Starfinder Starfinder Blasts Off!

Starfinder is here, and it is everything that you would expect from a science fantasy hack of Paizo's popular Pathfinder rules. Paizo dropped the embargo on reviews of the game early, so we're going to talk some about the Starfinder game and share some early thoughts on it. The game is an evolution of everything that you've seen to date in the Pathfinder line, cleaned up and consolidated with a cool science fantasy paint job.

StarfinderCover.jpg

Starfinder is here, and it is everything that you would expect from a science fantasy hack of Paizo's popular Pathfinder rules. Paizo dropped the embargo on reviews of the game early, so we're going to talk some about the Starfinder game and share some early thoughts on it. The game is an evolution of everything that you've seen to date in the Pathfinder line, cleaned up and consolidated with a cool science fantasy paint job.

From a rules perspective, if you already like or dislike Pathfinder, there probably isn't going to be much about Starfinder to change your mind. There is no dramatic change to the rules that makes Starfinder into a dramatically different game from the original rules. They didn't make Starfinder into a rules light game, or into something inspired by the OSR. What they did was pull the threads together from a variety source like the Advanced Class Guide, the Advanced Player's Guide and Pathfinder Unchained, among others, to weave all the important rules into one place.

You've been following all of the Starfinder reviews here at E.N. World and across the internet, so you already have an idea of what to expect from Starfinder. Because of that I am going to try to talk about some of the things that you might not have seen. I've had an advance copy of the Starfinder rules to look at for about a month now.

The book itself is gorgeous. I mean, it is incredibly pretty. The graphic design of the book emphasizes the science fiction elements, making the PDF look like some sort of futuristic data link on my tablet. When you have a science fiction setting in a role-playing game the art becomes more important because you don't have the crutch of familiarity that you get with fantasy games. In this regard, Starfinder really comes through. The art is incredible, and right from the cover of the book the world jumps out at you and grabs your attention.

The setting for Starfinder isn't just the worlds of Pathfinder with a layer of chrome and neon added to it for extra science fiction glitz. Other than humans, the races familiar to fans of Pathfinder, and fantasy gaming in general, are pushed to the sidelines in favor of newer races with more of a science fiction motif to them. The non-human races of Starfinder revel in their non-humanness. There is the four-armed warrior race of the Kasathas, an ancient race that come from outside of the boundaries of the setting and bring mystery and history to the setting. The Lashuntas are a caste-like psychic race that explores either war or scholarship, depending on the path that they follow. The Shirrens are an insect race that broke away from an invading Swarm of invaders that plagued the game's setting, representing the enemy that can be redeemed (even if others don't entirely trust them).

All in all, there are seven basic races available for characters in the core rules, giving players a variety of options. Don't worry if you want to see elves, dwarves, goblins and all the familiar races of fantasy gaming. These are all available as options in an appendix of the book.

There are also seven classes available, covering the options of magic, warriors, thieves and smooth operators. Each class has a number of options and special abilities that will allow for customization of the classes. Each class has four themed sample starting builds that show different ways that each class can be built. Archetypes are now part of the core of the rules, giving you more methods for building and customizing your characters. There aren't a lot of options for archetypes in the core rules, but I think this will be an area that we'll see a lot of development in future products from Paizo and third party publishers.

Just like Pathfinder and Dungeons & Dragons brings together a lot of streams of different types of fantasy fiction to create settings that are unique to those games, so does Starfinder do these things with the streams of science fiction. You can see where cyberpunk fiction has had an influence, where movies like Star Wars and Blade Runner and even The Guardians of the Galaxy have contributed to the overall feel of the game. You can even see some Warhammer 40K in some of the aesthetics. These influences are well-integrated with each other, and don't feel like a hodge podge of discordant elements that grate against each other.

Starfinder is a game of exploration and discovery, and at the core of that is the central mystery of the setting: The Gap. The Gap is a hole in the history of the Starfinder universe, and with it the world of Golarion (the default setting of the Pathfinder game) was gone. Where did it go? What happened? These questions are fundamental to the spirit of discovery of the game. While abrupt, it is also a good way to split off the settings of the two games. The big stories and adventures from the Pathfinder cannot cause a headache for the world of Starfinder if no one knows they happened.

It is known that Golarion was there, but even the most powerful gods and the most nefarious demons refuse to say what happened to it except to say that it exists and it (and its populace) is safe in its seclusion. The setting of the Pact Worlds is the same solar system as that of the Pathfinder game, and the Absalom Station is in the place where Golarion resided, but no one is sure of what happened. There are no longer any accurate historical, or other, records of the period encapsulated by The Gap, and even things like carbon dating are inconclusive about that period of time.

Regardless, this mystery helps to drive the themes of exploration and discovery. Will characters find lost Golarion? Will their travels to some faraway planet unlock clues to the mystery of The Gap and what happened? Entire campaigns can deal with this for years, and only scratch the surface of the mystery. I know that some haven't liked the idea of The Gap, but I think that it is an interesting idea to drive the story of campaigns. Missing eras from historical records is a staple of science fiction, so there is precedence for the idea. Of course, the proof of the pudding will be in how Paizo teases this out over time, and how they deal with the mystery. How soon is too soon to reveal too much about the mystery? This is a question that has killed a number of franchises over the years.

