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Stargate Campaign: Spycraft or D20 Modern?
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<blockquote data-quote="jakspade" data-source="post: 791615" data-attributes="member: 10691"><p>I apologize in advance for the large post.</p><p></p><p></p><p></p><p>I think you'd be pleasantly surprised how close Spycraft is to D20 rules. And the Stargate rpg is going to be self contained. And thanks to the OGL license, you only need to use the PHB for level and feat acquisition charts. Most of the differences in Spycraft can be changed back to d20 rules with little effort. But *IMO*, you're losing a lot of cinematic appeal for the game. And the supplements for Spycraft are *far* from crap. Just my opinion.</p><p></p><p></p><p></p><p></p><p>And the Spycraft rules will not change a bit from the 3.5e upgrade. </p><p></p><p></p><p></p><p>Profound? Pervasive? I don't see those kinds of changes in the Spycraft book. It's 90% 3e, with additions. Action dice, VP/WP, no attack of opportunity, no crit threat, and all players being human (using "departments" as background) is all I can think of that is different about Spycraft to the 3e rules. They've added charts for doing chases, building villians, and a some different feats. Sure, it's a completely different genre and world, but that's what you'd expect from a different game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>How in the world can you compare Spycraft to 3e like these systems? Spycraft uses the basic OGL rules. Yes, the systems listed above aren't d20, but the comparison here is dubius at best.</p><p></p><p></p><p></p><p>You don't *have* to buy the book to get an idea of how the rules work. You can download the Spycraft Lite rules from the Alderac site. You can download sample characters and adventures from the site too. The Spycraft Lite rules will tell you everything you need to know about running a Spycraft-like game.</p><p></p><p></p><p></p><p>Stargate SG-1 will be it's own self contained book. You'll need the PHB for charts. Errata will be available online. What else could you want? I don't think they're going to spend months on a game and then release it as a PDF online. I think it'll be a pretty good book.</p><p></p><p></p><p></p><p>Once again, I am confused. Where does it say that Spycraft flys far away from d20 3rd editon? I have no idea where you're getting your information.</p><p></p><p></p><p></p><p>Dude, easy way to deal with VP/WP: character get's VP from class as hit points. Change crits so that they work exactly as in 3e. That's it. How hard is that?</p><p></p><p>It's obvious that you have serious issues with anything that isn't strict fantasy d20. But I think the information you're getting isn't completely true. And I think you're losing out on a good game. </p><p></p><p>Go out to <a href="http://www.gamingreport.com" target="_blank">www.gamingreport.com</a> and read some reviews on Spycraft. Search on some more gaming sites (including rpg.net) and read some more. Then decide for yourself if you think the SG-1 game (using Spycraft rules) will be worth getting.</p><p></p><p>Jak</p></blockquote><p></p>
[QUOTE="jakspade, post: 791615, member: 10691"] I apologize in advance for the large post. I think you'd be pleasantly surprised how close Spycraft is to D20 rules. And the Stargate rpg is going to be self contained. And thanks to the OGL license, you only need to use the PHB for level and feat acquisition charts. Most of the differences in Spycraft can be changed back to d20 rules with little effort. But *IMO*, you're losing a lot of cinematic appeal for the game. And the supplements for Spycraft are *far* from crap. Just my opinion. And the Spycraft rules will not change a bit from the 3.5e upgrade. Profound? Pervasive? I don't see those kinds of changes in the Spycraft book. It's 90% 3e, with additions. Action dice, VP/WP, no attack of opportunity, no crit threat, and all players being human (using "departments" as background) is all I can think of that is different about Spycraft to the 3e rules. They've added charts for doing chases, building villians, and a some different feats. Sure, it's a completely different genre and world, but that's what you'd expect from a different game. :) How in the world can you compare Spycraft to 3e like these systems? Spycraft uses the basic OGL rules. Yes, the systems listed above aren't d20, but the comparison here is dubius at best. You don't *have* to buy the book to get an idea of how the rules work. You can download the Spycraft Lite rules from the Alderac site. You can download sample characters and adventures from the site too. The Spycraft Lite rules will tell you everything you need to know about running a Spycraft-like game. Stargate SG-1 will be it's own self contained book. You'll need the PHB for charts. Errata will be available online. What else could you want? I don't think they're going to spend months on a game and then release it as a PDF online. I think it'll be a pretty good book. Once again, I am confused. Where does it say that Spycraft flys far away from d20 3rd editon? I have no idea where you're getting your information. Dude, easy way to deal with VP/WP: character get's VP from class as hit points. Change crits so that they work exactly as in 3e. That's it. How hard is that? It's obvious that you have serious issues with anything that isn't strict fantasy d20. But I think the information you're getting isn't completely true. And I think you're losing out on a good game. Go out to [url]www.gamingreport.com[/url] and read some reviews on Spycraft. Search on some more gaming sites (including rpg.net) and read some more. Then decide for yourself if you think the SG-1 game (using Spycraft rules) will be worth getting. Jak [/QUOTE]
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