Stargate SG-1 RPG - Confrontation - Active Roster

Rylee Fallon
Dedicated Heroine 4/Soldier 1
Military [Hide, Move Silently, Personal Firearms Proficiency]


Age: 28
Gender: female
Height: 5’6
Weight: 132 lbs
Eyes: Blue
Hair: Short blonde
Skin: lightly tanned

Nationality: Irish
Current Residence: Somewhere in the Catskill Mountains
Current Work: Survivalist
Religion: Formely Catholic
Allegiance: None

STR: 14
DEX: 14
CON: 14
INT: 16
WIS: 14
CHA: 12

Hit Dice: 4d6 + 1d10 + 10
HP: 41
Defense: 16
Initiative: +2
BAB: +3
- Melee: +5
- Ranged: +5
Speed: 30’

FORT: +5
REFL: +4
WILL: +4

REP: +2
AP: 19
Wealth: --

Class Talents:
- Skill Emphasis: Survival
- Aware


Feats:
1st Level
- Simple Weapons Proficiency
- Proficiency (Personal Fire Arms Proficiency)
- Point Blank Shot
-Guide

2nd Level
- Medical Expert
3rd Level
-Stealthy
4th Level
- Track
5th Level
-Weapon Focus (Colt)


Skills:
Craft (Pharmaceutical):+8
Hide: +12
Knowledge: Current Events: +7
Knowledge: Tactics: +10
Knowledge: Earth and Life Sciences: +10
Listen: +10
Move silently: +12
Navigate: +8
Spot: +9
Survival: +15
Treat Injury: +8


Languages:
Spoken Languages
- English, Gaelic
Written Languages
- English, Gaelic


Equipment:
Will add when we know what we get!


Character Introduction

Rylee Fallon was in the process of resetting a trap when she heard the sound of an approaching car. This far away from civilization, there were only two types of people who would try to negotiate the treacherous mountain roads in a car- people who had gotten really lost, or people who were looking for her. Biting her lower lip, she reached down to pick up the Winchester 94 rifle that she never left home without, and began quietly scooting forward, staying low to the ground. A few feet in front of her was a ridge that she could use to get a closer look at her visitors.

Once on the ledge, it was easy to see the car. Clearly they were having trouble on the winding road, and had to come to a complete stop when they reached a heavy log that she had rolled out onto the road a few days earlier… to deter any visitors. In a kneeling position, Rylee took aim with her rifle, waiting to see just who was driving the car, and ready to shoot if it was who she thought it was.

It was a sharply dressed officer who stepped out of the car, definitely not one of the ones she had been expecting. Lowering her gun, she regarded the military man for a moment, before the writing on the door of the car caught her eye. “U. S. Air Force? Must be lost,” she muttered to herself, with a shake of her head. Scooting away from the edge, she descended the ridge, intending to help the officer move the log and send him on his way.

“Rylee Fallon?” he asked as she emerged from the trees. She immediately paused, regarding him suspiciously and tightening the grip on her rifle. Maybe this was a trick? “I am,” she confirmed warily. He regarded the rifle for a moment, and then held out a sealed envelope to her. After a moment’s hesitation she moved forward a few paces to retrieve it. Eyeing him warily, she then started to retreat.

“Wait, I need to take that envelope back, along with your answer,” The officer protested, starting to move after her.

“I’m just going over here,” Rylee responded, as she ducked into cover behind a tree. The officer stopped where he was, and after making sure that he was not going anywhere, she opened the envelope, and began to read. “Fort Collins?” she muttered, “Where the hell is Fort Collins?” Still, what the letter suggested sounded interesting, even if it did not go into detail. Why not? It beat hanging around here, waiting to get shot.

