Starblazer Adventures?

If you have any questions, just ask. One thing about FATE is that it's OGL, so you can see the SRD for it here.

It's worth noting that the FATE SRD is stripped out of Spirit of the Century. While cool/useful, there's several things going on in Starblazer Adventures you won't find here.
 

log in or register to remove this ad

Heya,
Thanks for the link!
Are you currently running (or have you ran) a SB Campaign?
I notice it doesn't seem to track ammo, gear and such like other games I am used to was this an issue for the players to get used too?
How hard/easy is it to work mutants into the rules?
Thanks,
Bill
I am not currently running an SB campaign, but I did run a highly successful Firefly based game based on the FATE rules, it was called Spirit of the Black.

You don't track ammo or equipment the same way in FATE as in a lot of other games, you have resources you can use to buy basic things, and also have Aspects which are essential elements to your character that can include equipment and stunts (sort of like Feats in D&D) that can include special gadgets.

For example, Jayne from Firefly might have the aspect "Vera is very special to me," which would deal with his special relationship with his gun. Mal would likely have the Signature Vehicle stunt, which would give him the Serenity as a piece of gear and so on.

The way you track ammo is mostly cinematic, but there are certain actions you can take (basically "blazing away") that can make you run out of ammo.

In a normal circumstance, if you're shooting a lot, your GM might say "you've been firing that gun a lot...you're low on ammo, here's a fate point." The player at that point can take the fate point and be low on ammo, or give the GM one of his own to say "nope, brought extra clips with me."

In practice, this took a bit of getting used to. Some of my players really liked these rules, while others would have preferred to keep track of every bullet. You have to walk a bit of a balance here.

Oh, and writing up mutants is very easy: the game has an entire chapter on alien creatures, complete with some pretty detailed rules for working on them.

As Psion said, the SRD for the game comes from Spirit of the Century, which has some different assumptions about how the universe works, but I think that if you look at it and like what you see, you'll also like Starblazer Adventures. If you absolutely hate it, there's little in that game to change your mind.

--Steve
 



The Yamamato/Starblazers cartoon never played in the UK, and the UK comic predates the Japanese cartoon.

Uchū Senkan Yamato was first broadcast October 1974.
By the time Starblazers Issue 1 hit the newsagents in April 1979, Yamato had had a movie [Arrivederci Yamato] and a second series.
Starblazers :Quest to Iscandar was first broadcast a month later in May 1979.
 

Pets & Sidekicks

Remove ads

Top