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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Starting armor proficiencies, and will there be options to "trade" them out?
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<blockquote data-quote="palikhov" data-source="post: 8270009" data-attributes="member: 6788936"><p>I saw this post too late, but still.</p><p></p><p>Skipping all math - only result:</p><p></p><p></p><table style='width: 100%'><tr><td><strong>Type of proficiency</strong></td><td><strong>Cost, proficiency points</strong></td></tr><tr><td><strong>Armor </strong></td><td>12</td></tr><tr><td><strong>Martial weapon </strong></td><td>3</td></tr><tr><td><strong>Simple weapon </strong></td><td>2</td></tr><tr><td><strong>Standard language</strong></td><td>5</td></tr><tr><td><strong>Exotic language</strong></td><td>10</td></tr><tr><td><strong>Specific Tools (alchemy supplies, herbalism kit etc).</strong></td><td>5</td></tr><tr><td><strong>Artisan tools</strong></td><td>4</td></tr><tr><td><strong>Musical Instruments</strong></td><td>3</td></tr><tr><td><strong>Gaming Sets</strong></td><td>2</td></tr><tr><td><strong>Primary Skill</strong></td><td>8</td></tr><tr><td><strong>Expertise</strong></td><td>8</td></tr><tr><td><strong>Ability Score Increase (+1)</strong></td><td>12</td></tr><tr><td><strong>Feat</strong></td><td>24</td></tr></table><p></p><p>I based this result on feats: skilled, weapon master, moderately armored, heavily armored, linguist and my assumptions:</p><p></p><p>artisan tools > musical instruments</p><p>musical instruments > gaming sets</p><p>specific tools (herbalism, thieve's tools, alchemy etc) > artisan tools</p><p>language > any tools</p><p>exotic language > standard language</p><p></p><p>And in my games i use houserule: swap all tools proficiency to proficiency points using table above and let players to select proficiencies by themselves.</p><p>Also i give bonus proficiency points equal to Int.mod *6</p></blockquote><p></p>
[QUOTE="palikhov, post: 8270009, member: 6788936"] I saw this post too late, but still. Skipping all math - only result: [TABLE] [TR] [TD][B]Type of proficiency[/B][/TD] [TD][B]Cost, proficiency points[/B][/TD] [/TR] [TR] [TD][B]Armor [/B][/TD] [TD]12[/TD] [/TR] [TR] [TD][B]Martial weapon [/B][/TD] [TD]3[/TD] [/TR] [TR] [TD][B]Simple weapon [/B][/TD] [TD]2[/TD] [/TR] [TR] [TD][B]Standard language[/B][/TD] [TD]5[/TD] [/TR] [TR] [TD][B]Exotic language[/B][/TD] [TD]10[/TD] [/TR] [TR] [TD][B]Specific Tools (alchemy supplies, herbalism kit etc).[/B][/TD] [TD]5[/TD] [/TR] [TR] [TD][B]Artisan tools[/B][/TD] [TD]4[/TD] [/TR] [TR] [TD][B]Musical Instruments[/B][/TD] [TD]3[/TD] [/TR] [TR] [TD][B]Gaming Sets[/B][/TD] [TD]2[/TD] [/TR] [TR] [TD][B]Primary Skill[/B][/TD] [TD]8[/TD] [/TR] [TR] [TD][B]Expertise[/B][/TD] [TD]8[/TD] [/TR] [TR] [TD][B]Ability Score Increase (+1)[/B][/TD] [TD]12[/TD] [/TR] [TR] [TD][B]Feat[/B][/TD] [TD]24[/TD] [/TR] [/TABLE] I based this result on feats: skilled, weapon master, moderately armored, heavily armored, linguist and my assumptions: artisan tools > musical instruments musical instruments > gaming sets specific tools (herbalism, thieve's tools, alchemy etc) > artisan tools language > any tools exotic language > standard language And in my games i use houserule: swap all tools proficiency to proficiency points using table above and let players to select proficiencies by themselves. Also i give bonus proficiency points equal to Int.mod *6 [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Starting armor proficiencies, and will there be options to "trade" them out?
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