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Stargate Campaign: Spycraft or D20 Modern?
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<blockquote data-quote="mkletch" data-source="post: 794255" data-attributes="member: 3396"><p>I did not make a blanket statement about 3rd party stuff being crap. But you never can tell how something is going to fit into your game until you try it, and sometimes that is too late.</p><p></p><p>Action dice, VP/WP and no crits are major changes. They are not additions - rather, they replace something already there. Is it necessary to lose crits? Not really - Star Wars used VP/WP fairly well with crits. Sure, you need some extra stuff for a non-fantasy genre, but you can get to a point where you are unnecessarily changing things. As you mentioned, I'll check the Spycraft lite rules on their site; I was unaware they had posted such a thing, and reassuring that they have.</p><p></p><p></p><p></p><p>It's not my experience that VP/WP translates easily into fantasy. Frankly, the whole magic system needs to be reworked. Crits from Star Wars do translate well, though.</p><p></p><p>I do appreciate all of your feedback. Perhaps I'm just frustrated with what I see as a growth of "d20-not d20": companies publishing all sorts of stuff with only nominal resemblance to d20 to use the market momentum of D&D. The biggest problem with 2E was that there were so many supplements, and they did not balance with each other. WotC has largely fixed this with the D&D rules committee, but instead they have pushed the 'publish anything' out to 3rd parties. Not to say that everything WotC publishes with the D&D label on it is excellent, but it is remarkably consistent.</p><p></p><p>A guy in my Saturday group just picked up <u>Good</u> and <u>Feats</u> from AEG (creative titles there...), and they fit pretty well into my 85/15 split. Good books, but use with caution. I have some non-trivial issues with Savage Species, but would be more comfortable choosing that Wizards title if I had to pick one of these three as 100% allowed in my games.</p></blockquote><p></p>
[QUOTE="mkletch, post: 794255, member: 3396"] I did not make a blanket statement about 3rd party stuff being crap. But you never can tell how something is going to fit into your game until you try it, and sometimes that is too late. Action dice, VP/WP and no crits are major changes. They are not additions - rather, they replace something already there. Is it necessary to lose crits? Not really - Star Wars used VP/WP fairly well with crits. Sure, you need some extra stuff for a non-fantasy genre, but you can get to a point where you are unnecessarily changing things. As you mentioned, I'll check the Spycraft lite rules on their site; I was unaware they had posted such a thing, and reassuring that they have. It's not my experience that VP/WP translates easily into fantasy. Frankly, the whole magic system needs to be reworked. Crits from Star Wars do translate well, though. I do appreciate all of your feedback. Perhaps I'm just frustrated with what I see as a growth of "d20-not d20": companies publishing all sorts of stuff with only nominal resemblance to d20 to use the market momentum of D&D. The biggest problem with 2E was that there were so many supplements, and they did not balance with each other. WotC has largely fixed this with the D&D rules committee, but instead they have pushed the 'publish anything' out to 3rd parties. Not to say that everything WotC publishes with the D&D label on it is excellent, but it is remarkably consistent. A guy in my Saturday group just picked up [u]Good[/u] and [u]Feats[/u] from AEG (creative titles there...), and they fit pretty well into my 85/15 split. Good books, but use with caution. I have some non-trivial issues with Savage Species, but would be more comfortable choosing that Wizards title if I had to pick one of these three as 100% allowed in my games. [/QUOTE]
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