Starfinder is a quality game that is likely going to be the point of the spear of a new wave of interest in science fiction/science fantasy gaming. With the success of Starfinder we will see a lot of other publishers dipping toes into both support of the Starfinder game, as well as their own new games. I was at the Gen Con when Pathfinder debuted, and I remember the craziness of the game selling out at the convention. Everyone wanted the game, it was unlike anything since the premier of D&D third edition. I suspect that we'll see something similar happen with Starfinder at this year's Gen Con. It will be the ultimate "must have" game at Gen Con.

While the game debuts at this year's 50th Gen Con, the release date for stores is August 17th, for those who can't attend the convention. Pre-orders direct from Paizo are already trickling out into the world.

The last question is, of course, what will all of this mean for Pathfinder? Is Starfinder a test bed for a new edition of Pathfinder that similarly brings together popular rules and approaches into one place in the rules? I guess that time will tell.
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fjw70

Adventurer
Equipment level isn't a requirement - it's a guideline. It has been stated that a 2nd level character can use an 18th level gun, just like a 2nd level Pathfinder character can wield a +5 vorpal blade.

Having the equipment level gives a good idea for what is appropriate for newer GMs, and allows other simplifications of the system, one being crafting - you can craft up to your skill rank in level of equipment. So you don't need extensive rules on item creation just "spend the money, take the time and you can create something of a level equal to your skill bonus." or it may be skill ranks, not sure. It is also used, that I have seen, as shorthand for a spell, the technomancer has a spell that lets you just create equipment out of thin air with "max level of 3 times the spell level, or your character level whichever is lower".

Sort sounds like 4e D&D magic items.
 

Sort sounds like 4e D&D magic items.

Only having played a couple of sessions of 4E, I can't really comment on the validity of that statement.

Edit- and the fact I don't have the Starfinder Core book either, just going by what the devs said.
 
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Reynard

Legend
I subscribed to everything Starfinder and will be picking it up at genCon. Today, to my surprise, I got notification for the PDFs -- for everything except the Core Rulebook. Tease! That said, a lot can be gleaned from the Character Folio and the GM screen. It looks like it is much closer to Pathfinder than 5E in crunch, going by the list of modifiers and possible actions in combat. The skill list is shorter than PF but longer than 5E. Nothing in the material gives me a good sense of what to expect for numbers except that space goblins (CR 1/2) have +3 to hit for 1d4, ACs of about 11 and 6 HP, while a CR 1 void zombie has an AC of 15, 22 HP and hits with a +8 for 1d6+5. The CR 4 plant monster has AC 16, 15 hp, hits at +12 for 1d6 +9. This makes me think that PC damage and defenses scale faster than monster damage and defenses.
 

Von Ether

Legend
Will this feel at all like Spelljammer, with its flying galleons, or more "science fictiony "?

The impression I got was much more sciencey, more Dragonstar than Spelljamer.

They didn't make Starfinder into a rules light game

I'd settle for rules lighter.

I had some friends talk about getting their wives and gfs into Pathfinder. I suggested a lighter rule sets and the answer back then was either "Don't worry, we have laptops to help with that," and "Well, I have so much invested with the system, I can't waste money starting from scratch."
 

Von Ether

Legend
While Numera may have 'come first', it has definitely not gained the attention that Starfinder has. While many people may enjoy the 'free form' style of Numera, it isn't a widely played game (I've never even seen or heard of anyone in my province playing it). Starfinder however has created such a buzz that people are chomping at the bit. I believe that is what he means by the 'spearhead' comment. While Numera(and many other games before it) ventured into this setting, few have done so with the fervor that this game is creating.

Well, technically that would be the haft of the spear then, right? On one hand, your province isn't playing it so that's the same as the right hand not feeling the spear tip that's landing on the left hand. On the other, other hand, just as you grab the haft when your ready to fight, most people will probably end up grabbing Starfinder for that space fantasy itch.

Okay, I'll see myself out for that lancing of the metaphor -- and that pun.

Personally, I think since EN World is heavy D&D/Pathfinder crowd, so the writer is aiming his spear head more for that sort of crowd.
 
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Jhaelen

First Post
"From a rules perspective, if you already like or dislike Pathfinder, there probably isn't going to be much about Starfinder to change your mind."

That's really all I needed to know about Starfinder.
 


I wrote up my own initial impression last night. I have received my PDFs but won't pick up my physical books until GenCon.

tl;dr -- it is very pretty, it looks like a very cool implementation of Pathfinder, but ultimately it IS Pathfinder in Space.

I'd say it's d20 in space, but the Stamina/HP split and doing away with Iterative attacks are fairly big changes. Further than anything from 3.0 to PF. But it is still solidly a 3.0 / d20 derived game.
 

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