For those who are not familiar with it - Ashen Stars is GUMSHOE applied to space opera. In the standard form, the PCs play troubleshooters hired to go from place to place and solve problems in a galaxy that's half-fallen-apart after a war.
If I were running that system, I'd probably take inspiration from Brin's Uplift saga or Rusch's Retrieval Artist novels.
I'm highly familiar with Brin. Not familiar with Rusch.
Brin, a bit of Firefly, a bit of the grittier end of Trek. I can draw on several bits of Niven as well. I probably know more Sci-fi than anyone else at my table, which will be a help.
The aspect of it that is a bit more daunting is the investigative bent of the system. In a normal RPG, the hard part of a mystery is typically *getting* the information. So, to not make the thing too hard overall, the GM is kind of encouraged to make the clues pretty blatant once you've found them. GUMSHOE turns that around, and makes finding information easy, because figuring out what the information means is more interesting.
Which, in a nutshell, means that if the players choose to lean in the investigative direction, I'll have to become a better mystery writer!
That is probably a subject for another thread.
