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Starting a higher level campaign soon as a player: what to watch out for? What should my DM watch out for?
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<blockquote data-quote="Mort" data-source="post: 9113867" data-attributes="member: 762"><p>At high level - the PCs have many resources to dictate the pace of play. So whether you're going for 2 encounters, 4 encounters or however many - a high level group can frustrate that by anything from teleporting to using magnificent mansion or any number of other ways.</p><p></p><p>A good way to combat that is time pressure (which I find good for ALL levels of play but particularly important at high level). This doesn't mean all doom clocks all the time (that gets irritating fast), it simply means that if the group delays - things happen. A rival group gets to the goal first, an item the PCs wanted to buy goes off the market and yes, the occasional the ritual gets completed and the BBEG gets even tougher.</p><p></p><p>As to mechanics - it really depends what you put in the fights. 2 medium/hard encounters per short rest is likely to be a cakewalk for a high level party. Best at least 1 of those (or more) be deadly (which doesn't mean anyone dies - it just means larger resource expenditure). And unless your group is averse to long fights, waves of enemies work great for a high level party - makes them think twice before going even partially nova.</p></blockquote><p></p>
[QUOTE="Mort, post: 9113867, member: 762"] At high level - the PCs have many resources to dictate the pace of play. So whether you're going for 2 encounters, 4 encounters or however many - a high level group can frustrate that by anything from teleporting to using magnificent mansion or any number of other ways. A good way to combat that is time pressure (which I find good for ALL levels of play but particularly important at high level). This doesn't mean all doom clocks all the time (that gets irritating fast), it simply means that if the group delays - things happen. A rival group gets to the goal first, an item the PCs wanted to buy goes off the market and yes, the occasional the ritual gets completed and the BBEG gets even tougher. As to mechanics - it really depends what you put in the fights. 2 medium/hard encounters per short rest is likely to be a cakewalk for a high level party. Best at least 1 of those (or more) be deadly (which doesn't mean anyone dies - it just means larger resource expenditure). And unless your group is averse to long fights, waves of enemies work great for a high level party - makes them think twice before going even partially nova. [/QUOTE]
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Starting a higher level campaign soon as a player: what to watch out for? What should my DM watch out for?
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