Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Star Wars - DRK-1X and its Mistress
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadowbloodmoon" data-source="post: 3211717" data-attributes="member: 9986"><p>The old Rodian watches as Derek gives the ship a once over, careful to make sure the android doesn't break anything. As the ship's internal systems come online one by one, Derek can see that a lot of slicing had to have taken place in order to get some of the systems to communicate properly with the main computer. Whoever had this ship last knew what they were doing though. It seems as if each new piece was hand fitted to the ship, almost as if the ship itself were evolving. </p><p></p><p>As he is running diagnostics of the ship, Derek notices a discrepency in one of the command strings. Though all ships have a particle shield generator to prevent hull damage from micrometeorites and other stellar debris and they also have low level ray shielding to prevent stray spatial energies and stray blaster shots from hitting the hull, Derek has found out why the ship seems to have an odd energy makeup. It's fitted with a modified capital-class shield generator. </p><p></p><p>The old man waits for a while before speaking, <span style="color: red">"Told ya she's still in running condition.'</span></p><p></p><p>DRK-1X echoes Dofina's response to Derek. <span style="color: cyan">"It's certainly better than running around in this thing. I might have a chance to move around more. More importantly, no one will look for us in it."</span></p><p></p><p>[sblock=OOC]<span style="color: gray">It's a YG-300, a <em>very</em> old model. As in about 2000 years. This of course makes it obvious to Derek that the 100k ly that he mentioned is very understating it. The layout is pretty simple. The center of the ship, from front to back, goes as follows: bridge, central computer and navigation, medbay, quarters, mess, storage, engineering. The port and starboard sides are both the cargo sections, each separated into three holds. Six in all.</span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Judging from the condition the ship is in, it has been pretty well maintained. Many systems have been replaced and upgraded, so much so that the only thing that seems to be original is the hull itself. Even that is debatable. As far as a good trade, considering that the ship is still in good condition for its age and that many of the systems are newer and more contemporary, this is a pretty decent ship. Giving the guy the Sorrow and the cargo pod would more than pay for it. Unless you count the hidden shield generator, then you'd be under about 5000 credits. </span>[/sblock]</p></blockquote><p></p>
[QUOTE="shadowbloodmoon, post: 3211717, member: 9986"] The old Rodian watches as Derek gives the ship a once over, careful to make sure the android doesn't break anything. As the ship's internal systems come online one by one, Derek can see that a lot of slicing had to have taken place in order to get some of the systems to communicate properly with the main computer. Whoever had this ship last knew what they were doing though. It seems as if each new piece was hand fitted to the ship, almost as if the ship itself were evolving. As he is running diagnostics of the ship, Derek notices a discrepency in one of the command strings. Though all ships have a particle shield generator to prevent hull damage from micrometeorites and other stellar debris and they also have low level ray shielding to prevent stray spatial energies and stray blaster shots from hitting the hull, Derek has found out why the ship seems to have an odd energy makeup. It's fitted with a modified capital-class shield generator. The old man waits for a while before speaking, [color=red]"Told ya she's still in running condition.'[/color] DRK-1X echoes Dofina's response to Derek. [color=cyan]"It's certainly better than running around in this thing. I might have a chance to move around more. More importantly, no one will look for us in it."[/color] [sblock=OOC][color=gray]It's a YG-300, a [i]very[/i] old model. As in about 2000 years. This of course makes it obvious to Derek that the 100k ly that he mentioned is very understating it. The layout is pretty simple. The center of the ship, from front to back, goes as follows: bridge, central computer and navigation, medbay, quarters, mess, storage, engineering. The port and starboard sides are both the cargo sections, each separated into three holds. Six in all. Judging from the condition the ship is in, it has been pretty well maintained. Many systems have been replaced and upgraded, so much so that the only thing that seems to be original is the hull itself. Even that is debatable. As far as a good trade, considering that the ship is still in good condition for its age and that many of the systems are newer and more contemporary, this is a pretty decent ship. Giving the guy the Sorrow and the cargo pod would more than pay for it. Unless you count the hidden shield generator, then you'd be under about 5000 credits. [/color][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Star Wars - DRK-1X and its Mistress
Top