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Starter Set Command Spell
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<blockquote data-quote="Ruin Explorer" data-source="post: 6316287" data-attributes="member: 18"><p>Looks like a largely solid version of a perennially popular and useful spell. I am very glad to see the increased effect with higher spell-levels - that was missing from quite a number of playtest spells, even where there seemed to be relatively obvious ways to do it. Hopefully most or all spells now have some kind of increased effect.</p><p></p><p>The only thing that bothers me is the requirement that the target understand your language. This wasn't an element of the spell in 3E, as I recall (it's not in the SRD version, if it is), and one might think that a command <em>backed by the power of the gods themselves</em> might, y'know, not be deflected by Orc #112 just not speaking Common, neh? Presumably it also has no effect on creatures who cannot understand any language, such as animals and most magical beasts?</p><p></p><p>This seems especially strict as extra languages are not trivial to acquire in 5E, where they were pretty trivial to acquire in, say, 2E (you got them automatically from INT), which I presume is where they are getting that restriction from, though I confess that I don't remember it being true there, either.</p><p></p><p>I also note that you can't (or it's questionable, at least) do something like command a target to "halt" whilst standing on a trap that it's aware of (presumably the "directly harmful" element does at least require awareness of harm), or in a Blade Barrier or the like.</p><p></p><p>I wonder if 5E has rules for how enemies regard dangerous terrain. Like, if you tell an enemy to flee, and the only way is through some sort of damaging or risky field, will they just get to halt there? Do they make another save? What if they're really stupid? Hopefully there's some guidance here, because otherwise there could be an awful lot of special cases.</p><p></p><p>(Personally, unless I can see a convincing reason otherwise, I feel like I may well just remove the language requirement. I do hate having to go through and house-rule individual spells though...)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6316287, member: 18"] Looks like a largely solid version of a perennially popular and useful spell. I am very glad to see the increased effect with higher spell-levels - that was missing from quite a number of playtest spells, even where there seemed to be relatively obvious ways to do it. Hopefully most or all spells now have some kind of increased effect. The only thing that bothers me is the requirement that the target understand your language. This wasn't an element of the spell in 3E, as I recall (it's not in the SRD version, if it is), and one might think that a command [I]backed by the power of the gods themselves[/I] might, y'know, not be deflected by Orc #112 just not speaking Common, neh? Presumably it also has no effect on creatures who cannot understand any language, such as animals and most magical beasts? This seems especially strict as extra languages are not trivial to acquire in 5E, where they were pretty trivial to acquire in, say, 2E (you got them automatically from INT), which I presume is where they are getting that restriction from, though I confess that I don't remember it being true there, either. I also note that you can't (or it's questionable, at least) do something like command a target to "halt" whilst standing on a trap that it's aware of (presumably the "directly harmful" element does at least require awareness of harm), or in a Blade Barrier or the like. I wonder if 5E has rules for how enemies regard dangerous terrain. Like, if you tell an enemy to flee, and the only way is through some sort of damaging or risky field, will they just get to halt there? Do they make another save? What if they're really stupid? Hopefully there's some guidance here, because otherwise there could be an awful lot of special cases. (Personally, unless I can see a convincing reason otherwise, I feel like I may well just remove the language requirement. I do hate having to go through and house-rule individual spells though...) [/QUOTE]
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