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Starting an Eberron Campaign - The Forgotten Forge
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<blockquote data-quote="toberane" data-source="post: 2199498" data-attributes="member: 4968"><p>If it's the same one I played when we were playtesting the Forgotten Realms 3rd Ed, there is one CR10 monster in there that the players will have to watch out for. (Not going to say what it is, in case anyone gets around to playing it.)</p><p></p><p>The game designers put it in supposedly to show players that there is a time to fight and a time to run. Unfortuantely, by the time we had the opportunity to run, half of our party was unable to do so. Our party of 3rd level characters actually killed it, thanks to some extremely bad dice rolling on the DMs part and some quick thinking on ours, but it was just a fluke of luck. There is no way we should have been able to take this thing down.</p><p></p><p>I can remember a few other encounters we had difficulty with at 3rd level, one of which (much less potent than the CR10 I mentioned above) nearly ended in a TPK. I think if you are taking 1st level characters through it, some of the encounters will need to be modified or removed.</p><p></p><p>Certain things in the module may have changed, though, since we played a prerelease version of it.</p></blockquote><p></p>
[QUOTE="toberane, post: 2199498, member: 4968"] If it's the same one I played when we were playtesting the Forgotten Realms 3rd Ed, there is one CR10 monster in there that the players will have to watch out for. (Not going to say what it is, in case anyone gets around to playing it.) The game designers put it in supposedly to show players that there is a time to fight and a time to run. Unfortuantely, by the time we had the opportunity to run, half of our party was unable to do so. Our party of 3rd level characters actually killed it, thanks to some extremely bad dice rolling on the DMs part and some quick thinking on ours, but it was just a fluke of luck. There is no way we should have been able to take this thing down. I can remember a few other encounters we had difficulty with at 3rd level, one of which (much less potent than the CR10 I mentioned above) nearly ended in a TPK. I think if you are taking 1st level characters through it, some of the encounters will need to be modified or removed. Certain things in the module may have changed, though, since we played a prerelease version of it. [/QUOTE]
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