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Star Wars - DRK-1X and its Mistress
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<blockquote data-quote="shadowbloodmoon" data-source="post: 2942163" data-attributes="member: 9986"><p>[sblock=OOC]<span style="color: gray">Well, I look at it this way: as long as all the players are enjoying the game and coming back to it, I'm doing a good job. That and I reward loyalty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> You've been with me since the beginning and you've stuck with me through a lot of changes in the game and some admittedly boneheaded miscalculations I've made and that tells me I must be doing something right. That being said, there have been times when the stresses of life have caused me to consider giving up GMing (or even PbP in general)for a while so I can get back on track, but I still come back to it. Gives me something to think about other than those stresses... I still have to thank you for the sentiments though. I've heard good game before, but not great. Thanks. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Oh.. and if you think one Death Star is bad... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">I suppose I should have put the qualifier of 'Imperial' before military. Perhaps then the right point would have been made <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: gray"></span></p><p><span style="color: gray">I haven't yet done up a map for the place, I didn't think it was that necessary in this case, as I don't expect much in the way of combat unless you or Four starts it. If you plan on sticking around the facility or coming back to it, I'll spend an hour or two on a map, if you wish. </span>[/sblock]</p><p></p><p>Four listens intently as you outline your plan and subsequent code for communications. She nods along with description. <span style="color: lightgreen">"I could have used you planning some other missions I've had go not so well due to poor or lack of prior plans. Yeah, I understand. Time to do my stuff. If anything, just keep your sensors peeled for anything that might indicate my cover is blown. If they happen to send out any signals for reinforcements or something, somehow jamming that would probably be a good move as well. Now if you'll excuse me.</span> With those words, Four's furry skin and feminine curves are replaced by the heavier build and more defined musculature of a Human male. The voice changes with it. <span style="color: lightgreen">"I don't know many men that can do this with such panache."</span> It would be an amusing sight to a Human, but Four has managed to perfect the ability to walk as a woman does while in a man's body, hip-swing and all. With that, 'he' turns to face you. <span style="color: lightgreen">"Good luck, DRK-1X. If you droids believe in that sort of thing."</span></p><p></p><p>With that, the woman disappears into the crevasses of the canyon. Or at least, in her own mind. Your thermoptics can easily pick out her trail. You don't spend much time watching her, as you have your own agenda. The patrolling guards are no problem, as they are about as predictable as a simple blast door code. The outer perimeter markers provide more of a problem however. The EM signatures coming from them provide almost no room to slip through, as if it is a miniature version of the sensor net that Four described exists in the cluster where you are headed. </p><p></p><p>The solution comes easily to X though. Seeing that the patrolling men set off the perimeter's sensors as they pass, one more smaller mass moving through the area with them would be difficult to detect. As one of the groups pass, X slips behind them, it's high tech sound dampeners keeping its repulsor fans from alerting the men to its presence. </p><p></p><p>As X approaches the fence, it finds a spot between two guard towers that seems to fall between their field of view. Waiting for another group of guards to pass, X adds altitude to its current velocity and reaches the other side of the electro fence. </p><p></p><p>Besides two main landing pads, X spots two other hangars with smaller launch pads attached to them. At closer look, they are filled with small snubfighters, mostly of the Scyk and Iriaz variety. At last check, X knows that the Empire still flies ARC-170s and V-Wing fighters. </p><p></p><p>There seems to be a building that passes for barracks, as it seems to contain numerous sleeping heat forms. There is also many smaller shacks and pre-fab buildings. Many contain more heat forms, all standing or sitting. One building has numerous antennas coming from it, this appears to be the communications shack. </p><p></p><p>There is one thing that X notices is missing though. Where is the mine entrance?</p><p></p><p></p><p>***</p><p></p><p>One tech remains silent, but the other nods to Derek. <span style="color: blue">"Straight and to the point, I like that. Why don't you go grab your money and bring it down here, we'll get started here."</span> He doesn't say anything about the Imperials however, nor does he even acknowledge the question.</p></blockquote><p></p>
[QUOTE="shadowbloodmoon, post: 2942163, member: 9986"] [sblock=OOC][color=gray]Well, I look at it this way: as long as all the players are enjoying the game and coming back to it, I'm doing a good job. That and I reward loyalty ;) You've been with me since the beginning and you've stuck with me through a lot of changes in the game and some admittedly boneheaded miscalculations I've made and that tells me I must be doing something right. That being said, there have been times when the stresses of life have caused me to consider giving up GMing (or even PbP in general)for a while so I can get back on track, but I still come back to it. Gives me something to think about other than those stresses... I still have to thank you for the sentiments though. I've heard good game before, but not great. Thanks. Oh.. and if you think one Death Star is bad... :] I suppose I should have put the qualifier of 'Imperial' before military. Perhaps then the right point would have been made :) I haven't yet done up a map for the place, I didn't think it was that necessary in this case, as I don't expect much in the way of combat unless you or Four starts it. If you plan on sticking around the facility or coming back to it, I'll spend an hour or two on a map, if you wish. [/color][/sblock] Four listens intently as you outline your plan and subsequent code for communications. She nods along with description. [color=lightgreen]"I could have used you planning some other missions I've had go not so well due to poor or lack of prior plans. Yeah, I understand. Time to do my stuff. If anything, just keep your sensors peeled for anything that might indicate my cover is blown. If they happen to send out any signals for reinforcements or something, somehow jamming that would probably be a good move as well. Now if you'll excuse me.[/color] With those words, Four's furry skin and feminine curves are replaced by the heavier build and more defined musculature of a Human male. The voice changes with it. [color=lightgreen]"I don't know many men that can do this with such panache."[/color] It would be an amusing sight to a Human, but Four has managed to perfect the ability to walk as a woman does while in a man's body, hip-swing and all. With that, 'he' turns to face you. [color=lightgreen]"Good luck, DRK-1X. If you droids believe in that sort of thing."[/color] With that, the woman disappears into the crevasses of the canyon. Or at least, in her own mind. Your thermoptics can easily pick out her trail. You don't spend much time watching her, as you have your own agenda. The patrolling guards are no problem, as they are about as predictable as a simple blast door code. The outer perimeter markers provide more of a problem however. The EM signatures coming from them provide almost no room to slip through, as if it is a miniature version of the sensor net that Four described exists in the cluster where you are headed. The solution comes easily to X though. Seeing that the patrolling men set off the perimeter's sensors as they pass, one more smaller mass moving through the area with them would be difficult to detect. As one of the groups pass, X slips behind them, it's high tech sound dampeners keeping its repulsor fans from alerting the men to its presence. As X approaches the fence, it finds a spot between two guard towers that seems to fall between their field of view. Waiting for another group of guards to pass, X adds altitude to its current velocity and reaches the other side of the electro fence. Besides two main landing pads, X spots two other hangars with smaller launch pads attached to them. At closer look, they are filled with small snubfighters, mostly of the Scyk and Iriaz variety. At last check, X knows that the Empire still flies ARC-170s and V-Wing fighters. There seems to be a building that passes for barracks, as it seems to contain numerous sleeping heat forms. There is also many smaller shacks and pre-fab buildings. Many contain more heat forms, all standing or sitting. One building has numerous antennas coming from it, this appears to be the communications shack. There is one thing that X notices is missing though. Where is the mine entrance? *** One tech remains silent, but the other nods to Derek. [color=blue]"Straight and to the point, I like that. Why don't you go grab your money and bring it down here, we'll get started here."[/color] He doesn't say anything about the Imperials however, nor does he even acknowledge the question. [/QUOTE]
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