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Starting an Eberron Campaign - The Forgotten Forge
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<blockquote data-quote="cmanos" data-source="post: 2202003" data-attributes="member: 25472"><p>I haven't run it yet, but I do know the adamtine doors would be a big temptation. My suggestion is if you don't want to make them not adamatine, that you make them too big to lug out of the cavern. As I recall there is a 'well' the characters come in from. Make it 3' in diameter and make each door 6' wide and 10' tall. Also, weight. Lets assume the doors are 6" thick. Doors of that dimension would be approximately 30 cubic feet of metal. Assuming adamantine has the same density as, oh, titanium, each door would weigh roughly #8500. Thats more than a Hummer weighs with 2 #180 adult passengers.</p><p></p><p>I may let them get creative and try and come up with a way to get them out. But then they're going to have to find someone who has the ability to work it who has enough money (about 2.8 million per door) who is shady enough to buy something obviously stolen from House Canith. Or they will have to gain enough skill to work it themselves, and then take the downtime to work it. In my experience, characters won't want to deal with A) taking the craft skill and B) taking the downtime.</p><p></p><p>Personally, I think having them struggle with trying to get the doors out will be fun enough.</p><p></p><p>Also, looking at the adventure, the last encounter could be a little rough for 4 1st level characters. Going through all the encounters up to that one easily gives the characters enough to make 2nd level. You may consider giving them the level in the forge when they recover the schema.</p></blockquote><p></p>
[QUOTE="cmanos, post: 2202003, member: 25472"] I haven't run it yet, but I do know the adamtine doors would be a big temptation. My suggestion is if you don't want to make them not adamatine, that you make them too big to lug out of the cavern. As I recall there is a 'well' the characters come in from. Make it 3' in diameter and make each door 6' wide and 10' tall. Also, weight. Lets assume the doors are 6" thick. Doors of that dimension would be approximately 30 cubic feet of metal. Assuming adamantine has the same density as, oh, titanium, each door would weigh roughly #8500. Thats more than a Hummer weighs with 2 #180 adult passengers. I may let them get creative and try and come up with a way to get them out. But then they're going to have to find someone who has the ability to work it who has enough money (about 2.8 million per door) who is shady enough to buy something obviously stolen from House Canith. Or they will have to gain enough skill to work it themselves, and then take the downtime to work it. In my experience, characters won't want to deal with A) taking the craft skill and B) taking the downtime. Personally, I think having them struggle with trying to get the doors out will be fun enough. Also, looking at the adventure, the last encounter could be a little rough for 4 1st level characters. Going through all the encounters up to that one easily gives the characters enough to make 2nd level. You may consider giving them the level in the forge when they recover the schema. [/QUOTE]
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