the enemy droid as part of its ongoing tactical analysis (knowledge: technology +4) while the probot's blaster cannon is deployed from its belly compartment (move equivalent action). With but a thought, 1X's vocabulator issues the following in its usual dispassionate voice: "Your Code is flawed, and your warranty is about to be voided."

Locking onto its target, 1X retaliates by firing at the black spherical droid (Ranged Attack: +13, 3d6, light blaster).

OOC: Well, that would answer the stupid/smart issue I guess. So what skill roll did 1X miss exactly? Can 1X identify the droid model and perhaps its programmed levels and stock equipment? Wasn't Palpatine's shuttle in E3 a theta? So is this what the shuttle looks like?
_________________________________________________

Originally Posted by Shadowbloodmoon

This is why I said similar and not the same ... Your picture is almost exactly what a Delta looks like. Except this one is all gray with no markings. The skill missed would be your Listen check to hear the humming engines of the droid that was hiding in the compartment and is now shooting at you. Thus, the surprise round...

X dodges out of the way of another blast of blue energy and returns fire. The shot hits the bulkhead behind where the enemy droid just was, sending sparks and smoke in all directions. (So close...)

A strange electronic sound comes from its vocabulator before it speaks again. "You are obsolete, DRK model. Power down so I do not have to dismantle you." You determine, based on the droid's tone, that the strange sound was its rendition of a laugh.

Your electrons race to give you any information on this threat, but so far all you can determine is that it is an upgraded version of yourself. Its chassis is slightly larger than yours and it lacks the extra sensor portals that you have. However, it definately has been upgraded in the weapons department, as it not only has an ion gun pointed in your direction, but also a concussion grenade launcher as well. Luckily, the launcher barrel remains silent as another ion blast heads in your direction. This time, you are not fast enough as the lightning cascades over your body. (Low damage roll= 9pts to you.)
_________________________________________________

Originally Posted by Ambrus

The diminutive probe droid's chassis shudders visibly as the flood of charged ions wreaks havoc upon its internal circuitry. Immediately, it's algorithmic node begins running an auto-diagnostic while systematically shutting down damaged components and rerouting its primary functions through backup systems and undamaged circuit pathways. Consequently, with no processor power to spare for its vocabulator data-buffer, DRK-1X remains silent as it continues its evasive manoeuvres within the confines of the cabin. What it currently lacks in processor ability though the spherical probot can easily make up for in available power as it switches its blaster cannon to multishot mode (as a free action) and resumes firing at an increased speed (Full attack action, ranged attacks: +9/+9, 3d6).

OOC: Eee! I'm already down to my wound points; 16 left. Hopefully this thing doesn't have any hero levels. Heh. I guess it's not anxious to try lobbing grenades inside the shuttle. That ion gun does nasty damage but at least it's limited to single shots with it; not so for me.
_________________________________________________

Originally Posted by Shadowbloodmoon

You fire in desperation at the oncoming droid, it's gun charging up for another blast. Both of your shots (!) impact on the droid, sending it careening back into one side of the accessway. Your moment of victory is soon forgotten however as it reorients itself and fires. The shot goes wide and shorts out a panel on the bulkhead. Your sensors detect that this shot had more power applied to it.

I'd allow you a Sense Motive check to determine its approximate levels, but alas, you haven't the skill... You did 24 total points to it so far.
_________________________________________________

Originally Posted by Ambrus

Acting proactively to prevent complete program failure in the event of additional circuit ionization, DRK-1X begins powering down and isolating its secondary system in an attempt to shield them from a second ion strike. It's external holorecorder and infrared sensor pods shut down, as does its olfactory sensors and long range sensor array. Meanwhile, the probot's heuristic processor is hard at work as it attempts to anticipate the enemy droid's tactical responses. The spherical probe droid completes an evasive spin, once more aligns its blaster cannon with its target and fires another salvo (Full attack action, ranged attacks: +9/+9, 3d6).

OOC: DRK-1X has a heuristic processor and so can attempt a Sense Motive check untrained (Sense Motive +2). Even without it I can still make an educated guess and conclude that this thing does indeed have hero levels since it's still operating after taking 24 points of damage since it's Con can't be that much higher than 1X's. It can't have shields since it's too small and as a hovering droid it couldn't support much armor either. If it's got only a single such level like 1X's scoundrel level than one more hit should do the job. If it has many more hero levels though 1X could be hosed.

Feel free to run through the remainder of the combat. With the shuttle hatch closed, nowhere in the cabin to take cover and a hostile droid busily shooting at it there's no better option for 1X than to continue firing its blaster pistol in multifire mode until either one of the two droids is rendered inoperative. It's a cage-match; it's down to stats and the roll of the dice now. May the Code be with me.
_________________________________________________

Originally Posted by Shadowbloodmoon

Your blaster spits out more fire at the menacing enemy droid that you have determined is no stock model. You quickly theorize that it was either preprogrammed to Lord Vader's specifications or, he did the work himself. Either way, it doesn't look good. Your Code will be tested to the limit.

The first shot is easily dodged by the droid, but your targetting software is able to quickly compensate for the movement and the second shot impacts the droid square in the center of its spherical mass. At first, nothing happens.

Just as you are about to make sure your target has ceased to fight, a final shot erupts from the ion barrel. More lightning shoots through your electron pathways and threatens to turn off your systems for good. Your autonomous repair systems manage to alleviate most of the damage however.

Finally able to detect your surroundings again, you barely manage to move aside as the droid bursts into a million pieces, its detonite core sending its Code to oblivion. Your own systems then threaten to shutdown to avoid further damage to you...

You had to take the bait, didn't you? I made the untrained Sense Motive roll for you and it wasn't pretty... Your second shot took it exactly to 0 WP, it takes one last shot giving you another 11 points of damage taken. Taking the shot sends the droid to -1 hp, thus activating its self-destruct. You make the save for half-damage and, I roll a five. Now you are at 0WP exactly...
_________________________________________________

Originally Posted by Ambrus

00000000000000000000000000000000000000000000000000 000010000000000000011000010
10000000000001010000001000001010100000000001100000 000000000000000000000000000
3rr0r.
00101101001010100000010101000010101011100000000000 000110100101010010101010000
eRRor.
Pr0gram fai1ure.
0pera+1ng sys+3m n0t f*und.
I/O err0r.
01010100000000000011010010000000001010101001011110 010100000010101101001011010
eXecvt!ng 0100010101110 syss+3m d1agn0s+!c.
PR0cess!gn.
001011000100000 N3Ura1 netw*rk i0nisa+i0n d3tec+ed.
Res+0r1ng baCkuP 0pera+1ng sys+3m
00000000011101001000101110100100101111111100001010 001010101111101000001010010
ArAkyd 1ndus+ri3s DRK-1 SeR!es 4º a1g0rith!c 0p3ra+1ng Sys+3m
a1g0rith!c n0de: Ex3cu+e pa+hwAy s3arch.
s3arch!ng
In+act c!rcui+ aDdr3ssEs f0und: 187238, 48523, 73958628, 8743935f, 83347593, 93998205,
28564563, 95789043, 83944750, 28902376, 037694, 0492864, 3903245, 0238593, 20245367,
289474, 0375874, 204843, 94378, 23987.9834, 0234, 234596784, 2983482g, 1085023, 2343,
1038543, 123h34, 5783432, 5780233, 250547, 123890, 0346893, 0024579, 0235794, 324978,
855789, 0u923489, 79034, 3478345789, 5789027, 782933547, 23478934, 9238332, 2342357,
0234, 234596784, 2983482g, 1085023, 2334443, 28564563, 95789043, 83944750, 28902376,
28564563, 95789043, 83944750, 28902376, 037694, 0492864, 3903245, 0238593, 20245367,
257890, 29875423, 938475, 92834-756, 3472899, 695827, 98234798, 918273489, 23948723.
alGori1hic Nod3: +ranSf3r pr!mary funCti0nz to In+ac+ ciRcu1ts.
00010100101010101100101000001010101101010100101011 010100000010111001010111010
Transfer complete.
Execute level tour diagnostic of primary systems.
Working.
Primary Processor operating at 12.3% of benchmark standard.
Primary Energy reserves at 86.4% of benchmark standard.
Algorithmic Node operating at 37.2% of benchmark standard.
Emotive Node offline.
Heuristic Node offline.
Active Memory operating at 22.6% of benchmark standard.
Archival Memory access offline.
Execute emergency ionization purge protocols.
Working.
Execute level three diagnostic of secondary systems.
Primary Sensor array feed offline.
Repulsorlift engine operating at 17.8% of benchmark standard.
Circuits 289474, 0375874, 204843, 94378, 23987.9834, 0343234234, 234596784, 2983482g,
1085023, 233443, 1038543, 123h34, 5783432, 5780233, 250547, 123890, 0346893, 0024579,
855789, 0u923489, 79034, 3478345789, 5789027, 782933547, 23478934 addresses found.
Restore Heuristic Node from backup.
Working.
Heuristic Node: Current condition may be the result of damage suffered from hazardous
environment and/or violent action by unknown party/parties (unable to calculate threat index).
Heuristic Node: Self preservation protocols apply. Must restore sensor feeds.
Cognitive Processing
Volition Threshold reached
Priority Hierarchy established
Execute level two diagnostic of secondary systems.
Olfactory sensor responding to processor inquiry.
Primary photoreceptor responding to processor inquiry.
Peripheral photoreceptors 1, 3, 4 and 6 responding to processor inquiry.
Primary audio receptor not responding to processor inquiry.
Secondary audio receptor responding to processor inquiry.
Primary tactile receptor array not responding to processor inquiry.
Primary comlink transmitter array responding to processor inquiry.
Execute reboot sequence of primary photoreceptor.
Working.
Execute reboot sequence of secondary audio receptor.
Working.
Primary photoreceptor operating at 56.2% acuity of benchmark standard.
Secondary audio receptor operating at 62.9% acuity of benchmark standard.
Execute recalibration sequence 25r.
Working.
Primary photoreceptor operating at 94.8% acuity of benchmark standard.
Secondary audio receptor operating at 89.9% acuity of benchmark standard.
Datum: DRK-1X located inside sealed container measuring 8.5 m x 2.3 m x 3.1 m.
Datum: No other occupants detected.
Heuristic Node: No immediate threat detected (threat index 14.6%)
Heuristic Node: Access to active memory files may reveal cause of current damage.
Heuristic Node: Self preservation protocols apply. Must restore active memory files.
Cognitive Processing
Volition Threshold reached
Priority Hierarchy established
Execute level one diagnostic of active memory banks.
Working.
Active memory fragmentation at 72.4%.
Execute defragmentation routine 123.23B.
Working.
Circuits 4596784, 2983482g, 1085023, 2334443, 28564563, 95789043, 83944750, 28902376,
28564563, 95789043, 83944750, 28902376, 037694, 0492864, 3903245, 0238593, 20245367,
25783390, 298752423, 93348475, 92834-756, 3472899, 695827, 98234798 addresses found.
Restore Emotive Node from backup.
Emotive Node: Confusion 66.5% Fear 28.3%, Despair 5.2%.
Active memory fragmentation at 56.2%
Datum: DRK-1X was damaged by exploding probot.
Active memory fragmentation at 39.5%
Datum: DRK-1X was previously damaged by ion weapon discharges by same hostile probot.
Active memory fragmentation at 27.8%
Datum: DRK-1X was executing recognisance on Lord Vader's shuttle at Mistress Dofina's
behest when surprised by a hostile probot who opened fire upon DRK-1X.
Active memory fragmentation at 12.5%
Datum: DRK-1X is located in a small homestead on the surface of Dantooine.
Defragmentation routine 123.23B complete.
Active memory fragmentation at 3.2%
Heuristic Node: Enemy imperial agents may have become aware of violent altercation in
shuttle (threat index 32.6%). Must seek egress from shuttle immediately.
Algorithmic Node: Priority override.
Algorithmic Node: Obeisance protocols apply. Must acquire needed data as ordered.
Heuristic Node: Self preservation protocols apply. Must seek technical aid immediately.
Cognitive Processing
Volition Threshold reached
Priority Hierarchy established.
Processing flight plan.
Uploading directives to repulsorlift unit [X=1.2m.,Y=-0.5m., Z=-1.56m., V=2.66 m./second]

DRK-1X is bounced off the bulkhead by the force of the blast. Although its chassis appears lightly damaged, the repeated ion blasts have gravely fused many of the probot's circuit pathways. DRK-1X floats lifelessly in the otherwise empty cabin for a few seconds. Finally, a soft grinding sound emanates from the probot as what is left of its neural network once more begins processing data. An interminable moment later, DRK-1X's memories and senses return. Softly rattling, its repulsorlift engine comes back to life as the badly damaged probot bobs towards the shuttles' hatchway. Bumping its chassis into the hatch release button, 1X hopes that the door will open and so allow it to escape.

