King-Panda
First Post
Wow. I expected this to die off after Zurai chimed in. Thanks a million everyone.
Rhun: I'll watch for combos that use just one stat or MAD; thanks for the heads up.
Nordic: What you're saying about the IUD issue seems to be opposite of what UA says. It says identical class abilities accrue at the rate of the faster class. I honestly don't care too much though; almost all of my players try to min-max their characters, and getting a certain class ability a level or two in advance probably won't change much.
I didn't think much about making the tank of the party weaker. There are five people in the group, and two or three of them already have builds in mind that should tank pretty well, so I don't think it'll change much. Thanks for the info though.
Tallarn: It's good to hear first hand it's not a super-powerful variant. Them choosing levels in fighter or rogue for their second slot is kinda what I had in mind: Three already plan on having a rogue, a fighter, and a barb for their second slot.
Blargney: If I find out that they are kicking too much ass, I'll try the 2-slot PrC thing. Thanks for the tip.
Loganic: I like the idea of Gestalt being a LA, but as it is, they are all starting out at 4th level already, as well as being a +1 or +2 LA race if they'd like, so it would cut out all the fun of being lowish level for a little while.
I didn't think about the other primary classes in the splat books. I think that's a good idea; hopefully they can find some fun combos.
Good advice with the clerics. Two players plan on being clerics though, and I'm toying with the idea of giving them a lower-level NPC cleric tag-along to heal them outside of combat. Healing shouldn't pose too big of a problem in this campaign.
I wanted them to all have spellcasting classes for both versatility and so their class-combos wouldn't be too out of wack with each other. A Fighter/Rogue vs a Sorc/Wizard is going to be just as bad as a fighter vs a wizard, which is what I'm trying to get away from. I don't think I will force them to take sneaky/skill classes for their second slot, but I imagine at least one or two will choose one anyways. Thanks for the help.
So all this talk about BAB has got me slightly confused again. Here is a few questions:
Let's say one Players has a Medium BAB class and a Low BAB Class. Unless they take a PrC or multiclass, their BAB should stay Medium throughout, correct? Working off of that, if they take a PrC with a Good BAB, what would happen then? Let's say they are Medium BAB 5/PrC Good BAB 1. Would they have a BAB of +4? How about Medium BAB 10/Good BAB 7? Would that be +14/+9?
To complicate matters further, I was thinking about using the fractional BAB rules in the UA, seeing as how some characters may end up with 3 or more classes. Would that work the same as they list it in the UA, execpt just using the better BA of the two base classes to start with?
Thanks again for all the help everyone.
Rhun: I'll watch for combos that use just one stat or MAD; thanks for the heads up.
Nordic: What you're saying about the IUD issue seems to be opposite of what UA says. It says identical class abilities accrue at the rate of the faster class. I honestly don't care too much though; almost all of my players try to min-max their characters, and getting a certain class ability a level or two in advance probably won't change much.
I didn't think much about making the tank of the party weaker. There are five people in the group, and two or three of them already have builds in mind that should tank pretty well, so I don't think it'll change much. Thanks for the info though.
Tallarn: It's good to hear first hand it's not a super-powerful variant. Them choosing levels in fighter or rogue for their second slot is kinda what I had in mind: Three already plan on having a rogue, a fighter, and a barb for their second slot.
Blargney: If I find out that they are kicking too much ass, I'll try the 2-slot PrC thing. Thanks for the tip.
Loganic: I like the idea of Gestalt being a LA, but as it is, they are all starting out at 4th level already, as well as being a +1 or +2 LA race if they'd like, so it would cut out all the fun of being lowish level for a little while.
I didn't think about the other primary classes in the splat books. I think that's a good idea; hopefully they can find some fun combos.
Good advice with the clerics. Two players plan on being clerics though, and I'm toying with the idea of giving them a lower-level NPC cleric tag-along to heal them outside of combat. Healing shouldn't pose too big of a problem in this campaign.
I wanted them to all have spellcasting classes for both versatility and so their class-combos wouldn't be too out of wack with each other. A Fighter/Rogue vs a Sorc/Wizard is going to be just as bad as a fighter vs a wizard, which is what I'm trying to get away from. I don't think I will force them to take sneaky/skill classes for their second slot, but I imagine at least one or two will choose one anyways. Thanks for the help.
So all this talk about BAB has got me slightly confused again. Here is a few questions:
Let's say one Players has a Medium BAB class and a Low BAB Class. Unless they take a PrC or multiclass, their BAB should stay Medium throughout, correct? Working off of that, if they take a PrC with a Good BAB, what would happen then? Let's say they are Medium BAB 5/PrC Good BAB 1. Would they have a BAB of +4? How about Medium BAB 10/Good BAB 7? Would that be +14/+9?
To complicate matters further, I was thinking about using the fractional BAB rules in the UA, seeing as how some characters may end up with 3 or more classes. Would that work the same as they list it in the UA, execpt just using the better BA of the two base classes to start with?
Thanks again for all the help everyone.