“Sure, I’ll go,” she said at last, emerging from behind the tree to return the letter to the officer, “Lemme just get my stuff.” Without another word, she turned and went back into the woods, where she had left her backpack, near the trap. Hoisting it onto her back, she returned to the car, and tossed the backpack and rifle in the backseat. “Now… let’s see about getting that log out of the way”
 

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Luthor (Luke) Philip Donovan
Soldier 4 / Scout 1 / Sniper 1

Lieutenant [Navy Macro / Para-Rescue Micro]

Age: 30
Gender: Male
Height: 5'10"
Weight: 195 lbs
Eyes: Green
Hair: Brown
Skin: lightly tanned

Nationality: American
Current Residence: Little Creek, Virginia
Current Work: Sniper/Medic for SEAL Team 2
Religion:
Allegiance: God and Country

Action Dice: 4 (d6)
Inspiration: 8 [2 Wis + 6 Level]
Education: 8 [2 Wis + 6 Level]
Experience: 15,000 xps [Need 21,000 for 7th]

STR: 14 +2
DEX: 18 +4
CON: 12 +1
INT: 14 +2
WIS: 15 +2
CHA: 10 +0

Hit Dice: 13 + 3d12 + 2d10 + 5
Vitality: 60 Wounds: 12

Damage Conditional: Reduce all physical damage received by one point per hit.

Defense (Armor): 14 [10 + 4 Dex + 0 Armor]
Defense (Class): 17 [10 + 4 Dex + 3 Class]
Initiative: +9 [4 Dex + 5 Class]
BAB: +5
Melee: +7
Ranged: +9
Speed: 30’

FORT: +5 [4 Base + 1 Con]
REFL: +8 [4 Base + 4 Dex]
WILL: +6 [4 Base + 2 Wis]

Save Conditionals: +2 vs. environmental hazards

Attacks-Weapons:
Rifle 1 +8, 1dX (20)
Rifle 2 +8, 1dX (20)


Attack conditionals: 2 Action Dice on Attacks, +1 Att/+1 Dmg w/in one range increment, No -4 penalty when shooting into melee, Aiming gives +2 to hit, not +1, Bracing gives +3 to hit, not +2, when taking an aim action – brace as a free action, Range increment is increased by 50%.

Class / Specialty Abilities:
Navy Macro: +1 Specialty bonus +1/4 lvls to Profession (Military) and Swim.
Para-Rescue Micro: +1 Specialty Bonus +1/4 lvls to First Aid and Spot.
Accurate (Soldier Core): When spending an action die on Attacks, Str or Con checks, use 2 dice instead of just one.
Damage Reduction (Soldier 2nd): Reduce all damage received by one point.
Armor Use (Soldier 4th): Defense bonus when wearing armor is increased by +1 and armor check penalty is reduced by 1.
Stalker (Scout): +1 skill point per Scout lvl for Survival only.
Precise (Sniper Core): when spending an action die on damage, two dice are used instead of one.
Reposition (Sniper): Gain the Run Feat


Feats:
Armor Proficiency (light, medium, heavy)
Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle, Tactical)
Bandage (Para-rescue Micro): Whenever an action is spent to recover vitality, increase the amount per die by ½ first aid ranks. Also, when refreshing to recover wounds, recover 4 wounds not just 2.
Point Blank Shot: (Soldier Bonus feat) +1 to attack and damage within one range increment
Precise Shot: (Character 1st) As PHB
Marksman: (Character 3rd) Aiming gives +2 to hit, not +1, Bracing gives +3 to hit, not +2.
Perfect Stance: (Soldier Bonus 3rd) When aiming as a half-action, bracing is a free action.
Outdoorsman: (Scout Bonus feat) +2 to Survival and Handle Animal checks and critical range for those skills is now 19-20.
Far Shot: (Character 6th) Range increment is increased by 50%
Run: (Sniper 1st) Run become x5 rather than x4, jump distances increased 25%.


Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):
Craft:
- Pharmaceuticals +6 [4 ranks]
First Aid +12 [8 ranks + 2 Class]
Handle Animal +2 [0 ranks + 2 feat] (Crit 19-20)
Hide +9 [5 Ranks]
Knowledge:
- Earth and Life Sciences +3 [1 rank]
- History +3 [1 ranks]
- Tactics +3 [1 ranks]
- Technology +3 [1 rank]
Listen +5 [3 ranks]
Move Silently +9 [5 ranks]
Profession (Military) +5 [1 rank + 2 Class]
Search +5 [3 ranks]
Sleight of Hand +6 [2 ranks]
Spot +12 [8 Ranks + 2 Class]
Survival +10 [6 ranks + 2 feat] (Crit 19-20)
- Jungle +7 [3 Ranks +2 Feat] (Crit 19-20)
- Urban +7 [3 Ranks +2 Feat] (Crit 19-20)
Swim +8 [4 ranks + 2 Class]
Tumble +6 [2 ranks]


Languages: English (Native), + Spanish (Native)

Equipment:
1 Fatigue Jacket 2lbs
2 Ghillie Suits (Forest and Desert) 5lbs
1 Casual Clothes 2lbs
1 Mesh Vest 7lbs
1 Duct Tape 1lb
5 Chemical Light Sticks 1lb
1 Leg Holster 1lb
25 Zip-Tie .5lbs
1 Standard range pack 2lbs
1 Bolt Cutters 5lbs
1 penlight .5
1 Search and Rescue Kit 7lbs
2 Fatigues (Forest, Desert,) 3lbs
1 H&K G3 SG/1 13lbs
5-10 Boxes of 7.62mm ammo

Stargate Standard Bundle:
Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag.

Survival Bundle:
The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife


Description:
Luthor (Luke) Philip Donovan was born and raised in upstate New York. Upon graduation from high school and noticing a lack of jobs in the area, Luke joined the Navy to see the world and to figure out what to do with his life. Luke had always been good at science, especially Biology, so he requested and was accepted to be trained as a corpsman (Medic). After completing his training, Luke bounced around from base to base for a few years until he landed an assignment at Little Creek, Virginia. While at Little Creek, Luke met Craig Durant, who over time, saw a certain potential and convinced Luke to enroll in BUD/S (Navy Seal training). Upon graduation of this initial training, Luke was sent to a number of other schools for training and due to some excellent shooting scores, was sent to sniper school. Luke had been stationed with SEAL Team 2 for the last four years (having been sent on numerous as of now classified missions) before receiving the call to join Durant's new unit.

The Letter:
Luke Donovan was walking the 3 miles back to his barracks from the rifle range. On the way he was making mental notes on the letter he would write on the rifle he had been testing all week. As he walked through the buildings he heard a voice directly behind him call his name. Without turning he said, “What can I do for the U.S. Air Force, Lieutenant?” He turned to face the officer who was trying to hide his surprise. “Don’t tell me you thought you would surprise a Navy sniper,” he said as he took the folder with “Eyes Only” stamped across it. After he had read through the letter twice, he handed it back. “Okay. Let’s go.” With that said, he began walking towards the officer’s car. The Lieutenant, trying not to look surprised again, asked, “Don’t you have any questions? The others all had questions.” Luke continued towards the car. “No sir. They want me for some secret mission at some base I never heard of, I’m in."
 

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Jeremiah Grayson
Smart Hero 2
Academic[Read Write Language)]


Age: 22
Gender: male
Height: 5'11"
Weight: 175 lbs
Eyes: Hazel
Hair: Brown
Skin: darkly tanned

Nationality: Caucasian
Current Residence: Choctaw, OK
Current Work: Code Tech, Tinker Air Force Base
Religion: Agnostic
Allegiance: Friends

STR: 14
DEX: 16
CON: 14
INT: 18
WIS: 14
CHA: 18

Experience Points: 1000
Experience to Next Level: 2000

Hit Dice: 2d6 + 4
HP: 16
Defense: 15
Initiative: +3
BAB: +1
- Melee: +3
- Ranged: +4
Speed: 30’

FORT: +2
REFL: +3
WILL: +4

REP: +1
AP: 10
Wealth: +1

Class Talents:
- Linguist[/i]