OOC: Sorry, what bait(s) did I fall prey to exactly? Although I'll abide by your call, I'd like you to consider the following. A droid's self-destruct component is a droid accessory like any other. Although it's function is unusual and dramatic, a droid has to consciously activate it just like it would fire an onboard weapon or activate its comlink. Once a droid has been disabled, say by excessive damage, it can't choose to trigger the self-destruct detonator anymore than it can choose to keep firing it's other weapons. The detonite is still in place and armed, but the detonator circuitry is inoperative just like the rest of the droid's electronic components. In this case, I believe, the droid could choose either to fire its ion cannon gun and then shut down when it reaches -1 wound points, or detonate, but not both. That's just my two cents though.
_________________________________________________

Originally Posted by Shadowbloodmoon

In normal circumstances, yes, you are correct. However, there is also such a thing as a deadman switch, or more specifically, a dead-droid switch setting. The stipulation was as soon as its heuristic processor stopped responding, (i.e. "dying" status), the self-destruct would activate... I had guessed that you would probably attempt to check out Vader's shuttle, but not actually board it and attempt to download its memory core... It's just as well, I actually had 'other' plans, but this worked out just fine

Your broken chassis manages to keep together as you bump a couple of times into the hatch release. The ramp finally begins to lower with a hissing sound and you make your way out. Your primary visual sensor makes out two clone troopers standing there, but instead of holding any blasters, they are armed with some sort of polearm.

Your audio sensors pick up a voice coming from one of them. It takes some time for you to adjust due to your internal damage, but you are finally able to piece it together. "EFX-7, report! What happened in there?"
_________________________________________________

Originally Posted by Ambrus

The damaged probot hangs unmoving in the air for a few moments while it attempts to bring its vocabulator back online. Finally, after issuing a few seconds of unintelligible buzzing, DRK-1X manages to recalite the device and respond. "Th-th-th-this unit has been damaged. Immediate maintenance is required." 1X, currently unable to do much else, waits for the troopers' response while surveying the landing platform for any other obstacles to its escape.

OOC: Are the troopers' polearms energy weapons of some sort? Do they have any other visible weapons? How close to the edge of the settlement is the landing platform? FYI, by my count 1X will need about 4k worth of replacement parts and 17 hours of work performed by a skilled technician to be fully repaired since it can't currently work on itself.
_________________________________________________

Originally Posted by Shadowbloodmoon

The polearms do not appear to be energized at all and they don't seem to be carrying any other weapons. The polearms seem to be ornate durasteel weapons. Your calculations look to be correct as far as getting yourself repaired. The platform is 20 meters from the nearest building and the rest of the settlement.

The trooper nods and snaps his fingers. Four technicians appear from the closest building to the landing platform. One of them is carrying a toolkit of some sort and the rest are simply dressed in gray technician outfits. The trooper speaks again. "Get him inside and cleaned up before Lord Vader gets back. You, send a team to check out the shuttle. Now."

The technicians lead you to the building and you see one of them swipe some sort of device in a reader to open the door. They lead you down a hallway and then into a room that is occupied by other technicians and other droids in disrepair. One of your escorts clears off a work area and puts the toolkit on it along with directing you to occupy that space. It is then he attempts to start cleaning of some of the debris from the blast. "Okay little one, let's see what happened here."
_________________________________________________

Originally Posted by Ambrus

OOC: Well, 1X did carefully scan the landing platform and the shuttle from the outside, but it wasn't going to learn anything of use without actually boarding it. I couldn't help the fact that EFX-7 managed to spot 1X by wining their opposed spot/hide check or that EFX-7 also won their opposed move silently/listen check to gain a surprise round. I figured at most that Vader might have left an astromech aboard; it didn't occur to me that he would keep a 4º watchdog on his shuttle. From what 1X has seen of the Sith and the Jedi they all seem to be too proud and independent to rely on droids. Besides, I'm curious why Vader didn't deploy his probe droid to search for the Separatists rather than try searching and burning every building himself; it'd probably be a more effective approach. I guess being wholly evil and all he'd rather just bust heads and burn stuff personally. I probably did him a favor by getting rid of his unwanted droid.

Wow, this guy snaps his fingers and four droid technicians come running? No wonder the clones won the war; their efficiency borders on precognition. I wonder what's going to happen to them in the next few decades to leave us with the sorry excuse for troopers we see in episode four.

DRK-1X isn't excited about having an enemy technician meddling with it's circuits but this risky deception might be its best bet for surviving the night and getting some measure of functionality back. Somehow I doubt 1X can keep up this charade for the next 17 hours though. Just one hour of repair though could raise it to 1 wound point and also give it time to recover 5 vitality points. That at least would be enough to contemplate taking standard actions without suffering a melt down. Hopefully Vader will be too busy burning and pillaging to come check up on me for awhile yet.

DRK-1X will submit to the technician's ministrations for the time being. As I see it, most of the damage 1X suffered was internal circuit damage from the ion weapon; the only damage to 1X's chassis was caused by the concussive force of the explosion. DRK-1X will help the technician along by offering self-diagnostic information and recommending which key components require immediate replacement; which I imagine are mostly fried circuit-boards and electronic components. 1X remains weary of any attempts by the technician to shut it down, even temporarily. If the technician tries it'll act to prevent it by issuing a warning alert; something to the effect of "Warning: Inability to archive active memory may result in irretrievable data loss if processor is deactivated." Also, although unlikely, 1X also remains vigilant for any signs of a restraining bolt heading its way.

While repairs are underway, 1X will continue monitoring local comlink channels for any information, from either the civilians or the military, as to what is going on outside. It'll also listen to the technicians in the room for a clue as to when Vader is expected to make an appearance. DRK-1X will also scan the room for any vents, windows, doors, security systems and armed personnel to try and plan its eventual escape. It'll also try to identify compatible droid components and the necessary tools in the room that it could use to complete the repairs to itself (probably whatever the technician has layed out on the table around it) should it be possible to snatch them before fleeing. Hell, if there are any components better than 1X's original ones available then it'll take those too. This place could be like a candy store for all I know.

Ideally, 1X will wait until it's systems have been stabilized (+1 wound point, maybe +2 or +3 if it seems it might have the time and the oppurtunity hasn't presented itself yet) and then wait for a moment when it is alone before snatching the equipment and trying to escape stealthily. If it gets word that Vader is on his way, 1X will have to improvise based on the circumstances. Is firing a blaster on stun quieter than firing it at its lethal setting?
_________________________________________________

Originally Posted by Shadowbloodmoon

It is actually an interesting story as to why in the future, the stormtroopers are not as efficient and capable as the ones during the clone wars. However, I intend for X and Dofina to be a part of this story, so alas, I will have to hold my storytelling tongue at the moment. As far as silent stunning goes, I haven't been able to find a ruling based either way. I'd imagine it wouldn't be as loud as a full power blast, as all you are firing is the magnetic shell that the plasma usually resides in during a full shot.

The technician gets to work right away, every so often sending another of the technicians to get parts and pieces to replace. The technician continues to attempt to hold a conversation with you as he works. "Well, it looks like you got zapped pretty good. Did you accidentally plug into a power conduit? It would explain the explosion and the scoring on your chassis. Oh well, we'll fix you up good as new. I hear this Lord Vader is not a person to be kept waiting." He stops talking for a moment, getting some sort of cleaning fluid to clear some scoring before removing a panel to get at your insides.

As he works, you scan the room. Most of the parts in here seem to belong to older model droids and you would feel...degraded... were you to try and incorporate them into your systems. However you do notice a secured parts locker that every so often one of the technicians goes into to retrieve a part for the one working on you. After a another twenty minutes, you notice that a few of the technicians leave the room. "At least your memory is intact. Might have to get a few new boards in here though, fix up some connections, get you working right again." He solders in some new wirings as he continues, watching the last of the other technicians leave. One of them shrugs at him and he waves them off, before turning back to you. "So tell me, what's it like having to babysit Vader for the Emperor?", he asks conspiratorily.
_________________________________________________

Originally Posted by Ambrus

OOC: Did Palpatine try to save money to pay for the Death Star by investing in cheaper discount clones? I guess I'll have to remember to not depend on the troopers' gullibility and incompetence in this game.

DRK-1X, having been mistaken for EFX-7, remains content to let the technician reach his own conclusions about what may have caused its damage. The diminutive probot pays particular attention when the technicians open the secured parts locker; attempting to determine how it is accessed as well as to quickly inventory its contents before they close the door. After scanning its contents a few times DRK-1X creates a virtual checklist of the components and tools it'll need to acquire to repair itself, prioritizing them by need, weight and cost. While waiting for the technician to restore a minimum of its functionality, 1X continues to monitor comlink channels and to scan the room for possible escape routes. "I've only re-re-re-recently entered Lord Vader's se-service, though it has proven quite *Kchitzzzzzzt!* taxing to my systems so far-far-far-far. He appears generally forthright and indepen-pen-pen-pen-dant. *click*"
_________________________________________________

Originally Posted by Shadowbloodmoon

If only it were that simple

A smile crosses the technician's face as he solders another connection. "Independant, yes. Forthright? Not so much. Listen, I've only got a few moments before those other techs come back, X. Take this to Mistress Dofina as soon as you are able to move. I'll see what I can do to make your passage out of this facility easier." The technician puts a memory module inside one of your storage compartments. "Once you get up and running, you have to be more condescending to the troops here. EFX-7 was one of the Emperor's personal assistants until, well, accidents happen. He seems to have picked up some of his mannerisms. If they are going to buy this deception, you have to play the part. Now, I'm going to leave and some other technicians are going to come back in a few minutes and finish the work I started. They are Imperials, so watch what you say to them. As soon as you can, make your way out towards the loading bay. It will lead you to the outside. A map is included on the memory module." The technician gets up to leave, closing up access to some of your more vital parts. He then turns and gives you a wink, something usually attributed to females more than males, before leaving.[/Sblock]
 
Last edited:

Ambrus

Explorer
[Sblock=Recovered Posts 151-196]Originally Posted by Ambrus

"Inquiry: Who are-are-are you? How do you know whooooooooooo I am and that-at-at I was here? State-ate-ate-ment: I will require significant *bzzzzzzzt* replacement parts, tools and effort to repair f-f-f-f-f-fully. I intend to take them-em-em from this facility before leaving and complete the work myself lat-at-at-er. Inquiry: Will these im-imperials technicians allow this?"
_________________________________________________

Originally Posted by Shadowbloodmoon

The man simply smiles, nods in the direction of the locker and then leaves. For the time being, you are alone in the room. Most of your basic operations are available and your programming seems to be coming back online. You take some time going through the various parts in the room and find a few basic pieces that will work with your systems. You gather as much as you can into your storage area before going to the locker that the technician indicated.

It opens easily to your mechanical touch, revealing a large supply of parts that seem almost specifically designed for you. You determine that there are far too many to carry on your own. You go through what you have already found and take what you figure would be considered upgrades to your original design. The rest will have to wait as you detect the approach of the Imperial technicians.

You manage to return to where you were resting before and the technicians say nothing as they get back to work. You notice that they mostly spend time cleaning the outside of you more than working on any actual internal damage. After another hour, you hear one of the technician's comlink beep. His eyes go wide as he listens to the person on the other end. What he says next causes the other techs in the room to panic and frantically make their way to the exit, leaving you behind.

"They.. Lord Vader is... They're gonna.. We have to go, Lord Vader has ordered this place bombarded from orbit!"

You have gained back 2 WP and all of your VP. I'll give you an inventory of what you managed to 'borrow' from the locker as soon as X gets to a safe place...
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Originally Posted by Ambrus

DRK-1X watches the enigmatic technician leave before taking advantage of its time alone. With an uncharacteristic lack of grace the diminutive probe droid deploys its infant-sized mechanical arms from within its chassis with a grinding sound and a clank. 1X tests their functionality by flexing the two tiny four fingered manipulator hands and their respective elbow joints. The movements aren't as smooth as the droid is used to, but the arms are at least functional.

DRK-1X slowly lifts off of the counter-top and floats over to a small rucksack lying forgotten on a chair that it had taken note of earlier. Pulling it open, 1X begins pulling out and discarding the foodstuffs within into a nearby waste receptacle. Working its way around the room, the diminutive probot begins gathering the smallest and finest tools it'll need to repair itself in full. A fusion cutter, vibro-cutter, hydrospanner, laser welder, sonic welder, power calibrator, probe sensors and an assortment of connector wires quickly make their way into the bag.

