Melkor
Explorer
Hi folks,
Started playing in a new 4E campaign last night with my old AD&D/2E Dungeon Master from the mid-80s through most of the 90s (Jr. high and high school years).
It's his first time DMing 4E, the other players haven't played 4E at all, and other than a brief stint for 2 - 3 months when the system first came out, it's pretty much my first time playing more than combat encounters.
Anyway, we're ambitiously starting the Scales of War adventure path, and during the first encounter, several questions came up:
• When you can "slide" an enemy more than one square, does it have to be in a straight line, or can you make them zig zag?
• Can you choose to push/pull/slide less squares than the maximum?
• The PHB is clear that you can't slide an opponent into an obstacle, but could you slide them through a pane of glass, or something similar (that would break, and thus not really create an obstacle)?
Thanks!
Started playing in a new 4E campaign last night with my old AD&D/2E Dungeon Master from the mid-80s through most of the 90s (Jr. high and high school years).
It's his first time DMing 4E, the other players haven't played 4E at all, and other than a brief stint for 2 - 3 months when the system first came out, it's pretty much my first time playing more than combat encounters.
Anyway, we're ambitiously starting the Scales of War adventure path, and during the first encounter, several questions came up:
• When you can "slide" an enemy more than one square, does it have to be in a straight line, or can you make them zig zag?
• Can you choose to push/pull/slide less squares than the maximum?
• The PHB is clear that you can't slide an opponent into an obstacle, but could you slide them through a pane of glass, or something similar (that would break, and thus not really create an obstacle)?
Thanks!