Feats:
1st Level
- Simple Weapons Proficiency,
- Studious,
- Trustworthy

2nd Level
- Educated

Skills:
Bluff +6,
Computer Use +8,
Decipher Script +11,
Diplomacy +10,
Gather Info +8,
Investigate +8,
Knowledge (History) +10,
Knowledge (Theology and philosophy) +10,
Listen +4,
Read/Write Language +7, (Middle Egyptian, Hindi, Latin, Akkadian, Ancient Egyptian, Sumerian, Cuneiform) +3 from chosen profession
Research +10,
Sense Motive +6,
Speak Language +4, (Cheyenne, Armenian, Gaelic, Mandarin))
Profession () +6


Languages:
Spoken Languages
- Cheyenne, Armenian, Gaelic, Mandarin, German, gypsy, Persian, Swahili
Written Languages
- Middle Egyptian, Hindi, Latin, Akkadian, Ancient Egyptian, Sumerian, Cuneiform, English


Attacks-Weapons :



Equipment
- Contractor's field bag , 4 lbs, DC 10
- Portable digital video recorder , 7 lb, DC 8, max weight 40 lbs
- Notebook 0.5 lbs, DC 3
- Scanner (2) 1 lbs (0.5 each), DC 5



Character Introduction

Jeremiah born into an extremely wealthy family raised much by a nanny and the various maids. This was very interesting because not one of them spoke English. He made a game out of learning to speak there languages and translating for them by the age of 10. He made it a goal of his to teach them all English as well which he finally accomplished this just as he entered college early at the age of 15. Jeremiah was a certified genius when it came to languages he spoke 6 fluently and could also read write them as well. After attending the College of Linguistics at Oxford he developed an interest in ancient languages and there root derivatives. He always considered a new language a new challenge and he is running out of ancient languages to study.
He holds authority figures for the most part at arms length, seeing them as he saw his parents as he grew up. He is a very personable man and very likeable but he would prefer a new language to decipher then a night out on town.

He thought signing up for the armed forces would get him places where he could not go to otherwise to find the information he needed to translate certain parts of languages never translated before or correcting errors in others. He has not made very many friends with his higher ranking officers but he has made several strides in fixing misconceptions and misrepresentations.
Jeremiah came back stateside and determined to learn some of the languages native to America. To do that he would need to go to the largest gathering of Native Americans happened to be, Oklahoma.

He took up residence in Choctaw,Ok and got a job at Tinker Air Force Base teaching kids to decipher enemy codes. It did not pay very well but he was not here to get in the military in fact guns kind of freaked him out. No he was here because it was just about a 2 hour drive to the reservation every weekend so he could learn some Native American languages.

He had been here quite awhile and had gotten to know quite a few good people on the reservation until the day the letter showed up.

It was a Saturday and he had just made it to the reservation. He got out of his car and looked around and noticed it was awfully quiet this morning. He grabbed up his stuff and started off towards the tent he shared with a few of the younger men of the tribe while he stayed here.

As he got closer to the tent he started to realize what the quietness may have been attributed to. Standing outside the tent was a sharply dressed officer. Jeremiah hastened towards the out of place man. Not entirely sure what rank and insignia meant what Jeremiah introduced himself to the captain, whom promptly educated him that he was a lieutenant.

The man handed Jeremiah an envelope. "Eyes Only" was emblazoned upon the outside as Jeremiah ripped it open to see what it might have inside.

He read it through about four times before he looked up at the lieutenant,” You’re serious?" Jeremiah looked at the man standing there waiting for the punch line. After a moment Jeremiah realized there was no punch line. "Ok, when do we leave" Jeremiah asked as he sighed and looked back at the letter. “Give me a moment I have to say good-bye to a few people.” Jeremiah said his good-byes and began his new life.
 
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Lt Barry Stewart

Lt. Barry Stewart
Soldier 5 / Bodyguard 1
[Air force- Macro/Enlisted Air Force Recruit- Micro]

Age: 28
Gender: Male
Height: 6'2"
Weight: 240 lbs
Eyes: Brown
Hair: Brown
Skin: Brown

Nationality: African American
Current Residence:
Current Work: Personnel Escort
Religion: Baptist
Allegiance: Air Force, country.