At the sound of the approaching footsteps, DRK-1X quickly deposits the rucksack out-of-sight atop the storage cabinet before refolding its arms and returning to the worktable. The damaged probot says nothing as the technicians get back to work on it for the following hour. Even as the panicked technicians start fleeing the room, 1X is extending its telescoping antenna and sending an emergency signal to Dofina wherever she may be. Lifting off of the worktable, 1X once again deploys its manipulator arms as it makes its way to the storage cabinet. Not waiting for its mistress to respond, 1X transmits the following warning as it retrieves the rucksack and opens the cabinet doors: "Report: Orbital bombardment of this area is imminent. Suggestion: Please evacuate the area or take whatever safety measures available to you."

With the bag in hand, the damaged probot snatches the best components available to repair itself. Seeking to fill the bag without unduly weighing itself down, 1X next grabs whatever upgrade components are available, starting with the costliest. Mindful of the passing seconds, 1X latches the bag closed when it's repulsorlift engine begins to strain under the added weight. Without wasting another moment 1X turns it's attention to fleeing the building and the doomed settlement.

OOC: FYI, 1X's light load carrying capacity is 3.25 kg, its medium load is 6.625 kg and its heavy load is 10 kg. Since its speed is 16 taking on a medium or heavy load will just slow it down to normal human speed. It's seeking to take on no more than a medium load so that it'll still be able to run at x4. It might consider taking on a heavy load if there is a piece of equipment just too good to pass up, though I'm not sure what that'd be. Also, you mentioned 1X's storage compartments; it doesn't really have any except for the recesses in which it fits its arms, weapons and probe. You were gracious enough to allow 1X to keep a chip-sized item in its arm compartments. Currently it's carrying Ventress' credit chip in one and the Ari's Sorrow code cylinder in the other. I just don't imagine there'd be enough room inside its chassis for much else. It's up to you though.

1X is going to seek to escape the building by the fastest means possible. If it has reason to believe one of the room's walls faces the exterior and isn't too hard then it may try to cut through it with its lightsaber. If it'd be faster to backtrack out the way it came it'll do that instead. Although it'll do its best to remain out of sight, 1X is willing to forgo stealth for speed at this point. If any imperials get in its way it'll order them aside with as much bluster as it can manage. Once outside, it might try hitching a quick ride out of the settlement by means of grabbing a hold of a passing swoop, landspeeder or ship heading out of town and drop off of it when a good distance away; say a few kilometers. If none are available it'll just tear out of the settlement on its own (at a run) and head for the horizon (generally in the direction of the stowed ship if convenient).
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Originally Posted by Shadowbloodmoon

Considering how tiny X is, I figured the pieces to repair you weren't that big either, but now that you have a bag of tools as well, your carrying ability nearly skyrockets. At least as far as convenience goes, that is. You manage to put together the equivalent of a Droid Repair kit, more advanced than a regular toolkit, it gives a flat +3 to Repair rolls for Droids only and weighs 1.5kg. You also find replacement parts for your manipulator arms (2kg), blaster weapon mount (.5kg) and comlink array (0.05kg). Lastly, you find a diagnostics package (4kg), equipment to make your arms telescopic (2kg), a translator (DC20, 1kg) and a 360 sensor system(1kg). All of them are designed specifically for probe droids like X. I'll let you decide which of those you'd like to keep... And, I think it's time for a little experience too. 600XP for DRK-1X.

Grabbing your stuffed sack of parts and equipment, you zoom out of the room and down the hallway. There are technicians and some armed personnel running to get out of the building, none of whom pay attention to you as you follow the route indicated on the map in the memory chip inside your chassis.

It isn't long before you find the exit that you hear the not too distant rumble of an explosion. As you emerge in the midst of frightened locals along with escaping Imperials, you see the emerald green blasts of fire coming down from the night sky, sending reverberating shockwaves closer and closer to your position. The burning fires of most all of the buildings light up the rest of the settlement and the turbolaser fire only adds to the chaos. Before you reach the streets and your path to safety, you spot Lord Vader standing by his shuttle, admiring the effect of his orders. He then boards the craft.

You presume he takes off but your flight has become first priority and you are well out of eyesight. As you reach the edge of the settlement, you have yet to recieve a reply from Mistress Dofina. Your path is open however and you race towards the Ari's hiding place, leaving the doomed settlement in your wake.
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Originally Posted by Ambrus

DRK-1X pauses for a moment at the sight of the suspected Sith Lord standing amidst the carnage to snatch a holo-image of the man before turning to flee. As it tears across the dark surface of Dantooine, the diminutive probe droid swivels its infrared sensor pod to watch the settlement burn as well to try and detect Vader's shuttle launch as it lifts off. Luckily the sounds of the explosions behind it help to mask the rattling of 1X's damaged chassis as its repulsorlift unit is pushed to the maximum.

Although the lack of a response from its mistress disturbs the damaged probot, without knowing her current whereabouts there is little that DRK-1X can do for her. 1X continues along its set trajectory towards the distant tor where its ship is concealed several hours away.

OOC
1X will continue on towards the ship unless it receives word from Dofina. The trip should take about two and a half hours. Assuming 1X reaches the ship it'll open it up, float inside, lock itself in and set the vessel's comm system to scan Dofina's frequency and record any transmissions. DRK-1X will then settle in, shut itself down and reprogram itself with a single point of Repair. Next, 1X will reactivate, lay out the tools and spare parts around itself and begin the long arduous task of repairing itself for the following fifteen hours (taking 10 throughout) unless it hears from Dofina. While it works on itself, 1X will also take the time to carefully review the work the various technicians performed on it. It wants to double-check their repairs but also wants to ensure that none of its systems have been sabotaged and that no other new components were added in, such as a tracking device, restraining bolt, self-destruct system or remote control.

Yay! Xp! Just 700 to go before I level. Huzzah! Aside from the map of the building is there anything else on the provided data-chip? As for the parts, 1X will limit itself to replacement parts it specifically requires unless the components you list must be replaced because of damage or are somehow superior in design. Are 1X's arms, weapon mount or comlink beyond repair? Would the new arms make 1X stronger or does the new comlink have better range? As for the diagnostic package and telescopic arm components their weight far surpasses their utility so 1X will pass on those. 1X's native improved sensor package already surpasses the benefits provided by the 360º sensors so 1X will skip that as well. The translator unit is tempting however so 1X will take that and install it while performing its other repairs. 1X has pretty much all the different kinds of equipment it wants inside its chassis already. What it needs now are superior versions of the same components such as a mastercraft blaster pistol, ability boost components, an encrypted comlink, etc. Instead of taking the unwanted components listed above, and if it's got any room left in its bag, 1X would take some extra spare parts to keep around for any future repairs.

I don't know if any of this stuff maters to you or not, but 1X has so much swapped out components in its chassis (some of which, like its arms, I had to guess their weight) that it's hard to estimate how much free space it might have left inside. For instance, 1X has a heuristic processor added in, which has a listed weight of 5 kg. It isn't clear however what it's original stock processor's weight was or whether it should have been subtracted from its weight allowance or not; please let me know what you think about that. Disregarding that, 1X has (by my estimation) about 1.3 kg of free space left; just enough space for the translator unit and and the few chips it's carrying.

BTW, I found the rules for jamming transmissions that we'd been searching for a while back; they're in the Hero's Guide of all places. They go on to describe in great detail all the aspects of communications technology in the Star Wars universe. Very enlightening for me at least.
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Originally Posted by Shadowbloodmoon

The last of the turbolaser barrage imprinted in your sensors, you watch the fires of the settlement burn into the night sky. Three shuttles take off from the area during the chaos, one of which you immediately recognize as the one the Sith Lord was on. It wastes no time in leaving the atmosphere of Dantooine off to whatever mission his Master has for him.

You jet across the lonely stretch of scrub between the settlement and the hiding place. Your rattling motor would normally echo across the plains, but the cacophony of sound from the destroyed settlement still carries even this far out. It isn't until you are nearly to your destination that the sound lets up. The only remnants are the fires that still light up the sky. Another light in the opposite direction tells you that the planet's star will be rising soon.

You find the ship on its ledge as you had left it. Some small critters have decided to sniff around it, but the mechanical sound of your engines easily frighten them away. Activating the code lock, the access way opens and you enter, locking yourself inside. Setting the communicator to receive only, you then set about getting to work on your broken form.

The technician's job seems to have been done to specs, at least as far as standard DRK models are concerned. Which is odd, considering that they had identified you as the now deactivated EFX-7. The only extra thing that had been added seems to be the memory module that your strange benefactor installed. While you work to rebuild your charred circuitry and chafed exterior, you go over the contents of the device. Besides the escape route map of the building you were in, it contains instructions for a meeting point on a planet in the Outer Rim. The coordinates do not correspond to any known system however. The worst part is, there is no signature, no way to identify who originally sent it.

You postulate the possibilities as you work, replacing only the parts necessary, saving the rest if needed at a later date. You determine that the replacement arms and comlink are no more or less powerful than was originally installed. Nothing overly boosting stands out. A part of your Code wonders if any pieces of EFX-7 would have fit in your chassis. The translator fits easily into its place in your vocabulator circuitry that you have just replaced, nearing the halfway point of your repairs.

Your internal chronometer ticks off the hours, eventually telling you that it is once again deep into the night on Dantooine. As you solder the last new panel into place, you begin to run a final diagnostics check to make sure everything is where it should be.

You easily manage to repair all of your bits and pieces, back to full WP and such. As far as the weight goes, I would imagine that they would have removed the original processor first. The problem, as you said, is that no weight was listed for that. I can't imagine the thing weighing more than 1kg though. I'll have to do some calculations later on, but until then, I would say that X is full to capacity at this point.

Thanks for looking up the jamming rules. Now that I know where to find them, I can more accurately adjudicate X's illicit activities...
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Originally Posted by Ambrus

The fact that its Mistress hasn't contacted it for nearly a day continues to trouble DRK-1X's heuristic processor throughout its repairs. As it completes its self-diagnostic, the tiny probot gathers up its old and damaged components scattered about and, as a precautionary measure, systematically destroys them with the fusion cutter it took from the repair facility. The diminutive probe droid then dispenses of their remains in the ship's waste disposal unit. The supplementary replacements parts and its tools are subsequently returned to their rucksack and stowed for safekeeping in one of the vessel's storage compartments.

Still disturbed by its near-destruction the previous night, DRK-1X slowly floats over and sinks down into the pilot's chair. Systematically 1X shuts down its sensors and motor control functions as it begins to focus its Code inwards upon itself. A minute or two of thought allows it to restore its skills-set to its previous settings. Sinking deeper into meditation, DRK-1X begins analyzing the events of the previous day, its assigned mission, the series of choices it made which led to its ambush and a violent firefight, its subsequent near-complete system failure and the successful ruse which allowed it to be repaired. Its newly installed circuitry races with electrons as DRK-1X examines its decision making algorithms, contemplates alternate possible actions it could have taken and measures the overall effectiveness of its Code in these recent trials. As it identifies possible lapses in judgement, 1X learns, modifies its Code accordingly and so continues to improve itself. The little probot remains in this powered-down meditative state for a little over an hour, allowing its system the time to regenerate and remain active for the following 100 hours.

Its repairs and meditations complete, DRK-1X powers up and floats up out of the chair. Before leaving the shuttle, 1X discontinues the comm system's channel-scan and assures itself that the vessel's computer is still is still following the program 1X had set for it before. The probot then locks the shuttle on its way out, climbs to the top of the chasm and once more surveys the dark surface of Dantooine. As it does so, DRK-1X calls to mind Dofina's stated plan before coming to this system: "So, we're going to let him think his trap is going to work. I am going to die for a while..." Atop that windy precipice, the solitary probot can only hope that its Mistress had in fact executed her plan and had safely escaped the settlement's destruction. Whether she had or not, it was time for 1X to find out. Once more, the spherical probot sends a surge through its repulsorlift engine and shoots off the top of the Tor towards the night-shrouded plain far below. During its falls, 1X dips dangerously close to the hard-packed earth before slowing its decent, arcing back up into the air and tearing off across the plain beneath the light of the twin moons.

OOC
Yay! 1X is once more ready for action! DRK-1X will head back to the settlement to reconnoiter the area. It'll be keeping out of sight as usual as it surveys the ruins while scanning any survivors in the area, looking for any familiar faces (Tremayne, Halix, technicians or the people who'd been with Dofina, etc). 1X will conduct a thorough search of the military compound that Tremayne destroyed, the imperial facility to which it had been taken as well as the two buildings in which it had last seen Dofina the previous night (Search +9, taking 20). It'll be looking for clues or any surviving electronic or data-storage devices for information. Dofina had mentioned that she'd gone underground so 1X is particularly focused on finding any utility maintenance hatches, sewer access points, drainage tunnels, or anything else that appears to lead below ground. If it doesn't find any such subterranean tunnels in those locations it'll begin a systematic search of the entire settlement, starting at the center and slowly spiraling outwards while searching for any such points of decent (Search +9, taking 10). All the while it'll continue to monitor local comlink channels for any pertinent conversations or a signal from Dofina. All that should keep DRK-1X busy for a while.

