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<blockquote data-quote="Lanefan" data-source="post: 6319624" data-attributes="member: 29398"><p>Dwarves, and only Dwarves, need comeliness.</p><p></p><p>More seriously, this being the first time I've looked at one of these character sheets, I wonder about some things:</p><p></p><p>=====</p><p></p><p>If the intent is to "flatten the math" and thus keep the numbers smaller for longer, why are the stat bonuses still linear (a la 3e) rather than bell-curved a la 1e?</p><p></p><p>If all the bonuses other than +0 had their actual number reduced by one (thus making 6-7 -1, 8-13 the +0 range, 14-15 +1, etc.) wouldn't that help keep the numbers smaller?  Particularly if they went linear from there rather than accelerating like 1e did toward the extremes.</p><p></p><p>I also wonder how badly it would mess things up if I changed it to this?</p><p></p><p>=====</p><p></p><p>As others have, I also noticed the reference to CR; I thought that was completely gone from 5e.</p><p></p><p>It occurs to me that one across-the-board measure of an undead's turn resistance (in the past it's been the undead's HD, it looked for a while like it would be its h.p., here it seems to be its CR) might be its xp value.  That way it doesn't matter what a particular undead has going for it in terms of any specific thing e.g. h.p., CR, HD, etc.; just look at its overall difficulty as expressed by how many xp you get for defeating one vs. the level of the Cleric attempting the turn (or Necromancer attempting control, whatever).</p><p></p><p>This would probably need to go on some sort of chart-by-level as xp values (at least in previous editions) have not been linear.</p><p></p><p>=====</p><p></p><p>As for basic stats, while it seems these pregens are on a preset array of some sort and thus racial adjustments work nice and cleanly, I'm wondering how well Humans getting +1 to everything will interact with dice-rolled stats (which I think is the 5e default).  Again, I'm thinking of numbers bloat...</p><p></p><p>I know we've always had Humans be the baseline, with all the other races getting penalties or bonuses based on how they'd compare to Humans.</p><p></p><p>But, from all I can tell, racial penalties are a no-no in 5e (why?); and so everybody gets a bonus with there being no baseline at all.</p><p></p><p>Lan-"still wondering how much kitbashing I'll have to do to make 5e into the game I want"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6319624, member: 29398"] Dwarves, and only Dwarves, need comeliness. More seriously, this being the first time I've looked at one of these character sheets, I wonder about some things: ===== If the intent is to "flatten the math" and thus keep the numbers smaller for longer, why are the stat bonuses still linear (a la 3e) rather than bell-curved a la 1e? If all the bonuses other than +0 had their actual number reduced by one (thus making 6-7 -1, 8-13 the +0 range, 14-15 +1, etc.) wouldn't that help keep the numbers smaller? Particularly if they went linear from there rather than accelerating like 1e did toward the extremes. I also wonder how badly it would mess things up if I changed it to this? ===== As others have, I also noticed the reference to CR; I thought that was completely gone from 5e. It occurs to me that one across-the-board measure of an undead's turn resistance (in the past it's been the undead's HD, it looked for a while like it would be its h.p., here it seems to be its CR) might be its xp value. That way it doesn't matter what a particular undead has going for it in terms of any specific thing e.g. h.p., CR, HD, etc.; just look at its overall difficulty as expressed by how many xp you get for defeating one vs. the level of the Cleric attempting the turn (or Necromancer attempting control, whatever). This would probably need to go on some sort of chart-by-level as xp values (at least in previous editions) have not been linear. ===== As for basic stats, while it seems these pregens are on a preset array of some sort and thus racial adjustments work nice and cleanly, I'm wondering how well Humans getting +1 to everything will interact with dice-rolled stats (which I think is the 5e default). Again, I'm thinking of numbers bloat... I know we've always had Humans be the baseline, with all the other races getting penalties or bonuses based on how they'd compare to Humans. But, from all I can tell, racial penalties are a no-no in 5e (why?); and so everybody gets a bonus with there being no baseline at all. Lan-"still wondering how much kitbashing I'll have to do to make 5e into the game I want"-efan [/QUOTE]
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