Action Dice: 4 (d6)

Inspiration: 6 [6 Level]
Education: 6 [6 Level]
Experience: 15,001 xps [Need 21,000 for 7th]

STR: 16 +3
DEX: 16 +3
CON: 14 +2
INT: 14 +2
WIS: 10 +0
CHA: 12 +1

Hit Dice: 12 + 4d12 + 1d10 + 12
Vitality: 68 Wounds: 14
Defense (Armor): 13 [10 + 3 Dex + 0 Armor]
Defense (Class): 19 [10 + 3 Dex + 6 Class]
Damage Reduction: 1/-
Initiative: +12 [3 Dex + 5 Class +4 Feat]
BAB: +5
Melee: +8
Ranged: +8
Speed: 30’

FORT: +6 [4 Base + 2 Con]
REFL: +8 [3 Base + 3 Dex +2 Misc.]
WILL: +5 [5 Base + 0 Wis]

Save Conditionals: none.

Attacks-Weapons:
Beretta 92F +8, 1d10+1 (20)
FN P90 +8, 1d10+1 (20)
unarmed +8, 1d6 (20)

Attack conditionals: +1 Att/+1 Dmg w/in one range increment.

Class / Specialty Abilities:

Air Force Macro:
chose 2 cross class skills to become a class skill +1 skill/ 4 levels.
Air Force Recruit Micro:
+1 Class Bonus +1/4 lvls to Reflex Saves.
Accurate (Soldier Core):
May spend an Action Die to gain 2 action dice for Attacks or Str or Con based skill checks.
Damage Reduction (Soldier 2nd):
Gains DR 1/-.
Armor Use (Soldier 4th):
+1 Defense bonus when wearing Armor and –1 ACP.
Safeguard (Bodyguard Core):
Spend an action die to increase defense and share the same bonus with adjacent character until the end of the round.
Ward (Bodyguard 1st):
Once per Session, select a character within 15’ as a ward at the beginning of any combat the ward receives a +4 bonus to initiative.

Feats:

Armor Proficiency
(light, medium, heavy)
Weapon Group Proficiency
(Hurled, Melee, Handgun, Rifle, Tactical)
Point Blank Shot (Air Force bonus feat):
+1 bonus to Attack and Damage Rolls against targets within 1 range increment.
Alertness (Soldier 1st):
+2 bonus to all Listen, Spot and Search checks and crit range increases to 19-20
Improved Initiative (Soldier 3rd):
+4 bonus to Initiative.
Quick Draw (Character 3rd):
Draw and Ready/Store a weapon as a Free Action.
Lay Down Fire (Soldier 5th):
Cover Fire now provides +6 bonus to Defense for covered character and Suppressive Fire makes target suffer –6 penalty to Attack and Skill checks.
Perfect Stance (Character 6th):
When an Aim Action is taken you may Brace as a Free Action and STR is considered 4 higher for Recoil.
Charmer (Character 1st):
vs. NPC with starting disposition of neutral, friendly or helpful Threat range is 18-20 and +1 to CHA skills vs NPC.

Skills (Total Bonus w/Attribute Mods. [# of Ranks + Modifiers w/Types] Crit Range):

Demolition +6 [4 ranks]
Diplomacy +8 [7 ranks]
Intimidate +7 [6 ranks]
Listen +10 [8 ranks +2 feat] crit 19-20
Search +8 [6 ranks +2 feat] crit 19-20
Sense Motive +4 [4 ranks]
Spot +11 [9 Ranks +2 feat] crit 19-20
Surveillance +4 [4 ranks]
Treat Injury/First Aid +4 [4 ranks]
Tumble +7 [4 ranks]
Languages: English (Native), French (Native)

Equipment:

Dress Uniform
Holster/Hip
Beretta 92F
 
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