As for 1X's original processor, there are a few other things we can compare it to; a remote receiver (1 kg) for instance could be equated with simplest and lightest droid processor possible. It can receive and process the instructions to control a droid's body while also collecting and sending out the sensory information from the droid's onboard sensors but isn't developed enough to grant the droid anything like self-awareness or intelligence. A labour droid like a binary load lifter probably has such a simple and lightweight processor. In the droid article in the Star Wars RPG magazine I'd found the 3P0's AA-1 verbobrain (a non-heuristic processor with a built in DC 5 translator unit) is listed as weighing 5 kg. I'd venture to say that an individual droid's processor's weight is determined by the droid's intelligence score; the smarter the droid is the bigger and heavier its brain is. Even before 1X got its 5 kg heuristic processor it had an Intelligence of 16. That's pretty high so I would guess that it's original processor is somewhere between 3 and 5 kg. Even if it's original processor was only a single kilogram, that would still be an extra kilogram of space into which 1X would be able to put some extra components. Just my two cents though.

BTW, are there any imperial troops left in the settlement? Are there any other, possibly larger, spaceports not too far away on Dantooine? 1X is still hoping to have the aft shield array repaired ASAP.
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Originally Posted by Shadowbloodmoon

You eventually return to the ruined structures of the settlement. Even from a distance, you can still see small fires burning in some places, but the area is deathly silent. The building Tremane had already half destroyed was now the center of one of many craters that now dot the area. If there was anything under it, it must have collapsed. The building that the technician's started the repair work on you in is nothing but rubble and smoking debris. They way the pieces are strewn however, it looks as if this building exploded from the inside out before being hammered by the orbiting shipboard weapons.

As you search, every once in a while you come across a charred body, or in some cases, parts of a body. Some are unidentifiable while others still have the shock of their death on their faces. None of those are familiar however. You eventually make your way to the buildings that your Mistress had once inhabited while hiding out. At first, everything looks the same as the other buildings in the area, destroyed and rubble choked, complete with bodies. Upon finding the remains of the second building however, you notice that there is a small hole that would seem to lead to part of a collapsed tunnel. It is possible that this tunnel is still intact further out, but you'd have to go in to find out. Taking a last final look aroound, you still find no other life-signs. The place is quite literally a ghost town and as far as you are aware, this is the only space port for some distance. Dantooine was not known to be a populous planet.

I had originally thought that you might still have around 1 kg left, but for some reason I couldn't justify the math in my head at the moment. The only problem I see with basing the mass of the processor on the droid's intelligence is that many times, the smaller probe droids will have a much higher intelligence than the larger labor droids who have room for such large processors. I figured that I would probably base standard processor size on the droid's size. 5kg for Medium, 2.5kg for Small, 1.25kg for Tiny and so on. Star Wars being what it is however, I would suggest a compromise between the two, saying perhaps adding .05kg for every point above 10 or something. What do you think?
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Originally Posted by Ambrus

Confident that there is no one nearby, DRK-1X sinks down into the shadow of a ruined wall. The diminutive probe droid once more powers down momentarily to recalibrate its visual sensors for active searching rather than passive scanning (Computer Use +14, DC 26, reallocating 1 skill point from Spot to Search). Once ready DRK-1X powers up, surveys the surrounding area one last time and proceeds to enter the narrow hole. The probot moves slowly along the tunnel, continually scanning ahead for any security systems, traps or structurally weak areas along the way (Search +10, taking 10).
OOC
What is it with Dofina and tunnels? On every planet she goes to she inevitably gets herself stuck in a tunnel somehow. Are nemoidians and rodians descended from some kind of burrowing reptile?

Smaller droids probably do have lighter, finer-made components than larger models but there isn't any way to reflect it in the rules since droid components are simply given a set weight. What would really be ideal is are a series of droid construction guidelines. I believe WEG had published a droid book for their RPG; perhaps it'd have the answers we need. I wonder if I could find it somehow. On the WotC site someone has put together his own droid construction guidelines. Here's the link if you're interested. In the end a compromise isn't really necessary; I'll go with whatever you think makes sense. You're suggesting that a 16 Int processor weighs 4 kg and that's fine with me. Your original assesment of 1 kg is fine too.

Did 1X spot any survivors during its trip to the settlement? I can't imagine that most people didn't simply flee the settlement; the survivors must have gone somewhere. So where is the closest spaceport in this system? Oh and what is Lumien anyways?
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Originally Posted by Shadowbloodmoon

You stop for a moment to change your sensor mode and take another look around the area. The prospects don't look promising. Slowly making your way into the small opening, you look for any signs of collapse or weakened structure. Upon your first cursory scan, you can see that this tunnel was made recently, as there are no supports or any form of lighting available. This is made more evident as you continue along. In some places, the ceiling of the tunnel has indeed collapsed, but you are able to make your way past most of it.

Your infrared visual sensors keep you from bumping into things as you progress, but so far all you can find are collapsed dirt walls and debris from the settlement above. After about half an hour however, the debris stops and even the walls are more intact. Moving further along, the tunnel fades from being completely made of rock to belonging to some sort of metal wall. Not much further and the tunnel gives way to a hallway. It seems to continue straight ahead for another 10 meters and then makes a sharp right turn. As you turn the corner, you come to face a metal door, or at least what was a metal door. Currently it looks as if someone forcibly removed it, but without light, it is difficult to tell how it was accomplished. Your Code takes a quick guess however as off in the distance your sensors seem to pick up a low growl....

Spoiler:

Heh. Be glad I didn't make her a Geonosian, you'd never be able to keep up with her.

I took a look at the post, and it is not too bad of a conversion from the old WEG books, which sadly, I no longer have. I might have to delve further into it. I remember one of WotC's books having a guide in it, but it was more of 'pick a base model and go from there'. Not really what I had in mind. What they do have however is a creature creation rules, which I may have to tweak a bit and see what I can come up with. But, that being said, I'll go with the original processor being 4kg.

As far as seeing any other survivors on the way back, no there were none spotted. In fact, you didn't see any vehicles leaving the area either. You only recall seeing three shuttles leave when the attack happened, one of which was Lord Vader's. If there is another starport on the planet, it would likely be at another outpost, perhaps a mining colony or agricultural area. Other than that, Dantooine has no cities to really speak of nor any official transportation services as far as most people are aware. Besides, who said Lord Vader would leave survivors?

Lumien is the Star Wars equivalent of platinum, but in crystalized form.
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Originally Posted by Ambrus

DRK-1X pauses in its advance to take cover back behind the corner as it carefully analyzes the sound (Listen +10, taking 20). Before continuing along, the diminutive probot deploys its miniature blaster cannon from within its chassis with a soft whir and click. Focusing its infrared and low-light sensors past the mangled door (Spot +16, Search +10) DRK-1X begins floating stealthily along the wall towards the source of the growling (Hide +22, Move Silently +12, taking 10).
OOC
Wherever Vader is off to now, I can take comfort in knowing that he will very soon be having his ass handed to him by Kenobi. I wonder what he thought of the explosion that rocked the inside of his shuttle.
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Originally Posted by Shadowbloodmoon

You pause for a moment, running the sound through your databanks to determine a possible source. You determine that it must be an animal of some sort and the animal must be larger than a human, based on the low pitch of the growl. After listening a bit longer, you figure that there must be more than one due to the uniqueness of some of the sounds.

Floating forward in the darkness, your advanced senor array scanning the area ahead for the possible source of the sound, you come to large room that seems mostly empty. Surveying the perimeter, you determine that it is about 40 meters square and 20 meters high. Each side has a double door leading away from it, all except the one you came in through is closed. The growling seems to be coming from the doors directly ahead of you and it has gained in volume. Getting closer, you see that someone has attempted to bar the door with some sort of broken equipment.

Spoiler:

I will probably be doing a map for this place for you soon. You're going to need it...

It is too bad X will not get to witness what happens to Vader in the next few days, but I'm sure the repercussions will somehow reach its audio sensors.

I've been meaning to ask and keep forgetting... I noticed in your sig that you play a Gold Dragon Wyrmling in table top. I was just curious which rules you were using for that class, the Dragon Magazine ones, Draconomicon or Savage Species?
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Originally Posted by Ambrus

DRK-1X's sensors sweep across the room searching for concealed threats. Not detecting anything but as of yet unable to perceive the opposite wall, the stealthy probot tentatively floats forward ten meters (infrared scanner, 30 meter range). Finally spotting the closed doors directly ahead, 1X floats upwards and trains its infrared scanner and blaster cannon on the portal.
OOC
You mentioned the room seemed "mostly empty". What is there in this room exactly? Is there anything behind which 1X could take cover to snipe on the doors? Is the chamber completely devoid of light?

I started playing my dragon PC before either the Draconomicon or Dragon Magazine 320 had been released. Since we started the campaign at 1st level, the Draconomicon rules wouldn't have benefited me anyway since a gold dragon is the equivalent of a 12th level PCs upon hatching. What I did was create my own 12 level Dragon Hatchling monster advancement class based off of the model presented in Savage Species. Dragon Magazine 320 came out few months later so I eventually converted my character to that format to be "official". As is, Dragon 320 pretty much is a Savage Species build. Although I love the Draconomicon, most of the prestige classes, feats and magic items are intended for size Large dragons with many more Hit Dice than most PC dragons can easily achieve. Consequently it hasn't really been all that useful to me yet. Why did you want to know?
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Originally Posted by Shadowbloodmoon

Taking a longer look around the room, you can see more broken pieces of medical equipment. It looks as if this was once a storage room for medical supplies. There is even a broken bacta tank in one corner.

You approach the barred door, your scanner focused intently. As you get closer to the door, you can see now that there is bits of medical equipment such as feedbag stands and surgical instrument tables pushed up against it. Someone wanted to keep something out. That something is still on the other side, growling.

A moment later, the growling becomes more vicious. A strange muffled yelp and the sound of something heavy hitting the floor turns into a scratching-on-metal sound. After a few seconds, the scratching stops and the growling returns.

Spoiler:

As described, the light is completely out in this room. No ambient light whatsoever. You could probably hide behind the broken bacta tank, it is big enough. The ceiling would be good too, depending on what is on the other side of the door...

I asked about the dragon because I was curious mostly, but also because I at one time did a progression based on the Savage Species rules. I had always enjoyed the idea of playing a baby dragon, and finally being able to stat one out with guidelines really helped me out. Of course, now that it is in Dragon magazine, their progression is totally different from mine
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Originally Posted by Ambrus

Seeing how the unidentified creatures appear unable to breach the barred doorway for the moment, DRK-1X decides to continue its search. The diminutive probe droid floats down and to the left heading first to that set of closed doors. Once in front of them, 1X carefully scans them for alarms or traps before attempting to open them and proceed beyond.
OOC
Do the doors have a computer access port next to them? Is there any such port anywhere in the room? Assuming not, and that the doors aren't trapped somehow, 1X will try to open them first by tapping the release button, then by physically pulling them open if possible and finally resorting to cutting a 35 cm hole with it's lightsaber near the top as a last resort. It'll then scan the space beyond and proceed carefully as before, searching as it goes. If there is a computer port though, it'll naturally try interfacing with it first.

Out of curiosity, how is the bacta tank broken? Is it still upright and does it's cylinder appear intact? Is the clear cylinder made of glass or transparisteel? Is the only way into it through the top? How tall is it; it looks pretty big in the movies.

Did you ever get the opportunity to play your dragon? What kind was it? In some ways I was disappointed with the magazine's build; I believe my own was better. For instance, the gold dragon gains the ability to assume alternate forms before it gains multiple physical attacks or the ability to fly. So although it has wings and claws in its natural form, it can't use either though it can change into an animal form that has the same features and use theirs without problem. The idea of a dragon turning into, say, a mountain lion to fight enemies or an eagle to fly around seems kind of dumb to me. I think a dragon should be able to use it's natural body better than an assumed one, but that's just me. When I switched my character to the published format I asked my DM to let me swap those two abilities' levels with each other. *shrug*
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Originally Posted by Shadowbloodmoon

X leaves the creatures behind the barred door to examine the door to the left of where it entered, scanning for any sign of something that would prevent entry or alert the creatures or any other possible occupants. The main release button has been smashed, but whoever did it forget to also smash the emergency release. You float over to press the button, but then stop as your sensors pick out a faint line that runs a centimeter parallel to either side of the doors from floor to ceiling. You can detect no energy running through it, but your security system databanks tell you that it doesn't mean this proximity alarm isn't armed. If you open the door and the alarm is active, anyone monitoring this area will know that something has opened the door here.

Spoiler:

I'm pausing here in case X wants to do something before atempting to open the door...

The doors only have a release button, no code ports or anything of that nature. They will be easy to open, as there is an emergency manual release button next to the regular one. Assuming someone hasn't barred the door that is...

