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Star Wars - DRK-1X and its Mistress
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<blockquote data-quote="shadowbloodmoon" data-source="post: 3082361" data-attributes="member: 9986"><p><span style="color: gray">The ooze by her head and the nanocreatures are one in the same...Her journal datasticks were not on her. </span></p><p></p><p>Scanning the bio-ooze that has left the deceased Four's mouth, you are able to determine that these are indeed the same nanocreatures that once in habited her body. Almost as if on their own volition, they begin herding towards the empty bio-container in your manipulators. Making sure that you have the last of the them scooped up, you take a precious second and try to determine how it is that they are programmed. </p><p></p><p>It would seem that at this point, without a lab and more time, it will be difficult to tell anything other than they seem to have some rudimentary self-preservation protocols built-in and something to translate bio-electric signals into commands for them to perform. They remain inert in the tube for the time being. </p><p></p><p>As you place each object in your increasingly heavy storage container, you scan them for usage and power. The blaster pistol's power pack has been completely discharged, but her datastick and comlink still appear to be in working order. </p><p></p><p>Finishing your examination of the area, you leave the woman's body behind with the others. With the rearrangement of the security forces in this part of the facility, it only takes you ten minutes to reach the last part of your journey before crossing the threshold into the inner command structure, even allowing for your increased encumbrance. </p><p></p><p>Sure enough, you find that the security monitors did indeed record your trespassing of the area where the fight occured, but it would seem that you were identified as another of the probots roaming the area, so a security alert was not put into affect. At least until someone cross checks the noted flightpaths of the probots and your movements. Nonetheless, to be sure, you doctor the footage of the area to indicate that nothing has entered the area after the fight.</p><p></p><p>The next part of your flight, indeed probably the most difficult, is next. Even with the activity around the complex, this part of the station remains fully manned and locked down. Your preplanned flight path will take you to the least of it, but this will still be a trying task. </p><p></p><p>In order to cross the first pathway into you first set of vents on the side you want to be on, you will have to somehow manage to bypass two probots and four clone troopers, one of which is manning a blaster cannon turret. You have determined that this is statistically more probable than the regular intervals of security teams numbering in squads of ten troopers and possibly more probot support. </p><p></p><p>Presently, you are observing them via video in a secluded computer access point on the wrong side of the hallway. The vent you will need to get into the hallway is nearby. It will cross less than ten meters away from this point. Going another ten meters beyond that point would run you into the next set of security teams. This is why you allowed yourself more time. Not the distance, the difficulty. </p><p></p><p>The access point you need to get to is just beyond the vent you need to get into.</p></blockquote><p></p>
[QUOTE="shadowbloodmoon, post: 3082361, member: 9986"] [color=gray]The ooze by her head and the nanocreatures are one in the same...Her journal datasticks were not on her. [/color] Scanning the bio-ooze that has left the deceased Four's mouth, you are able to determine that these are indeed the same nanocreatures that once in habited her body. Almost as if on their own volition, they begin herding towards the empty bio-container in your manipulators. Making sure that you have the last of the them scooped up, you take a precious second and try to determine how it is that they are programmed. It would seem that at this point, without a lab and more time, it will be difficult to tell anything other than they seem to have some rudimentary self-preservation protocols built-in and something to translate bio-electric signals into commands for them to perform. They remain inert in the tube for the time being. As you place each object in your increasingly heavy storage container, you scan them for usage and power. The blaster pistol's power pack has been completely discharged, but her datastick and comlink still appear to be in working order. Finishing your examination of the area, you leave the woman's body behind with the others. With the rearrangement of the security forces in this part of the facility, it only takes you ten minutes to reach the last part of your journey before crossing the threshold into the inner command structure, even allowing for your increased encumbrance. Sure enough, you find that the security monitors did indeed record your trespassing of the area where the fight occured, but it would seem that you were identified as another of the probots roaming the area, so a security alert was not put into affect. At least until someone cross checks the noted flightpaths of the probots and your movements. Nonetheless, to be sure, you doctor the footage of the area to indicate that nothing has entered the area after the fight. The next part of your flight, indeed probably the most difficult, is next. Even with the activity around the complex, this part of the station remains fully manned and locked down. Your preplanned flight path will take you to the least of it, but this will still be a trying task. In order to cross the first pathway into you first set of vents on the side you want to be on, you will have to somehow manage to bypass two probots and four clone troopers, one of which is manning a blaster cannon turret. You have determined that this is statistically more probable than the regular intervals of security teams numbering in squads of ten troopers and possibly more probot support. Presently, you are observing them via video in a secluded computer access point on the wrong side of the hallway. The vent you will need to get into the hallway is nearby. It will cross less than ten meters away from this point. Going another ten meters beyond that point would run you into the next set of security teams. This is why you allowed yourself more time. Not the distance, the difficulty. The access point you need to get to is just beyond the vent you need to get into. [/QUOTE]
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