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Starting an Eberron Campaign - The Forgotten Forge
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<blockquote data-quote="jaults" data-source="post: 2206054" data-attributes="member: 1116"><p>We played last night, and to my amazement, got all the way through The Forgotten Forge (this group is not known for moving things along).</p><p></p><p><SPOILERS BELOW></p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p></p><p> It went pretty well. Per some suggestions, I took out the sunrod in Rat's Market (they didn't really search anyway), and the swarm (I really hate swarms - both as a player and as a GM) - which of course, means the sunrod would have been fine.</p><p></p><p> The fight with Cutter went quickly, and while the theives were ready to run (in fact, ready to jump off the bridge to a lower one - which would have been cool, if probably fatal) when the guard showed up, the cleric convinced them to stay; they made good Diplomacy checks, and should have a long and ongoing relationship with Sgt. Dolom.</p><p></p><p>Rapier and his shifter minions slowed the party down, and nearly killed the Warforged (dropped to -5 HP). But no one would venture into the area between the valves... I so wanted to see someone get hit with the sewage... *grin* Oh well.</p><p></p><p>They opened the hatch without incident (their first thought was to use the journal as a key), but did not have any climbing gear. So two of them went back to get some from Skankan (who I am really going to have to use as a recurring NPC - good character). This meant that their spells/infusions that they used during the fight with Rapier expired.</p><p></p><p>The horrid rats took a while... because we were all rolling crap. The PCs never got bitten, but the rats just kept dodging. As I said, I dropped the swarm.</p><p></p><p>They found the temple, but left it for later when they also found the foundry.</p><p></p><p>I had previously described the holes in the ceiling, and how chunks of stone had fallen down into and through the roofs of the other buildings. And yet... they decided to bash a hole in the wall of the foundry instead of looking on the roof. I said, OK, but it will take forever... and then we did the math. The WF, with average rolls, could get through it in just over 12 minutes. So that's what they did.</p><p></p><p>Of course, the Iron Defenders got a few free attacks, but they ended up not mattering. The IDs did some damage, but the artificer had one infusion left to heal the WF.</p><p></p><p>They tried the correct combination of rods the first time, and collected the stuff from the vault. After they checked out the font in the temple, and collected some of the juice for later study, Sabre ambushed them outside the temple.</p><p></p><p>He took the rogue down to -1 HP with his second shot, but things went downhill for him right after. The WF got up in his face, and did 15 points of damage on his first attack. Sabre did some good damage to the WF, but the cleric healed the rogue, and the rest of the party was able to pin Sabre into a corner and beat the crap out of him.</p><p></p><p>All in all, it was a good time. I liked the adventure for what it was (a quick intro to the world and atmosphere).</p><p></p><p>Thanks again for your help...</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="jaults, post: 2206054, member: 1116"] We played last night, and to my amazement, got all the way through The Forgotten Forge (this group is not known for moving things along). <SPOILERS BELOW> . . . . . . . . . . . . . . . . It went pretty well. Per some suggestions, I took out the sunrod in Rat's Market (they didn't really search anyway), and the swarm (I really hate swarms - both as a player and as a GM) - which of course, means the sunrod would have been fine. The fight with Cutter went quickly, and while the theives were ready to run (in fact, ready to jump off the bridge to a lower one - which would have been cool, if probably fatal) when the guard showed up, the cleric convinced them to stay; they made good Diplomacy checks, and should have a long and ongoing relationship with Sgt. Dolom. Rapier and his shifter minions slowed the party down, and nearly killed the Warforged (dropped to -5 HP). But no one would venture into the area between the valves... I so wanted to see someone get hit with the sewage... *grin* Oh well. They opened the hatch without incident (their first thought was to use the journal as a key), but did not have any climbing gear. So two of them went back to get some from Skankan (who I am really going to have to use as a recurring NPC - good character). This meant that their spells/infusions that they used during the fight with Rapier expired. The horrid rats took a while... because we were all rolling crap. The PCs never got bitten, but the rats just kept dodging. As I said, I dropped the swarm. They found the temple, but left it for later when they also found the foundry. I had previously described the holes in the ceiling, and how chunks of stone had fallen down into and through the roofs of the other buildings. And yet... they decided to bash a hole in the wall of the foundry instead of looking on the roof. I said, OK, but it will take forever... and then we did the math. The WF, with average rolls, could get through it in just over 12 minutes. So that's what they did. Of course, the Iron Defenders got a few free attacks, but they ended up not mattering. The IDs did some damage, but the artificer had one infusion left to heal the WF. They tried the correct combination of rods the first time, and collected the stuff from the vault. After they checked out the font in the temple, and collected some of the juice for later study, Sabre ambushed them outside the temple. He took the rogue down to -1 HP with his second shot, but things went downhill for him right after. The WF got up in his face, and did 15 points of damage on his first attack. Sabre did some good damage to the WF, but the cleric healed the rogue, and the rest of the party was able to pin Sabre into a corner and beat the crap out of him. All in all, it was a good time. I liked the adventure for what it was (a quick intro to the world and atmosphere). Thanks again for your help... Jason [/QUOTE]
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