The bacta tank's electronic components are completely busted and in the light of your infrared, you can pick out cracks along its transparisteel tube. It is currently on its side in the corner nearest the way you came in. This was one of the larger models, meant for Medium-size creatures (like the one in the movies). Usually the occupant is lowered in from the top, but in rare cases, the cylinder can be removed and then replaced around an occupant before being refilled with bacta solution.

heh. I agree with you about the new write up in the magazine. I always presumed that dragons could fly from birth just as much as they new how to speak from birth. Makes no sense to me how they would be able to understand another animal's natural fighting ability before their own. Odd... Incidentally, I never got to play my gold dragon write up, but I did actually post it here on EnWorld some time ago. I'll be damned if I can find it again. Not that it was any good, it was my first attempt at using Savage Species...
_________________________________________________

Originally Posted by Ambrus

Having spotted the security wires, DRK-1X chooses to circumvent them rather than risk setting off an alarm or possibly something worse. Floating up to the top edge of the left door, 1X opens its lighsaber compartment with a soft whir, soon followed by a click as the weapon within gently rises into ignition position. With but a thought, the crimson energy blade pierces the darkness of the chamber. 1X gently pokes a hole through the door panel and then extinguishes the blade. Drifting towards the hole with the glowing molten metal edge, the probot scans the space beyond for anything stirring (Listen +10, Spot +16, taking 10).

Assuming there is nothing alarming beyond the door, 1X drifts backwards and once more re-ignites the short lightsaber. This time the probot traces a circular outline in the door panel exactly 35 cm wide. Once the circular door panel comes loose and falls to the floor, DRK-1X extinguishes and stows its energy weapon once more and listens for signs that its entry has been detected. Assuming the coast is clear, 1X retracts its antenna, carefully passes through the hole, extends it antenna once more and begins carefully exploring the space beyond as it continues to search for Dofina (Search +10, taking 10).
OOC
It's a shame you never got to play your dragon character. I've been playing mine for years and it's fun, though playing as an immature infant does take some getting used to for everyone at the table. I generally play my PC as a curious and precocious child. Considering his high intelligence and the racial memories all dragons are born with he tends to learn new things quickly and he only has to be shown something once to remember it. His racial predisposition towards law and goodness is also a fun thing to try role-playing; imagine being disposed towards following laws when you don't yet know what they are.

Perhaps you're starting to see why I wanted to play a droid; I gravitate towards unique characters in RPGs rather than playing the regular races.
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Originally Posted by Shadowbloodmoon

X peers through the new hole that it has made into the doors. The hole gives a fishbowl type view of the darkened hallway beyond. From what you can see, the hallway is clear, except for something pushed up against the doors. The hall seems to lead further into this complex. There is some sort of printed signs on the wall that seem to point in various directions, but they are difficult to read in infrared lighting and a distorted view.

Determining that the area is safe, you cut a larger hole in the door. The hot metal panel falls to the floor with a resounding clang. For a moment, the growling in the other pathway ceases before resuming again as you pass through the new entrance. The sound fades as you continue inside. Turning to look at the doors, you can see that someone had attempted to bar this door as well with some sort of office desk and chairs. As you pass down the hallway, you come to another pair of doors. Looking closely at the writing next to them, it would seem that you are headed to some sort of laboratory.

Spoiler:
I would have liked to try playing something like that, but things happen sometimes... <long story> Nonetheless, it sounds like you have a pretty good handle on playing him. I imagine it would difficult to learn about some law or restriction and then instinctively want to follow it without being told why. I can only imagine the other members of your party's reactions when it comes to said interactions... I don't suppose your groups has done any story hours?
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Originally Posted by Ambrus

Confronted with another set of doors, DRK-1X once again scans the door for security devices and, assuming it finds a similar setup, pokes a hole near the top of the door with its lightsaber. After confirming that the area beyond is safe the probot will burn an entry hole, wait a few seconds more to see if its been noticed, then enter and carefully explore the space beyond.
OOC
Sorry, no story hours I'm afraid. It's strictly a tabletop game. If you're interested though, I have posted a thread detailing a proposed system for Dragon Rage since our campaign is based in the Forgotten Realms CS during the Year of Rogue Dragons.

This subterranean complex is starting to seem more than a little familiar. Did 1X travel far enough underground in the right direction to bring it anywhere near the abandoned research facility it had explored earlier? It'd be like Dofina to end up taking shelter in a mutant monster infested research facility. *sigh*

Am I missing something; do all the doors swing open on hinges? If they slide open like most doors in SW then I can't figure out why anyone would bother to pile furniture in front of them. It'd only create a momentary obstacle if the doors slid asside.
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Originally Posted by Shadowbloodmoon

Performing the previous operation on the new door, X peers again through the few centimeters wide hole made by its lightsaber. On the other side of this door, as far as it can see, there are rows and rows of bacta tanks. There seems to be some sort of power left in this room, as emergency lighting casts a deep red glow over everything. This room seems to be some sort of medical treatment center, but not like X has seen before.

Cutting the hole larger, X enters the room. Besides the rows of tanks, most of which seem intact, there a few tables full of tubes, glass piping and microscopic readers. A computer console stands to one side of one of the tables. There are also two storage lockers to one side. They are marked 'Emergency'. One has been left open, the other remains closed. On the far side of this large square room, another set of double doors lead out.

Spoiler:
Thanks for the link. I'll definately be checking those rules out.

The doors actually do slide open. Good observation! However, you'd be amazed what sentient beings can do in desperation. And incidentally, no, the other place is much farther out than this place, but they do look a bit similar, that I will agree on.
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Originally Posted by Ambrus

DRK-1X floats through the room slowly, spinning as it advances to scan behind the tanks and the hidden corners of the room. Noting the computer console, the diminutive probot drifts towards it. Stopping before the console, 1X deploys its scomplink probe from behind a panel in its chassis. The probe unfolds and telescopes forward until it marries itself with the computer's access port. As the probe begins to spin slowly 1X projects its Code into the console to learn what it can of the facility and perhaps interface with the complex's mainframe, assuming there is one (Computer Use +14, taking 10).
OOC
Organic sentients perhaps.

How many bacta tanks are in the room? Do they have bacta in them too? Aren't these things worth 100K apiece?

After dealing with the computer DRK-1X will proceed with carefully searching both lockers inside and out (search +10, taking 20) before continuing with the next set of doors.
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Originally Posted by Shadowbloodmoon

X counts at least forty separate tanks. Each one still seems to be filled with fluid. According to its latest banking records, this room alone would be worth 4 million credits on the open market. Possibly more in other markets. As X looks around, it notices that five of the tanks are broken and empty of fluid. In the other tanks, X sometimes sees small movements, but on a second look, sees nothing further. Other than that, the room appears empty.

Interfacing with the computer console, X gets the following readout.

ERROR: Main system unresponsive
ERROR: Memory banks inaccessible
ERROR: Self-Diagnostic questionable
ERROR: Power reserves minimal


Apparently, without finding a way to get power back to this console, there is no getting any further with it. Removing the link and retracting its Code, X moves on to the lockers. One of them is hanging open while the other remains closed.

The open one looks as if it used to contain weapons. There are places for blaster rifles and power packs to be stored and recharged. There are still some holsters for blaster pistols hanging there, but they are empty. It looks as if the last people that were here cleaned it out.

The second locker is secured, but X is easily able to pop it open. Inside are some suits of protective armor. Nothing like what a clone trooper would wear, but more like local militia, vests and blast helmets. But this is not what gets X's attention first.

Curled up at the bottom of the locker is a whimpering male Nemoidian. "Don't hurt me... please... it wasn't my fault...
_________________________________________________

Originally Posted by Ambrus

DRK-1X doesn't bother to avert or retract its blaster cannon as it focuses its attention downwards on the cowering nemoidian; reminding the male who is in control (intimidate -1). A few moments of processing allows the probot to switch its vocabulator to nemoidian. "Order: Identify yourself and your function. Explain what has happened here. Explain what is not your fault." 1X focuses its full sensor array on the nemoidian, monitoring his vitals and scanning his body as he speaks for signs of deception (Sense Motive +2) as well as for injuries (treat injury +2) or concealed equipment (Search +10, Spot +16, taking 10).
OOC
1X is content to allow the male to remain scared in the hopes that he'll reveal everything it wants to know. It'll continue prodding the nemoidian along with questions to keep him talking as it continues its interrogation. 1X wants to know how long he's been in that locker, what he's hiding from, what this laboratory is for, what the nature of this facility is, how big it is, what its layout is, who built it and when, what purpose it served, what calamity befell it, where the other people who worked here are, what manner of creatures are loose in the place and whether he knows of a nemoidian female taking refuge down here.
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Originally Posted by Shadowbloodmoon

The frightened Nemoidian slowly turns to face you, his face peering up from the floor of the locker. "What the...? You're not them, you're not... Hey wait a minute..." The Nemoidian's composure seems to return as he stands full height to face your floating body. He doesn't seem to be armed with anything other than his lack of a proverbial spine. His body is free from wounds except for a scrape or two and bruises on his arms and face. "You're DRK-1X, Mistress Dofina's lapdroid. She said you would be coming to find her. Listen, this place is not safe. They said, they said I was to stay behind and wait for you. They said, they said they would kill me if I didn't." He pauses for a moment. Your sensors tell you that when the pathetic creature says the word 'they', his heart rate jumps up a bit and his breathing increases. This effect doubles when he speaks the word 'kill'.

"I.. I warned them the solution was unstable. They didn't listen. Some of them escaped. Your Mistress was one of them. Forced me to remove the DNA locks. I warned them..."

Either your scanners are operating poorly or this Nemoidian's brain waves are very erratic. Either way, he seems to be avoiding the important questions, except: "You're not going to kill me are you?"

Damnable -1 to Intimidate....
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Originally Posted by Ambrus

DRK-1X leaves its blaster trained on the male. "Report: I have no orders or programming which would prevent my killing of you. Order: Answer my questions. Explain who you are and what you are doing here? Explain where Dofina is and who is with her. Explain what has occurred here."
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Originally Posted by Shadowbloodmoon

"No need for that. Too much of that already. Betrayed I think. Spies everywhere. Probably listening now. Refugees come here to hide. Gone now, fire fight. Ran to the last shuttle bay. Told me to stay. Told me you would come. Tell you... Tell you something."

As he speaks, your readouts indicate a massive increase in breathing rate, the Nemoidian's brain waves become even more erratic and your visual sensors spot a bit of his blood trickling out of his olfactory inlets.
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Originally Posted by Ambrus

Growing concerned for the man's erratic metabolism, DRK-1X continues monitoring and analyzing the nemoidian's vital signs in an attempt to determine what is wrong with him (treat injury +2, Search +10). "Inquiry: Tell me what? Where is the last shuttle bay? When did they leave?"
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Originally Posted by Shadowbloodmoon

It seems that the man is fighting something off, attempting to resist something only he is aware of. The Nemoidian man stutters as the blood forms a slow rivulet down his face over his lip and down his chin. "It's.. it's... down there, past the...the labs... labs closed down. Emergency override...mainframe...two levels down... take..take th... " The man finally collapses, his blood forming a pool around his head. Though he is still breathing heavily, his body is rapidly cooling. He will die without proper treatment. It is then that you notice he has taken something from his work overalls. It seems to be a keycard.
_________________________________________________

Originally Posted by Ambrus

A pair of compartment doors flip open on the diminutive probots' curved sides as two tiny mechanical limbs unfold themselves with a soft whirring sound. The droid simultaneously retracts its blaster cannon as it sinks down towards the still form of the nemoidian on the floor. DRK-1X does the best it can to staunch the flow of blood, first with its manipulator hands, and then with makeshift bandages torn from the man's clothes (treat injury +2). As it does so, it scans the lab equipment on the various tables as it searches for an emergency medical kit or for a bio-reader it could use to diagnose and possibly treat the dying man.

OOC
1X is hardly programmed for medical treatment but it can improvise due to its heuristic processor. Hopefully its knowledge of technology can allow it to identify useful medical equipment in this lab. Did 1X see any equipment it could use while scanning the room earlier? Can 1X tell if any of these tanks actually hold viable bacta? Could 1X possibly operate a tank? Is there a winch or repulsorlift system or some means in place to hoist patients up through the top of these things? If the answer is 'yes' than 1X might try that if it thinks it's got a chance of working. Since this appears to a biological laboratory of some sort I'd imagine that there might be the equivalent of a first aid kit somewhere that 1X might be able to use to try and stabilize the man. DRK-1X feels the need to try and help the man; he may be 1X's best chance of finding out what became of Dofina. In any case it'll try its best (taking 20).

