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Star Wars - DRK-1X and its Mistress
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<blockquote data-quote="Ambrus" data-source="post: 3006574" data-attributes="member: 17691"><p><span style="color: Gray">OOC: I searched through our recovered in-game posts and found the last time you awarded DRK-1X experience points; it was following its escape of the burning settlement on Dantooine just after its battle with Vader's probe droid and its first conversation with Four in disguise. So all in all, 1X hasn't gotten any xp for its explorations of the bio-lab, its shopping trip on the space station in the Dantooine system, its creation of Derek or for Four's kidnapping. It's been a good little while. I'd hope that single-handedly killing three über-rancors would be worth a few points. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">For Derek's xp, I'd just award it its own xp based on whatever it personally does. Up until they reached the Hurven system both droids had the same experiences. Since they've split up though DRK-1X has infiltrated an imperial compound and stowed aboard a freighter. Derek, on the other hand, took a side trip to the pirate's space station to refuel the Ari's Sorrow while avoiding an imperial inspection. Award xp however you see fit; whatever you decide is fine with me.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">As usual I do have a few pet projects planned for the three days of the trip. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The first thing 1X intends to do is proceed with its plan to slice the Star Destroyer's native computer network via the freighter's remote computer link-up. It'll remain very cautious by using a circuitous route through the network and take its time so as to avoid alerting anyone to its intrusion. It's primary aim is to modifying the capital ship's sensors ASAP the same way it did the freighter's; to give the ship an effective blind-spot. It's second goal is to search the Destroyer's computer core for any data it has pertaining to Dofina and her whereabouts. Lastly, and it may indeed be a long shot, but during its time in the Destroyer's network 1X will try to locate a droid somewhere on the capital ship who is physically plugged into the network and, if possible, attempt to reprogram it remotely. DRK-1X's aim isn't to create 1X-3, but it wouldn't mind reprogramming a droid to serve as its sleeper agent; a simple mouse droid or a random maintenance astromech would be sufficient. It'd want the droid to keep performing its regular duties but also be ready and willing to serve 1X remotely as an sleeper agent if ever 1X needs some help aboard the Star Destroyer; perhaps during the probot's escape from the cluster. It may be a pie in the sky idea but 1X plenty of time to kill during the next few days. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">1X's other significant project is to reprogram itself with either some craft or repair skill ranks and use the spare parts and tools in the storage bay to create six remote receivers it can hook up to the detonators it has acquired. If it can't find the kind of parts it needs 1X will sneak back into the hub and swipe the detonators' original receivers and modify those back in the storage bay. If possible 1X will even try to, at best, improvise little housings for each bomb or, at worst, simply wrap each matched pair tightly in the equivalent of duck-tape. 1X's aim is to end up with six lightweight little bombs that it can carry together in a bundle and detonate separately from a distance via a preset comlink signal. Not yet sure what 1X might use them for, though they might prove crucial eventually. Hopefully the whole bundle won't weigh too much. If so 1X will probably try to hand off a few to Four.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Aside from that DRK-1X will periodically check the freighter's sensor logs to ensure that its subtle modification to the aft proximity sensor is continuing to work properly. It'll converse with Four on occasion via the network to discuss further plans as well as the issue of how they might increase their chances of getting "Ears" through the sensor net. At one point (or perhaps two) during the trip DRK-1X and Derek will have to shut down for an hour to regenerate. 1X will do its best to hide itself in a concealed and ideally out-of-reach location within the storage bay before doing so.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Any other free time it has 1X will spend meditating on its own Code and the upcoming difficulties it may encounter in the cluster. At its end, Derek will do much the same while monitoring the flight and the various inter-ship comlink transmissions. That's about it for me. You can narrate this stuff however you like or simply summarize the results; your call.</span></p></blockquote><p></p>
[QUOTE="Ambrus, post: 3006574, member: 17691"] [COLOR=Gray]OOC: I searched through our recovered in-game posts and found the last time you awarded DRK-1X experience points; it was following its escape of the burning settlement on Dantooine just after its battle with Vader's probe droid and its first conversation with Four in disguise. So all in all, 1X hasn't gotten any xp for its explorations of the bio-lab, its shopping trip on the space station in the Dantooine system, its creation of Derek or for Four's kidnapping. It's been a good little while. I'd hope that single-handedly killing three über-rancors would be worth a few points. :cool: For Derek's xp, I'd just award it its own xp based on whatever it personally does. Up until they reached the Hurven system both droids had the same experiences. Since they've split up though DRK-1X has infiltrated an imperial compound and stowed aboard a freighter. Derek, on the other hand, took a side trip to the pirate's space station to refuel the Ari's Sorrow while avoiding an imperial inspection. Award xp however you see fit; whatever you decide is fine with me. As usual I do have a few pet projects planned for the three days of the trip. ;) The first thing 1X intends to do is proceed with its plan to slice the Star Destroyer's native computer network via the freighter's remote computer link-up. It'll remain very cautious by using a circuitous route through the network and take its time so as to avoid alerting anyone to its intrusion. It's primary aim is to modifying the capital ship's sensors ASAP the same way it did the freighter's; to give the ship an effective blind-spot. It's second goal is to search the Destroyer's computer core for any data it has pertaining to Dofina and her whereabouts. Lastly, and it may indeed be a long shot, but during its time in the Destroyer's network 1X will try to locate a droid somewhere on the capital ship who is physically plugged into the network and, if possible, attempt to reprogram it remotely. DRK-1X's aim isn't to create 1X-3, but it wouldn't mind reprogramming a droid to serve as its sleeper agent; a simple mouse droid or a random maintenance astromech would be sufficient. It'd want the droid to keep performing its regular duties but also be ready and willing to serve 1X remotely as an sleeper agent if ever 1X needs some help aboard the Star Destroyer; perhaps during the probot's escape from the cluster. It may be a pie in the sky idea but 1X plenty of time to kill during the next few days. :] 1X's other significant project is to reprogram itself with either some craft or repair skill ranks and use the spare parts and tools in the storage bay to create six remote receivers it can hook up to the detonators it has acquired. If it can't find the kind of parts it needs 1X will sneak back into the hub and swipe the detonators' original receivers and modify those back in the storage bay. If possible 1X will even try to, at best, improvise little housings for each bomb or, at worst, simply wrap each matched pair tightly in the equivalent of duck-tape. 1X's aim is to end up with six lightweight little bombs that it can carry together in a bundle and detonate separately from a distance via a preset comlink signal. Not yet sure what 1X might use them for, though they might prove crucial eventually. Hopefully the whole bundle won't weigh too much. If so 1X will probably try to hand off a few to Four. Aside from that DRK-1X will periodically check the freighter's sensor logs to ensure that its subtle modification to the aft proximity sensor is continuing to work properly. It'll converse with Four on occasion via the network to discuss further plans as well as the issue of how they might increase their chances of getting "Ears" through the sensor net. At one point (or perhaps two) during the trip DRK-1X and Derek will have to shut down for an hour to regenerate. 1X will do its best to hide itself in a concealed and ideally out-of-reach location within the storage bay before doing so. Any other free time it has 1X will spend meditating on its own Code and the upcoming difficulties it may encounter in the cluster. At its end, Derek will do much the same while monitoring the flight and the various inter-ship comlink transmissions. That's about it for me. You can narrate this stuff however you like or simply summarize the results; your call.[/COLOR] [/QUOTE]
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