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General Tabletop Discussion
*Pathfinder & Starfinder
Starting a Gestalt Campaign.
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<blockquote data-quote="loganic" data-source="post: 3995492" data-attributes="member: 59176"><p>The campaign I'm currently in, treats gestalt characters as having an LA of +3, and it works fairly well. If you are only using core classes, making good gestalt classes is more limited, but i think that limiting your players to having a casting class won't limit them in power. It's just a matter of them being creative enough to find good combinations.</p><p></p><p>Ranger/rogues for really good burst</p><p>marshal/dragan shaman for a great aura's and mass damage</p><p>Crusader/paladin</p><p>Warblade/fighter/barb</p><p>many many more if you can find two classes that compliment each other well</p><p></p><p>I'm currently playing warlock/fighter using eldritch glaive for maximum advantage</p><p></p><p>I'm pretty sure it doesnt stack and a gestalt rogue/barb, would get it at 2nd/5th.</p><p></p><p>I don't think that a cleric is weak, i just think that too many of them get railroaded into healing and only healing. My friend made a destruction cleric that was able to outkill my dwarf fighter for quite a few lvls, and probably would have continued to do so.</p><p></p><p>Alternatively, in my previous group, my warlock heals because he scribes/buys enough scrolls heal through an elder dragon duel, but still manages to do the best burst damage.</p><p></p><p>A destruction cleric has to roleplay being a destructophile. Sure he can use that destructive energy towards reversing that, but you don't mistake that he would unless he had nothing better to do.</p><p></p><p>My friend would reccomend that if you were going to restrict them, then force all of them to have a sneaky class, such as warlock or ninja, would make some dungeon crawls a lot easier</p></blockquote><p></p>
[QUOTE="loganic, post: 3995492, member: 59176"] The campaign I'm currently in, treats gestalt characters as having an LA of +3, and it works fairly well. If you are only using core classes, making good gestalt classes is more limited, but i think that limiting your players to having a casting class won't limit them in power. It's just a matter of them being creative enough to find good combinations. Ranger/rogues for really good burst marshal/dragan shaman for a great aura's and mass damage Crusader/paladin Warblade/fighter/barb many many more if you can find two classes that compliment each other well I'm currently playing warlock/fighter using eldritch glaive for maximum advantage I'm pretty sure it doesnt stack and a gestalt rogue/barb, would get it at 2nd/5th. I don't think that a cleric is weak, i just think that too many of them get railroaded into healing and only healing. My friend made a destruction cleric that was able to outkill my dwarf fighter for quite a few lvls, and probably would have continued to do so. Alternatively, in my previous group, my warlock heals because he scribes/buys enough scrolls heal through an elder dragon duel, but still manages to do the best burst damage. A destruction cleric has to roleplay being a destructophile. Sure he can use that destructive energy towards reversing that, but you don't mistake that he would unless he had nothing better to do. My friend would reccomend that if you were going to restrict them, then force all of them to have a sneaky class, such as warlock or ninja, would make some dungeon crawls a lot easier [/QUOTE]
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Starting a Gestalt Campaign.
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