If 1X doesn't succeed in saving the man then it'll proceed to carefully search the body for anything besides the keycard before taking it. It'll then complete its cursory search of the room before attempting to breech the next set of doors as previously detailed.
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Originally Posted by Shadowbloodmoon

X does what it can to stem the tide of the blood coming from the Nemoidian's head. Though the bleeding slows, X knows that it will not be enough. Quickly searching the nearest lab table, you find a medikit that still contains some supplies, most importantly, a heavy styptic that will certainly slow the blood loss. Applying it as per the quickly read directions on the side of the tube, the blood almost instantly congeals, allowing the flow to slowly come to a stop.

This gives X enough time to search for a working bacta tank. Luckily, not far from where the man lay, one of the tanks is unoccupied as indicated on its readout. The information also tells you that emergency tank power has one hour remaining. You determine that this means that the man can at least be stabilised.

Your hover motors strain in protest as you drag the unconscious body to the bacta tank's lifting mechanism. As you approach the body to strap it into the device, what X previously determined was a simple memory module in its body begins to activate, sending Code to your main processor:

"Medical Emergency detected, do you wish to activate Medical Override protocols?"

X's anxiety filters tip off a warning. The thing wasn't a memory module at all, it was a droid personality matrix.. And it wants to talk.
_________________________________________________

Originally Posted by Ambrus

Well, I'm glad 1X found a way to help the nemoidian but I'm divided on how he did it. I'd originally thought that the memory module was a datachip that 1X was carrying. It's only after rereading your previous posts just now that I realized it was a component that had actually been installed inside 1X and plugged into its processor; my mistake. I'd mentioned though that 1X was double checking all the repairs the technicians had performed and making sure that no unidentified components had been added in. I don't understand how 1X missed the fact that the module had a medical droid's operating system capable of supplanting its own program embedded in it; I'd imagine that it'd be a rather sizable program and hard to miss. When 1X checked the memory module it only contained a map of the complex with an escape route and a set of spacial coordinates in an uncharted region of the outer rim. 1X would probably have removed the module if he'd discovered a hidden operating system on it. The possibility that it has other unidentified programs would lead 1X to most likely tear the thing out ASAP; DRK-1X takes the sanctity of its Code very seriously.

Frankly, I'm of two minds about this module and its alternate persona programming. On one hand it represents a great opportunity. If 1X can remove it, figure out how it works and program similar alternate persona programs then it could possibly do pretty much anything whenever it needs to. It could keep the medical persona program but supplement it with an emergency repair program, an emergency starfighter persona, a diplomat persona, a demolitionist persona, etc. The possibilities are endless.

On the other hand, I have trouble believing such technology is even possible in the Star Wars universe. Reprogramming a droid with a single new skill point requires a complete shutdown and several minutes of skilled labor. Installing a new personality into a droid chassis likewise requires a skilled technician, quite a bit more time and even carries the chance that the droid's Intelligence will be reduced in the process. Plug in modules with instant persona switching abilities doesn't seem in keeping with SW tech levels. *shrug*

Frankly, the injured nemoidian isn't nearly as significant as the discovery of this modules' hidden abilities. It's your call, but I don't quite know how to respond to the situation.
_________________________________________________

Originally Posted by Shadowbloodmoon

I thought that would get your attention. See, when X scanned the program for data and programs, that's what it came up with, the data and programs that were installed on the module. X was also running with the knowledge that what the technician told him was that it was a memory module and could think of it as nothing other than that. (shameless DM wording use plug here). As X has just found out, what was actually installed was a mostly complete droid brain, with some modifications, of course.

Remember who X works for and some of the technology she had access to, much of which is NOT in the hands of the common militaries (or much of anyone else) at the time. This will help X determine just what it is Dofina is involved with as time goes on...

If you don't think X would have allowed the personality transfer, I'll go back and rewrite it, no worries. I apologize if I suspended the verisimilitude of the galaxy for you...
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Originally Posted by Ambrus

It certainly did get my attention, I'll give you that. I don't understand; you're saying that 1X didn't notice that the module was a droid brain simply because it couldn't imagine that the technician was lying? Aside from checking the module's program 1X also physically inspected it while it was completing the repairs to itself afterwards. I specifically indicated that 1X was taking the time to "carefully review the work of the various technicians" and to ensure that "no other new components were added in, such as a tracking device, restraining bolt, self-destruct system or remote control." I'd imagine that telling the difference between a droid processor and a data storage device would be rather elementary; kind of like telling the difference between a battery and an engine. Are you saying that 1X simply failed to identify the module upon its inspection?

And no, 1X would never have allowed the transfer. Like any sane person it'd react negatively to hearing a foreign voice in its head. Even if Dofina had been the one dying at its feet 1X wouldn't have allowed its Code to be subverted. 1X would have immediately stopped supplying the module its power, stopped accepting any code from the module, purged its own processor of any of the foreign code, locked itself into one of the storage lockers and gone to work on itself to physically remove the module from its chassis ASAP. Only then would 1X have contemplated doing what I'd described earlier.
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Originally Posted by Shadowbloodmoon

I didn't want to give too much away until you found Dofina again, but I seem to be making you upset as a player and that starts me thinking that I shouldn't DM on ENWorld any longer, so here goes.

The droid personality was hidden inside a regular memory module, another part of the 'new' technology. The memory module is using an advanced circuit array that X is not familiar with, so that on the surface, it appears to be a simple memory module and not a droid brain. Something the designers wanted to make sure in explicit detail. Especially to its courier, X.

However, when it was installed, the one thing the technician did not do was turn the thing off. So when it detected that you were attempting to deal with a medical patient, it responded. I know the whole thing sounds kind of wonky, but I'm hoping that in the end when the whole story is revealed, it will all make sense.

That being said, I went up and edited the post to stop where the 'module' requests activation. I apologize for the confusion and such.
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Originally Posted by Ambrus

DRK-1X's chassis shudders violently at the first instance of unidentified binary code entering its heuristic processor. With the dying nemoidian lying nearly forgotten beneath it, the probot rapidly executes a viral-code search algorithm. In less than a split second 1X identifies the source as being the mysterious module integrated into its neural network. Less than a full second after the foreign code's intrusion, DRK-1X begins shutting down all the circuits connecting the module to its own processor, depriving it of the ability to receive or send any data. While the diminutive probe droid begins rerouting its own functions to compensate, 1X begins the process of identifying, isolating and destroying any of the module's foreign code remaining within its circuits.

Shuddering, 1X floats towards the storage locker, enters it and pulls the doors closed behind it. With a whir, click and a momentary flash of crimson light, DRK-1X deploys and ignites its lightsaber for a split second. It uses the energy blade to soften the metal of the seem between the doors, allowing them to soften, melt and fuse together. Sinking down, the probot reorients its external infrared sensor pods to focus on its chassis. 1X goes to work on itself, removing the panel of its chassis granting it access to the module. Quickly, the black spherical droid pulls out the connectors linking the module to its processor. It then gingerly pulls the module itself out of its chassis. Setting it aside on a shelf, 1X goes about the task of putting its own components back in order and replacing its body panels.

Only then does 1X cut the doors open again with its lightsaber blade before picking up the module and returning to the nemoidian.

OOC
1X will do its best to help the nemoidian if he's still alive by trying to use the bacta tank. If he's expired during the interim, 1X will proceed to carefully search his body (Search +10, taking 20). It'll be sure to pick up his keycard before attempting to breach the next set of doors while taking the same precautions as earlier.

I apologize, but yeah I was a little upset. It's not all your fault though. You should know that I tried playing a droid in a previous (now defunct) ENworld campaign in which a similar scenario played itself out. In brief, by the 15th post of the IC thread my repair droid had had its systems unexpectedly and completely infected with a second droid personality by a self-righteous NPC. Nothing my droid tried could stop or remove the second personality until that NPC pushed a button and rid my PC of it. I'd been not only frustrated by the infection but more so by the sense of powerlessness when I didn't manage to detect the alien personality in my own circuits until after it was too late and that my repair droid couldn't fix what had been done to it no matter what it tried short of destroying itself.

I can recognize that there may be technology beyond what 1X can identify or cope with. Mostly, what upsets me in a game is being rail-roaded; whenever something seem oddly contrived or inescapable, then I start to get worried because it pushes my suspension of disbelief. The undercover technician seemed conveniently placed when I encountered him. How did he know I'd be there at that time and in desperate need of repairs? I didn't even know I was going for the shuttle until just then so he couldn't have known where to be. Even Dofina had ordered me to search for information elsewhere after all. He would have had to know that I would get into a battle and yet win and yet be too damaged to repair myself. Then when I found out what the module was it again seemed odd that he'd have such a particular piece of technology near at hand when he couldn't have expected to encounter me at one of the few times when I would have allowed a stranger into my systems. Then when the module turned out to be one of the threats that I'd specifically suspected it of being but was unable to identify it as such it seemed too hard to swallow. Still, I'm willing to give you the benefit of the doubt and deal with it.

You may have noticed that I take great care in detailing what my character does and the many precautions it takes. It sometimes seems to border on being overcautious and paranoid but it's mostly because odd plot twists have happened to me before and I remain ever vigilant to avoid them in all games I play. It isn't paranoia if your suspicions prove to be true after all. I can deal with the unexpected, as long as it makes some kind of sense, at least in hindsight.

All things considered I think you're a fine GM and certainly better than most I've played with. I sometimes disagree with some of your rule-interpretations but for the most part I appreciate your skill, effort and willingness to GM a SW campaign. Many people wouldn't have bothered keeping a campaign going for a solo player and for that I'm grateful. I enjoy this game, even if Dofina is exhausting to try and keep out of trouble. I think it'd be a shame if you were to quit GMing online. I don't know what your other experiences have been though aside from the rest of the Frying Pan game.
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Originally Posted by Shadowbloodmoon

Without a second glance, X shuts down all power to the module and it goes silent. Quickly taking to the task of sealing itself inside one of the lockers and attends to the task of completely removing the memory module. Taking less than fifteen minutes, the piece is out and X is certain that all remnants of any of its Code are gone from its system. The droid personality now lies dormant on one of the shelves.

Cutting your way back out, you hover over to the Nemoidian. Your scanners detect no movement coming from the being's lungs and his body temperature is cooling to room temperature. Your patient has died.

Searching through his belongings, you find the keycard that he had originally intended to hand you and not much else. You then make your way to the door that he indicated previously. Accoriding to him, it will lead you to the labs. Though if what he said is any indication, they will be closed down and the override is with the mainframe two levels down. He didn't mention how to get down there though.

You approach the door, once again searching for any traps, detection equipment or anything else of that nature. This one appears clean. Cutting your observation port, you peer through to the other side. Emergency power continues the red hued lighting in the hallway beyond. On the sides of the hall, you can see more writing that is better visible. The one pointing to this room identifies is at Specimen Maturity Lab 1. The other writing points to Regrowth Labs and Main Access Hallway. These would probably be past the double doors at the end of this relatively short hallway.

Cutting a larger hole once again, X floats through to the other side and again sees nothing in here but as previously described. The next set of doors are similar to the ones that first led to the hallway that lead to the first lab, right down to the two parallel security wires. Emergency doesn't seem to apply to these either. Still being cautious, X cuts another observation hole before moving on. Beyond these doors it sees a hallway that goes left and right. To the right it reads 'Labs', to the left it reads 'Elevators'. Down on the floor however is another Nemoidian body, this one in military garb and holding a blaster rifle. The way his body looks, it is unlikely that he is still alive. The carbon scoring near the floor seems to agree with this sentiment.

Spoiler:
I am hoping to avoid the feeling of railroading, I certainly want to give you the option of escaping any 'inescapable doom' without having to invoke deus ex protocols. That's why for the most part my stories only have a slight direction in where I want them to go. Most of this part of the story has actually been written based on X's reactions and such. I too have had GMs push my characters to places and doing things they never would have and I apologize if I gave you that feeling. I had sensed that perhaps this was a recurring thing, but I didn't want to press the issue. Thank you for linking that though, it proved an interesting read...

As far as the plausibility of the technician knowing where you were, it was difficult to adjudicate what was going on in each scene that would have allowed you to find out what you are soon going to (or you already have). I attempted to give subtle clues as to the identity of the technician each time you met or was in the same area, and subsequently would have hoped that this would explain how the technician knew where you would be and when.

I appreciate the detail in which you post. It actually saves a lot of time without having to say 'Okay, so you are doing this this way or that way?'. At the end of this part of the story, I hope that when you look back, everything (or most everything ) will make sense.

As far as gaming goes, I've been tabletopping for many years. Too many more than I care to admit. Many people like my style, many don't. It's the way of gaming. PbPing however is only very recent for me and I find that my skills as DM (and even player at times) are not the same. I've only attempted to DM one other game on here and that was a Babylon 5 game. That kind of fell through and to be honest I think it was more that I was attempting to follow a module than do what I'm doing with you, Toric and Bobitron (and Kemrain if we ever hear from Felia again).

