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<blockquote data-quote="I'm A Banana" data-source="post: 6316413" data-attributes="member: 2067"><p>I think there's a clear cause and effect in 5e that 4e doesn't have, a story to tell. If you know that the <em>command</em> spell makes someone obey a one-word command you issue, you know 95% of everything you need to cast the spell or run it in play, and can rule on the corner cases well. And if you know that this is a spell that makes someone lose their next turn, you know all that you need to know to adjudicate even some corner cases -- its limits are pretty clear. </p><p></p><p>In 4e, the important things to know are that you can daze the enemy and knock them prone or slide them. While that effect works with the fluff, it doesn't flow from it quite as naturally. You don't issue a one-word command to someone to daze them and knock them down or make them move, but if you issue a one-word command to someone, it might create the same effect. That instinct 4e has to just tell you what happens in the game works a bit against an easy flow of logic there, even though following the logic might lead to much the same consequence (as it does in 5e). </p><p></p><p>Though it is true that in 4e you never HAD to memorize the spell or make a judgement call. Whether or not that's good is...probably something reasonable people can differ on.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6316413, member: 2067"] I think there's a clear cause and effect in 5e that 4e doesn't have, a story to tell. If you know that the [I]command[/I] spell makes someone obey a one-word command you issue, you know 95% of everything you need to cast the spell or run it in play, and can rule on the corner cases well. And if you know that this is a spell that makes someone lose their next turn, you know all that you need to know to adjudicate even some corner cases -- its limits are pretty clear. In 4e, the important things to know are that you can daze the enemy and knock them prone or slide them. While that effect works with the fluff, it doesn't flow from it quite as naturally. You don't issue a one-word command to someone to daze them and knock them down or make them move, but if you issue a one-word command to someone, it might create the same effect. That instinct 4e has to just tell you what happens in the game works a bit against an easy flow of logic there, even though following the logic might lead to much the same consequence (as it does in 5e). Though it is true that in 4e you never HAD to memorize the spell or make a judgement call. Whether or not that's good is...probably something reasonable people can differ on. [/QUOTE]
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