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<blockquote data-quote="Dausuul" data-source="post: 6319250" data-attributes="member: 58197"><p>Where is this idea of "easily memorized" 4E powers coming from? That doesn't describe 4E at all in my recollection. I saw people get the details of their 4E powers wrong all the time, and I was forever checking my power cards when I was a player. True, I eventually did memorize the details of the powers I used a lot... but I also memorized the details of my go-to spells in 3E. I don't recall one being easier to memorize than the other.</p><p></p><p>The all-text format for spells supports a tight link between the rules and the fiction. The 4E approach encourages keeping the two strictly separate. Some people prefer one, some prefer the other. I'm in the "tight link" camp. Regardless of which is used, the wording should be concise and clear, but that's a question of editing rather than format. (Mr. Gygax, I'm looking at you.)</p><p></p><p>I've also come to believe that RPG books need to do more than just serve up the rules. In a hobby where the ratio of prep time to play time is so high, it's essential to make prep time fun. The rulebooks should inspire and entertain, not just provide a reference.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6319250, member: 58197"] Where is this idea of "easily memorized" 4E powers coming from? That doesn't describe 4E at all in my recollection. I saw people get the details of their 4E powers wrong all the time, and I was forever checking my power cards when I was a player. True, I eventually did memorize the details of the powers I used a lot... but I also memorized the details of my go-to spells in 3E. I don't recall one being easier to memorize than the other. The all-text format for spells supports a tight link between the rules and the fiction. The 4E approach encourages keeping the two strictly separate. Some people prefer one, some prefer the other. I'm in the "tight link" camp. Regardless of which is used, the wording should be concise and clear, but that's a question of editing rather than format. (Mr. Gygax, I'm looking at you.) I've also come to believe that RPG books need to do more than just serve up the rules. In a hobby where the ratio of prep time to play time is so high, it's essential to make prep time fun. The rulebooks should inspire and entertain, not just provide a reference. [/QUOTE]
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