Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Star Wars - DRK-1X and its Mistress
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ambrus" data-source="post: 3337170" data-attributes="member: 17691"><p>Landing bay #429 of the Coronet Center Spaceport becomes a hive of activity during the week following the Venerable's arrival in the Corellia system. Within hours of its arrival negotiations are underway with both legitimate and illicit merchants for the buying and selling of cargo and new equipment. In less than a day the spaceport's personnel have been contracted to unload and transport the outgoing bacta tanks to their buyers while in-turn delivering purchased materials and equipment from suppliers and rented storage bays. The bulk of these materials disappear into vessel's interior, moved aboard on the cargo racks of a team of treaded medical droids.</p><p></p><p>All the while, a small matte-black droid covertly flits in and out of the facility as it personally delivers small contraband items; explosives, drugs and military hardware to its companions aboard the Venerable. The following day sees the arrival of two newly purchased droids: an Industrial Automaton R4 astromech and a Veril Line Systems EG-6 Power droid. Both are soon put to work on the vessel itself; beginning with removing hull panels to prep the ship for the addition of a full weapon's suite.</p><p></p><p>A few days later, after the delivery of a newly purchased hyperdrive and a pair of quad laser turrets, a request goes out for contracted spaceport technicians to perform the necessary retrofitting to the transport's exterior. During late-night hours, long after the technicians have ended their shifts and gone home, the astromech, along with a pair of tiny hovering repair remote droids continue the retrofitting process with the addition of shielded weapon compartments at the vessel's fore. All evidence of their work remains concealed during daytime hours when the technicians return to complete their contracted work by applying a fresh coat of ash grey paint along with dark red highlights to the vessel's exterior.</p><p></p><p>All the while, the ship's droid pool along with its single organic occupant are likewise hard at work deep inside the transport. As soon as some of the bacta tanks are cleared from the cargo bay a pair of medical droids busy themselves by permanently installing and powering up a pair of tanks. Over the next few days a fully-stocked bio-lab begins to take shape in the corner of the cargo bay as the droids install newly arrived medical equipment. Even as they and their nemoidian mistress begin to make use of the lab, a quartet of retasked battledroids busily begin installing new bulkheads, environmental and lighting systems around them. The battledroids then continue their work, under the close supervision of a dark-skinned human replica droid, as they begin installing sensor-dampening plating on the opposite side of the new bulkhead. Once ready they then raise an identically shielded bulkhead parralel to the first while leaving a narrow half-meter gap between the two walls. The battledroids then begin assembling a fully-equipped machine shop in another walled off section of the cargo bay.</p><p></p><p>When not dealing with buyers or sellers or directly overseeing the efforts of their fellow droids, the spherical black probe droid along with its dark-skinned humanoid counterpart spend much of their time performing the most delicate and important retrofitting and computer reprogramming work themselves.</p><p></p><p>[sblock=OOC]<span style="color: Gray">Phew. These shopping trips are so involved. I hope you don't mind my narrating the shipboard activities as I imagine they unrolled; I figured it might save you time while being an interesting read.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">The droids will proceed with the purchases as you've described. A x1 hyperdrive sounds good. I'd like the droids to try tweaking it to x.75 later if they can manage the modifications themselves. They'll try to recoup some of the cost of the new engine by selling the old hyperdrive; that is unless the Venerable doesn't yet have a backup hyperdrive, in which case I suppose they'll keep the old one as a spare.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">How much might a Hypertranceiver cost? I imagine having it aboard won't be a security risk when it isn't powered up. Since we're pimping the ship, I figure it'd be good to have aboard if we ever need it.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">The compartment shielding sounds expensive to me, but I'll defer to your better judgement on the issue. I'm not certain where the new bulkheads will fall in relationship to the layout of the vessel's interior so I don't know whereabouts would be the best spot to place the compartment's access point. Suffice it to say that it will be as well concealed as they can make it. The plan is to have the secret hatch only openable via a transmitted key-code; easily managed with a comlink I'd imagine. In that sense it might also be able to double as a secure safe-room of sorts. Lastly, I'd like the compartment to have a few simple additions. The first is a computer access port so that the droids can continue to communicate with the Venerable's computer core and thereby monitor and direct activity on the ship from within the compartment should it ever become neccesary. The second is the addition of a small secret storage compartment within the secret room itself. It only has to be large enough to hide a few small items; perhaps a cubic foot or two in size. The droids don't intend to tell Dofina about the latter secret space. They'll be using it to hide the various detonators, the collection of lightsaber crystals and Dofina's supply of rhyll spice. They'll also use the larger space to stash the ship's arsenal of weapons and armors.