D&D 4E Starship Troopers with 4ed rules


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shdwrnr

First Post
Sorry I haven't updated. Been messing with it at work when I have the chance.

The engineer's features are probably my least favorite simply because I had some writers block describing them and they feel messily written to me. As for the overpowered concern, they add their Wisdom modifier to attacks that don't have the weapon keyword. This means attacks that aren't already getting the benefit of a proficiency bonus to attack rolls. I did the same for the Special Services Agent since there are no implements to give non-weapon attack a proficiency bonus.

These are Occupations I'm using. Same system as D20 modern, just changed to work as 4ed material.
http://files1.guildlaunch.net/guild/library/122263/Occupations.doc
 
Last edited:

Kingreaper

Adventurer
Implements in 4e proper don't give a proficiency bonus.

If you're referring to the enhancement bonus; this will even out (approximately) at ~30th level; but at every level before that they will be extra accurate.

At 1st level they'll have +2 to +4 accuracy over what's expected in 4e design, and gained by the other classes you have.
 


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