Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Star Wars - DRK-1X and its Mistress
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadowbloodmoon" data-source="post: 3059985" data-attributes="member: 9986"><p>[sblock=ooc]<span style="color: gray">Well, not exactly. Though there is some evidence to the contrary, ships (or anything else for that matter) can not simply pass through the fields. They need to be shut off, as they are, in fact, force fields. This is why hangar bays are usually cleared of personnel not in suits or droids without magnetic clamps before any ships are brought in or launched. Turning them off without the proper precautions is akin to punching a rather large hole in the hull of the ship or station. Certain video games (Battlefront comes to mind) show the opposite, but I think this is more for ease of gameplay than Star Wars reality. In others, it verifies the effect, often used by the protagonist to *ahem* clear the bay of enemies. Going by the movies, Episode III shows in the very beginning that before Obi-Wan and Anakin can land on Grievous' ship, they have to take out the hangar shield. </span>[/sblock]</p><p></p><p>Taking in the measurements of the room, you determine that the ceiling, in order to accomodate the shuttlecraft that occupy it, as well as the loading and docking machinery, is nearly 15 meters in height. However, that being said, some of the machinery hangs down far enough to hide a small spherical probot, such as DRK-1X. It takes a little extra time, but eventually you are able to cross the hangar, apparently without being detected, though you are quite certain that without anything to hide behind, someone would have probably spotted you. </p><p></p><p>Timing the two patrols allows you to access the vent and replace its grating before they come over to your location on the other side of the hangar. You are long gone before they get there. </p><p></p><p>This new route is slightly off track, but eventually you are able to make it back to your original trajectory. Finding an air scrubber transfer point, you are able to bypass this subcommand center and are now headed towards the main hub. </p><p></p><p>Many hours and close calls go by, at times having to cross empty hallways or even bringing you close behind a wandering patrol. You've had to stop only once to recharge, but due to there being a nice power conduit that you mapped your journey to, this wasn't too difficult. You've come to develop a routine for the operation and as such, are quite used to it by the time you reach the next leg of your journey. It's been almost two days now, you are very near the outer layer of the center hub, hiding inside a vent with perhaps another hour of travel left. Then a message comes to you from Four:</p><p></p><p><span style="color: lightgreen">"Face...orange...setup. Two sides.... having trouble.... where?"</span> The message cuts out abruptly.</p></blockquote><p></p>
[QUOTE="shadowbloodmoon, post: 3059985, member: 9986"] [sblock=ooc][color=gray]Well, not exactly. Though there is some evidence to the contrary, ships (or anything else for that matter) can not simply pass through the fields. They need to be shut off, as they are, in fact, force fields. This is why hangar bays are usually cleared of personnel not in suits or droids without magnetic clamps before any ships are brought in or launched. Turning them off without the proper precautions is akin to punching a rather large hole in the hull of the ship or station. Certain video games (Battlefront comes to mind) show the opposite, but I think this is more for ease of gameplay than Star Wars reality. In others, it verifies the effect, often used by the protagonist to *ahem* clear the bay of enemies. Going by the movies, Episode III shows in the very beginning that before Obi-Wan and Anakin can land on Grievous' ship, they have to take out the hangar shield. [/color][/sblock] Taking in the measurements of the room, you determine that the ceiling, in order to accomodate the shuttlecraft that occupy it, as well as the loading and docking machinery, is nearly 15 meters in height. However, that being said, some of the machinery hangs down far enough to hide a small spherical probot, such as DRK-1X. It takes a little extra time, but eventually you are able to cross the hangar, apparently without being detected, though you are quite certain that without anything to hide behind, someone would have probably spotted you. Timing the two patrols allows you to access the vent and replace its grating before they come over to your location on the other side of the hangar. You are long gone before they get there. This new route is slightly off track, but eventually you are able to make it back to your original trajectory. Finding an air scrubber transfer point, you are able to bypass this subcommand center and are now headed towards the main hub. Many hours and close calls go by, at times having to cross empty hallways or even bringing you close behind a wandering patrol. You've had to stop only once to recharge, but due to there being a nice power conduit that you mapped your journey to, this wasn't too difficult. You've come to develop a routine for the operation and as such, are quite used to it by the time you reach the next leg of your journey. It's been almost two days now, you are very near the outer layer of the center hub, hiding inside a vent with perhaps another hour of travel left. Then a message comes to you from Four: [color=lightgreen]"Face...orange...setup. Two sides.... having trouble.... where?"[/color] The message cuts out abruptly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Star Wars - DRK-1X and its Mistress
Top