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Speaking of storage... the R4 is listed as having 8 kg of internal storage space. I was thinking of having it store the three tactical and two repair remotes. If fitted with a signaler it could deploy and direct the repair remotes as necessary to assist it in its repair work. Likewise, it could deploy the tactical remotes if needed; granting it an indirect ability to help defend the ship. Remotes don't have a listed weight but I figure that, being the size of floating softballs, they can't weigh all that much. Also, might as well put some of those spare tool mounts to use by outfitting the droid with a fire-extinguisher (50 credits) and welding laser (300 credits) as well as with magnetic wheels (80 credits) for work on the ship's exterior. While I'm at it I'd like to add locked accesses to the four B1s along with a rust inhibitor treatment for the four along with the R4 and EG-6 droids (all 4º droids shouldn't have convenient off switches IMHO). I believe in all that'd cost just short of a 1,000 credits.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Lessee... New expenses.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">• Droid upgrades & paint jobs = 1,000 credits</span></p><p><span style="color: Gray">• Docking fees = 2,500 credits</span></p><p><span style="color: Gray">• Paint job for the Venerable = 1,000 credits</span></p><p><span style="color: Gray">• Rhyll spice = 2,000 credits</span></p><p><span style="color: Gray">• Retractable blaster cannon: 2,000 credits</span></p><p><span style="color: Gray">• Retractable scan-shielded ion cannon = 4,000 credits</span></p><p><span style="color: Gray">• Hidden compartment shielding: 20,000 credits</span></p><p><span style="color: Gray">• 5 permacrete & 5 thermal detonators = 25,000 credits</span></p><p><span style="color: Gray">• Hyperdrive upgrade 30,000 credits</span></p><p><span style="color: Gray">• 2 Corellidyne CQ-3.9x Holographic Image Disguisers = 75,000 credits</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">So, subtracting those from the running total while adding in the extra credits both Derek and DRK-1X previously had on their credit chips, I believe we're left with 1,708,610 credits. Pending the cost of a hypertranceiver, the droids will follow Dofina's suggestion and divide up the money as follows:</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Dofina's personal account: 900,000</span></p><p><span style="color: Gray">Dofina's Imperial public account: 200,000</span></p><p><span style="color: Gray">Derek's Imperial Public Account: 100,000</span></p><p><span style="color: Gray">Dofina's credit chip: 100,000</span></p><p><span style="color: Gray">Derek Onyx's credit chip: 100,000</span></p><p><span style="color: Gray">DRK-1X's credit chip account: 100,000</span></p><p><span style="color: Gray">Crates of Precious Metals: 208,610 (10 tons worth)</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">1X's credit chip amount is largely made up of the credits the two droids had previously shared.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">BTW, when the droids first finish up installing their new translator units the first thing they'll do is try to translate that mysterious script enscribed behind one of the ship's panels.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">So, does Dofina have a better idea of where she'd like to head to next?</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 3337170, member: 17691"] Landing bay #429 of the Coronet Center Spaceport becomes a hive of activity during the week following the Venerable's arrival in the Corellia system. Within hours of its arrival negotiations are underway with both legitimate and illicit merchants for the buying and selling of cargo and new equipment. In less than a day the spaceport's personnel have been contracted to unload and transport the outgoing bacta tanks to their buyers while in-turn delivering purchased materials and equipment from suppliers and rented storage bays. The bulk of these materials disappear into vessel's interior, moved aboard on the cargo racks of a team of treaded medical droids. All the while, a small matte-black droid covertly flits in and out of the facility as it personally delivers small contraband items; explosives, drugs and military hardware to its companions aboard the Venerable. The following day sees the arrival of two newly purchased droids: an Industrial Automaton R4 astromech and a Veril Line Systems EG-6 Power droid. Both are soon put to work on the vessel itself; beginning with removing hull panels to prep the ship for the addition of a full weapon's suite. A few days later, after the delivery of a newly purchased hyperdrive and a pair of quad laser turrets, a request goes out for contracted spaceport technicians to perform the necessary retrofitting to the transport's exterior. During late-night hours, long after the technicians have ended their shifts and gone home, the astromech, along with a pair of tiny hovering repair remote droids continue the retrofitting process with the addition of shielded weapon compartments at the vessel's fore. All evidence of their work remains concealed during daytime hours when the technicians return to complete their contracted work by applying a fresh coat of ash grey paint along with dark red highlights to the vessel's exterior. All the while, the ship's droid pool along with its single organic occupant are likewise hard at work deep inside the transport. As soon as some of the bacta tanks are cleared from the cargo bay a pair of medical droids busy themselves by permanently installing and powering up a pair of tanks. Over