I'll give out the basics of the 3.0 spot rules, again because I feel they are superior.
The distance given in the wilderness section of the 3.5 DMG will give you encounter distance. The spot check is DC 20, its modified by illumination (already mentioned), size, number of people, camoflauge, etc.
You roll a spot check. If you make it, you see the other guy at the encounter distance. If you don't, you STILL see the guy, but at HALF the encounter distance. Its quick, clean, easy, and makes a bit of sense.
If the target is hiding, the spot DC is 25 + their overall bonus to hide checks. If you fail, you don't automatically see them at half the distance. At this point, its the normal opposed spot vs hide check.
The distance given in the wilderness section of the 3.5 DMG will give you encounter distance. The spot check is DC 20, its modified by illumination (already mentioned), size, number of people, camoflauge, etc.
You roll a spot check. If you make it, you see the other guy at the encounter distance. If you don't, you STILL see the guy, but at HALF the encounter distance. Its quick, clean, easy, and makes a bit of sense.
If the target is hiding, the spot DC is 25 + their overall bonus to hide checks. If you fail, you don't automatically see them at half the distance. At this point, its the normal opposed spot vs hide check.