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Starcraft RPG: Who would be interested?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3538858" data-attributes="member: 1165"><p>I'm a HUGE StarCraft fan, but still I'd have to say no.</p><p></p><p>Future RPG settings are really hard to design. StarCraft isn't Firefly; it's far removed from real-life, which creates problems when it comes to players ... solving problems. It also creates a large number of balance problems (Dark Templar PCs? Good luck balancing them!) and is a woefully underdeveloped universe on top of that. At least it isn't Star Trek; between a zillion alien races, overpowered phasers and transporters that would nearly be unplayable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>Maybe if there were several more well-written novels, they stopped making powered armor so uber, found a way of keeping PCs out of vehicles like Wraiths and Goliaths, made Ghosts "playable" or banned them and ensured that Protoss were NPC-only I'd be interested, but I doubt the designers would try to keep the vehicle, Ghost and Protoss fans out of the game.</p><p></p><p>Oh yeah, I own and even ran the StarCraft RPG. The adventures were pretty bad, and the lack of rules were irritating, but even a "well-designed" RPG could only do so much. They did use Protoss, a bad idea due to a near lack of information about Protoss (we don't even know how they eat, much less what the Khala really gives them, or how you go from Zealot to High Templar to Archon, and that would involve really messy rules anyway) and, of course, didn't include race information so no one could make a Protoss character using the rules; you just had to "steal" the Protoss character cards.</p><p></p><p>If it were made with d20 something, I hope it wouldn't be made with d20 Future, as that's just a flawed foundation. D20 Modern with a new set of future rules might work, but see all those problems above.</p><p></p><p>Edit: A decent example of a StarCraft "RPG" - <a href="http://www.logamation.com/flash/starcraft/starcraft1.php" target="_blank">http://www.logamation.com/flash/starcraft/starcraft1.php</a></p><p></p><p>They just removed the overpowered stuff and all the "PCs" are Terran infantry.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3538858, member: 1165"] I'm a HUGE StarCraft fan, but still I'd have to say no. Future RPG settings are really hard to design. StarCraft isn't Firefly; it's far removed from real-life, which creates problems when it comes to players ... solving problems. It also creates a large number of balance problems (Dark Templar PCs? Good luck balancing them!) and is a woefully underdeveloped universe on top of that. At least it isn't Star Trek; between a zillion alien races, overpowered phasers and transporters that would nearly be unplayable. :o Maybe if there were several more well-written novels, they stopped making powered armor so uber, found a way of keeping PCs out of vehicles like Wraiths and Goliaths, made Ghosts "playable" or banned them and ensured that Protoss were NPC-only I'd be interested, but I doubt the designers would try to keep the vehicle, Ghost and Protoss fans out of the game. Oh yeah, I own and even ran the StarCraft RPG. The adventures were pretty bad, and the lack of rules were irritating, but even a "well-designed" RPG could only do so much. They did use Protoss, a bad idea due to a near lack of information about Protoss (we don't even know how they eat, much less what the Khala really gives them, or how you go from Zealot to High Templar to Archon, and that would involve really messy rules anyway) and, of course, didn't include race information so no one could make a Protoss character using the rules; you just had to "steal" the Protoss character cards. If it were made with d20 something, I hope it wouldn't be made with d20 Future, as that's just a flawed foundation. D20 Modern with a new set of future rules might work, but see all those problems above. Edit: A decent example of a StarCraft "RPG" - [url]http://www.logamation.com/flash/starcraft/starcraft1.php[/url] They just removed the overpowered stuff and all the "PCs" are Terran infantry. [/QUOTE]
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