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Starcraft RPG: Who would be interested?
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 3539213" data-attributes="member: 14559"><p>I've been tossing up running a starcraft game with T20 for ages.</p><p></p><p>There isn't an issue with having different races. You just need to understand that Zerg are aliens and unless they are like Kerrigan or Duran are entirely unplayable. Protoss are either unplayable or at least a +5 EL creatures. </p><p></p><p>The issue is what problems could the PC's solve, basically. So I had a thought; you could set it at seperate times.</p><p></p><p>Part 1. Prior to the Mar Sara colony problem, PC's are traders on the outskirts of space who come across a black ops research vessel, half destroyed. </p><p></p><p>GM brings in the different human factions and lets the PC's know something weird was being researched. Investigation/diplomacy/maybe a bit of combat.</p><p></p><p>Part 2. Early human campaign. PC's are involved with the first few outbreaks of Zerg, becoming more and more wanted by the confederacy as they try to, for instance, save people that are doomed to being eaten by the Zerg. PC's sneak around, avoiding blockades, being captured, investigating what the confederacy is up to and so on. </p><p></p><p>Part 3. PC's find out about Earth agents, and track them back, perhaps being instrumental in the Brood Wars human bit.</p><p></p><p>Part 4. PC's work for Raynor, doing odds and ends. </p><p></p><p>Part 5. PC's break with Mengsk and find information and send it to raynor. </p><p></p><p>Part 6. PC's become Raynors agents, but are driven off by the Zerg through the Brood Wars. They move with the Protoss and Raynor, perhaps as agents investigating signs, places, and so on of the Xel'Naga. </p><p></p><p></p><p>This follows the campaigns but allows them basically not to get caught up in serious warfare; small skirmish stuff and generally investigating how evil the humans are. It works as a campaign better that way; more roleplaying opportunity.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 3539213, member: 14559"] I've been tossing up running a starcraft game with T20 for ages. There isn't an issue with having different races. You just need to understand that Zerg are aliens and unless they are like Kerrigan or Duran are entirely unplayable. Protoss are either unplayable or at least a +5 EL creatures. The issue is what problems could the PC's solve, basically. So I had a thought; you could set it at seperate times. Part 1. Prior to the Mar Sara colony problem, PC's are traders on the outskirts of space who come across a black ops research vessel, half destroyed. GM brings in the different human factions and lets the PC's know something weird was being researched. Investigation/diplomacy/maybe a bit of combat. Part 2. Early human campaign. PC's are involved with the first few outbreaks of Zerg, becoming more and more wanted by the confederacy as they try to, for instance, save people that are doomed to being eaten by the Zerg. PC's sneak around, avoiding blockades, being captured, investigating what the confederacy is up to and so on. Part 3. PC's find out about Earth agents, and track them back, perhaps being instrumental in the Brood Wars human bit. Part 4. PC's work for Raynor, doing odds and ends. Part 5. PC's break with Mengsk and find information and send it to raynor. Part 6. PC's become Raynors agents, but are driven off by the Zerg through the Brood Wars. They move with the Protoss and Raynor, perhaps as agents investigating signs, places, and so on of the Xel'Naga. This follows the campaigns but allows them basically not to get caught up in serious warfare; small skirmish stuff and generally investigating how evil the humans are. It works as a campaign better that way; more roleplaying opportunity. [/QUOTE]
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