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General Tabletop Discussion
*Pathfinder & Starfinder
Starting a Gestalt Campaign.
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<blockquote data-quote="Nordic Birch" data-source="post: 3991941" data-attributes="member: 48634"><p>IIRC you look at a single level at a time for most things. So a Gestalt Rog//Barb would get imp. U.Dodge at 4th instead of at 6th like a multiclass Barb2/Rog4. Such synergy is kind of the point of gestalt. If you're worried about power balance, check out the wotc charOp boards. They're pretty good at knowing what and why to watch out for and what to not worry about.</p><p></p><p></p><p></p><p>Play it out and see how it goes. This sounds like one those things that might look big on paper but won't be that significant in-game. They'll certainly be more adaptable but I think this one's more about changing the type of encounter and not so much the strength. They'll all have ASF problems, need to focus on more things at once, only have one action per round etc. All in all gestalts still have level based problems, especially creatures with special abilities and save based attacks will wipe out lower level chars gestalt or no gestalt. Once the level gap is sufficient that the barbarians fort save or the clerics will save aren't enough, gestalt is meaningles. An attack that's too much for any class at level x will be too much for gestalt level x, so I'd advise caution in increasing CR's although +2 is doable with thugs if you have a strategically good party even without gestalt. Plus gestalts can easily get very MAD with their classes. Maybe they'll end up requiring even stronger opponents but maybe not. Forcing a caster class might also lead to weaker tanks... Casting is where its at in the end but you still need tanks and they don't necessarily need or want a casting class in the mix.</p><p></p><p></p><p></p><p>About the cleric. IC solutions? He gets stingy, he's got better uses for his spells and you'll heal naturally in any case. "I could have blasted that vampire with Heal but you used up all my spells on cures you careless oafs" After a couple of close calls or deaths the party will start stocking on potions and get Healing Belts.</p></blockquote><p></p>
[QUOTE="Nordic Birch, post: 3991941, member: 48634"] IIRC you look at a single level at a time for most things. So a Gestalt Rog//Barb would get imp. U.Dodge at 4th instead of at 6th like a multiclass Barb2/Rog4. Such synergy is kind of the point of gestalt. If you're worried about power balance, check out the wotc charOp boards. They're pretty good at knowing what and why to watch out for and what to not worry about. Play it out and see how it goes. This sounds like one those things that might look big on paper but won't be that significant in-game. They'll certainly be more adaptable but I think this one's more about changing the type of encounter and not so much the strength. They'll all have ASF problems, need to focus on more things at once, only have one action per round etc. All in all gestalts still have level based problems, especially creatures with special abilities and save based attacks will wipe out lower level chars gestalt or no gestalt. Once the level gap is sufficient that the barbarians fort save or the clerics will save aren't enough, gestalt is meaningles. An attack that's too much for any class at level x will be too much for gestalt level x, so I'd advise caution in increasing CR's although +2 is doable with thugs if you have a strategically good party even without gestalt. Plus gestalts can easily get very MAD with their classes. Maybe they'll end up requiring even stronger opponents but maybe not. Forcing a caster class might also lead to weaker tanks... Casting is where its at in the end but you still need tanks and they don't necessarily need or want a casting class in the mix. About the cleric. IC solutions? He gets stingy, he's got better uses for his spells and you'll heal naturally in any case. "I could have blasted that vampire with Heal but you used up all my spells on cures you careless oafs" After a couple of close calls or deaths the party will start stocking on potions and get Healing Belts. [/QUOTE]
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