Ranger REG said:
You don't like the Armored Defense talent tree?
Well yeah, it's a step, but I think an unneccessary one that forces a waste of talents.
If instead, light armor gave 5 damage reduction at the cost of -2 attack, -2 reflex defense, and -2 physical skills (would have to playtest the exact numbers), then eventually a characters level could overcome the penalties... for the most part. A low lvel character may decide that -2 penalties is too much, or he may decide its worth the DR. At higher level, the penalty isn't as big a deal, but its still enough to be a penalty against a similarly levelled character.
I guess I just don't like the rules actually making a character too good for armor.
Otherwise, I am a huge fan of the new system. I can finally accept hit points as a concept with this system, because gaining a level finally means so much more than more hit points and a better attack bonus, but also a better defense bonus and more damage. This is a great equalizer that I am suuprised has taken 30 years to be created.
Again, my hope was that the saga edition system would be *the new system* for 4e, and it very well could be from what I've seen so far, except saga's handling of armor would not be a good D&D fit, IMHO.
That being said, if forced to play without modification, I'd rather play a fantasy game using SW SAGA than D&D 1,2,3, or 3.5