King-Panda
First Post
My PC's have been wanting to do a Gestalt campaign ever since I mentioned it a while back, and I finally decided to get around to it. I have a few questions to ask, and would appreciate some feedback from anyone who has played in one, or DM'ed one.
In the chapter about Gestalt campaigns in Unearthed Arcana, it mentions this as a rule:
Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class.
A Barb gets Uncanny Dodge at 2nd level, and Imp. at 5th. A Rogue gets these at 4th and 8th (respectively). Am I correct in thinking that a Barb/Rogue gestalt character would get these at 2nd and 5th (As a Barb); they wouldn't "stack" and become available at 2nd and 4th, would they?
I plan on requiring each PC to take at least one full-spellcasting class for one of their gestalt class slots, mostly to keep them from varying too wildly in power (relative to each other). The the main purposes for this is to let my Weaker PC's (those that usually get stuck with the Fighter and the Cleric* role) have a chance at being just as important as the caster and the Batm- er, rogue. By giving each character a full-spellcasting class, will they be any more powerful than a "normal" gestalt group? By normal, I mean in reference to increasing CR's by 1 to make fights challenging; Should I bump that up to 2?
*I know clerics are not a weak class, but they almost always get stuck healing in my game more often than is fair, because 1) the PC who usually plays a cleric isn't that "good" at making a decent/useful cleric, and 2) the other players are @$$holes and don't like spending their own resources on healing when they know someone else can do it for free.
I don't think I'm going to have much trouble in keeping things balanced/challenging for these guys; I've been DM'ing for them for close to 7 years now, so I know how they play. I'd still appreciate any advice or info you feel like giving me.
In the chapter about Gestalt campaigns in Unearthed Arcana, it mentions this as a rule:
Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class.
A Barb gets Uncanny Dodge at 2nd level, and Imp. at 5th. A Rogue gets these at 4th and 8th (respectively). Am I correct in thinking that a Barb/Rogue gestalt character would get these at 2nd and 5th (As a Barb); they wouldn't "stack" and become available at 2nd and 4th, would they?
I plan on requiring each PC to take at least one full-spellcasting class for one of their gestalt class slots, mostly to keep them from varying too wildly in power (relative to each other). The the main purposes for this is to let my Weaker PC's (those that usually get stuck with the Fighter and the Cleric* role) have a chance at being just as important as the caster and the Batm- er, rogue. By giving each character a full-spellcasting class, will they be any more powerful than a "normal" gestalt group? By normal, I mean in reference to increasing CR's by 1 to make fights challenging; Should I bump that up to 2?
*I know clerics are not a weak class, but they almost always get stuck healing in my game more often than is fair, because 1) the PC who usually plays a cleric isn't that "good" at making a decent/useful cleric, and 2) the other players are @$$holes and don't like spending their own resources on healing when they know someone else can do it for free.
I don't think I'm going to have much trouble in keeping things balanced/challenging for these guys; I've been DM'ing for them for close to 7 years now, so I know how they play. I'd still appreciate any advice or info you feel like giving me.