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<blockquote data-quote="Falling Icicle" data-source="post: 6319635" data-attributes="member: 17077"><p>The number bonuses players get from their abilities are small enough already, especially considering that ability rolls are the primary mechanic in the game. You only get up to a +5 bonus from your ability score (at least without magic items). That's a pretty small number compared to the impact of the d20. Even with a +5, things feel very "swingy", and failure is still extremely likely, even for easy tasks. A 5 point difference is basically a 25% difference in your chance of success (i.e. if a person with a 10 ability had a 50% chance to succeed, a person with a 20 would have a 75% chance). That's a remarkably small difference between an average person and an olympic athlete or super genius. Reducing the bonuses from ability scores any further would make them almost meaningless.</p><p></p><p></p><p></p><p>I'm not a huge fan of the human +1 to everything either, but I can understand why they did it. Humans needed something to make them worth playing, and traits like darkvision don't make sense. They didn't want to give them a bonus feat because feats are optional rules. They also didn't want to give them bonus skills because that adds another decision point in character creation, and they wanted humans to be the quick and easy-to-play race. From what I've heard, though, humans will be able to trade in stat bonuses for other things, like feats. That's an acceptable solution for me.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6319635, member: 17077"] The number bonuses players get from their abilities are small enough already, especially considering that ability rolls are the primary mechanic in the game. You only get up to a +5 bonus from your ability score (at least without magic items). That's a pretty small number compared to the impact of the d20. Even with a +5, things feel very "swingy", and failure is still extremely likely, even for easy tasks. A 5 point difference is basically a 25% difference in your chance of success (i.e. if a person with a 10 ability had a 50% chance to succeed, a person with a 20 would have a 75% chance). That's a remarkably small difference between an average person and an olympic athlete or super genius. Reducing the bonuses from ability scores any further would make them almost meaningless. I'm not a huge fan of the human +1 to everything either, but I can understand why they did it. Humans needed something to make them worth playing, and traits like darkvision don't make sense. They didn't want to give them a bonus feat because feats are optional rules. They also didn't want to give them bonus skills because that adds another decision point in character creation, and they wanted humans to be the quick and easy-to-play race. From what I've heard, though, humans will be able to trade in stat bonuses for other things, like feats. That's an acceptable solution for me. [/QUOTE]
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