the next few days a fully-stocked bio-lab begins to take shape in the corner of the cargo bay as the droids install newly arrived medical equipment. Even as they and their nemoidian mistress begin to make use of the lab, a quartet of retasked battledroids busily begin installing new bulkheads, environmental and lighting systems around them. The battledroids then continue their work, under the close supervision of a dark-skinned human replica droid, as they begin installing sensor-dampening plating on the opposite side of the new bulkhead. Once ready they then raise an identically shielded bulkhead parralel to the first while leaving a narrow half-meter gap between the two walls. The battledroids then begin assembling a fully-equipped machine shop in another walled off section of the cargo bay. When not dealing with buyers or sellers or directly overseeing the efforts of their fellow droids, the spherical black probe droid along with its dark-skinned humanoid counterpart spend much of their time performing the most delicate and important retrofitting and computer reprogramming work themselves. [sblock=OOC][COLOR=Gray]Phew. These shopping trips are so involved. I hope you don't mind my narrating the shipboard activities as I imagine they unrolled; I figured it might save you time while being an interesting read. The droids will proceed with the purchases as you've described. A x1 hyperdrive sounds good. I'd like the droids to try tweaking it to x.75 later if they can manage the modifications themselves. They'll try to recoup some of the cost of the new engine by selling the old hyperdrive; that is unless the Venerable doesn't yet have a backup hyperdrive, in which case I suppose they'll keep the old one as a spare. How much might a Hypertranceiver cost? I imagine having it aboard won't be a security risk when it isn't powered up. Since we're pimping the ship, I figure it'd be good to have aboard if we ever need it. The compartment shielding sounds expensive to me, but I'll defer to your better judgement on the issue. I'm not certain where the new bulkheads will fall in relationship to the layout of the vessel's interior so I don't know whereabouts would be the best spot to place the compartment's access point. Suffice it to say that it will be as well concealed as they can make it. The plan is to have the secret hatch only openable via a transmitted key-code; easily managed with a comlink I'd imagine. In that sense it might also be able to double as a secure safe-room of sorts. Lastly, I'd like the compartment to have a few simple additions. The first is a computer access port so that the droids can continue to communicate with the Venerable's computer core and thereby monitor and direct activity on the ship from within the compartment should it ever become neccesary. The second is the addition of a small secret storage compartment within the secret room itself. It only has to be large enough to hide a few small items; perhaps a cubic foot or two in size. The droids don't intend to tell Dofina about the latter secret space. They'll be using it to hide the various detonators, the collection of lightsaber crystals and Dofina's supply of rhyll spice. They'll also use the larger space to stash the ship's arsenal of weapons and armors. Speaking of storage... the R4 is listed as having 8 kg of internal storage space. I was thinking of having it store the three tactical and two repair remotes. If fitted with a signaler it could deploy and direct the repair remotes as necessary to assist it in its repair work. Likewise, it could deploy the tactical remotes if needed; granting it an indirect ability to help defend the ship. Remotes don't have a listed weight but I figure that, being the size of floating softballs, they can't weigh all that much. Also, might as well put some of those spare tool mounts to use by outfitting the droid with a fire-extinguisher (50 credits) and welding laser (300 credits) as well as with magnetic wheels (80 credits) for work on the ship's exterior. While I'm at it I'd like to add locked accesses to the four B1s along with a rust inhibitor treatment for the four along with the R4 and EG-6 droids (all 4º droids shouldn't have convenient off switches IMHO). I believe in all that'd cost just short of a 1,000 credits. Lessee... New expenses. • Droid upgrades & paint jobs = 1,000 credits • Docking fees = 2,500 credits • Paint job for the Venerable = 1,000 credits • Rhyll spice = 2,000 credits • Retractable blaster cannon: 2,000 credits • Retractable scan-shielded ion cannon = 4,000 credits • Hidden compartment shielding: 20,000 credits • 5 permacrete & 5 thermal detonators = 25,000 credits • Hyperdrive upgrade 30,000 credits • 2 Corellidyne CQ-3.9x Holographic Image Disguisers = 75,000 credits So, subtracting those from the running total while adding in the extra credits both Derek and DRK-1X previously had on their credit chips, I believe we're left with 1,708,610 credits. Pending the cost of a hypertranceiver, the droids will follow Dofina's suggestion and divide up the money as follows: Dofina's personal account: 900,000 Dofina's Imperial public account: 200,000 Derek's Imperial Public Account: 100,000 Dofina's credit chip: 100,000 Derek Onyx's credit chip: 100,000 DRK-1X's credit chip account: 100,000 Crates of Precious Metals: 208,610 (10 tons worth) 1X's credit chip amount is largely made up of the credits the two droids had previously shared. BTW, when the droids first finish up installing their new translator units the first thing they'll do is try to translate that mysterious script enscribed behind one of the ship's panels. So, does Dofina have a better idea of where she'd like to head to next?[/COLOR][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Star Wars - DRK-1X and its Mistress
Top