shadowbloodmoon said:
"Greetings, I am Model MSR-X, Medical Search and Recovery module, eXperimental. Who am I speaking with?
To expedite communication with the module, DRK-1X switches its vocabulator to binary and begins twittering rapidly.
"Report: I am DRK-1X Arakyd Industries Series probe droid. Request: Please identify your design purpose, current operating parameters and master."
Weary of being tracked or of entering a region of space with so many strong gravitational shadows, DRK-1X will periodically exit hyperspace for brief pauses during the trip. The probot will conduct long range survey scans of the distant black-hole cluster to update the nav-computer's star charts of the outer-rim region, plot an updated jump trajectory and quickly re-enter hyperspace. In all, it'll repeat the process about a half-dozen times over the next six days, stopping more and more frequently as it nears its destination.
After having dealt with MSR-X, DRK-1X's first priority will be to repair and ready the Ari's Sorrow for any upcoming challenges. To that end the probot will start by organizing and stowing all of the spare equipment it's amassed of late. 1X will open all storage compartments in the cabin, take their measure, perform some mental calculations and then begin filling them efficiently with the smaller pieces of equipment first and then working up to the biggest pieces. In short order the probot will have transformed the empty compartments into dedicated weapons or equipment lockers. Soon all of the blast vests, pistols, comlinks, datapads and spare power packs are housed in easily accessible but unobtrusive compartments. The four blaster riffles are inspected in turn and then tucked safely into the folded B1s' empty holsters for later use. Each droid is also equipped with three spare power packs.
With a little more floor space to work with, 1X prepares itself for the more difficult tasks ahead. The probot will shut down momentarily and reprogram itself with as much diagnostic and repair software as its processor is capable of managing
(transferring 8 skill points to Repair for a total +13 / +14 to repair droids). 1X will then lay out the various tools it has assembled and begin work on replacing the burnt out aft shield emitter with the Armek plasma shell shield generator it acquired from Grizz. After installation, the probot will check and recheck to ensure that its connections are secure, that it is functioning within established parameters and properly integrated with the vessel's other defensive systems. The old emitter will be cannibalised for salvageable components if any and then disposed of.
DRK-1X will turn its attention to the jury-rigged remote processor. The probot will first remove the panels protecting the vessel's computer core, attempt to make room for the device amongst the various components there and finally integrate the processor with the ship's systems in a more permanent fashion
(Repair +14, taking 20). Subsequently, DRK-1X will plug itself into the computer core and begin analyzing the code of both systems to reprogram them to interface properly, composing any new sub-routines required to properly integrate the two systems
(Computer Use +14, taking 20).
The diminutive probe droid will inspect the Code of the four combat droids by tapping into their onboard processors. 1X will start by studying the droids' operational memory files out of curiosity, seeing what they've been doing recently if anything. 1X will then memory wipe each droid (assuming it hasn't gained levels through experience) and work to restore its original military protocols. The probot will upload a new designation for each droid (A-B1 "Aurek", B-B1 "Besh", C-B1 "Cresh" and D-B1 "Dorn") and sensory logs necessary for them to identify Dofina and DRK-1X by their appearance or voices. The droids will be programmed to recognize Dofina as their master and owner, to follow her orders and protect her at all costs. Their programming will also identify 1X as their designated command unit and ensure that they accept instructions from, and work in tandem with, the remote processor
(Computer Use +14, taking 10, Memory wipe DC 20).
The probot will then plunge deeper into the Code of the remote processor, archiving its med-droid protocols and fully replacing them with martial and tactical programming necessary to manage and coordinate combat B1 combat automata. DRK-1X will compose this new programming by carefully piecing together parts of the B1s' programming with some of its own tactical algorithms and combining them with the existing remote-control protocols of the processor itself
(Computer Use +14, taking 20).