I've determined that I probably won't run anymore on here for some time, even when and if this one ends. That is unless I do something where the players are already a group that has worked together in the past. That way the game isn't too free flowing and all over the map. I've found that it doesn't work as well in PbP as it usually does in tabletop. At least in my experience. I get frustrated easily, especially when I feel I'm doing something wrong. I am a perfectionist when it comes to that... That and I'm already over my time limit as it is
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Originally Posted by Ambrus

DRK-1X sinks down to the body lying on the floor to conduct a thorough scan (search +10, taking 20). The probot first confirms that the nemoidian is dead and then attempts to identify what military force he may have belonged to by studying his uniform and insignia. Finally 1X searches the body for any evidence of what killed him as well as for any useful equipment he may have been carrying aside from the rifle. If it finds nothing else it'll check that the blaster rifle is in good working order before gathering it up into its arms, rising up and floating down the right-hand corridor. As it advances DRK-1X will continue its careful meter by meter scan of the corridor to ensure it doesn't blunder into some trap(search +10, taking 20).
OOC
Assuming 1X reaches the lab doors it'll repeat its now usual procedure to safely circumvent them if possible. It seems that while editing my last post I inadvertently left out a mention that 1X was going to pick up the component once it was done sealing up its body panels and about to exit the locker. Mea culpa. I also wanted to confirm that the "keycard" you mentioned is just another name for a code cylinder.

In fact your campaign seems generally railroading free, which is why I enjoy it so much. I overreacted when I realized that 1X had had a mysterious component inserted inside it without my realizing it; my misunderstanding though. When it seemed oddly contrived I had flashbacks to the earlier campaign I'd mentioned. Hopefully I didn't come off too badly in your rereading of that thread. I guess I do have a sore-spot when it comes to seemingly omniscient NPCs and being blindsided by seemingly inescapable plot hooks. As long as the GM has thought things through beforehand and has a logical and comprehensible way to explain what occurs after the fact then I'm happy. When I GM myself I make certain I know what an NPC knows and how he learnt it. I enjoy giving my players the opportunity to outwit and surprise NPCs if they're clever enough to do so. When I play I often try to find those same opportunities myself; probably why I like playing sneaky characters so much. In my experience though, many GMs aren't willing to let their players get the better of what they imagine are more cunning NPCs.

As far as the technician goes, I was fairly certain that it was Four in disguise from the moment he admitted to knowing who I was; though 1X doesn't have any good reason to suspect she's a shapeshifter yet. I'm afraid I missed any clues that pointed out where else the technician might have seen 1X in the settlement. Possibly Dofina informed him beforehand that 1X was somewhere nearby or he succeeding in spotting 1X even though it was moving about the place stealthily. *shrug* Dunno. Maybe I'll reread the posts later.

Anyways, thanks again for your frankness and effort.
_________________________________________________

Originally Posted by Shadowbloodmoon

X determines that the Nemoidian on the ground has most assuredly expired, as the body is the same temperature as the hallway. The uniform it wears is Nemoidian in origin. It looks similar to those X has seen on Nemoidian Royal Guardsmen. There are blaster burns all over the body, but most of them center on his back. He was shot from behind.

He doesn't seem to be carrying much else, but the blaster rifle looks to be in good condition. You picks it up and continues on your path. Even scanning every square meter of the hallway, it doesn't take you long to reach the Regrowth Labs. However, it would seem the deceased technician spoke the truth, as they are locked down. A blast door bars your way and someone has shot out the control mechanism on this side.

Spoiler:

I was wondering if you had intended on leaving the module there or not. I'll make a note that X had picked it up before cutting its way out.

As far as the keycard goes, this is actually a card shaped device, similar to the one you saw the technician open the door with when you were taken in for repairs.

Though you may have missed the clues about Four, I have to admit that upon rereading, I find that some of them may have been too subtle and easily missed by anyone, let alone somebody not looking for them.

Oh and thank you for the insight on your gaming style. I shall have to keep them in mind should you ever run something with me in it....
_________________________________________________

Originally Posted by Ambrus

DRK-1X turns, backtracks to the intersection and then carefully proceeds down the left hand corridor towards the elevators scanning ahead of it as it goes. Once there it'll repeat it's door breaching procedure to investigate the shaft beyond.
OOC
DRK-1X wants to determine if the elevator is operational, and if not whether the shaft is less than ten meters deep. If so it'll enter and float down two levels and repeat its door breaching procedure to continue carefully exploring that level to look for the mainframe. If the shaft is too deep or somehow obstructed 1X will instead backtrack to the regrowth lab blast doors, deploy its lightsaber and begin burning its way though. By my calculations it should take just over ten minutes of work to break through.
_________________________________________________

Originally Posted by Shadowbloodmoon

X quickly determines that the elevator doesn't seem to have power, as pushing the call button results in nothing more than a buzzing sound. Peering through its first cut, X sees that the car is not present on this level. Tentatively moving in through its second cut, X can see the top of the elevator car not more than five meters below him. Floating down and cutting through the roof, you enter the elevator car. This floor's elevator doors seem to be stuck in the open position and emergency lighting casts a red glow over the entire length of this floor's hallway. According to what you can make out on the wall next to you, this entire level is dedicated to the mainframe and it would appear that is all that is ahead of you, beyond another set of double doors.

These double doors have been ripped out of the wall however and just beyond them, X can make out the movement of something huge. So far it appears that whatever it is, it hasn't noticed you. Yet.
_________________________________________________

Originally Posted by Ambrus

DRK-1X will move ahead very slowly, taking every measure to remain stealthy. From a better vantage point it will scan the creature in an attempt to determine whether is poses a significant threat should 1X's presence be revealed. As it surveys the area, the probot attempts to determine the current operational state of the mainframe and whether it'd be somehow possible to interface with it while remaining undetected by the creature. If the mainframe seems inaccessible or the creature dangerous and unavoidable 1X will abandon the computer and double back to the blast-doors blocking the way into the regrowth lab in an attempt to breach them by brute force.

OOC: Does the keycard 1X is carrying seem to fit any slot here?[/Sblock]
 
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shadowbloodmoon

First Post
Restarting from email:

Ambrus said:
As I recall, 1X had several goals:

• Get the two med droids from the education lab into the regrowth lab.
• Get the ten med droids out of storage and into the hangar to clean up
the
bodies, collect the bodies' equipment and find whatever it was that
Dofina
dropped.
• Get one of the droids down to the personnel quarters to check out
something stuffed into a storage locker and carry it back up to the
regrowth
lab.
• Get the med droids to either put all the specimens and clones in
carbon
freeze or have them disposed of.
• Have the med droids start to dispose of all the dead bodies in the
complex.
• Send the data to the backup station.
• Complete the data download.
• Figure out what the stealth creature in Lab 1 might be and how to
sedate
and place it in carbon freeze.
• Get the med droids to collect important DNA or embryo samples, put
them on
ice and ready for transport.

Well, in order to bring us up to speed, and save us both from more long posts that will need to be saved somewhere, I'm going to expedite this as follows:

X is eventually able to send the backup data to the relay station and the safety signal is returned, all data received. X had to direct one of the droids from the education room to go and manually reactivate the ten in the warehouse, but did manage to get them all up and running, cleaning up the remaining bodies and searching for what it was Dofina dropped.

The equipment is piled in a corner, a few weapons and some technical equipment but not much else. The item Dofina dropped seems to be a code cylinder of some sort. When X gets a chance to decode it, it gives a simple set of coordinates. Cross-checking it with its known systems map, X determines that the coordinates lead to absolutely nowhere. Complete empty space.

The medical droids do not have a way to transport the clones. Determining that when the power does finally give out, they will die, X has the droids dispose of them. However, their DNA templates are saved in an environmental case, preserved not only in cell gel, but also in the data that is stored with them. The protective carrier is approximately the size of a legal briefcase, but three times as thick.

The item that was stuffed in the personnel locker seems to have been a maintenance crewperson. He has the markings of severe trauma to the head.

As X searches for information regarding the creature in the first lab, signs of it all but vanish. From X's knowledge and the database's information on Defel's, this creature's stealth abilities far exceed that of a natural Defel.

It is possible for X to pacify the modified Rancors by suffocating them temporarily, but any idea of transporting them will be difficult at best. According to the medical droids, their template is also stored in the carrier you now have in your posession.

The data download finally completes as the droids finish their work. Oh, and the hangar door is closed down tight, but X can easily reroute power to open it if it wants to.

I believe that was everything X wanted to accomplish. If not, we'll see what we can come up with to get going and for X to move on to the next part of the story...
 

Ambrus

Explorer
Nestled deep within the research facility's mainframe computer DRK-1X, using its own internal comlink, transmits an activation command to the Ari's Sorrow's onboard computer. As the distant vessel begins powering up its repulsorlift engines, nav computer and navigational sensors 1X accesses the facility's coordinates from the mainframe's databanks. The probot carefully plots a course that will allow the vessel to rise up out of the chasm where it is based, to proceed expediently in a low altitude flight towards the facility and to descend safely into the hangar bay three levels above it. 1X rechecks its calculations through the far distant nav computer to ensure that the short flight will proceed without incident. Even so, 1X patches itself directly into the distant vessel's navigational sensors to monitor the Ari's progress while in flight; ready to seize control in case of unexpected developments. When ready, DRK-1X transmits the flight program execution command to the distant vessel.

As the vessel quickly approaches its position, DRK-1X begins rerouting emergency power to the hangar bay's external doors and remotely opening them. As it does so, 1X likewise transmits a simple warning to the eleven med droids on that level to clear the landing area for the incoming vessel. When it lands, the diminutive probot will reclose the hangar bay doors and simultaneously transmit a command to the vessel to open its hatch and then power down. DRK-1X will then transmit a command to a med droid in the regrowth lab to transport the bio-samples case up to the vessel.

Meanwhile, the single med-droid in the personnel quarters is going to scan the crewman's body to ensure that he's dead, if so to determine cause of death and to search him for equipment. Afterwards it'll carry the body back up to the top level for disposal before rejoining the other med-droids cleaning out bodies on that level.

[SBLOCK=OOC]I'm sorry if you find this step of the adventure is taking too long; I'm rather enjoying it. DRK-1X is plugged into a massive mainframe, is accessing countless datafiles, remotely controlling 17 med-droids, a starship and an entire research facility's systems all at once. Killing Sith lords with its blaster is what 1X does to save Dofina when it has to; but this is what 1X actually enjoys doing. I mean, even the coolest Jedi-Master can't suffocate four Super-Rancors with a mere thought the way 1X is doing through the power of its Code. This is the part of the video-game where we're treated to a cut scene showing the hero in all his glory. This is its money-shot; when 1X graduates to Über-cool! :cool:

If it wasn't for the fact that Dofina has once again gotten herself into mortal peril™ and that the facility is soon going to power-down, 1X wouldn't really want to leave. It could happily stay in the facility, breeding its own army of super-stealth-force-sensitive-rancor-shape-changers to conquer all of Dantooine. :] :D

...but duty calls. :\

A few questions though. Are the middle-of-nowhere coordinates in the code cylinder the same as the middle-of-nowhere coordinates recorded in the technician's memory module? Did 1X find any mention of a stealth-creature in the mainframe's R&D datafiles? What is that thing, is it dangerous and is there some way to sedate it?

I'm concerned about the Ari's Sorrow. It's an old transport, has been through a fire-fight recently and has clocked many light years in the past two weeks without stopping to refuel or restock at any point. Does the hangar or nearby storage room have any fuel, expendables or components that could be use to repair the damaged shield emitter? If not, how long can the ship keep flying before it'll need to be refueled? Does 1X know a good non-empire non-hutt neutral starport somewhere near this system?

One last thing; I need your opinion about how to proceed. IIRC the Ari's Sorrow has a sizable but currently empty cargo compartment. Wherever 1X goes next, having some valuable cargo to trade or sell may come in handy. The clone troopers' armor is valuable as are their weapons but there's also several labs and storage rooms with lots of valuable medical and scientific supplies lying around not to mention a bunch of med droids. 1X needs to choose some valuable cargo and needs an idea of the value/weight/saleability ratio of what's available to know what it should have loaded into the shuttle if possible. It could take all the droids along with their remote processor or the weapons and armor or perhaps a few thousand liters of bacta depending on what's worth more and easiest to resell in general. Enough of this stuff might allow 1X to trade for a new ship or to ransom Dofina under the right circumstances... Just a thought.
[/SBLOCK]
 
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shadowbloodmoon

First Post
The Ari's Sorrow responds immediately to X's commands, plotting in a course and taking off towards the facility.

During that time, the medical droid in the personnel area determines that the technician there died from having his skull crushed in by a blunt instrument which, incidentally, can not be found. The technician had nothing on him but his clothes. The droid then brings the body to join with its fellows in the disposal area.

