TheAlkaizer
Game Designer
The product released a few days ago. I just got my printed copy earlier today and I was interested in discussing the book.
When I started learning Starfinder, I saw many posts about the shortcomings of starship combat. After having ran a few sessions, I definitely agree with the criticism. However, the fantasy of starship combat was one of the reason I (and my players) were so excited about Starfinder and I was delighted to see that Paizo had a product planned to expand on this part of Starfinder.
I skimmed through the book from cover to cover, spending a little bit more time on the new starships and the manufacturers and a little bit less time on the adventures hooks and guiding rules to build monsters for starship combat.
My first impression is pretty positive. I'm happy they're detailing a bit more the manufacturers because that is one aspect that I had to spend some time to expand on with my own creations when I began learning Starfinder and its setting. I'll definitely be coupling their stuff with mine. I also very much like the short part where they talk about the different materials used in starship production for the same reasons.
As for the new options for Starship combat, notably the actions and alternate rules for each role, I haven't tried it (will next weekend) but it definitely seems that they're heading in the right direction. Many new starship options that fall in the hands of other roles than gunner and alternate rules to make the other roles a bit more exciting.
However, I still feel Starship combat will feel a bit tedious, if not more, because of the new rules. It's pretty time consuming.
What are your thoughts?
When I started learning Starfinder, I saw many posts about the shortcomings of starship combat. After having ran a few sessions, I definitely agree with the criticism. However, the fantasy of starship combat was one of the reason I (and my players) were so excited about Starfinder and I was delighted to see that Paizo had a product planned to expand on this part of Starfinder.
I skimmed through the book from cover to cover, spending a little bit more time on the new starships and the manufacturers and a little bit less time on the adventures hooks and guiding rules to build monsters for starship combat.
My first impression is pretty positive. I'm happy they're detailing a bit more the manufacturers because that is one aspect that I had to spend some time to expand on with my own creations when I began learning Starfinder and its setting. I'll definitely be coupling their stuff with mine. I also very much like the short part where they talk about the different materials used in starship production for the same reasons.
As for the new options for Starship combat, notably the actions and alternate rules for each role, I haven't tried it (will next weekend) but it definitely seems that they're heading in the right direction. Many new starship options that fall in the hands of other roles than gunner and alternate rules to make the other roles a bit more exciting.
However, I still feel Starship combat will feel a bit tedious, if not more, because of the new rules. It's pretty time consuming.
What are your thoughts?