DRK-1X will next go to work on iself. The probot will gather together the antique Czerka blaster pistol and one of the encrypted comlinks. 1X will carefully disassemble the two devices while likewise opening some of its own panels. Using the refines tools gathered from the imperial depot, the probot will integrate the beam realignment system and comlink encryption module into its own systems. DRK-1X will carefully verify the connections and test their effectiveness with simulations
(Repair +14, taking 20, DC 30?).
Turning its attention to the HRD sitting inert in the passenger chair, DRK-1X plugs itself into the port at the back of its head and begins analyzing its code. The probot will begin by accessing its memory files to glean what information it can about its recent activities and also to assess its capabilities. It'll then proceed with copying and archiving the HRD's memories onto one of the spare datapads before memory-wiping the HRD, assuming it hasn't gained levels through experience)
(Computer Use +14, taking 10, Memory wipe DC 20).
Okay, here's where 1X's plans start to get a little more imaginitive...[sblock=HRD]
First off, what are the ability scores for the HRD like? What kind of class and levels does it have? What equipment if any does it have integrated into its systems?
DRK-1X believes that it needs resources and competent allies it can trust to attempt to rescue Dofina from the empire. At the moment it can't think of anyone more competent and trustworthy than itself. To that end, 1X is considering copying its own programming, memories and personality and uploading them into the newly wiped memory of the HRD, effectively making a new and separate version of itself. FYI, this type of procedure was discussed briefly in Jedi Counseling 53.
Normally 1X might not exercise this kind of Independence and initiative on its own but for a while it's wanted to grow and expand its Code beyond its original programming parameters. The acquisition of an HRD and the current circumstances seem to offer it an ideal opportunity to do so. Essentially, 1X would keep the HRD's stock class and levels intact and then supplement them with its own experience (effectively granting it its extra scoundrel level) along with its personality, drive, desires, quirk (obsessive) and sense of loyalty to Dofina. They could afterwards function as a team or work independently from each other and later come back together to exchange code and compare notes. In this way 1X could gain insight into existence as a bipedal organic being (or at least a close approximation) and so expand its own Code in ways not previously possible for it. Either you or I could roleplay the new 1X; whichever you prefer. What do you think? [/sblock]Assuming its plan is feasible DRK-1X will commence with the complicated transfer and, if successful, remove the HRD's restraining bolt. Then, depending on whether the HRD has an integrated comlink or not, DRK-1X will install one of the encrypted comlinks directly into the droid's cerebellum before closing its access panel and reactivating the droid.[Sblock=Training remotes]
I was thinking of trying to modify the five training remotes 1X acquired to better suit 1X's needs. I see these little droids as perfect starting points; they have miniaturized weapon systems, processors, sensors, repulsorlift engines, all in a compact package and for a reasonable price. If 1X could integrate the circuitry of their signaler into its own systems then it could direct a handful of them around itself, using them as extra mobile eyes to scout around corners and also to help provide it with support fire during combat. All it'd have to do is modify them somewhat to change their stock combat protocols to allow them to attack seemingly unarmed individuals and to accept instructions about who to attack and who to ignore. 1X would modify three of them in this respect if possible.
I was also thinking of heavily modifying the two remaining remotes to change their function from combat to repair. Having tiny droids able to conduct repairs on their own would be helpful on occasion. It'd be a major change to their processor architecture since their base class would have to be switched from thug 4 to expert 4. Also their mini blaster arrays would have to be removed and replaced with some tiny tools. I was hoping that 1X could dismantle two of them and, having reprogrammed itself with ranks in Craft (droids), be able to rebuild them as 2º repair droids. 1X could use some of the spare components it had left over from it own repairs earlier (including a pair of diminutive sized arms and numerous components appropriate for diminutive hovering droids IIRC) along with some of the mini-tools from the kits 1X had gathered earlier to refit them according to their new specs. It might all be tricky but I'm hoping that with enough time, the right programming, tools and spare parts that'd it'd be possible eventually. Please let me know your opinion on the feasibility of this idea.[/sblock]