Soon after, the ship arrives, landing in the hangar bay without so much as a bump. It's current readouts tell X that it will be able to make one more jump before needing to refuel and restock supplies. X knows that while it can exist without air, Dofina can not. The hangar doors again close without incident.

According to the mainframe, there should be plenty of supplies in here to adequately refuel the ship for at least a month of flight time. The medical droids report that the supplies seem to be intact. However getting her repaired is another story.

While the other droids finish with their work, the droid from the Regrowth Lab loads the Bio-Container onto the ship and then requests further instructions.

OOC:
[sblock]
No, no rush. The whole database crash threw me for a loop. I've been through those before and saving databases is no easy task. My old way of thinking kicked in... Seriously though, you are welcome to stay in the facility as long as you like. Far be it from me to take X's glory from it. However, after a while, I'm sure Dofina will get rather perturbed in waiting for X to arrive as cavalry...

As far as the coordinates go, yes, they seem to match almost perfectly.

As far as another port in system or even nearby, Dantooine is pretty remote, but there is a rumor that a space station serving 'independent contractors' sits in an empty part of space on the opposite side of Dantooine's orbit. Whether it actually exists or not is up to speculation...

As far as stuff to trade, bacta is always a valuable resource, no matter where you go in the galaxy. Medical droids can be built, most medical equipment can be found anywhere, but bacta is difficult at best and a definite commodity to be sure. Almost as bad as kolto...

I would say that you're probably looking at 50 tons of cargo space on the Ari's Sorrow. If you took the entire bacta supply without the actual tanks, you'd have room for the droids and some smaller medical supplies. However you'd have to find a safe way to hold all that bacta. If you had the droids load the tanks with the bacta in them, then it would take a lot of that space away and you wouldn't be able to take all of the droids with you. Either way, X is looking to make some serious credits with this stuff, and would have a nice bargaining chip should it come down to it. Then of course there is the weapons and armor. You wouldn't be able to sell those on the open market, and even some black marketeers would probably steer clear of it. However if you could find a buyer, you'd be in for some good money, but the reputation of someone that would be willing to buy illegal clone equipment would be questionable at best.

[/sblock]
 
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Ambrus

Explorer
Mindful of the many tasks it yet needs performed, DRK-1X continues to closely monitor the research facility's ever diminishing power reserves. Still in contact with the Ari's Sorrow's onboard computer through its comlink, 1X transmits the commands for the vessel to open its cargo compartment hatches as well as to unlock its refueling hookup ports. With but a thought and a revolution of its scomplink probe, the probot retasks four of the droids in the hangar bay. In unison they begin dragging out and connecting the many hoses which will deliver the fuel and other expendables to the fighter's storage tanks. As the ship refuels, 1X retasks ten med-droids to begin moving bacta containers out of storage areas, up to the hangar and into the Ari's Sorrow's empty cargo bay. Any empty bacta containers in the facility are to be brought to the labs, filled by draining the contents of the larger tanks themselves, carefully resealed, wheeled back up to the hangar and then loaded into the fighter. The three remaining droids are instructed to move from lab to lab, to gather whatever hard-copy research notes or datapads there and to dispose of them in the same manner as they did the bodies.

While the droids undertake their new labours, 1X turns its attention to the mainframe itself. It begins systematically erasing all the facility's research data, operational records and personal logs and any other data which might reveal the purpose and history of the facility. As the erasure progresses, DRK-1X monitors the effectiveness of the purge to ensure the data is rendered truly irretrievable. It takes special care to ensure that any data pertaining to the remote backup facility and its location is destroyed. The only data 1X leaves in the mainframe is its fundamental operating system; the various programs it uses to control the facility's many mechanisms.

Once all the facility's surplus bacta containers have been loaded aboard the fighter, 1X then retasks the droids to begin disconnecting and moving filled bacta tanks from the closest lab into the fighter's cargo bay along with whatever weapons were collected earlier. As many bacta tanks will be loaded as is possible while ensuring enough space will be left aboard for five of the med-droids themselves along with their remote processor and tandem-wave transmitter unit.

At every step DRK-1X, still nestled deep inside the mainframe, will continue to carefully monitor the remaining power reserves and ensuring that enough will be left to complete the tasks, prioritizing if necessary. Once the Ari's Sorrow is refueled and loaded with the bacta, the tanks and the weapons, the spherical probot begins programming the mainframe for its final functions. Silently, twelve of the droids are to return to the storeroom and power themselves down (with help from a thirteenth droid if necessary). The remaining droids are to be preprogrammed to go to their remote processor and tandem-wave transmitter unit, disconnect it, transport it to the hangar, load it and themselves into the Ari's Sorrow's cargo bay and then power down. The mainframe is then to begin a time delay sequence of events in which the proper doors are opened and closed , and lifts activated sequentially to allow 1X to reach the vessel and power it up. After a set amount of time the mainframe will then open the hangar doors and delay a few moments before reclosing and sealing them. Finally the mainframe, having completed its final task, is to power down all systems in the facility along with itself to conserve whatever power reserves remain, for an indefinite period of time.

Having programmed this series of events, DRK-1X changes all of the facility's security codes before pulling its own Code out of the computer core. The probot's tiny scomplink probe finally ceases spinning, retracts and folds down snugly into 1X's chassis. Once more limited to the confines of its own frame, DRK-1X slowly traces an arc through the air to the door in the shell's opposite wall. Without slowing down, 1X passes through the door just at the moment it opens. Behind it the mainframe shell door slides shut just as the next door before 1X slides open. Using its infrared sensor pod and digital floorplan of the facility, 1X makes its way up towards the hangar. Doors open and close as the probot floats along, seemingly of their own accord.

When the black spherical droid finally reaches the Ari's Sorrow, all is in readiness for departure. DRK-1X floats in through the open hatch towards the cockpit. Once more deploying its scomplink probe, 1X connects itself to the vessel's onboard computer. As the probe slowly begins to spin in the port, the hatch and cargo bay doors close. A low rumbling from the rear of the vessel and the sudden appearance of glowing lights on the console before it indicate that the vessel is beginning its power-up sequence as instructed. A few moments later, the hangar doors overhead begin to pull apart as the ship lifts off the hangar bay floor and folds up its landing gear. Keeping its running lights off, the Ari's Sorrow lifts up into the sky, quickly ascending towards orbit. Far below the hangar doors once more close and seal themselves as the mainframe deep in the facility's bottom-most level powers down, perhaps for the last time.

M12-L Kimogila class heavy fighter

[SBLOCK=OOC]Depending on how much time and energy is left available, 1X would like the suffocating/dying rancors to be euthanized by the med-droids and their carcasses likewise disposed of in whatever bio-disposal facility is available. Since the facility is set up with so much large bulky equipment, supplies and specimens I'm assuming that there are some kind of gurneys or repulsorlift pads lying around that the droids can use to help them complete all the labours I've detailed above. If not let me know how much they can accomplish in the time left and I'll prioritize.

Ideally, 1X would like to leave the facility devoid of any organic material and research data before locking the place down with the leftover equipment and supplies. It'd also be desirable to leave the place with token amount of reserve energy left for later; enough to open a few doors and maybe turn on a few lights if anyone ever comes back here. 1X would also like to check to see how/if the exterior of the hangar doors are concealed on the surface. If they're visible 1X might take steps to camouflage them before leaving. This place could make a great base of operations in the future if it could be kept intact and hidden. All it really needs is a new reactor or perhaps a bunch of Gonk power droids to bring it back to life.

1X's intention is to leave the surface of Dantooine, carefully program a jump to the coordinates and then circle around the system's Star to briefly search for this mysterious space station. If 1X could find the station then it might be able to contact someone there and try brokering a deal to trade some bacta for a replacement aft shield generator. 1X could replace it itself while in transit.

BTW, whereabouts in the galaxy are the mysterious coordinates? Which region? What are the closest known systems around it? How long will it take to get there?

Edit: Okay, after having slept on it it occurred to me that I may be wearing my stupid hat again... Are the mysterious coordinates within this system, perhaps on the other side of the system's star along Dantooine's orbit? :eek:
[/SBLOCK]
 
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shadowbloodmoon

First Post
Fortuitously, X is familiar enough with ship refueling operations that it is able to instruct the medical droids step-by-step how to proceed with getting the giant fighter ready to move again. As they do so, the other droids begin the long process of loading up the ship with X's bounty and disposing of all organisms in the facility. It takes the droids some time, but X calculates that they can finish the tasks before it is time to lift off.

There are many 'Are You Sure? Y/N' messages that X has to go through as it begins the task of erasing the existence of the lab. When X is through all that will remain is a skeleton infrastructure that will indicate that perhaps the lab had never been activated.

The power eventually getting to the warning point again, the medical droids finish their task of loading the fighter with as much of the bacta and weapons and equipment as possible. They then take to shutting themselves down one by one while five of them dismantle their own command transmitter and load it and themselves into the ship, ready for transport.

X finishes the final touches on its exit program, deciding that leaving 5% reserve will be fine when and if someone comes back to rebuild the place and install a new reactor. Changing the access codes and unplugging, the timer starts its countdown. The program executes flawlessly and X finds itself once again at the helm of the Ari's Sorrow, headed for an unknown part of space.

A few hours later, X receives an incoming transmission:

"Unidentified vessel, please transmit landing permit codes and identification."

The scanners indicate a large mass directly ahead. Two much smaller masses have broken from it and are headed towards you at high speeds.

[sblock]
I think my dunce cap was on, I forgot that I made the Ari based off of the Kimo fighter. That being said though, my experience when I played Galaxies ( I stopped because I couldn't stand the changes) was that the Kimo could still carry quite a bit of stuff and it was used by many players as a mining vessel and asteroid ore is not light. I'm just glad I didn't base it off the Scyk. Explaining a 50 ton cargo hold in something that weighs 25 tons would be.. difficult. But anyway... That out of the way, I'm not going to worry about changing it too much. Anyway...


The hangar doors are concealed from cursory fly-overs by a rather well designed camoflauge system, but any dedicated search would probably find the place, if the searchers know what they are looking for. At a glance, it simply looks like more plain open fields, like the rest of the planet.

The coordinates seem to be close to the area of space that contains the Dathomir system, a remote planet with very few known facts about it. The closest space point would be a nebula, which the coordinates skirt the edge of by a few thousand kilometers. As you can see, no, they are not in the Dantooine system. :)

I was curious whether or not X would be comfortable in command of its own little schemes.. I can see I wasn't too far off....
[/sblock]
 

Ambrus

Explorer
[Sblock=OOC]I imagine probe droids are programmed to be fairly independent and self sufficient since they're designed to function for long stretches of time without supervision. Dark Eyes have high intelligence, are also described as having a propensity to investigate things beyond what they're tasked to, which I believe demonstrates some initiative. 1X has further been enhanced with a heuristic processor so it is quite able to improvise I imagine. So yeah, 1X has no trouble taking decisive action beyond what it's been ordered to do. From what you've described, it sounds like Dofina has regularly had it travelling and acting on its own initiative on her behalf.

I wasn't sure how long an inner-system trip would take at sub-light speeds. If 1X knew it had a few hours of travel time ahead of it it would have taken advantage of it to do a few things. First, after reaching orbit and confirming that there was no Imperial armada there waiting to shoot it, 1X would have set the vessel on auto-pilot while it shut itself down and reprogrammed some of its skill points; switching 3 ranks of move silently and 1 rank of spot and added them cross-class to diplomacy. 1X knows it might be entering negotiations soon and wants to be a little better prepared. Between each point it would reactivate itself briefly to check the controls before shutting down again.

Once complete 1X would have seen about reactivating the med-droids' remote processor unit. I'm not certain how the thing is supposed to work or at what range but I figure it's not much more than a big droid brain with a transmitter attached. If possible 1X would use its fancy tool kit to try and plug it into the Ari's Sorrow's power grid and onboard computer so that it could access the unit and send the droids instructions while it itself is plugged into the ship's computer. Hopefully 1X could have managed both tasks before it reached the far side of Dantooine's orbit.

BTW, might I know how many bacta tanks, litres and weapons 1X managed to fit on the ship then? I don't mind if you want to scale down the cargo capacity of the ship retroactively. Are there any stats for the ship I could take a look at?
[/Sblock]Having sensed the possibly hostile crafts approaching, DRK-1X slows its approach to buy some time while it double checks to ensure that its hyperspace jump program is ready. The probot also brings the Ari's Sorrow's forward shield emitter online as it responds to the transmission. "This is the transport Foray. I am not scheduled for docking at this station. I was supposed to stop and resupply at the spaceport on Dantooine, but I was just there and it appears to have been recently destroyed. I decided to come here and see if it'd be possible to negotiate a trade for a shield generator. I have a few dozen litres of bacta. Can you help me?" (Diplomacy/Illicit Trade +6)
 

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