Blind Azathoth
Explorer
I'm starting up an Eberron game for some friends who are pretty familiar with the setting (more familiar than me, in fact), but I'm making some major changes to it. The game takes place somewhere between 1010 and 1020 YK, more than a decade after the assumed starting date, and in that time, pretty much every bad thing that could have happened to Khorvaire has.
Aberrations from Xoriat and fiends from Khyber have begun to war over control of the surface world; the Inspired have apparently crushed the Adar resistance and begun invasions, both subtle and not-so-subtle, in the eastern nations; and, for good measure, some Grell in mechanical tripods with Scorching Ray emitters have invaded from space. Almost all of the Gatekeepers are dead, after failing in their task, and most nations have fallen beneath the feet of one conqueror or another. It is a dark, grim world--in many regions stable, but controlled by vile fiends and the like; in other areas a bloody battlefield; but in all too few places is it a truly free land.
My players seem very receptive to the concept, and I have a number of my own ideas, but I must admit that my creativity is nothing compared to what I have seen here at ENWorld. So I wonder--what can the minds here come up with for such a world? Which nations and cities still stand, and which have fallen (and to whom)? Does Vol give orders from the shadows for her minions to perform terrorist attacks against oppressive Inspired "governments"? Is the Lord of Blades still kicking around in the Mournland, assembling an army--and whose side will he take if he strikes? Is Sharn the last city standing in ruined Breland, an emblem of hope for the pockets of resistance elsewhere on the continent? Is it a new capital for a nation run by devils, surrounded by a great gate on which are impaled the preserved corpses of great heroes? Or is it a wasteland haunted by the tortured spirits of all those who died seeking to control or defend it?
I beg you for your advice and your suggestions, oh noble ENWorlders, and in return for this aid, I shall grant you all my undying gratitude... and cookies*.
*offer of cookies not valid outside of the Principality of Sealand and dread R'lyeh, iä!
Aberrations from Xoriat and fiends from Khyber have begun to war over control of the surface world; the Inspired have apparently crushed the Adar resistance and begun invasions, both subtle and not-so-subtle, in the eastern nations; and, for good measure, some Grell in mechanical tripods with Scorching Ray emitters have invaded from space. Almost all of the Gatekeepers are dead, after failing in their task, and most nations have fallen beneath the feet of one conqueror or another. It is a dark, grim world--in many regions stable, but controlled by vile fiends and the like; in other areas a bloody battlefield; but in all too few places is it a truly free land.
My players seem very receptive to the concept, and I have a number of my own ideas, but I must admit that my creativity is nothing compared to what I have seen here at ENWorld. So I wonder--what can the minds here come up with for such a world? Which nations and cities still stand, and which have fallen (and to whom)? Does Vol give orders from the shadows for her minions to perform terrorist attacks against oppressive Inspired "governments"? Is the Lord of Blades still kicking around in the Mournland, assembling an army--and whose side will he take if he strikes? Is Sharn the last city standing in ruined Breland, an emblem of hope for the pockets of resistance elsewhere on the continent? Is it a new capital for a nation run by devils, surrounded by a great gate on which are impaled the preserved corpses of great heroes? Or is it a wasteland haunted by the tortured spirits of all those who died seeking to control or defend it?
I beg you for your advice and your suggestions, oh noble ENWorlders, and in return for this aid, I shall grant you all my undying gratitude... and cookies*.
*offer of cookies not valid outside of the Principality of Sealand and dread R'lyeh, iä!