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Star Wars - DRK-1X and its Mistress
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<blockquote data-quote="Ambrus" data-source="post: 3082912" data-attributes="member: 17691"><p><span style="color: Gray">OOC: You know, I'd originally posted my belief that the ooze coming out of Four's mouth were the nanobots but later changed it when I realized that that didn't explain the presence of the bio-hazard vial in her hand. Seems I should just have just gone with my first hunch. Would communicating with the nanobots be as simple as plunging the tip of 1X's scomplink probe into the vial and sending a series of very weak electric pulses coded in binary to the ooze? If 1X thinks that that is unlikely to damage them it might be worth a try. I don't imagine 1X will stumble across a computer lab anytime soon (though 1X might keep an eye out for one if it found mention of it in the computer network).</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">When it recognized that the blaster pistol's power pack was dry DRK-1X would have hunted around for a charged one. I suspect the clone trooper who tried to help Four might have had either a spare or a partially charged one in his rifle. If so, 1X would replace it with the spent one before stowing the pistol and heading out.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Are there any new security reports in the computer system which indicate the fate of the insurgents? Has the resistance ended somehow or is the fighting still going on? As I mentioned, 1X will also take a brief pause to quickly scan the contents of Four's datastick to determine what type of information it contains in case it proves crucial to 1X's mission.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">I'm not entirely clear on the layout of the final security checkpoint but it sounds to me like it's simply a matter of choosing whether to bluff my way past the clones or to sneak past them. If that's the case then 1X will definitely choose stealth. I'm tempted to pause and have 1X reprogram itself with more hide ranks but at this point I don't think it's worth the risk of shutting down in a hostile area and wasting time; the few minutes it takes to reprogram itself may simply allow more troopers to arrive on the scene and 1X's opportunity to disappear.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">So 1X will proceed as is with trying to sneak past the outpost. It'll try to keep as much distance between itself and the imperials and probots as possible, simply to help increase their spot and listen check DCs. As is, with its encumbrance penalties, I believe 1X's skill bonuses are </span><span style="color: LightBlue">Hide +22 and Move Silently +16</span><span style="color: Gray">. DRK-1X will be taking 10 if possible and, since speed may prove crucial, the droid may use one or both of its heroic surges to gain extra actions should it prove necessary to sneak past the outpost. *crosses fingers*</span></p></blockquote><p></p>
[QUOTE="Ambrus, post: 3082912, member: 17691"] [COLOR=Gray]OOC: You know, I'd originally posted my belief that the ooze coming out of Four's mouth were the nanobots but later changed it when I realized that that didn't explain the presence of the bio-hazard vial in her hand. Seems I should just have just gone with my first hunch. Would communicating with the nanobots be as simple as plunging the tip of 1X's scomplink probe into the vial and sending a series of very weak electric pulses coded in binary to the ooze? If 1X thinks that that is unlikely to damage them it might be worth a try. I don't imagine 1X will stumble across a computer lab anytime soon (though 1X might keep an eye out for one if it found mention of it in the computer network). When it recognized that the blaster pistol's power pack was dry DRK-1X would have hunted around for a charged one. I suspect the clone trooper who tried to help Four might have had either a spare or a partially charged one in his rifle. If so, 1X would replace it with the spent one before stowing the pistol and heading out. Are there any new security reports in the computer system which indicate the fate of the insurgents? Has the resistance ended somehow or is the fighting still going on? As I mentioned, 1X will also take a brief pause to quickly scan the contents of Four's datastick to determine what type of information it contains in case it proves crucial to 1X's mission. I'm not entirely clear on the layout of the final security checkpoint but it sounds to me like it's simply a matter of choosing whether to bluff my way past the clones or to sneak past them. If that's the case then 1X will definitely choose stealth. I'm tempted to pause and have 1X reprogram itself with more hide ranks but at this point I don't think it's worth the risk of shutting down in a hostile area and wasting time; the few minutes it takes to reprogram itself may simply allow more troopers to arrive on the scene and 1X's opportunity to disappear. So 1X will proceed as is with trying to sneak past the outpost. It'll try to keep as much distance between itself and the imperials and probots as possible, simply to help increase their spot and listen check DCs. As is, with its encumbrance penalties, I believe 1X's skill bonuses are [/COLOR][COLOR=LightBlue]Hide +22 and Move Silently +16[/COLOR][COLOR=Gray]. DRK-1X will be taking 10 if possible and, since speed may prove crucial, the droid may use one or both of its heroic surges to gain extra actions should it prove necessary to sneak past the outpost. *crosses fingers*[/COLOR] [/QUOTE]
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