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Star Wars - DRK-1X and its Mistress
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<blockquote data-quote="Ambrus" data-source="post: 2899841" data-attributes="member: 17691"><p>Once he hears a confirmation of the new destination, Derek deftly manipulates the control console in front of him, bringing the Ari's Sorrow out of hyperspace. The streaks of light outside the viewport shrink until they are reduced to a simple static starscape with no nearby celestial bodies to obscure the view. While the probot and cyborg continue their audible discussion, the human replica droid accesses the navigational computer through its console and deftly begins punching keys, quickly running through the computations and variables necessary to execute their next hyperspace jump <span style="color: LightBlue">(Astrogation +4, taking 20)</span>.</p><p></p><p>DRK-1X follows Derek's work through its peripheral sensors while continuing to converse faceplate to face with Four. <span style="color: Silver"><em>"Statement of fact: Our ability to acquire a vessel in which to flee once we're within the cluster is a uncertainty which severely undermines our chances of success. I'd rather not take that risk if at all avoidable. Inquiry: Do you have any suggestions for getting this vessel past the sensor net?"</em></span>[Sblock=OOC]<span style="color: Gray">What is Derek's E.T.A. to Hurven Seven?</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">I'm simply guessing about how sensor systems work in your game. Can sensors really distinguish between thousands of tons of metal rich ore and a powered down fighter? Can sensors tell the difference between an asteroid and a powered down ship adrift? Would a fighter stuck to the super-structure of a massive freighter be distinguishable to sensors? Seeing how Han hid the Millennium Falcon by sticking it to the backside of a Star Destroyer I would have though sensors in SW weren't that discriminating.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Knowing what it knows about sensors and how to hide from them </span><span style="color: LightBlue">(Hide +22, Knowledge (technology) +8)</span><span style="color: Gray"> can DRK-1X think of some way to thwart or fool the empire's sensor net? 1X itself has extensive sensor defeating programming as well as a sensor dampening shell built into it; maybe some of that technology could be used in part to help hide the Ari's Sorrow.</span>[/Sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 2899841, member: 17691"] Once he hears a confirmation of the new destination, Derek deftly manipulates the control console in front of him, bringing the Ari's Sorrow out of hyperspace. The streaks of light outside the viewport shrink until they are reduced to a simple static starscape with no nearby celestial bodies to obscure the view. While the probot and cyborg continue their audible discussion, the human replica droid accesses the navigational computer through its console and deftly begins punching keys, quickly running through the computations and variables necessary to execute their next hyperspace jump [COLOR=LightBlue](Astrogation +4, taking 20)[/COLOR]. DRK-1X follows Derek's work through its peripheral sensors while continuing to converse faceplate to face with Four. [COLOR=Silver][I]"Statement of fact: Our ability to acquire a vessel in which to flee once we're within the cluster is a uncertainty which severely undermines our chances of success. I'd rather not take that risk if at all avoidable. Inquiry: Do you have any suggestions for getting this vessel past the sensor net?"[/I][/COLOR][Sblock=OOC][COLOR=Gray]What is Derek's E.T.A. to Hurven Seven? I'm simply guessing about how sensor systems work in your game. Can sensors really distinguish between thousands of tons of metal rich ore and a powered down fighter? Can sensors tell the difference between an asteroid and a powered down ship adrift? Would a fighter stuck to the super-structure of a massive freighter be distinguishable to sensors? Seeing how Han hid the Millennium Falcon by sticking it to the backside of a Star Destroyer I would have though sensors in SW weren't that discriminating. Knowing what it knows about sensors and how to hide from them [/COLOR][COLOR=LightBlue](Hide +22, Knowledge (technology) +8)[/COLOR][COLOR=Gray] can DRK-1X think of some way to thwart or fool the empire's sensor net? 1X itself has extensive sensor defeating programming as well as a sensor dampening shell built into it; maybe some of that technology could be used in part to help hide the Ari's Sorrow.[/COLOR][/Sblock] [/QUOTE]
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